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Tell stories and roleplay in the world of Flight Rising.
TOPIC | [TRPG] Croswell
[center][img]https://i.imgur.com/dKLuKGM.png[/img][/center] ----- [center][size=4][b][color="#cc9966"]THIS IS ONE OF THE PRIMARY LOCATIONS IN [url=https://www1.flightrising.com/forums/rp/2811895]THE RAPTURED[/url].[/b][/size] [color="#696969"][sub][i]Croswell is an important story location, and can be revisited as long as nothing catastrophic happens with the locals. Purchases and interactions with merchants and NPCs can take place here, similarly to how they can be executed in the Eye of Gods camp! If you are going to interact with characters specifically to progress the main plot, however, it should take place in the currently active event thread. [/center] ----- [sub]Located on the outskirts of the Sea of Burning Stars, Croswell was quite the sight. High walls reach towards the sky like grasping hands, almost blending into the perpetually purple-pink sky. Spires of white stone ascend upwards, trying to pierce the heavens with their spearhead roofs. There appears to be a shimmer around the city itself, as if guarded by an invisible ward, giving the entire stronghold an ethereal feel to it. Guards part ways so that you can enter the city itself, giving you wary glares behind masks and tightening their grips on their polearms. You try not to notice, instead stepping forth and through the barred gates. Ahead of you, the capitol is visible: [i]Fendael[/i]. It's vaguely reminiscent of the Celestial Crater, what with the spires reaching up and towards the center. It seems that there's nothing in the midst of them, however, Croswell's most important know of the hidden library contained within. Known as [i]The Archives[/i], it's shrouded by magic, and invisible to any except those who know the archaic words to grant them entrance. It is said to contain the information of every age: every word spoken by any scholar is held within its walls, so it doesn't surprise you that the city guards it with such treacherous greed. You hear a man yelp in fear, and turn to face the origin of the sound. Far away, you can see shops lined up one after the other. This appears to be [url=https://www1.flightrising.com/forums/rp/2813784#post_42068613]the mercantile district[/url], where objects of varying magical properties are bought and sold amongst locals and traders alike. Most of the shops seem lackluster save for four in particular that catch your eye. The yelp seems to have come from a drunkard, now cursing at an orc who simply dusts his hands off on his apron and walks back inside of a tavern. From far away, a light suddenly pierces the sky, staining it a brilliant green before dissipating. As you wander in the direction of the glow, you come across a sign, indicating that you are headed towards the [url=https://www1.flightrising.com/forums/rp/2813784#post_42068624]College of Thaumaturgy[/url]. The name in and of itself seems pretty self explanatory, but you do want to take a gander at it. From beside the college, you can hear enraged battle cries and the clashing of steel. A sentry passes you by, her expression stony, though quickly morphing into one of annoyance when you grab her bicep as she passes by. Upon inquiring about the noise, the woman huffs and narrows her eyes at you. You wonder for a moment whether you'll have to pay a heavy price for asking this guard such a simple question, but she answers brusquely before stalking away. The noises you hear are from the [url=x]Starfields[/url], a training academy that specializes in magical training for soldiers and infantry. At that moment, a cadre of young boys passes you by. You catch a glimpse of one of them, skin mottled and grey, hair falling out in patches, clothes torn and ragged. Your heart sinks then, realizing they're most likely from the slums. Only Croswell's most destitute are sent there, or those born without little to no magical ability. In this society, after all, they are useless to the advancement of the greater good. Still, the children giggle and laugh as they duck past you, chased by a few scattered patrolmen. They yell indignantly, waving their staves around as they nearly trip over each other in their heavy armor. It seems that there's much to explore. -----
dKLuKGM.png

THIS IS ONE OF THE PRIMARY LOCATIONS IN THE RAPTURED.

Croswell is an important story location, and can be revisited as long as nothing catastrophic happens with the locals. Purchases and interactions with merchants and NPCs can take place here, similarly to how they can be executed in the Eye of Gods camp! If you are going to interact with characters specifically to progress the main plot, however, it should take place in the currently active event thread.

Located on the outskirts of the Sea of Burning Stars, Croswell was quite the sight. High walls reach towards the sky like grasping hands, almost blending into the perpetually purple-pink sky. Spires of white stone ascend upwards, trying to pierce the heavens with their spearhead roofs. There appears to be a shimmer around the city itself, as if guarded by an invisible ward, giving the entire stronghold an ethereal feel to it. Guards part ways so that you can enter the city itself, giving you wary glares behind masks and tightening their grips on their polearms. You try not to notice, instead stepping forth and through the barred gates.

Ahead of you, the capitol is visible: Fendael. It's vaguely reminiscent of the Celestial Crater, what with the spires reaching up and towards the center. It seems that there's nothing in the midst of them, however, Croswell's most important know of the hidden library contained within. Known as The Archives, it's shrouded by magic, and invisible to any except those who know the archaic words to grant them entrance. It is said to contain the information of every age: every word spoken by any scholar is held within its walls, so it doesn't surprise you that the city guards it with such treacherous greed.

You hear a man yelp in fear, and turn to face the origin of the sound. Far away, you can see shops lined up one after the other. This appears to be the mercantile district, where objects of varying magical properties are bought and sold amongst locals and traders alike. Most of the shops seem lackluster save for four in particular that catch your eye. The yelp seems to have come from a drunkard, now cursing at an orc who simply dusts his hands off on his apron and walks back inside of a tavern.

From far away, a light suddenly pierces the sky, staining it a brilliant green before dissipating. As you wander in the direction of the glow, you come across a sign, indicating that you are headed towards the
College of Thaumaturgy. The name in and of itself seems pretty self explanatory, but you do want to take a gander at it.

From beside the college, you can hear enraged battle cries and the clashing of steel. A sentry passes you by, her expression stony, though quickly morphing into one of annoyance when you grab her bicep as she passes by. Upon inquiring about the noise, the woman huffs and narrows her eyes at you. You wonder for a moment whether you'll have to pay a heavy price for asking this guard such a simple question, but she answers brusquely before stalking away. The noises you hear are from the Starfields, a training academy that specializes in magical training for soldiers and infantry.

At that moment, a cadre of young boys passes you by. You catch a glimpse of one of them, skin mottled and grey, hair falling out in patches, clothes torn and ragged. Your heart sinks then, realizing they're most likely from the slums. Only Croswell's most destitute are sent there, or those born without little to no magical ability. In this society, after all, they are useless to the advancement of the greater good. Still, the children giggle and laugh as they duck past you, chased by a few scattered patrolmen. They yell indignantly, waving their staves around as they nearly trip over each other in their heavy armor.

It seems that there's much to explore.


[right][font=times new roman][size=7][b][color="#cc9966"]FENDAEL.[/b][/size][/right] [sub]You've barely taken a step towards the capitol when you're physically knocked down by a very large, somewhat terrifying orc wielding an ax with a blade larger than your wingspan. He grunts and his nostrils flare in rage, and you quickly get to your feet and scamper away. Maybe now isn't a good time. ----- [quote][sub]FENDAEL CURRENTLY UNAVAILABLE. Players must gain access in an event thread in order to visit the capitol even beyond an event.[/quote] -----
FENDAEL.

You've barely taken a step towards the capitol when you're physically knocked down by a very large, somewhat terrifying orc wielding an ax with a blade larger than your wingspan. He grunts and his nostrils flare in rage, and you quickly get to your feet and scamper away. Maybe now isn't a good time.

Quote:
FENDAEL CURRENTLY UNAVAILABLE. Players must gain access in an event thread in order to visit the capitol even beyond an event.

[right][font=times new roman][size=7][b][color="#cc9966"]GOLDENROD PATHS.[/b][/size][/right] [sub]The mercantile district. True to its name, the roads are lined with potted goldenrods. Though, you're operating under the assumption that this is merely a nickname given to the street. The flowers themselves vary wildly in colors. Some of them are icy blue, others are a vibrant fuchsia, others still seem to pulsate and glow, while some are so dark that they're painful to look at. You can only assume that this is a project endorsed by the nearby college, and so you try not to pay them too much mind. There are quite a few shops, which is to be expected in a city as large as this. However, most of them don't seem that interesting, and others still actively turn you away for being an outsider. The ones that catch your interest and simultaneously don't treat you like you're diseased are few in numbers: only four. The first that you see is a quiet little corner store. The sign is an elaborately carved feather with gold detailing, upon which are swooping letters that spell out [i]The Quill[/i]. Upon gazing through the window, you can see hundreds upon hundreds of shelves lining the walls. There's a counter where you would assume the shopkeep would be... yet it seems to be absent of a single soul. Pursing your lips in curiosity, you debate going inside. Looking further down the road, you suddenly get a whiff of a heavenly scent coming from the tavern where you saw the orc man emerge. A battered sign hangs above it, seeming to be carved by hand by someone who doesn't have a background in carpentry. The sloppily written letters say [i]Boris' Tavern[/i], with two messily carved pictures of beer steins sloshing froth all down their sides. As the scent of homemade food drifts away, you suddenly become keenly aware of the sound of smashing metal followed by the hiss of something scorching hot hitting water. The cacophony seems to be coming from a forge, in which you can see a demihuman working away at an anvil. The sign above has an ax embedded into it, splitting the snake decal in half, but the letters are still legible. [i]King Cobra Forge[/i], it says, and you suddenly get a sense that the smith might be a reptilian of some kind. Finally, at the end of the road, there's a small stall. It's odd, seeing the first stall here rather than a shop. You see a Ridgeback seated at a chair, hat pulled down over his eyes as he snoozes away peacefully. It's a fragrant place, smelling heavily of herbs and spices as you approach. There isn't really anything special about it, but you suspect that it's run by an alchemist what with how many dried things there are hanging around. ----- [quote][sub]SHOPS CURRENTLY UNAVAILABLE. Players must visit them individually in an event thread in order to gain access to them even beyond an event.[/quote] -----
GOLDENROD PATHS.

The mercantile district. True to its name, the roads are lined with potted goldenrods. Though, you're operating under the assumption that this is merely a nickname given to the street. The flowers themselves vary wildly in colors. Some of them are icy blue, others are a vibrant fuchsia, others still seem to pulsate and glow, while some are so dark that they're painful to look at. You can only assume that this is a project endorsed by the nearby college, and so you try not to pay them too much mind.

There are quite a few shops, which is to be expected in a city as large as this. However, most of them don't seem that interesting, and others still actively turn you away for being an outsider. The ones that catch your interest and simultaneously don't treat you like you're diseased are few in numbers: only four.

The first that you see is a quiet little corner store. The sign is an elaborately carved feather with gold detailing, upon which are swooping letters that spell out The Quill. Upon gazing through the window, you can see hundreds upon hundreds of shelves lining the walls. There's a counter where you would assume the shopkeep would be... yet it seems to be absent of a single soul. Pursing your lips in curiosity, you debate going inside.

Looking further down the road, you suddenly get a whiff of a heavenly scent coming from the tavern where you saw the orc man emerge. A battered sign hangs above it, seeming to be carved by hand by someone who doesn't have a background in carpentry. The sloppily written letters say Boris' Tavern, with two messily carved pictures of beer steins sloshing froth all down their sides.

As the scent of homemade food drifts away, you suddenly become keenly aware of the sound of smashing metal followed by the hiss of something scorching hot hitting water. The cacophony seems to be coming from a forge, in which you can see a demihuman working away at an anvil. The sign above has an ax embedded into it, splitting the snake decal in half, but the letters are still legible. King Cobra Forge, it says, and you suddenly get a sense that the smith might be a reptilian of some kind.

Finally, at the end of the road, there's a small stall. It's odd, seeing the first stall here rather than a shop. You see a Ridgeback seated at a chair, hat pulled down over his eyes as he snoozes away peacefully. It's a fragrant place, smelling heavily of herbs and spices as you approach. There isn't really anything special about it, but you suspect that it's run by an alchemist what with how many dried things there are hanging around.

Quote:
SHOPS CURRENTLY UNAVAILABLE. Players must visit them individually in an event thread in order to gain access to them even beyond an event.

[right][font=times new roman][size=7][b][color="#cc9966"]COLLEGE OF THAUMATURGY.[/b][/size][/right] [sub]As you approach the site of the school, you notice a few things. First off, there appears to be a lot more guards around the premises than one would have thought necessary. Secondly, there's bridge leading to the actual campus. Thirdly, the campus buildings themselves are located on a floating isle in the midst of an enormous crater. You wonder what the story behind that is. As you attempt to approach, however, a stocky dractare (a Snapper, you realize) steps in front of you. His glaive clutched in his hands, he informs you that outsiders are not permitted to enter the college grounds unless they've received permission from the Council. After a few moments of futile arguing, you're eventually chased away, gritting your teeth in disappointment. ----- [quote][sub]COLLEGE CURRENTLY UNAVAILABLE. Players must gain access in an event thread in order to visit the college even beyond an event.[/quote] -----
COLLEGE OF THAUMATURGY.

As you approach the site of the school, you notice a few things. First off, there appears to be a lot more guards around the premises than one would have thought necessary. Secondly, there's bridge leading to the actual campus. Thirdly, the campus buildings themselves are located on a floating isle in the midst of an enormous crater. You wonder what the story behind that is.

As you attempt to approach, however, a stocky dractare (a Snapper, you realize) steps in front of you. His glaive clutched in his hands, he informs you that outsiders are not permitted to enter the college grounds unless they've received permission from the Council. After a few moments of futile arguing, you're eventually chased away, gritting your teeth in disappointment.

Quote:
COLLEGE CURRENTLY UNAVAILABLE. Players must gain access in an event thread in order to visit the college even beyond an event.

[right][font=times new roman][size=7][b][color="#cc9966"]STARFIELDS.[/b][/size][/right] [sub]You pass by and instead attempt to near the training academy. Surely, this city must always be looking for prospective soldiers considering how many of them are stationed around its grounds! Though, when you approach the Starfields, your apprehension prevents you from getting any further. Neatly formed rows of soldiers stand, apparently going through training drills as shouted at them by a fearsome Banescale dractare, teeth bared as he growls out commands. His eyes catch yours for the briefest of moments, and a frigid chill rips through your spine, making you shiver. A guard approaches you then, informing you that you aren't allowed to access the grounds without express permission from their commanding officers. For once, you almost feel glad about being denied entry to somewhere. ----- [quote][sub]TRAINING FIELDS CURRENTLY UNAVAILABLE. Players must gain access in an event thread in order to visit the Starfields even beyond an event.[/quote] -----
STARFIELDS.

You pass by and instead attempt to near the training academy. Surely, this city must always be looking for prospective soldiers considering how many of them are stationed around its grounds! Though, when you approach the Starfields, your apprehension prevents you from getting any further.

Neatly formed rows of soldiers stand, apparently going through training drills as shouted at them by a fearsome Banescale dractare, teeth bared as he growls out commands. His eyes catch yours for the briefest of moments, and a frigid chill rips through your spine, making you shiver.

A guard approaches you then, informing you that you aren't allowed to access the grounds without express permission from their commanding officers. For once, you almost feel glad about being denied entry to somewhere.

Quote:
TRAINING FIELDS CURRENTLY UNAVAILABLE. Players must gain access in an event thread in order to visit the Starfields even beyond an event.