Hello there! I have a few pretty g1s with no lore or love, so I thought I’d make a challenge out of this. I’ve seen a few challenges around, but this is not related or affiliated with any other challenge. Feel free to create your own based on these rules, I’d love to be a part of it!
[pinglist=17481]
Outcasts:
The world is a harsh place. On the edge of your clan, there are a few brave souls that dare to create a place they call home. Who are they? They have no memories of a previous life, or each other. They must learn to work together and trust eachother if they want to survive.
To start:
5 eggs or 5 80g and below g1s from the AH. All must be lvl 1. If they have genes, remove them. Starter dragons must all be different elements if you are buying them from the AH. If you obtain another g1 via Clan Roll 1, it may not match any of your current member’s elements.
Dragons start with 10 health, and at level 1.
At level 15, dragons are safe and can no longer be exiled. They can continue to be a part of the challenge, or they may relax in another part of your lair.
Name all dragons whatever you like at the beginning of the challenge, but they must be otherwise blank.
Every time you roll, start off with the general clan roll and then the dragon-specific rolls. Dragons go in the order they entered the challenge.
Plague- Resistant to all illnesses
Earth- +2 health to all other dragons when they join the challenge
Ice- Cannot die from the gladiator challenge, health reduced to 1
Light- Save! Can save 1 other dragon, does not apply to themselves
Lightning- +1 health every time they level up
Fire- Sabotage, when they reach 1 health they can steal up to 3 points from another dragon. Only applicable once.
Arcane- Resistant to possession
Water- For every Crisis (5) general roll, gains +1 health before the misfortune roll
Wind- Lucky you! Has 2 free rerolls at their disposal. Does not apply for general rolls.
Nature- +3 health at the beginning of the challenge
Shadow- Sneaky! They can join another level 1-2 dragon in the gladiator challenge, with no harm to themselves. (Does not apply for other levels 3+)
General Roll: 1-5
1. New Blood! Hatch an egg/buy a random g1 from the first page of the AH.
2. Level up! All dragons are leveled up by 1.
3. Bountiful harvest! All dragons gain +1 health.
4. Re-roll! Roll for all of your dragons twice
5. Crisis! Roll a misfortune, affects all dragons in your clan.
Dragon Rolls: 1-10
1. Level up! Level up your dragon by 1.
2. Fancy stuff! Give your dragon one piece of apparel.
3. Friendly faces! Give your dragon a familiar, or change it if they have one.
4. Gene it up! Give your dragon a new gene. If the dragon is fully gened, level up.
5. Tales of adventure! Write 50-100 words of lore for your dragon.
6. Perfect model! Do a sketch of your dragon.
7. Gladiator- see gladiator challenge.
8. Hey you! Give your dragon a broadcast message
9. Enjoy the view! Apply a scene/vista
10. Crisis! Roll for misfortune.
Misfortune Rolls: 1-5
1. Illness strikes! -1 health
2. Illness strikes! -2 health
3. Mourning- your dragon loses 1 apparel
4. Possession -3 health
5. Gladiator- see gladiator challenge
Gladiator Challenge:
Take your dragon to the training fields. They must survive 3 rounds of fighting alone. If they perish the first round, -3 health. If they perish the second, -2, and the third is -1. If they succeed without dying, then give them a scars apparel. If scars apparel cannot be applied/is maxed out, give them +1 health.
How dragons loose:
If your dragon reaches 0 health, they lose. However, your dragon is able to be ‘saved’ if you have a save pass, then their health goes from 0 to 5 once. A dragon cannot be saved twice.
If you do not have a save, your dragon must be excluded from the challenge. They can be exalted, sold, or moved to another part of your lair.
[pinglist=17481]
Outcasts:
The world is a harsh place. On the edge of your clan, there are a few brave souls that dare to create a place they call home. Who are they? They have no memories of a previous life, or each other. They must learn to work together and trust eachother if they want to survive.
To start:
5 eggs or 5 80g and below g1s from the AH. All must be lvl 1. If they have genes, remove them. Starter dragons must all be different elements if you are buying them from the AH. If you obtain another g1 via Clan Roll 1, it may not match any of your current member’s elements.
Dragons start with 10 health, and at level 1.
At level 15, dragons are safe and can no longer be exiled. They can continue to be a part of the challenge, or they may relax in another part of your lair.
Name all dragons whatever you like at the beginning of the challenge, but they must be otherwise blank.
Every time you roll, start off with the general clan roll and then the dragon-specific rolls. Dragons go in the order they entered the challenge.
Plague- Resistant to all illnesses
Earth- +2 health to all other dragons when they join the challenge
Ice- Cannot die from the gladiator challenge, health reduced to 1
Light- Save! Can save 1 other dragon, does not apply to themselves
Lightning- +1 health every time they level up
Fire- Sabotage, when they reach 1 health they can steal up to 3 points from another dragon. Only applicable once.
Arcane- Resistant to possession
Water- For every Crisis (5) general roll, gains +1 health before the misfortune roll
Wind- Lucky you! Has 2 free rerolls at their disposal. Does not apply for general rolls.
Nature- +3 health at the beginning of the challenge
Shadow- Sneaky! They can join another level 1-2 dragon in the gladiator challenge, with no harm to themselves. (Does not apply for other levels 3+)
General Roll: 1-5
1. New Blood! Hatch an egg/buy a random g1 from the first page of the AH.
2. Level up! All dragons are leveled up by 1.
3. Bountiful harvest! All dragons gain +1 health.
4. Re-roll! Roll for all of your dragons twice
5. Crisis! Roll a misfortune, affects all dragons in your clan.
Dragon Rolls: 1-10
1. Level up! Level up your dragon by 1.
2. Fancy stuff! Give your dragon one piece of apparel.
3. Friendly faces! Give your dragon a familiar, or change it if they have one.
4. Gene it up! Give your dragon a new gene. If the dragon is fully gened, level up.
5. Tales of adventure! Write 50-100 words of lore for your dragon.
6. Perfect model! Do a sketch of your dragon.
7. Gladiator- see gladiator challenge.
8. Hey you! Give your dragon a broadcast message
9. Enjoy the view! Apply a scene/vista
10. Crisis! Roll for misfortune.
Misfortune Rolls: 1-5
1. Illness strikes! -1 health
2. Illness strikes! -2 health
3. Mourning- your dragon loses 1 apparel
4. Possession -3 health
5. Gladiator- see gladiator challenge
Gladiator Challenge:
Take your dragon to the training fields. They must survive 3 rounds of fighting alone. If they perish the first round, -3 health. If they perish the second, -2, and the third is -1. If they succeed without dying, then give them a scars apparel. If scars apparel cannot be applied/is maxed out, give them +1 health.
How dragons loose:
If your dragon reaches 0 health, they lose. However, your dragon is able to be ‘saved’ if you have a save pass, then their health goes from 0 to 5 once. A dragon cannot be saved twice.
If you do not have a save, your dragon must be excluded from the challenge. They can be exalted, sold, or moved to another part of your lair.