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TOPIC | [TC] Cursed Dice Dungeon Crawl - [Ended]
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Username: defenestration Day of the Week: Thursday Choice: B Roleplay: [url=http://flightrising.com/main.php?dragon=13837999] [img]http://flightrising.com/rendern/350/138380/13837999_350.png[/img] [/url] As the golem swipes a heavily armored gauntlet, it nearly hits one of Lieja's resident frogs, and the skydancer sees red. She glares furiously, gaze promising wrath. It might simply be the blood rushing to her head, but it feels as though a storm is brewing - the air pressure has noticeably dropped, sparks crackle off her wingtips, and the distinctive sound of crashing waves can be heard. Lieja enters her rage, and the promised storm comes to a head. Almost immediately, there's a flash of lightning - though coming from where, it's impossible to say. It's quite clear what the target is, however. Lieja wastes no time observing and flies at the charred and slightly smoking golem, aiming for its head with her enhanced claws.
Username: defenestration
Day of the Week: Thursday
Choice: B
Roleplay:

13837999_350.png

As the golem swipes a heavily armored gauntlet, it nearly hits one of Lieja's resident frogs, and the skydancer sees red. She glares furiously, gaze promising wrath. It might simply be the blood rushing to her head, but it feels as though a storm is brewing - the air pressure has noticeably dropped, sparks crackle off her wingtips, and the distinctive sound of crashing waves can be heard. Lieja enters her rage, and the promised storm comes to a head.

Almost immediately, there's a flash of lightning - though coming from where, it's impossible to say. It's quite clear what the target is, however. Lieja wastes no time observing and flies at the charred and slightly smoking golem, aiming for its head with her enhanced claws.
EpOZGsj.png ~ tumblr_p9r6km77oX1w8xkufo1_250.png ~~
she/her
-
fr+2
-
free cauldron!
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@Amezrou @BlackSherruk @felistopaz @fidothehoarder @Haudren @jbapple @Nargeorgicorn @RubieKanary @Thewarywatcher13[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] The golem keeps its distance at first, watching you carefully, but as soon as you bring out the Shimmering Pinecones, the construct lunges at you. That was close, but at least the pinecones seem to get its attention. You drop one on the ground to see what the golem will do. Whatever you were expecting, it wasn’t this. The golem rushes over to the pinecone and rapidly eats it, scattering a few little splinters on the ground. Seeing your strange, but usable chance, you drop the rest of the Pinecones and leap into the air. As the golem crams Pinecones into its face, you land unsteadily on the creature’s helmet. You grab, and pull. Beneath your claws you can feel the helmet give. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die. [center][size=5][Slime Laboratory] [img]https://imgur.com/7X86Af5.png[/img][/center] You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own. In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good. Options:[List=a] [*] Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. [size=2]([i] Quest: Send 10 Glittering Sphinxbands[/i])[/size] [*] There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. [size=2]([i] Quest: Send 10 Shimmering Pinecones[/i])[/size] [*] The dice are kind of glowing. It’s pretty. You pick up the dice.

The golem keeps its distance at first, watching you carefully, but as soon as you bring out the Shimmering Pinecones, the construct lunges at you. That was close, but at least the pinecones seem to get its attention. You drop one on the ground to see what the golem will do.

Whatever you were expecting, it wasn’t this.

The golem rushes over to the pinecone and rapidly eats it, scattering a few little splinters on the ground. Seeing your strange, but usable chance, you drop the rest of the Pinecones and leap into the air. As the golem crams Pinecones into its face, you land unsteadily on the creature’s helmet. You grab, and pull. Beneath your claws you can feel the helmet give.

SQXEwty.png Boss Battle | WIN


Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die.

[Slime Laboratory]
7X86Af5.png


You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own.

In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good.

Options:
  1. Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. ( Quest: Send 10 Glittering Sphinxbands)
  2. There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. ( Quest: Send 10 Shimmering Pinecones)
  3. The dice are kind of glowing. It’s pretty. You pick up the dice.
BXPyae5.pngNZB3p5y.pngoY137o1.pngk3mMRuO.gifcc017739dd0c59a2fc508a5dbaed0523ee09bd95.png
name: TheImmatureGuy
day: thursday
option: b
name: TheImmatureGuy
day: thursday
option: b
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@cheshly @OceanPuppy @sidegrinder @tsukisasaki @welgan[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] The golem keeps its distance at first, watching you carefully, but as soon as you bring out the Shimmering Pinecones, the construct lunges at you. That was close, but at least the pinecones seem to get its attention. You drop one on the ground to see what the golem will do. Whatever you were expecting, it wasn’t this. The golem rushes over to the pinecone and rapidly eats it, scattering a few little splinters on the ground. Seeing your strange, but usable chance, you drop the rest of the Pinecones and leap into the air. As the golem crams Pinecones into its face, you land unsteadily on the creature’s helmet. You grab, and pull. Beneath your claws you can feel the helmet give. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die. [center][size=5][Cages] [img]https://imgur.com/DLkCPGY.png[/img][/center] The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own. A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling. You can:[List=a] [*] Throw snacks at the creatures to slow them down [size=2]([i] Quest: Send 10 food items.[/i])[/size] [*] Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. [size=2]([i] Quest: Send a Shadowbinder idol.[/i])[/size]

The golem keeps its distance at first, watching you carefully, but as soon as you bring out the Shimmering Pinecones, the construct lunges at you. That was close, but at least the pinecones seem to get its attention. You drop one on the ground to see what the golem will do.

Whatever you were expecting, it wasn’t this.

The golem rushes over to the pinecone and rapidly eats it, scattering a few little splinters on the ground. Seeing your strange, but usable chance, you drop the rest of the Pinecones and leap into the air. As the golem crams Pinecones into its face, you land unsteadily on the creature’s helmet. You grab, and pull. Beneath your claws you can feel the helmet give.

SQXEwty.png Boss Battle | WIN


Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die.

[Cages]
DLkCPGY.png

The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own.

A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling.

You can:
  1. Throw snacks at the creatures to slow them down ( Quest: Send 10 food items.)
  2. Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. ( Quest: Send a Shadowbinder idol.)
BXPyae5.pngNZB3p5y.pngoY137o1.pngk3mMRuO.gifcc017739dd0c59a2fc508a5dbaed0523ee09bd95.png
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@BrookInTheMeadow @wetdog15 @Zamirathe [/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You sprint and fly around the creature. It’s faster than it looks, but you manage to stay just ahead of it. You spin it in circles a few times, and with some well-timed twists and turns you find yourself behind it. With a few powerful wingbeats you lift yourself above its head and grab the helmet. Beneath your claws, you can feel the helmet give. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die. [center][size=5][Cages] [img]https://imgur.com/DLkCPGY.png[/img][/center] The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own. A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling. You can:[List=a] [*] Throw snacks at the creatures to slow them down [size=2]([i] Quest: Send 10 food items.[/i])[/size] [*] Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. [size=2]([i] Quest: Send a Shadowbinder idol.[/i])[/size]
aLwbMKA.png
@BrookInTheMeadow @wetdog15 @Zamirathe

Day 6 - Friday

You sprint and fly around the creature. It’s faster than it looks, but you manage to stay just ahead of it. You spin it in circles a few times, and with some well-timed twists and turns you find yourself behind it. With a few powerful wingbeats you lift yourself above its head and grab the helmet. Beneath your claws, you can feel the helmet give.

SQXEwty.png Boss Battle | WIN


Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die.

[Cages]
DLkCPGY.png

The room extends to your right, with a lever at the end. Something small floats above the lever. Upon closer inspection, you realize it is a 4 sided die. Perhaps one of Shadowbinder’s? You reach out and take it, but when you look up from the die in your claw, you see your other claw has pulled the lever already, as if it had a mind of its own.

A pair of massive doors open before you. Before you is a truly titanic cage, and within it stands the Shadowbinder herself. Shadows congregate around Her, despite that the room itself is bright. There’s a nice, big, red button next to you, which the Shadowbinder gestures toward. You press the button. The cage swings open. Shadowbinder emerges. And so do dozens of tiny little skittering creatures crawling along the ceiling.

You can:
  1. Throw snacks at the creatures to slow them down ( Quest: Send 10 food items.)
  2. Replace the Shadowbinder with a Shadowbinder Onyx Idol, maybe it will fool them. ( Quest: Send a Shadowbinder idol.)
BXPyae5.pngNZB3p5y.pngoY137o1.pngk3mMRuO.gifcc017739dd0c59a2fc508a5dbaed0523ee09bd95.png
Username: RubieKanary Day of the week: Friday Choice: b Roleplay: [center][url=http://flightrising.com/main.php?dragon=31882937] [img]http://flightrising.com/rendern/350/318830/31882937_350.png[/img] [/url][/center] Having the dice disappear on him once, Roxy knew better than to reach for the dice again. The only other option he could think of was to expose the dice to magic- Hopefully, that would get some sort of reaction out of it. Maybe even transport him back home? [i]"Well, here goes nothing"[/i]
Username: RubieKanary
Day of the week: Friday
Choice: b
Roleplay:
Having the dice disappear on him once, Roxy knew better than to reach for the dice again. The only other option he could think of was to expose the dice to magic- Hopefully, that would get some sort of reaction out of it. Maybe even transport him back home?

"Well, here goes nothing"
u5avu4X.png fWfedcf.png
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@GuardianDragonak [/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You sprint and fly around the creature. It’s faster than it looks, but you manage to stay just ahead of it. You spin it in circles a few times, and with some well-timed twists and turns you find yourself behind it. With a few powerful wingbeats you lift yourself above its head and grab the helmet. Beneath your claws, you can feel the helmet give. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die. [center][size=5][Slime Laboratory] [img]https://imgur.com/7X86Af5.png[/img][/center] You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own. In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good. Options:[List=a] [*] Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. [size=2]([i] Quest: Send 10 Glittering Sphinxbands[/i])[/size] [*] There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. [size=2]([i] Quest: Send 10 Shimmering Pinecones[/i])[/size] [*] The dice are kind of glowing. It’s pretty. You pick up the dice.
aLwbMKA.png
@GuardianDragonak

Day 6 - Friday

You sprint and fly around the creature. It’s faster than it looks, but you manage to stay just ahead of it. You spin it in circles a few times, and with some well-timed twists and turns you find yourself behind it. With a few powerful wingbeats you lift yourself above its head and grab the helmet. Beneath your claws, you can feel the helmet give.

SQXEwty.png Boss Battle | WIN


Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. In your claw is the 8-sided die.

[Slime Laboratory]
7X86Af5.png


You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own.

In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good.

Options:
  1. Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. ( Quest: Send 10 Glittering Sphinxbands)
  2. There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. ( Quest: Send 10 Shimmering Pinecones)
  3. The dice are kind of glowing. It’s pretty. You pick up the dice.
BXPyae5.pngNZB3p5y.pngoY137o1.pngk3mMRuO.gifcc017739dd0c59a2fc508a5dbaed0523ee09bd95.png
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@Xevallah @defenestrating[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You sprint and fly around the creature. It’s faster than it looks, but you manage to stay just ahead of it. As long as you keep moving, you shouldn’t have a problem. You fly higher up closer to its head, this is your chance. You reach out for the helmet, so close. Then you’re pulled rapidly away. The creature flings you away, and into some kind of portal. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | LOSE[/size][/font][/columns] ----- You black out and awaken in another room. The 8-sided die is in your claw. [center][size=5][Slime Laboratory] [img]https://imgur.com/7X86Af5.png[/img][/center] You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own. In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good. Options:[List=a] [*] Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. [size=2]([i] Quest: Send 10 Glittering Sphinxbands[/i])[/size] [*] There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. [size=2]([i] Quest: Send 10 Shimmering Pinecones[/i])[/size] [*] The dice are kind of glowing. It’s pretty. You pick up the dice.
aLwbMKA.png
@Xevallah @defenestrating

Day 6 - Friday

You sprint and fly around the creature. It’s faster than it looks, but you manage to stay just ahead of it. As long as you keep moving, you shouldn’t have a problem. You fly higher up closer to its head, this is your chance. You reach out for the helmet, so close.

Then you’re pulled rapidly away. The creature flings you away, and into some kind of portal.

SQXEwty.png Boss Battle | LOSE



You black out and awaken in another room. The 8-sided die is in your claw.

[Slime Laboratory]
7X86Af5.png


You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own.

In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good.

Options:
  1. Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. ( Quest: Send 10 Glittering Sphinxbands)
  2. There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. ( Quest: Send 10 Shimmering Pinecones)
  3. The dice are kind of glowing. It’s pretty. You pick up the dice.
BXPyae5.pngNZB3p5y.pngoY137o1.pngk3mMRuO.gifcc017739dd0c59a2fc508a5dbaed0523ee09bd95.png
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@RemanLT @XilusWeb [/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You scatter the food behind you as you run. Sparing just a moment to look back, you see the swarm closing in. It seems to hesitate at the food, then envelops it. Shadowbinder trots beside you, quickly overtaking you. She picks you up with Her rear claw as She passes and begins to take flight. From your new view, you can see the swarm crowding in behind you, only briefly slowed by the snack. When you look ahead again, Shadowbinder is heading straight for the wall. You flinch, but there’s no impact. The dragon god opened a portal before Her and drags you through it. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. Shadowbinder is nowhere to be seen. [center][size=5][Slime Laboratory] [img]https://imgur.com/7X86Af5.png[/img][/center] You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own. In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good. Options:[List=a] [*] Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. [size=2]([i] Quest: Send 10 Glittering Sphinxbands[/i])[/size] [*] There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. [size=2]([i] Quest: Send 10 Shimmering Pinecones[/i])[/size] [*] The dice are kind of glowing. It’s pretty. You pick up the dice.
aLwbMKA.png
@RemanLT @XilusWeb

Day 6 - Friday

You scatter the food behind you as you run. Sparing just a moment to look back, you see the swarm closing in. It seems to hesitate at the food, then envelops it. Shadowbinder trots beside you, quickly overtaking you. She picks you up with Her rear claw as She passes and begins to take flight. From your new view, you can see the swarm crowding in behind you, only briefly slowed by the snack. When you look ahead again, Shadowbinder is heading straight for the wall. You flinch, but there’s no impact.

The dragon god opened a portal before Her and drags you through it.

SQXEwty.png Boss Battle | WIN


Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. Shadowbinder is nowhere to be seen.

[Slime Laboratory]
7X86Af5.png


You find a single 12 sided die sitting on top of a table. Could it be one of Shadowbinder’s? When you reach toward it, it vanishes. After a moment, you begin to wonder if anything you thought you saw was really there. To your right, bars blocking the path forward suddenly lower and the door on the other side slowly swings open on its own.

In the next room, there is a great tile mosaic in the floor of the Shadowbinder. It’s impressive work, but more importantly, there are dice scattered on top of it. Shadowbinder’s dice. The ones she seemed to use to get to this world to begin with. If the spell can be undone, hopefully it should transport you back home for good.

Options:
  1. Those dice could have a potentially dangerous curse. Best to prepare ahead of time. The Glittering Sphinxband is said to ward against some predators. You take out ten, one for each finger, then reach for the dice. ( Quest: Send 10 Glittering Sphinxbands)
  2. There’s powerful magic in those dice. Perhaps if they interact with some magic from the Tangled Wood, the dice might send you back there. Ten Shimmering Pinecones should do. ( Quest: Send 10 Shimmering Pinecones)
  3. The dice are kind of glowing. It’s pretty. You pick up the dice.
BXPyae5.pngNZB3p5y.pngoY137o1.pngk3mMRuO.gifcc017739dd0c59a2fc508a5dbaed0523ee09bd95.png
[center][img]https://i.imgur.com/aLwbMKA.png[/img] [size=1][size=1]@jinxmoonstone @Kawaiicoco789[/size][/size] [font=gabriola][size=6]Day 6 - Friday[/size][/font][/center] You scatter the food behind you as you run. Sparing just a moment to look back, you see the swarm closing in. It seems to hesitate at the food, then envelops it. Shadowbinder trots beside you, quickly overtaking you. She picks you up with Her rear claw as She passes and begins to take flight. From your new view, you can see the swarm crowding in behind you, only briefly slowed by the snack. When you look ahead again, Shadowbinder is heading straight for the wall. You flinch, but there’s no impact. The dragon god opened a portal before Her and drags you through it. [columns][img]https://i.imgur.com/SQXEwty.png[/img][nextcol][font=gabriola][size=6]Boss Battle | WIN [/size][/font][/columns] ----- Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. Shadowbinder is nowhere to be seen. [center][size=5][Attic] [img]https://imgur.com/KAIujsq.png[/img][/center] You find an 8-sided die lying in the middle of an empty room. It looks suspiciously like a piece of Shadowbinder's new dice set. Upon picking up the die, you suddenly become aware of a large set of double doors you hadn’t noticed previously. After pocketing the die, you slowly, cautiously, open the wooden doors. They’re heavier than they look, but exactly as creaky as expected. You’re straining hard against the doors when suddenly they are yanked open from the other side. You stumble to the ground and find yourself looking at a pair of very large feet. As your eyes scan upward, there is a pair of armored knees, a torso covered in heavy plate, and finally a head with glowing blue eyes set behind an armored helmet. A great golem made of iron stares down at you. To stop the golem, you must steal its helmet. Or at least, you’re pretty sure that’s how it works. Where was that bestiary? Your thoughts are interrupted by the golem as it reaches out toward you. There’s no time to come up with another plan. Options:[List=a] [*] You could distract it with 10 Shimmering Pinecones and make a grab for the helmet. Hopefully that will be enough. [size=2]([i]Quest: Send 10 Shimmering Pinecones[/i])[/size] [*] Try to flank the golem and steal its helmet.
aLwbMKA.png
@jinxmoonstone @Kawaiicoco789

Day 6 - Friday

You scatter the food behind you as you run. Sparing just a moment to look back, you see the swarm closing in. It seems to hesitate at the food, then envelops it. Shadowbinder trots beside you, quickly overtaking you. She picks you up with Her rear claw as She passes and begins to take flight. From your new view, you can see the swarm crowding in behind you, only briefly slowed by the snack.

When you look ahead again, Shadowbinder is heading straight for the wall. You flinch, but there’s no impact. The dragon god opened a portal before Her and drags you through it.

SQXEwty.png Boss Battle | WIN


Everything goes dark as a portal envelops you once again, but rather than dropping you off back in Sornieth, you are again dropped into a room in this strange place. Shadowbinder is nowhere to be seen.

[Attic]
KAIujsq.png


You find an 8-sided die lying in the middle of an empty room. It looks suspiciously like a piece of Shadowbinder's new dice set. Upon picking up the die, you suddenly become aware of a large set of double doors you hadn’t noticed previously. After pocketing the die, you slowly, cautiously, open the wooden doors. They’re heavier than they look, but exactly as creaky as expected. You’re straining hard against the doors when suddenly they are yanked open from the other side. You stumble to the ground and find yourself looking at a pair of very large feet. As your eyes scan upward, there is a pair of armored knees, a torso covered in heavy plate, and finally a head with glowing blue eyes set behind an armored helmet. A great golem made of iron stares down at you.

To stop the golem, you must steal its helmet. Or at least, you’re pretty sure that’s how it works. Where was that bestiary? Your thoughts are interrupted by the golem as it reaches out toward you. There’s no time to come up with another plan.

Options:
  1. You could distract it with 10 Shimmering Pinecones and make a grab for the helmet. Hopefully that will be enough. (Quest: Send 10 Shimmering Pinecones)
  2. Try to flank the golem and steal its helmet.
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