Wearing the stolen sash of a fallen Swiftfoot Berserker will brand you as a target for others in the same herd. A bold choice, or a foolish one?
29
99/99
Notable loot wrote:
Swiftfoot Slayer
Familiar
It is usually uncommon to see Centaur beastclans inhabit caves.
2000
Swiftfoot Slayer
Familiar
It is usually uncommon to see Centaur beastclans inhabit caves.
2000
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
2050
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
2050
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
Ancient Fungus
Familiar
The most crotchety of fungi. As it ages the outer shell becomes crackled and hard as stone.
2100
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
Blueband Duelist
Familiar
Though Serthis are dangerous enough with their unmatched cunning and lightning fast reflexes, they're even more deadly with the right weaponry.
2100
Cursed Bat
Familiar
What is this bat's curse? That's for the unfortunate soul who catches this one to discover.
The Blooming Grove | Feb 23 2018 – Mar 15 2018 wrote:
Item To Collect:
Patio Rose
Plant
These small roses are a favored gift to the smaller dragon species.
25
3
99 / 99 Notable Drops:
Lilium Floron
Familiar
Colloquially known as the 'Bramblepelt', this territorial species of floron is covered in a thick brown outer coat of thorns for the majority of the year. It sheds this coat in the spring.
2000
x2
White Rot Deer
Familiar
After a season, wood ear deer enter a second stage of life. This veteran is an even more effective guardian.
2000
x1
Wood Ear Deer
Familiar
This creature has little in common with its mammalian namesake. Wood ear deer are cultivated to protect dryads' secluded groves.
2000
x2
Frostbite Dryad
Familiar
Frostbite dryads are rumored to guide cold-afflicted travelers into deep snowbank traps. Watch your step!
2000
x3
Grove Piper
Familiar
If one listens very carefully, they can follow the notes of a grove piper's song through even the darkest and most twisted forest maze. If the tune fades, best take a different path.
2000
x3
Barkskin Watcher
Familiar
It's not unheard of for dryads to form alliances with nature dragon clans.
2000
x4
Maned Cerdae
Familiar
House as far away from Ashscale Ophiotaurus as possible, or this may be your last cerdae.
2000
x2
Five-toed Pilco
Familiar
Vastly superior to familiars with a lesser footprint.
2000
x1
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
x3
Buttercup Strangler
Familiar
A valuable part of the woodland ecosystem, stranglers will break down organic material rapidly.
2000
x1
Moonlight Fungi
Familiar
Nocturnal, these sentient mushrooms are not interested in the passage of dragons.
2000
x3
Fungi Sage
Familiar
Known for its patience and wisdom, its anecdotes are only understood by other fungi.
2000
x1
Travelling Garden
Familiar
Be careful where you plant those rare flowers, or you may find they'll get away from you.
2000
x2
Terra Tortoise
Familiar
Knows nothing about nothing.
2000
x1
Palefoot Tadhop
Familiar
Most tadhop do not grow beyond the juvenile stage.
2000
x4
Ruffletail Tadhop
Familiar
An appealing coloration and an almost cute demeanor masks nature's most unlikely beast of bloodlust. Ruffletail tadhops are not to be trifled with.
2000
x1
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
x1
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
x1
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
x1
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
x1
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
x1
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x1
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
x1
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x1
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
x1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x46
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
x25
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
x41
Vista: Blooming Grove
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
x1
Blooming Woodguard
Apparel
A brace of wood and feathers for a woodland dragon.
500
x1
Notes: Hoooly---- 34 familiars XD And I was missing most of them >W<
These fish begin life as a rather dull fry; as they approach maturity they develop a thick membrane and go dormant. Weeks later they emerge with vibrant coloration.
43
5
99/99
Notable Drops:
Corrosive Depin
Familiar
Depin native to Fishspine Reef feed almost exclusively on the poisonous species of fish native to area. Their ability to process the poison leaves their food source uncontested.
2900
Depin
Familiar
Their impressive collars are used in displays of aggression.
2900
Jeweled Octoflyer
Familiar
Much more refined than a regular octoflyer: peasants!
2900
Jeweled Octoflyer
Familiar
Much more refined than a regular octoflyer: peasants!
2900
Octoflyer
Familiar
These invertebrates may leap from the water and glide short distances. Water clan hatchlings enjoy watching them smack into things.
2900
Octoflyer
Familiar
These invertebrates may leap from the water and glide short distances. Water clan hatchlings enjoy watching them smack into things.
2900
Mammertee
Familiar
Dragons once mistook mammertee aggregations for schools of maren, taking care to avoid the waters they grazed in.
2900
Maren Wavesinger
Familiar
Maren Wavesingers maintain a strong connection with the elements, and may guide currents to the advantage of their schools.
2900
Maren Wavesinger
Familiar
Maren Wavesingers maintain a strong connection with the elements, and may guide currents to the advantage of their schools.
2900
Maren Wavesinger
Familiar
Maren Wavesingers maintain a strong connection with the elements, and may guide currents to the advantage of their schools.
2900
Wave Sweeper
Familiar
Patrolling the shallows, it sweeps all who would challenge it aside.
9000
Wavespun Feathered Wings
Apparel
A full set of wings fashioned from wax and feathers.
1800
Kelp Tender Crate
Chests
After diving into the Kelp Beds, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
When dried or smoked, the Deepsea Yawner provides an excellent and sustaining jerky for the long haul traveler. Looks wicked gross, though.
41
4
99/99
Notable Drops:
Wraith Hound
Familiar
The chilling howl of these phantom dogs can be heard for miles.
2750
Tengu Caller
Familiar
Sent by their clans to seek and bring home their fallen flock lost to madness and confusion, these dusk-traveling bounty hunters seem to be losing their own battle with darkness.
2750
x2
Somber Spirit
Familiar
A bundle of mismatched parts, levitating in tandem through a musty cloud of dark energy.
2750
Pronghorn Stomper
Familiar
Swift and strong, these towering creatures will drop to all fours and chase away anyone that threatens their territory.
2750
Aer Phantom
Familiar
While they appear non-threatening, dragons take care not to let this spectral creature pass through them.
2750
x2
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
x14
Bonebound Chest
Chests
There may be something good inside, though prying this open may take some time...
0
x9
Swallow's Breastplate
Apparel
Chest armor crafted from steel and lacquered wood.
This schooling fish appears to be dull brown until it moves, its iridescent golden sides mimicking light reflections when viewed from above.
25
3
99/99 - Began 3/10/18 - Completed 3/15/18
Featured Drops wrote:
Unhatched Lightning Egg
Dragon Eggs
A super-charged glassy egg with a flashing baby dragon inside. The egg is hard to look at for long periods of time, but quite the conversation topic.
0
Battle wrote:
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
31
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
24
Familiar wrote:
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
Flowering Pohip
Familiar
The snore heard 'round the world.
4000
Spotted Faun
Familiar
Unusually playful, a faun's interest can result in unintended mischief and mayhem.
2000
Spotted Faun
Familiar
Unusually playful, a faun's interest can result in unintended mischief and mayhem.
2000
Myosotis Fox
Familiar
A loyal, but forgetful companion.
2000
Travelling Garden
Familiar
Be careful where you plant those rare flowers, or you may find they'll get away from you.
2000
Moonlight Fungi
Familiar
Nocturnal, these sentient mushrooms are not interested in the passage of dragons.
2000
Moonlight Fungi
Familiar
Nocturnal, these sentient mushrooms are not interested in the passage of dragons.
2000
Moonlight Fungi
Familiar
Nocturnal, these sentient mushrooms are not interested in the passage of dragons.
2000
Five-toed Pilco
Familiar
Vastly superior to familiars with a lesser footprint.
2000
Ruffletail Tadhop
Familiar
An appealing coloration and an almost cute demeanor masks nature's most unlikely beast of bloodlust. Ruffletail tadhops are not to be trifled with.
2000
Ruffletail Tadhop
Familiar
An appealing coloration and an almost cute demeanor masks nature's most unlikely beast of bloodlust. Ruffletail tadhops are not to be trifled with.
2000
Wood Ear Deer
Familiar
This creature has little in common with its mammalian namesake. Wood ear deer are cultivated to protect dryads' secluded groves.
2000
White Rot Deer
Familiar
After a season, wood ear deer enter a second stage of life. This veteran is an even more effective guardian.
2000
Fungi Sage
Familiar
Known for its patience and wisdom, its anecdotes are only understood by other fungi.
2000
Frostbite Dryad
Familiar
Frostbite dryads are rumored to guide cold-afflicted travelers into deep snowbank traps. Watch your step!
2000
Sunbeam Dryad
Familiar
Sunbeam Dryads are only awake during the day. It's safer to travel through their territory at night.
2000
Apparel wrote:
Blooming Woodguard
Apparel
A brace of wood and feathers for a woodland dragon.
500
Blooming Woodmask
Apparel
The face of the forest.
500
Blooming Woodtreads
Apparel
Tread carefully in the forest...
500
Misc wrote:
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
37
Vista: Blooming Grove
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
It's considered impolite to leaf through someone else's leaves!
23
99/99
Notable Drops
Apparel
Tropical Birdskull Necklace
Apparel
A loose-hanging fetish of skulls and pink charms. The feathers are said to have medicinal properties for the wearer if held close to the heart.
1350
Green Lace Anklet
Apparel
A fresh rose pinned to a delicate lace netting.
400
Familiars
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Battle Items
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x19
Chests
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
x34
Broken Flower Pot
Chests
Someone treasured these plants.
0
Wildwood Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Dryad Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Other
Wind Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Windsinger. Such a find should be kept as a prized possession.
110
Wind Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Windsinger. Such a find should be kept as a prized possession.
Rainsong Jungle Completion! wrote on 2018-01-29 15:41:25:
Quote:
Rainsong Jungle
Goal:
Lovebird
Meat
Some dragons keep flocks of these birds as pets for companionship and scale-cleaning services.
38
4
103/99 Rainsong Jungle is Complete!
Notable Drops:
Terra Cotta Vase
Chests
This vase was nearly reclaimed by the jungle - lucky you to get here first!
0
x12
Proto Manticore
Familiar
This species is believed to be a direct descendent of the first species of manticore.
2550
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
x6
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
x3
Vista: Rainsong Jungle
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Barkback Boar
Familiar
These animated guardians grow from fallen trees.
2550
Teardrop Chroma Armlet
Apparel
A playful armlet of bright polished stones.
500
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Ultramel Amphithere
Familiar
When a skin is shed this serpent is at its most vulnerable; it loses its feathers as well.
Often mistaken for small boulders, most dragons overlook the Darkwood Titan as a food source. Manage to bring one home, however, and you may feed a nest of hatchlings for days.
25
3
99
Began 3/15/18
Completed 3/16/18
Interesting Drops wrote:
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Dented Iron Gorget
Apparel
Quite possibly the most futile piece of the set, this gorget does not do much to protect the other seventy-eight percent of the neck. This one is old and dented.
350
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Battle wrote:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
42
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
6
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
2
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
2
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
2
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
2
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
2
Familiars wrote:
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
Runic Bat
Familiar
Runic bats feed exclusively off of the mana thieves of Crystalspine Reaches.
2150
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
Crimson Reef Snail
Familiar
The shell of this snail is covered in a variety of colorful coral and anemones. In its reef environment this snail is perfectly camouflaged.
2100
Crimson Reef Snail
Familiar
The shell of this snail is covered in a variety of colorful coral and anemones. In its reef environment this snail is perfectly camouflaged.
2100
Cursed Bat
Familiar
What is this bat's curse? That's for the unfortunate soul who catches this one to discover.
2100
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
Bramble Guardian
Familiar
A colony of bramble guardians is sure to keep any lair warded from tiny intruders.
2100
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
2050
Parasitic Fungus
Familiar
Parasitic Fungus releases spores into the air that control the creatures they root in. The chances for a spore successfully blooming are small.
2150
[url=http://www1.flightrising.com/forums/qnc/1971573/368#post_32132930][img]http://i66.tinypic.com/2880ef8.jpg[/img][/url] [url=http://www1.flightrising.com/forums/qnc/1971573/369#post_32139968][img]http://i64.tinypic.com/21mcd48.jpg[/img][/url][url=http://www1.flightrising.com/forums/qnc/1971573/369#post_32146011][img]http://i68.tinypic.com/s3hgrc.jpg[/img][/url]
[b]Venue:[/b] Sandswept Delta
[b]Item to Collect:[/b]
[item= Greatshell Fin ] (99/99)
[b]Notable Drops[/b]
[item= Greatshell ] [item= Minor Health Potion ] x12 [item= Discipline ] x3 [item= Fuiran Crate ] x2 [item= Zephyr Bolt ] [item= Disorient ] [item= Natural Acuity Fragment ] x3 [item= Aquatic Acuity Fragment ] x2 [item= Fiery Might Fragment ] x2 [item= Mist Slash ] x4 [item= Jungle Slash ] [item= Shale Hybrid Fragment ] [item= Shock Bolt ] [item= Frozen Might Fragment ] [item= Shining Might Fragment ] [item= Bolster ] [item= Natural Might Fragment ] x2 [item= Shadow Serpent ] x3 [item= Scaleback ] x2 [item= Fuiran ] [item= Fossilize ] [item= Magical Acuity Fragment ] [item= Ward ] [item= Envenom ] [item= Nightsky Crate ] [item= Zephyr Acuity Fragment ] [item= Serthis Alchemist ] [item= Dark Acuity Fragment ] x3 [item= Serthis Potionmaster ] x2
This plump fin is coated by a thin layer of mucus.
27
3
(99/99)
Notable Drops
Greatshell
Familiar
The reek from an expired greatshell is abominable. Young dragons take great delight in depositing uneaten corpses near the lairs of rival clans.
2100
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x12
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
x3
Fuiran Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
x2
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x3
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
x2
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
x2
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
x4
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x2
Shadow Serpent
Familiar
A rattle heard in the darkness.
1950
x3
Scaleback
Familiar
Scalebacks are always smelly, always hungry, and always in a bad mood. It's always a good idea to avoid them.
2000
x2
Fuiran
Familiar
Fuiran are one of the few species in the Shifting Expanse that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.
1950
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Nightsky Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Serthis Alchemist
Familiar
Its deadly natural venom is not the only toxin one must contend with when battling a Serthis.
1950
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
x3
Serthis Potionmaster
Familiar
This potions specialist has been trying to teach shadow magic for five years... but the congregation keeps passing him over for less-experienced Serthis.
These small freshwater eels were introduced to many rivers near dragon lairs to help keep the leech population in check.
21
2
99/99
Notable Drops:
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
x4
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
x2
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
x2
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x5
Unhatched Light Egg
Dragon Eggs
A beaming, crystalline egg that is nearly perfectly round. It is difficult to look straight at this egg, but something makes you want to.
0
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
x16
Shattered Ceramic Jar
Chests
This jar was once worth more than its contents: Careless scavengers reap fewer rewards.
0
x4
Furry Icewarden Puppet
Trinkets
A crudely-fashioned stuffed doll that resembles the Icewarden. The doll is constructed with exceptionally soft animal hide.