Welcome to Age of Expansion! After quite a while to hone my roleplaying and OPing abilities, I have not created a roleplay as successful as Galactic Civilizations. With that in mind, I've decided to create a third roleplay within that world, this time following the basic idea of GalCon; Endless possibilities. You can choose what to do, what the universe around you becomes. Instead of forcing a major plot device or restricting the world, I will allow the players to do what they wish. If this means going to war, or creating an alliance, or going through endless First Contacts, then so be it.
And so, here we go. If this fails, then Galactic Conquest will have been a single, impossible jewel. If it succeeds, then I'll be rather happy.
Gameplay
What I will likely call AE, confusingly, is a roleplay based on freedom. You create a race of your own, however you'd like (Within acceptable limits). You can then expand, either through alliance or through war. Or neither, if you want to be perfectly neutral. You can develop the culture, technology and personality of your species. You could focus on internal issues, or you could work more on relations with the other players. In the end, it's your choice what to do with your race. And this seems to be the reason why this type of roleplay does well.
Rules
No godmodding. As always, don't godmod. It's especially risky with this style of roleplay, where the trust is in the players.
Max size for ships will be 4KM. This is somewhat a branch of the Godmodding rule, but it should be noted.
Don't create ridiculously coincidental/mood-killing scenes. This include, but is not limited to, stumbling in on a first-encounter.
Don't flame/troll/bully. Though I dislike using the term Bully, I find it necessary in some cases.
Do not argue within the OOC. If you must, take it to Telegram.
My word is law. Though you're free to question it, I have the last say in the matter.
Make you're application interesting. I don't want to accept it because it follows rules, I want to accept it because it will make a good addition to the roleplay.
And universal-translators are aloud, but not necessary.
No one-liners. This was edited in when I found it necessary.
Unnecessary but rather interesting LORE, which have no hold on the roleplay itself, aside from allowing for references. And interest.
The Three
The Three, a name that is now legend. An alliance formed, and held, through not only war, but also disease and famine. Built from three races, each varying greatly and seemingly opposites; The brutish, reptilian Gret; The aquatic, shark-like Dicarians; and the intelligent, cat-like Nek'ar. Their power only grew for many years, but over time, they began to rely too much on each other. When the Nek'ar contracted an incurable disease, the Dicarians crumbled along side them. With the Dicarian military no longer there to accompany the Gret, outlying forces quickly moved in. Today, the ruins of these long-dead civilizations still litter unoccupied areas of space. Although the races of old have long since disappeared, their affects are still notable throughout the inhabited galaxy.
Age of Burning
The Age of Burning was filled with warfare. With the Gret's borders shrinking due to overpopulation in neighboring regions, and the Alliance beginning to deteriorate due to the loss of the Nek'ar, an insurrection exploded from the Red Giant of R'dev. Gretian forces ripping through fleet after fleet, ever expanding, the war grew to unexpected levels. However, the Gretian military failed, and soon were engulfed. They died off soon after.
After the fall of R'dev, and the complete destruction of The Three, races squabbled over land and culture and diplomacy. Unable to hold piece with so many different, varied voices, the galaxy fell into ruin, and a new generation began. This was the Age of Expansion. As new races evolved, regained footing, or simply left the warm atmosphere of their planets, new alliances were forged, new wars fought. However, this age has not been written. It is only beginning, and it is not my choice how it will end.
Time to create your races/nation. Time to join the interstellar club.
Race sheet, max of three
Name:
Appearance-
Male:
Female:
Classification:(Bird, reptile, mammal)
Average lifespan:
General personality traits:(Brutish, cold, logical, etc)
General habitat:
Egg or live birth:
Diet:
Other:
Nation sheet -Only one
Name:
Current leader(s):
Notable figures:
Notable ships:
Culture:
History:
Capital Planet:
Religion:(If any)
Edited rules
You may not have more then 900 fighters on any single ship.
If you wish to hack another player IC, they must agree that it's acceptable.
I believe that is all. I might post some stuff(Such as races, languages, etc) below, for later use. Hope some people join, I'll likely put up the IC when we reach 3 people. If I'm missing anything, please tell me, and I'm glad you read the entire OP.
This is the Out of Charater Creation center where we will have a great time i will submit my own race to show you more of what we are looking for :)
And so, here we go. If this fails, then Galactic Conquest will have been a single, impossible jewel. If it succeeds, then I'll be rather happy.
Gameplay
What I will likely call AE, confusingly, is a roleplay based on freedom. You create a race of your own, however you'd like (Within acceptable limits). You can then expand, either through alliance or through war. Or neither, if you want to be perfectly neutral. You can develop the culture, technology and personality of your species. You could focus on internal issues, or you could work more on relations with the other players. In the end, it's your choice what to do with your race. And this seems to be the reason why this type of roleplay does well.
Rules
No godmodding. As always, don't godmod. It's especially risky with this style of roleplay, where the trust is in the players.
Max size for ships will be 4KM. This is somewhat a branch of the Godmodding rule, but it should be noted.
Don't create ridiculously coincidental/mood-killing scenes. This include, but is not limited to, stumbling in on a first-encounter.
Don't flame/troll/bully. Though I dislike using the term Bully, I find it necessary in some cases.
Do not argue within the OOC. If you must, take it to Telegram.
My word is law. Though you're free to question it, I have the last say in the matter.
Make you're application interesting. I don't want to accept it because it follows rules, I want to accept it because it will make a good addition to the roleplay.
And universal-translators are aloud, but not necessary.
No one-liners. This was edited in when I found it necessary.
Unnecessary but rather interesting LORE, which have no hold on the roleplay itself, aside from allowing for references. And interest.
The Three
The Three, a name that is now legend. An alliance formed, and held, through not only war, but also disease and famine. Built from three races, each varying greatly and seemingly opposites; The brutish, reptilian Gret; The aquatic, shark-like Dicarians; and the intelligent, cat-like Nek'ar. Their power only grew for many years, but over time, they began to rely too much on each other. When the Nek'ar contracted an incurable disease, the Dicarians crumbled along side them. With the Dicarian military no longer there to accompany the Gret, outlying forces quickly moved in. Today, the ruins of these long-dead civilizations still litter unoccupied areas of space. Although the races of old have long since disappeared, their affects are still notable throughout the inhabited galaxy.
Age of Burning
The Age of Burning was filled with warfare. With the Gret's borders shrinking due to overpopulation in neighboring regions, and the Alliance beginning to deteriorate due to the loss of the Nek'ar, an insurrection exploded from the Red Giant of R'dev. Gretian forces ripping through fleet after fleet, ever expanding, the war grew to unexpected levels. However, the Gretian military failed, and soon were engulfed. They died off soon after.
After the fall of R'dev, and the complete destruction of The Three, races squabbled over land and culture and diplomacy. Unable to hold piece with so many different, varied voices, the galaxy fell into ruin, and a new generation began. This was the Age of Expansion. As new races evolved, regained footing, or simply left the warm atmosphere of their planets, new alliances were forged, new wars fought. However, this age has not been written. It is only beginning, and it is not my choice how it will end.
Time to create your races/nation. Time to join the interstellar club.
Race sheet, max of three
Name:
Appearance-
Male:
Female:
Classification:(Bird, reptile, mammal)
Average lifespan:
General personality traits:(Brutish, cold, logical, etc)
General habitat:
Egg or live birth:
Diet:
Other:
Nation sheet -Only one
Name:
Current leader(s):
Notable figures:
Notable ships:
Culture:
History:
Capital Planet:
Religion:(If any)
Edited rules
You may not have more then 900 fighters on any single ship.
If you wish to hack another player IC, they must agree that it's acceptable.
I believe that is all. I might post some stuff(Such as races, languages, etc) below, for later use. Hope some people join, I'll likely put up the IC when we reach 3 people. If I'm missing anything, please tell me, and I'm glad you read the entire OP.
This is the Out of Charater Creation center where we will have a great time i will submit my own race to show you more of what we are looking for :)