Hello all , like what the title said I am putting a challenge together and I nee a few more events.
Events can be negative or positive , can gain dragons , or posibly other site mechanics can be included.
There is a point system .. Adaptation helps a dragon survive an Mutation and Affliction harms a dragon.
Here is what I have so far..
Dragon Events
Events can be negative or positive , can gain dragons , or posibly other site mechanics can be included.
There is a point system .. Adaptation helps a dragon survive an Mutation and Affliction harms a dragon.
Here is what I have so far..
Dragon Events
- 1->10 - Dragon finds a possession, add a piece of apparel or familiar (if they do not have one) and write about the find in lore add 1 Adaptation point.
- 11 - Unplanned hatching, buy a gen 1 hatchling born today off auction at random and below 10g. This is now part of this dragons lineage and counts as a relation. Dragon gets 1 Mutation for breeding out of season.
- 12 -> Dragon has been training hard , gains 1 Adaptation point
- 13 ->Dragon suffering from a bad head infection, gains 1 Affliction point
- 14->24 -Dragon finds a possession, add a piece of apparel and write about the find in lore add 1 Adaptation point.
- 25-> Dragon was acknowledged by the clans upper rank add a lore reason and grant this dragon the Choice status.
- 26-Dragon endures head injury , if personality was already altered by another event the dragon can no longer maintain one personality and alters between both depending on the day. This dragon gains the Dual attribute and now has multiple personalities. If no previous personality alteration occurred Dragon is unable to level anymore due to injuries sustained and gains the Broken attribute.
- 27 Rainbow stone is found, upon picking it up the dragon is shocked add 5 Affliction points or scatter the dragon. If 5 Affliction would kill the dragon you must scatter instead.
- 28 -> 38 - Dragon finds a possession, add a piece of apparel or familiar (if they do not have one) and write about the find in lore add 1 Adaptation point.
- 39 - Dragons Familiar dies , place the image in the bio. this dragon can never equip that familiar again add 1 Mutation point.
- 40 -Dragon finds a mate outside of the clan, look for a fully gened gen 1 under 200g on auction house. These dragons breed together next breeding cool down. All hatchlings survive in this nest due to new genetics being introduced to the gene pool. If no mate under 200g Dragon suffers from unhappiness add 2 Mutation points.
- 41 -
- 42 - Dragon endures head injury , if personality was already altered by another event the dragon can no longer maintain one personality and alters between both depending on the day. This dragon gains the Dual attribute and now has multiple personalities. If no previous personality alteration occurred Dragon is unable to level anymore due to injuries sustained and gains the Broken attribute.
- 43 - Brain Surgery gain 10 Adaptation and 1 Affliction, character reset, changer personality, likes , dislikes and physical mannerisms. The dragon acts this way in lore from now on.
- 44 - Dragon gets a vision of the GladeKeeper , choose a relative or friend that died (in HD) and reincarnate them. This dragons Affliction , Adaptation and Mutation reset to 1/5/1 for each reincarnation counter add an additional 1 Mutation and Affliction . Dragon that reincarnated this dragon gets the same amount of Mutation and Affliction . Place 1 reincarnation counter on reincarnated dragon.
- 45 -> 55 - Dragon finds a possession, add a piece of apparel and write about the find in lore add 1 Adaptation point.
- 56 - Dragon gets a vision of the GladeKeeper , choose a relative or friend that died (in HD) and reincarnate them. This dragons Affliction , Adaptation and Mutation reset to 1/5/1 for each reincarnation counter add an additional 1 Mutation and Affliction . Dragon that reincarnated this dragon gets the same amount of Mutation and Affliction . Place 1 reincarnation counter on reincarnated dragon.
- 57 - Brain Surgery gain 10 Adaptation and 1 Affliction, character reset, changer personality, likes , dislikes and physical mannerisms. The dragon acts this way in lore from now on.
- 58 -Rainbow stone is found, upon picking it up the dragon is shocked add 5 Affliction points or scatter the dragon. If 5 Affliction would kill the dragon you must scatter instead.
- 59 - Dragon finds a mate outside of the clan, look for a fully gened gen 1 under 200g on auction house. These dragons breed together next breeding cool down. All hatchlings survive in this nest due to new genetics being introduced to the gene pool. If no mate under 200g Dragon suffers from unhappiness add 2 Mutation points.
- 60 -
- 61-
- 62 -> 72 - Dragon finds a possession, add a piece of apparel or familiar (if they do not have one) and write about the find in lore add 1 Adaptation point.
- 73 -
- 74 -Dragons Familiar dies , place the image in the bio. this dragon can never equip that familiar again add 1 Mutation point.
- 75->Dragon was acknowledged by the clans upper rank add a lore reason and grant this dragon the Choice status.
- 76->86 - Dragon finds a possession, add a piece of apparel or familiar (if they do not have one) and write about the find in lore add 1 Adaptation point.
- 87-Dragon suffering from a bad head infection, gains 1 Affliction point
- 88 - >Dragon has been training hard , gains 1 Adaptation point
- 89 - Unplanned hatching, buy a gen 1 hatchling born today off auction at random and below 10g. This is now part of this dragons lineage and counts as a relation. Dragon gets 1 Mutation for breeding out of season.
- 90- >100 - Dragon finds a possession, add a piece of apparel and write about the find in lore add 1 Adaptation point.