RULES AND SETUP
SETUP
+ Go to the Auction House and purchase a First Generation dragon of any type, of any element - preferably your Clan’s element - that has not been bred. This is your new founder dragon, and everyone else in your Clan gets dealt with as you wish. You may do anything to your dragons as long as it is clear which dragons are part of the nuzlocke and which ones are not.
+ Obtain an unhatched egg.
+ Vault all your existing treasure and gems, or start a record of funds for your nuzlocke dragons.
+ Take note of what’s in your hoard, or sell everything you possibly can from it.
+ You may only have ten dragon slots and two nest spaces at the start of the challenge, and have to “rebuy” them by putting the corresponding treasure into your vault.
BASICS
+ If a dragon faints, it’s dead and must be exalted.
The first faint of your founding dragon is excused, but additional faints, from any dragon including the founding dragon, are deaths.
+ You may only purchase a dragon from the Auction House once three dragons are at level 25, and it must also be a First Generation dragon with no lineage.
+ You are allowed to use your current food points to feed your challenge dragons, but once it runs out, you cannot hunt for it. You may only use food gained in the coli.
+ You may only scavenge.
+ You may Primary Gene a dragon at level 10, Secondary Gene a dragon at level 15, and Tertiary Gene a dragon at level 20. You may scatter scroll a dragon at level 25.
FUNDS
+ You may sell anything your dragons have gained themselves, including scavenge items.
+ You may only purchase dragons/items using the funds that the nuzlocke dragons have earned.
+ Daily allowance for keeping your Clan fed does not count as earned funds.
NESTS
+ All hatchlings have a coin flip of life upon hatching. Tails is their death sentence.
+ A dragon may only have as many nests as they have levels when first paired.
+ A dragon mates for life and will most likely become a widow if their mate dies.
+ A dragon is not considered an adult until level 3.
FAMILIARS
+ Familiars are a Gen 2+ only mechanic. Gen 1 is more focused on surviving than they are on making friends.
+ Familiars may only be obtained through the coliseum.
+ A six on a six-sided die is the only way the familiar doesn’t run off.
+ Select a random Gen 2+ dragon for the familiar to bond with.
+ If that dragon faints in battle, as long as the familiar’s level is above “wary”, the familiar will give its life in place of your dragon’s. If it is at wary level, you lose both the familiar and the dragon, as the familiar will just run away.