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TOPIC | The Next Chapter: Nuzlocke Lore Story
My general creative energy has Died A Death lately, and I haven't been on FR in ages so I've decided to try something new in the hopes of like. Kickstarting my brain.

The Next Chapter: Nuzlocke Lore Stories.

Using this guide:

The premise
All of your dragons die in some disaster. There is only one survivor, and it's up to them to mourn their losses and rebuild the lair back to its former glory.

The point
Every dragon is invaluable. Getting a beautiful dragon will be nearly impossible. Just keeping them alive and gradually growing your lair, making your dragons more powerful, is the challenge.

How to start
1. Exalt all but one dragon. The best way to go about it is probably to narrow your lair down to a few favorites, then use a random number generator to pick the sole survivor. If you really want you can stow your favorites in a friend's lair or just keep them and not use them, but if you do YOU'RE WEAK.
2. Get an egg. Hatch it.
3. These are the two sole members of your clan - the lone survivor, and an orphaned hatchling, perhaps found among the rubble of the fatal disaster.

The rules
1. You can't buy dragons. All you can do is buy eggs or hatch your own. Change as of 8/17 - You can buy a dragon from the AH after you've leveled three dragons to level 25. This means that you can still get rare breeds that are impossible to find scrolls for, it's just extremely difficult. (You're encouraged to buy non-gened dragons, since you're able to get both rare breeds and whatever colors you want, to keep it in line with the challenge, but do whatever is the most motivating for you.)
2. You can only buy one egg a month.
3. You can't scatter scroll a dragon until they've reached level 25.
4. You can't give a dragon a primary gene until level 10, can't give them a secondary gene until level 15, and can't give them a tertiary gene until level 20.
5. For every egg you find, whether in the coliseum or by scavenging, you may purchase one breed change for any dragon.
6. You cannot gather food, you must grind for it in the coli.
7. If a dragon faints in the coli, it's dead. Exalt.

Nests
1. For every hatchling, flip a coin.
2. If tails, the hatchling died. Exalt.
3. If heads, you have a survivor.
My general creative energy has Died A Death lately, and I haven't been on FR in ages so I've decided to try something new in the hopes of like. Kickstarting my brain.

The Next Chapter: Nuzlocke Lore Stories.

Using this guide:

The premise
All of your dragons die in some disaster. There is only one survivor, and it's up to them to mourn their losses and rebuild the lair back to its former glory.

The point
Every dragon is invaluable. Getting a beautiful dragon will be nearly impossible. Just keeping them alive and gradually growing your lair, making your dragons more powerful, is the challenge.

How to start
1. Exalt all but one dragon. The best way to go about it is probably to narrow your lair down to a few favorites, then use a random number generator to pick the sole survivor. If you really want you can stow your favorites in a friend's lair or just keep them and not use them, but if you do YOU'RE WEAK.
2. Get an egg. Hatch it.
3. These are the two sole members of your clan - the lone survivor, and an orphaned hatchling, perhaps found among the rubble of the fatal disaster.

The rules
1. You can't buy dragons. All you can do is buy eggs or hatch your own. Change as of 8/17 - You can buy a dragon from the AH after you've leveled three dragons to level 25. This means that you can still get rare breeds that are impossible to find scrolls for, it's just extremely difficult. (You're encouraged to buy non-gened dragons, since you're able to get both rare breeds and whatever colors you want, to keep it in line with the challenge, but do whatever is the most motivating for you.)
2. You can only buy one egg a month.
3. You can't scatter scroll a dragon until they've reached level 25.
4. You can't give a dragon a primary gene until level 10, can't give them a secondary gene until level 15, and can't give them a tertiary gene until level 20.
5. For every egg you find, whether in the coliseum or by scavenging, you may purchase one breed change for any dragon.
6. You cannot gather food, you must grind for it in the coli.
7. If a dragon faints in the coli, it's dead. Exalt.

Nests
1. For every hatchling, flip a coin.
2. If tails, the hatchling died. Exalt.
3. If heads, you have a survivor.
[u][b][size=16]STARTING DRAGONS[/size][/b][/u] Bloodbank [url=http://flightrising.com/main.php?dragon=30703360] [img]http://flightrising.com/rendern/350/307034/30703360_350.png[/img] [/url] Bloodbank wakes up in the aftermath of a Beastclan attack to find the rest of his clan dead or missing, and the settlement they've spent years building totally destroyed. While searching through the wreckage for anything he can salvage, he finds a fire-element egg, believed dead by his former leaders and kept as a mere decoration, but brought to life by the flames that destroyed its surroundings. With no other purpose left in life, he chooses to find a way to take her back to the Ashfall Wastes and try and discover where she was stolen from. Emberglow [url=http://flightrising.com/main.php?dragon=46187119] [img]http://flightrising.com/rendern/350/461872/46187119_350.png[/img] [/url] Her first memories are of darkness, pain, almost giving up hope before someone shifts the rubble from above her weakened body. Emberglow resolved to stay by her reluctant adopted-father's side from that point onwards.
STARTING DRAGONS

Bloodbank

30703360_350.png


Bloodbank wakes up in the aftermath of a Beastclan attack to find the rest of his clan dead or missing, and the settlement they've spent years building totally destroyed. While searching through the wreckage for anything he can salvage, he finds a fire-element egg, believed dead by his former leaders and kept as a mere decoration, but brought to life by the flames that destroyed its surroundings.
With no other purpose left in life, he chooses to find a way to take her back to the Ashfall Wastes and try and discover where she was stolen from.


Emberglow

46187119_350.png


Her first memories are of darkness, pain, almost giving up hope before someone shifts the rubble from above her weakened body. Emberglow resolved to stay by her reluctant adopted-father's side from that point onwards.
[b]CURRENT CLAN[/b] [url=http://flightrising.com/main.php?dragon=46187119] [img]http://flightrising.com/rendern/350/461872/46187119_350.png[/img] [/url] [url=http://flightrising.com/main.php?dragon=30703360] [img]http://flightrising.com/rendern/350/307034/30703360_350.png[/img] [/url] [b]THE ILLUSTRIOUS DEAD[/b] (none, yet)
CURRENT CLAN


46187119_350.png



30703360_350.png


THE ILLUSTRIOUS DEAD
(none, yet)
PART ONE: THE NEXT CHAPTER

It's light when he wakes up. The area around him is no longer burning, but that's because there's nothing left to burn. For the first time, Bloodbank thanks the Twelfth for the metal implants that have lain just below the skin for most of his life. Before now they've just been a constant ache, a pain that never quite went away, now they are the reason for his survival.
The rest of the clan weren't so lucky.
The attack from the Beastclans had come in the dead of night when they hadn't been expecting it. It had been years since Clan Gorebeam had finally settled from their nomadic ways, moved from their hide-and-bone tents into real buildings, making their home on the edge of the Scarred Wasteland, built their walls from any oncoming foes and started to trade rather than kill. Peacetime had made them too complacent.
Bloodbank has always known, somehow, that he wouldn't stay in one place forever, but he'd always assumed the choice would be his, not the monsters who had killed his friends', but he knows that Scavenger clans will find the ruins of his home soon, and he's in no state to fight them off.
He barely even finds enough tattered cloth in the buildings to cover his wounds; the scales over his metal parts would be slow to grow back, and a handful of treasure and food. As he searches the wreckcage of the clan's hoard for anything useful, anything left that he can sell or use, but finding only embers, he hears a sound, close, but muffled. He drags back heavy rubble until he reaches the source of the sound; a cracked egg shell. Bloodbank recognises it, a trophy that had been on Gorebeam's mantle, stolen from a defeated Fire Clan when they'd still been travellers of Sornieth, believed to be long dead, totally unhatchable. The fire that had blazed through their settlement had finally awoken a hatchling inside.
She's tiny, a Fae barely the size of his hand, and looks up at him with such gratitude, such trust, that Bloodbank can't help but flinch, take a step back. He only dares reach for her when she crawls towards him a little, and she grabs hold of him with her tiny claws so tightly he thinks he might drop her again. As he pulls her close to his aching chest, he almost feels some hope.
There's nothing left for him here in Plague Territory now, even if it had always felt more like a home than his real birthplace in the Gladevines. It's not like he can go back there either; he was long banned from his homeland even without a tiny Fire hatchling cradled to his chest, but now he has a purpose. Somewhere out there, this girl had had a family. Maybe some of them are left around.
PART ONE: THE NEXT CHAPTER

It's light when he wakes up. The area around him is no longer burning, but that's because there's nothing left to burn. For the first time, Bloodbank thanks the Twelfth for the metal implants that have lain just below the skin for most of his life. Before now they've just been a constant ache, a pain that never quite went away, now they are the reason for his survival.
The rest of the clan weren't so lucky.
The attack from the Beastclans had come in the dead of night when they hadn't been expecting it. It had been years since Clan Gorebeam had finally settled from their nomadic ways, moved from their hide-and-bone tents into real buildings, making their home on the edge of the Scarred Wasteland, built their walls from any oncoming foes and started to trade rather than kill. Peacetime had made them too complacent.
Bloodbank has always known, somehow, that he wouldn't stay in one place forever, but he'd always assumed the choice would be his, not the monsters who had killed his friends', but he knows that Scavenger clans will find the ruins of his home soon, and he's in no state to fight them off.
He barely even finds enough tattered cloth in the buildings to cover his wounds; the scales over his metal parts would be slow to grow back, and a handful of treasure and food. As he searches the wreckcage of the clan's hoard for anything useful, anything left that he can sell or use, but finding only embers, he hears a sound, close, but muffled. He drags back heavy rubble until he reaches the source of the sound; a cracked egg shell. Bloodbank recognises it, a trophy that had been on Gorebeam's mantle, stolen from a defeated Fire Clan when they'd still been travellers of Sornieth, believed to be long dead, totally unhatchable. The fire that had blazed through their settlement had finally awoken a hatchling inside.
She's tiny, a Fae barely the size of his hand, and looks up at him with such gratitude, such trust, that Bloodbank can't help but flinch, take a step back. He only dares reach for her when she crawls towards him a little, and she grabs hold of him with her tiny claws so tightly he thinks he might drop her again. As he pulls her close to his aching chest, he almost feels some hope.
There's nothing left for him here in Plague Territory now, even if it had always felt more like a home than his real birthplace in the Gladevines. It's not like he can go back there either; he was long banned from his homeland even without a tiny Fire hatchling cradled to his chest, but now he has a purpose. Somewhere out there, this girl had had a family. Maybe some of them are left around.