Rules & Index
So i've seen a few of these about the site and decided to do one myself, based upon @Tar 's original Pinkerlocke, I've made my own so there are a few tweaks here and there, which will be outlined below. This will allow me to work on my writing skills and build a lore and new lair from scratch ^^.
Unlike other nuzlockes, my starter 3 dragons will all be hatched from unhatched eggs that i've found; as such some parts of the challenge I will be unable to complete until they are adults, because of this the primary focus of the first several days will be writing. I will also be receiving an adult dragon shortly after the eggs hatch,i need someone to help show them the ropes afterall.
Basic Rules:
1) All nuzlocke activity corresponds with loot gained from Pinkerton's plundered pile!
2) If a dragon dies in the coliseum, then it must be exalted to correspond with the death of the dragon (see note below for the exceptions)
3) A Dragon cannot enter the coliseum if it is on a nest
4)Upon reaching level 25, the dragon must retire, and is no longer permitted to battle in the coliseum.
5) There are no restrictions on apparel, dress your dragons as much as you want.
6) Coliseum loot, and gathered items have little impact on anything, they are merely a way to make treasure, and maybe for the occasional hoarding habit.
7)Guardian dragons must 'leave' the lair upon reaching full growth, for a minimum of 7 days. During this time they will be unable to breed, or battle. Upon their return, write a small post regarding their 'search' and 'charge'.
Note: The 'starting' dragons are exempt from the death rule, rather they are restricted to the lair for 5 days as they 'heal', this will be noted on their bio....
Drops of Fate
Food: Coliseum time!
Plants: 15 matches
Insects: 25 matches
Seafood: 35 matches
Meat: 45 matches
Must select coliseum challengers with a random number generator, any venue is allowed, but should be either in the venue of the same level or the one below if 3 dragons are present. Potions and fleeing are permitted, as long as the total amount of battles matches the criteria.
Materials:
Do some writing for your nuzlocke. How does your new nuzlocke clan change and develop? What are your dragons like personality-wise? How do they get along? How do they die? Is there an antagonist in this nuzlocke, or are they merely struggling against the forces of nature? Write dragon bios! Make a blog, or a thread for your challenge in the creative forums! Write short stories or paragraphs, or add to one big one adventure!
Trinkets:
Do some art for your nuzlocke! Digital or traditional, use whatever medium feels best for you. Draw deaths. Draw dragons. Draw humanized versions of your dragons (if that's your sort of thing). Draw familiars and dragons together. It doesn't have to be that good or elaborate. If you make a nuzlocke thread, post your art there. Alternately... buy art for your dragon ^^
Familiars:
Buy the cheapest dragon in the auction house of a specific breed. Use a random number generator (between 1-13) to determine which breed you will get! (Optionally: attach the familiar to the new dragon.)
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
Apparel:
Choose one of the following
1) Breed two of your dragons. The dragons you pick are up to you, but must be of a similar size to have a more realistic feel.
2) Gene up one of your dragons.
3) Breedchange one of your dragons
4) Scatterscroll a dragon, but keep track of the color shifts
If you are unable to do any of these, then write a short story about one of your dragons finding and donning the apparel item.
Note: You must flip a coin for each hatchling once they hatch. If tails, the dragon is dead and you must exalt it.
Battle items:
Flip a coin.
Tails = Nothing happens
Heads: Death Streak
DEATH STREAK rules: Randomly select three dragons using a random number generator. Fight in the coliseum using the "food" rules 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. Roll a dice for the dragon that has 'died', and continue with the results.
1-4 : Death
5-6 : Alive with consequence (a disability or problem)
Post 1: Rules and Index
Post 2:The Past, the Lair and introductions
Post 3:The Clan
Post 4:The Fallen
Post 5:Pinkerton Record
Post 6:Pinglist
Post 7:Chapter 1
Post 8:Chapter 2
Post 9:Chapter 3
Post 10:Chapter 4