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TOPIC | Farming the Coliseum without Eliminate
[center][item=chimera relic] [item=chimera relic] [item=chimera relic] [item=chimera relic] [item=chimera relic][/center] [b][u]Farming the Coliseum - Method without Eliminate[/u][/b] Many coliseum guides I've seen around here hinge on the use of the eliminate battle stone, which gives your dragon the power of a high-damage strength attack and refunds all breath if you take out the enemy. [item=eliminate] This method is [i]highly effective[/i] - your dragons are strong and fast enough to take out enemies before taking damage themselves - but it's also [i]highly expensive[/i] and slow if you don't already have these stones at your disposal. Eliminate stones are a rare drop, so they're very time consuming to attempt to farm for. They are also expensive to purchase at the auction house. The following is a somewhat less effective, but much cheaper way to farm a level if you're short on treasure or battle stones. [b]Choose your team[/b] This build will help you to continuously defeat multiple waves of monsters without having to return to the main menu. This mechanic relies on the Aid ability stone, which restores a dragon's health after they have been hit. [item=Aid] It is very cheap to buy in the auction house and requires a dragon with high intelligence in order to utilize it effectively. Your team of three will consist of two glass cannons and one mage/healer. For those who are unfamiliar with these terms, a glass cannon is a dragon that is high in strength and quickness, but low in everything else. This allows them to strike quickly and effectively before they get hit. The strength stat increases the damage they can do with one hit, and the quickness stat prevents them from getting taken out quickly by the monsters. A mage/healer dragon is similar, but with high intelligence and quickness. Here's an example of this team from my own lair: [url=http://flightrising.com/main.php?dragon=26835870] [img]http://flightrising.com/rendern/350/268359/26835870_350.png[/img] [/url][url=http://flightrising.com/main.php?dragon=29297678] [img]http://flightrising.com/rendern/350/292977/29297678_350.png[/img] [/url][url=http://flightrising.com/main.php?dragon=29093176] [img]http://flightrising.com/rendern/350/290932/29093176_350.png[/img] [/url] As you can see, the imperial has a high number of points in intelligence and the two spirals have high points in strength. Both have a high number of points in quickness as well. Because mages utilize Meditate [item=meditate] rather than Scratch [item=scratch] they are slower to deal damage to the monster than the glass cannon. However, this one dragon will have the dual purpose of dealing damage to the monster and restoring his or her own health as well as the health of the other two. This will allow your team to stay in the arena longer. Pick two level 1 dragons to be your glass cannons. They can be of the same element, or not. Each coliseum venue favors some elements more than others, so keep this in mind while choosing your dragons. To create a well-balanced team, you want to have a pair of contrasting elements. A monster in the coliseum is aligned with one of the eleven flights, and some of them are neutral. Each element does increased damage to three other elements, and reduced damage to three different elements. You always inflict reduced damage upon a monster of the same element and they always do reduced damage to your dragon. When selecting dragons to pair with your first one, you want to choose an element they would be strong or weak against. Using one of these elemental combinations on your team allows you to be well-balanced: [b]Earth:[/b] Pair with Fire, Arcane, Lightning, Water, Nature, or Wind [b]Fire:[/b] Pair with Nature, Plague, Ice, Water, Shadow, or Earth [b]Wind:[/b] Pair with Earth, Lightning, Arcane, Shadow, Light, or Water [b]Water:[/b] Pair with Wind, Earth, Fire, Lightning, Plague, or Ice [b]Shadow:[/b] Pair with Ice, Wind Fire, Arcane, Light, or Plague [b]Ice:[/b] Pair with Water, Nature, Plague, Lightning, Fire, or Shadow [b]Lightning:[/b] Pair with Light, Water, Ice, Earth, Wind or Arcane [b]Light:[/b] Pair with Plague, Wind, Shadow, Arcane, Nature or Lightning [b]Nature:[/b] Pair with Arcane, Earth, Light, Plague, Ice or Fire [b]Plague:[/b] Pair with Shadow, Water, Nature, Ice, Fire, or Light [b]Arcane:[/b] Pair with Lightning, Shadow, Light, Earth, Wind, or Nature. Refer to the chart here for more information on battle stones and elemental matchups: http://www1.flightrising.com/forums/gde/1344211 [b]Leveling up your team:[/b] A dragon already comes with two battle stones, based on their breed. The two glass cannons will need Scratch and Shred, and the mage/healer will need Meditate and Contuse. If your dragons don't have the correct stones, you can buy these cheap in the auction house and change this under the Stats and Abilities tab. Go to the Training Fields venue in the Coliseum and battle. Once you level up, follow the basic glass cannon build for the two dragons with Scratch and Shred. As a rule, you want to add two STR for one QCK point and focus only on those two. Do the same for the mage, but add two INT for one QCK point - this increases the effectiveness of your healing and magical attacks. You may also want to add a few AGI points for either build, if you wish. Agility points will increase your chances of dodging an attack and landing a critical strike on the monster. It's a good idea to stay in the Training Fields until your dragons reach level 5 - there's a big jump in difficulty between the first three venues. Once you reach the Woodland Path venue, you will want to stay there until you are up to level 8 before moving on to the Scorched Forest. See this guide for in-depth instructions on leveling up glass cannons: http://www1.flightrising.com/forums/gde/1040710 [b]Battle Stones[/b] You'll need some battle stones to help your dragons - luckily most of the required ones have the chance to drop from the coliseum and are very cheap to buy on the auction house. Your two glass cannons need Scratch and Shred, if they don't have these already. [item=scratch] [item=shred] Likewise, the mage/healer dragon requires Meditate and Contuse. [item=meditate] [item=contuse] The two glass cannons each need one Slash and two Might Fragments of their corresponding elements. Make sure to not give them a Bolt as this build of dragon will do very weak damage with this attack. These can be added at level 5. [item=rock slash] [item=blazing slash] [item=gust slash] [item=wave slash] [item=mist slash] [item=freezing slash] [item=thunder slash] [item=blinding slash] [item=jungle slash] [item=pestilent slash] [item=rune slash] [item=earthen might fragment] [item=fiery might fragment] [item=zephyr might fragment] [item=aquatic might fragment] [item=dark might fragment] [item=frozen might fragment][item=charged might fragment] [item=shining might fragment] [item=natural might fragment] [item=diseased might fragment] [item=magical might fragment] Your one mage dragon will require one Aid, which can be added after reaching level 3. [item=Aid] S/he will need one Bolt and two Acuity Fragments of his/her corresponding element. Make sure not to give him/her a Slash as this build of dragon will do very weak damage with this attack. These can be added at level 5. [item=boulder bolt] [item=flame bolt] [item=zephyr bolt] [item=hydro bolt] [item=dark bolt] [item=frigid bolt] [item=shock bolt] [item=bright bolt] [item=leaf bolt] [item=vile bolt] [item=mana bolt] [item=earthen acuity fragment] [item=fiery acuity fragment] [item=zephyr acuity fragment] [item=aquatic acuity fragment] [item=dark acuity fragment] [item=frozen acuity fragment][item=charged acuity fragment] [item=shining acuity fragment] [item=natural acuity fragment] [item=diseased acuity fragment] [item=magical acuity fragment] You'll want to have these stones available once you level your dragons up to 9: [item=ambush] [item=berserker] [item=scholar] Fortunately, these three stones are not that hard to obtain, and you can frequently get any of them from Pinkerton. The first item, Ambush, is an accessory stone. It can be added upon reaching level 9. You can add a second Ambush at level 15. The other two, Berserker and Scholar, are augment stones that can be added at level 17. Once you reach level 17, you can replace your Might or Acuity Fragments with these better augment stones. An additional option is the elemental ability stones that unlock on level 12. Like bolts and slashes, these stones can only be used by dragons of their respective element. They require the same amount of breath (20), and are frequently used by the monsters once you reach The Waterway venue (Level 16). [item=fossilize] [item=sear] [item=disorient] [item=drown] [item=shroud] [item=congeal] [item=shock] [item=enamor] [item=envenom] [item=contaminate] [item=enfeeble] That's it, enjoy farming through the venues! If you are getting started with the coliseum or are looking for a less expensive team build, I hope this guide was helpful.
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Farming the Coliseum - Method without Eliminate
Many coliseum guides I've seen around here hinge on the use of the eliminate battle stone, which gives your dragon the power of a high-damage strength attack and refunds all breath if you take out the enemy.
Eliminate
This method is highly effective - your dragons are strong and fast enough to take out enemies before taking damage themselves - but it's also highly expensive and slow if you don't already have these stones at your disposal. Eliminate stones are a rare drop, so they're very time consuming to attempt to farm for. They are also expensive to purchase at the auction house.
The following is a somewhat less effective, but much cheaper way to farm a level if you're short on treasure or battle stones.

Choose your team
This build will help you to continuously defeat multiple waves of monsters without having to return to the main menu. This mechanic relies on the Aid ability stone, which restores a dragon's health after they have been hit.
Aid
It is very cheap to buy in the auction house and requires a dragon with high intelligence in order to utilize it effectively.

Your team of three will consist of two glass cannons and one mage/healer. For those who are unfamiliar with these terms, a glass cannon is a dragon that is high in strength and quickness, but low in everything else. This allows them to strike quickly and effectively before they get hit. The strength stat increases the damage they can do with one hit, and the quickness stat prevents them from getting taken out quickly by the monsters. A mage/healer dragon is similar, but with high intelligence and quickness.
Here's an example of this team from my own lair:

26835870_350.png

29297678_350.png

29093176_350.png

As you can see, the imperial has a high number of points in intelligence and the two spirals have high points in strength. Both have a high number of points in quickness as well.
Because mages utilize Meditate
Meditate
rather than Scratch
Scratch
they are slower to deal damage to the monster than the glass cannon. However, this one dragon will have the dual purpose of dealing damage to the monster and restoring his or her own health as well as the health of the other two. This will allow your team to stay in the arena longer.

Pick two level 1 dragons to be your glass cannons. They can be of the same element, or not. Each coliseum venue favors some elements more than others, so keep this in mind while choosing your dragons. To create a well-balanced team, you want to have a pair of contrasting elements.

A monster in the coliseum is aligned with one of the eleven flights, and some of them are neutral. Each element does increased damage to three other elements, and reduced damage to three different elements. You always inflict reduced damage upon a monster of the same element and they always do reduced damage to your dragon. When selecting dragons to pair with your first one, you want to choose an element they would be strong or weak against. Using one of these elemental combinations on your team allows you to be well-balanced:

Earth: Pair with Fire, Arcane, Lightning, Water, Nature, or Wind
Fire: Pair with Nature, Plague, Ice, Water, Shadow, or Earth
Wind: Pair with Earth, Lightning, Arcane, Shadow, Light, or Water
Water: Pair with Wind, Earth, Fire, Lightning, Plague, or Ice
Shadow: Pair with Ice, Wind Fire, Arcane, Light, or Plague
Ice: Pair with Water, Nature, Plague, Lightning, Fire, or Shadow
Lightning: Pair with Light, Water, Ice, Earth, Wind or Arcane
Light: Pair with Plague, Wind, Shadow, Arcane, Nature or Lightning
Nature: Pair with Arcane, Earth, Light, Plague, Ice or Fire
Plague: Pair with Shadow, Water, Nature, Ice, Fire, or Light
Arcane: Pair with Lightning, Shadow, Light, Earth, Wind, or Nature.

Refer to the chart here for more information on battle stones and elemental matchups:
http://www1.flightrising.com/forums/gde/1344211

Leveling up your team:
A dragon already comes with two battle stones, based on their breed. The two glass cannons will need Scratch and Shred, and the mage/healer will need Meditate and Contuse. If your dragons don't have the correct stones, you can buy these cheap in the auction house and change this under the Stats and Abilities tab.
Go to the Training Fields venue in the Coliseum and battle. Once you level up, follow the basic glass cannon build for the two dragons with Scratch and Shred. As a rule, you want to add two STR for one QCK point and focus only on those two. Do the same for the mage, but add two INT for one QCK point - this increases the effectiveness of your healing and magical attacks.
You may also want to add a few AGI points for either build, if you wish. Agility points will increase your chances of dodging an attack and landing a critical strike on the monster.
It's a good idea to stay in the Training Fields until your dragons reach level 5 - there's a big jump in difficulty between the first three venues. Once you reach the Woodland Path venue, you will want to stay there until you are up to level 8 before moving on to the Scorched Forest.

See this guide for in-depth instructions on leveling up glass cannons: http://www1.flightrising.com/forums/gde/1040710

Battle Stones
You'll need some battle stones to help your dragons - luckily most of the required ones have the chance to drop from the coliseum and are very cheap to buy on the auction house.
Your two glass cannons need Scratch and Shred, if they don't have these already.
Scratch Shred
Likewise, the mage/healer dragon requires Meditate and Contuse.
Meditate Contuse
The two glass cannons each need one Slash and two Might Fragments of their corresponding elements. Make sure to not give them a Bolt as this build of dragon will do very weak damage with this attack. These can be added at level 5.
Rock Slash Blazing Slash Gust Slash Wave Slash
Mist Slash Freezing Slash Thunder Slash Blinding Slash
Jungle Slash Pestilent Slash Rune Slash
Earthen Might Fragment Fiery Might Fragment Zephyr Might Fragment Aquatic Might Fragment
Dark Might Fragment Frozen Might Fragment Charged Might Fragment Shining Might Fragment
Natural Might Fragment Diseased Might Fragment Magical Might Fragment

Your one mage dragon will require one Aid, which can be added after reaching level 3.
Aid
S/he will need one Bolt and two Acuity Fragments of his/her corresponding element. Make sure not to give him/her a Slash as this build of dragon will do very weak damage with this attack. These can be added at level 5.
Boulder Bolt Flame Bolt Zephyr Bolt Hydro Bolt
Dark Bolt Frigid Bolt Shock Bolt Bright Bolt
Leaf Bolt Vile Bolt Mana Bolt
Earthen Acuity Fragment Fiery Acuity Fragment Zephyr Acuity Fragment Aquatic Acuity Fragment
Dark Acuity Fragment Frozen Acuity Fragment Charged Acuity Fragment Shining Acuity Fragment
Natural Acuity Fragment Diseased Acuity Fragment Magical Acuity Fragment

You'll want to have these stones available once you level your dragons up to 9:
Ambush Berserker Scholar
Fortunately, these three stones are not that hard to obtain, and you can frequently get any of them from Pinkerton.
The first item, Ambush, is an accessory stone. It can be added upon reaching level 9. You can add a second Ambush at level 15. The other two, Berserker and Scholar, are augment stones that can be added at level 17.
Once you reach level 17, you can replace your Might or Acuity Fragments with these better augment stones.

An additional option is the elemental ability stones that unlock on level 12. Like bolts and slashes, these stones can only be used by dragons of their respective element. They require the same amount of breath (20), and are frequently used by the monsters once you reach The Waterway venue (Level 16).
Fossilize Sear Disorient Drown
Shroud Congeal Shock Enamor
Envenom Contaminate Enfeeble

That's it, enjoy farming through the venues! If you are getting started with the coliseum or are looking for a less expensive team build, I hope this guide was helpful.
mrPLcCg.png vkuVMgF.png a4J9Xct.jpg kdKchxL.jpg
Oh, thank you for this. It can be really frustrating try to level up in the Coliseum when everyone is like, "YOU NEED ELIMINATE".
Oh, thank you for this. It can be really frustrating try to level up in the Coliseum when everyone is like, "YOU NEED ELIMINATE".
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@Farsight
@Farsight
2KAdknV.pngpixpet_mini_sunobra_pixel.gifLshkoju.pngdragonilluminaticonfirmed.gif
VERY HELPFUL!
Eliminate will take forever.... ;_; To get..
VERY HELPFUL!
Eliminate will take forever.... ;_; To get..
@Mallerin THANK YOU SO MUCH for putting this up. I'd like to add a couple things I've stumbled upon.

Want the Cheapest possible team? Your mage should eat plants [Tundra works best since they only eat plants, mine is a Pearl Catcher]. convert your plants first, feed your dergs, then convert the rest of your foodhoard. I save my seafood for last because I collect coatls.

OR if you don't want to be choosy about food, use a team of imps or guardians. They eat all the things.

Your fighters should already have Scratch. Here are a list of breeds that do: Guardians, Mirrors, Spirals, Imperials, Nocturnes, Wildclaws. I think Ridgies do too...not sure about Bogsneaks.

Obsidian Fragments are pretty easy to farm and also work quite well for cannon dragons at level 10 through 17, which are what I like to call the "spongy middle" levels. They only work for Fire, Plague, Shadow and Earth dragons though.

Glass fragments -used with Arcane, Ice & lightning dragons - are excellent for mages. Replace all your acuity fragments with these at level 10. They're so-so in a pinch for cannons, I would place it in the 3rd slot for a boost to speed for sure.

I actually already have a healer dragon leveled up to 25. She kicks butt in Golem Workshop. I've been struggling to level her one glass cannon counterpart because Eliminate is not only expensive but permanent! I learned that lesson the hard way. :'D

If you do use it, only put eliminate on dragons you plan to keep OR intend to fully Stat & Stone for profit [which will help you afford at least one more eliminate, hopefully].

I train up quite a few dragons and the popular eliminate method works great if you train up, say, 3 or 4 dragons and then you've only got exalt fodder to worry about. But, expensive as it is, I want 3 or 4 TEAMS of dragons because I would like to help support newbies and my fellow Arcanites with Coli.

Right now, if I have one of my lv. 25s on loan or on a nest...then I need to get creative. This will hopefully help me get through leveling all my dergs in the "spongy middle."

Cheers,

Nim.
@Mallerin THANK YOU SO MUCH for putting this up. I'd like to add a couple things I've stumbled upon.

Want the Cheapest possible team? Your mage should eat plants [Tundra works best since they only eat plants, mine is a Pearl Catcher]. convert your plants first, feed your dergs, then convert the rest of your foodhoard. I save my seafood for last because I collect coatls.

OR if you don't want to be choosy about food, use a team of imps or guardians. They eat all the things.

Your fighters should already have Scratch. Here are a list of breeds that do: Guardians, Mirrors, Spirals, Imperials, Nocturnes, Wildclaws. I think Ridgies do too...not sure about Bogsneaks.

Obsidian Fragments are pretty easy to farm and also work quite well for cannon dragons at level 10 through 17, which are what I like to call the "spongy middle" levels. They only work for Fire, Plague, Shadow and Earth dragons though.

Glass fragments -used with Arcane, Ice & lightning dragons - are excellent for mages. Replace all your acuity fragments with these at level 10. They're so-so in a pinch for cannons, I would place it in the 3rd slot for a boost to speed for sure.

I actually already have a healer dragon leveled up to 25. She kicks butt in Golem Workshop. I've been struggling to level her one glass cannon counterpart because Eliminate is not only expensive but permanent! I learned that lesson the hard way. :'D

If you do use it, only put eliminate on dragons you plan to keep OR intend to fully Stat & Stone for profit [which will help you afford at least one more eliminate, hopefully].

I train up quite a few dragons and the popular eliminate method works great if you train up, say, 3 or 4 dragons and then you've only got exalt fodder to worry about. But, expensive as it is, I want 3 or 4 TEAMS of dragons because I would like to help support newbies and my fellow Arcanites with Coli.

Right now, if I have one of my lv. 25s on loan or on a nest...then I need to get creative. This will hopefully help me get through leveling all my dergs in the "spongy middle."

Cheers,

Nim.
HabkC9i.png
Cool! If I get my three current dtagons to level 25, I'll use this guide instead. Though I do have some idea of what I want.
Cool! If I get my three current dtagons to level 25, I'll use this guide instead. Though I do have some idea of what I want.
Heyo, I am Sky! I'm 2 hours ahead of FR time.
Click \/ to get to my wishlist.
Wishlist
Great guide! Just one question.
This guide says to get shred and the elemental slash for glass cannons, leaving two action slots left.
Then it says to get contuse, elemental bolt and aid, taking up three of the four action slots for the mage.
What should I get in the other slots? Should I put in the special abilities too, or Sap, or Clobber or Rally or something like that?
@Mallerin
Great guide! Just one question.
This guide says to get shred and the elemental slash for glass cannons, leaving two action slots left.
Then it says to get contuse, elemental bolt and aid, taking up three of the four action slots for the mage.
What should I get in the other slots? Should I put in the special abilities too, or Sap, or Clobber or Rally or something like that?
@Mallerin
iYFz4v1.png
Thank you for this!! I have been trying to figure out how to farm and have not been able to procure any eliminate stones, this is so helpful!!!
Thank you for this!! I have been trying to figure out how to farm and have not been able to procure any eliminate stones, this is so helpful!!!
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@risingabyss this may help you?
@risingabyss this may help you?
@Mirres yes, thank you. Still slow as can be, but maybe I'll get an eliminate or two while I'm leveling.
@Mirres yes, thank you. Still slow as can be, but maybe I'll get an eliminate or two while I'm leveling.