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TOPIC | Doors? Doors.
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@RuneGlow [i][b]Door 1[/b][/i] You end up having to basically hug the door to get it to open, but when you do you trip into a pile of pastel fluffy cushions. Pawing around for something hard to grab onto to pull yourself up, you find hold on something hard yet warm. It seems you have managed to grab onto the tail of a cute baby dragon. While looking around for its parents you see a room littered with both sweets and sweet wrappers. This babe has been curled up in this room binging on candy for who knows how long. You decide the best thing to do is take her with you, and make sure to keep an eye on the chocolates you have in your bag [center][url=http://flightrising.com/main.php?dragon=47709622] [img]http://flightrising.com/rendern/350/477097/47709622_350.png[/img] [/url][/center] @NovaBlu [i][b]Door 2[/b][/i] You go to grasp the lion head, but before you can it knocks itself. The door swings open, taking you to a clifftop overlooking the wide ocean, however you spot something flying right at you. The sun makes it impossible to see anything more than a black blob until the last second, when you find a slight eyewing has made himself quite comfortable on your shoulder. Seems like it wants a friend. you gladly oblige [center][item=Slight Eyewing][/center] @Nightdraco [i][b]Door 3[/b][/i] after a monumental effort the door falls open, taking you with it. Once you regain your senses all you see around you is a deep, dark, lonely cave. You seem to be in one of the caves largest rooms, with dozens of paths branching off from it. In the centre of this room you find the remains of a once mighty beast you assume must have gotten lost down in this maze of a place. you also spy some clothing that is no longer doing the creature any good, so you take it with you as you make a hurried escape out of this place [center][item=Crown of Bones] [item=Whisperer's Cowl][/center]
@RuneGlow Door 1
You end up having to basically hug the door to get it to open, but when you do you trip into a pile of pastel fluffy cushions. Pawing around for something hard to grab onto to pull yourself up, you find hold on something hard yet warm. It seems you have managed to grab onto the tail of a cute baby dragon. While looking around for its parents you see a room littered with both sweets and sweet wrappers. This babe has been curled up in this room binging on candy for who knows how long. You decide the best thing to do is take her with you, and make sure to keep an eye on the chocolates you have in your bag
@NovaBlu Door 2
You go to grasp the lion head, but before you can it knocks itself. The door swings open, taking you to a clifftop overlooking the wide ocean, however you spot something flying right at you. The sun makes it impossible to see anything more than a black blob until the last second, when you find a slight eyewing has made himself quite comfortable on your shoulder. Seems like it wants a friend. you gladly oblige
Slight Eyewing

@Nightdraco Door 3
after a monumental effort the door falls open, taking you with it. Once you regain your senses all you see around you is a deep, dark, lonely cave. You seem to be in one of the caves largest rooms, with dozens of paths branching off from it. In the centre of this room you find the remains of a once mighty beast you assume must have gotten lost down in this maze of a place. you also spy some clothing that is no longer doing the creature any good, so you take it with you as you make a hurried escape out of this place
Crown of Bones Whisperer's Cowl
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Door one is wreathed in sharp brambles. A malodorous scent of decaying wafts through. Or sweet and fragrant? You can't seem to decide.

Door two glows ominously. Strange symbols are engraved around the curved wooden door. Have you seen those glyphs somewhere before?

Door three is smooth and cool to touch. When you place your paw against it, you discover it is not solid. Why does it echo when you poke it?
Door one is wreathed in sharp brambles. A malodorous scent of decaying wafts through. Or sweet and fragrant? You can't seem to decide.

Door two glows ominously. Strange symbols are engraved around the curved wooden door. Have you seen those glyphs somewhere before?

Door three is smooth and cool to touch. When you place your paw against it, you discover it is not solid. Why does it echo when you poke it?
@RuneGlow

Door 1 please!
@RuneGlow

Door 1 please!
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Furvilla | FR+2 | ToyHou.se
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@RuneGlow I'll take door three!
@RuneGlow I'll take door three!
@RuneGlow

Door 2 for me please!
@RuneGlow

Door 2 for me please!
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@BadLuck - You open the door and find yourself in the middle of the mire, a wall of thick thorns in front of you. There is a path barely wide enough for you to squeeze through. Pushing forward, the brambles scratch and catch all over, but you manage to make your way through. Along the path you see a scattering of bones and decaying corpses. With a shudder you continue forward. Finally, you make it out to the other side and find yourself in a field of flowers, the floral aroma mingling with that of the decaying mire behind you. You decide to flop down, take a break, and untangle the thorns from your wings, and maybe collect some flowers after you tend to your cuts. You get: [item=vista: mire][item=gilded rose thorn wing tangle][item=teardrop ruby armlet][item=daisy lei][item=pretty buttercup head bow][item=bone fragments]x25 @smeen - The door opens with a loud creak and you see winding stairs leading down into a dark, stone lined hall. As you follow them down strange dim lights dance before you, just out of your sight. You speed up to catch them, careful of the loose cobblestones beneath your claws. You draw closer, almost catching up with them until they disappear through another door. That one opens a little easier and before you is a flamescale illusionist, stroking a spirit and an aura. It smiles at you and gestures to a table littered with a few items. It seems it was waiting for you, an apprentice. You retrieve the items and begin your first lesson in the arcane arts. You get: [item=flamescale illusionist][item=somber spirit][item=otherworldly aura][item=gray wizard hat][item=red healer's reference][item=enchanted candle]x25 @magicalenby - You touch the door- portal? again, this time sticking your whole hand through. It sucks you in and you are somewhere that is nowhere. You expect to be wet after moving through that substance, but you are not. Strange. A vast expanse of blackness stretches out before you in every direction. You hear a soft, echoing chirp in the distance and decide that direction is as good as any. You make your way through and finally reach the source of the noise. A small hatchling, dim as a distant star, lays before you in a basket, crying. You soothe it with a gentle lullaby and scoop it up. As you do, a starlight road spirals out, leading you back to your home. As you leave you are in utter disbelief as to why such a young hatchling was abandoned here. You get: [url=http://flightrising.com/main.php?dragon=47677687] [img]http://flightrising.com/rendern/350/476777/47677687_350.png[/img] [/url] and [item=lucky star]x25
@BadLuck - You open the door and find yourself in the middle of the mire, a wall of thick thorns in front of you. There is a path barely wide enough for you to squeeze through. Pushing forward, the brambles scratch and catch all over, but you manage to make your way through. Along the path you see a scattering of bones and decaying corpses. With a shudder you continue forward. Finally, you make it out to the other side and find yourself in a field of flowers, the floral aroma mingling with that of the decaying mire behind you. You decide to flop down, take a break, and untangle the thorns from your wings, and maybe collect some flowers after you tend to your cuts.

You get:
Vista: Mire Gilded Rose Thorn Wing Tangle Teardrop Ruby Armlet Daisy Lei Pretty Buttercup Head Bow Bone Fragments x25

@smeen - The door opens with a loud creak and you see winding stairs leading down into a dark, stone lined hall. As you follow them down strange dim lights dance before you, just out of your sight. You speed up to catch them, careful of the loose cobblestones beneath your claws. You draw closer, almost catching up with them until they disappear through another door. That one opens a little easier and before you is a flamescale illusionist, stroking a spirit and an aura. It smiles at you and gestures to a table littered with a few items. It seems it was waiting for you, an apprentice. You retrieve the items and begin your first lesson in the arcane arts.

You get:
Flamescale Illusionist Somber Spirit Otherworldly Aura Gray Wizard Hat Red Healer's Reference Enchanted Candle x25

@magicalenby - You touch the door- portal? again, this time sticking your whole hand through. It sucks you in and you are somewhere that is nowhere. You expect to be wet after moving through that substance, but you are not. Strange. A vast expanse of blackness stretches out before you in every direction. You hear a soft, echoing chirp in the distance and decide that direction is as good as any. You make your way through and finally reach the source of the noise. A small hatchling, dim as a distant star, lays before you in a basket, crying. You soothe it with a gentle lullaby and scoop it up. As you do, a starlight road spirals out, leading you back to your home. As you leave you are in utter disbelief as to why such a young hatchling was abandoned here.

You get:

47677687_350.png

and Lucky Star x25
Door one is a homey wooden door with a painted sign hanging on it. The sign says "fresh veggies for sale!"

Door two isn't.. exactly a door. It's a hole in a wall, mostly covered by dark briars and branches. An occasional breeze rustles the black leaves.

Door three is a red door, otherwise entirely ordinary, but you can hear the faint noise of dragons fighting from behind it.
Door one is a homey wooden door with a painted sign hanging on it. The sign says "fresh veggies for sale!"

Door two isn't.. exactly a door. It's a hole in a wall, mostly covered by dark briars and branches. An occasional breeze rustles the black leaves.

Door three is a red door, otherwise entirely ordinary, but you can hear the faint noise of dragons fighting from behind it.
@magicalenby DOOR 3 pls
@magicalenby DOOR 3 pls
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@magicalenby
Lets go with door 2, please
@magicalenby
Lets go with door 2, please
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@magicalenby door 1 please uwu

edit: also imma add that somehow i ended up with the dragon on the top of this page, shes a good bab uwu
@magicalenby door 1 please uwu

edit: also imma add that somehow i ended up with the dragon on the top of this page, shes a good bab uwu
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