@MoshiaZambwe you find some intresting stones in the ruins
[img]http://flightrising.com/images/cms/trinket/1080.png[/img][img]http://flightrising.com/images/cms/trinket/1084.png[/img][img]http://flightrising.com/images/cms/trinket/1085.png[/img][img]http://flightrising.com/images/cms/trinket/1088.png[/img][img]http://flightrising.com/images/cms/trinket/1089.png[/img]
@Taliksa you find these friends behind the door
[img]http://flightrising.com/images/cms/familiar/1930.png[/img][img]http://flightrising.com/images/cms/familiar/341.png[/img][img]http://flightrising.com/images/cms/familiar/6335.png[/img]
@HalloweenJester you find this baby staring at the sky, fascinated by all the stars
[url=http://flightrising.com/main.php?dragon=35792638]
[img]http://flightrising.com/rendern/350/357927/35792638_350.png[/img]
[/url]
You find yourself in a room. How you ended up in this room is unknown, but the room itself is empty, with the exception of three doors; one for each side.
The first door is the door to your left; The West door.
The West door is covered in some rather crude locks, and the moment you touch one of them, it cannot bare your touch, and falls to the ground. Further examination proves that this door was old, and therefore easy to break into, if you decided to venture through.
You turn towards the next door; The North door.
This door is a bright yellow. When you go to touch it, you realise that the bright yellow of the door is not paint, but is instead something else, something sticky. You get the sudden urge to taste it, and upon licking the substance off your fingers, you discover that this door is covered in honey.
Finally, you approach the last door; The East door.
It's not the appearance of this plain, brown door that makes you wary. It is instead what you can hear beyond the door, that makes you question entering. Beyond this door, you hear the sounds of shrieking, banging, and the sounds of objects shattering. Going through here may be a risk.
You head back towards the South wall to sit and ponder. You can't stay here forever, you'd much prefer to escape. So, which door do you choose?
You find yourself in a room. How you ended up in this room is unknown, but the room itself is empty, with the exception of three doors; one for each side.
The first door is the door to your left; The West door.
The West door is covered in some rather crude locks, and the moment you touch one of them, it cannot bare your touch, and falls to the ground. Further examination proves that this door was old, and therefore easy to break into, if you decided to venture through.
You turn towards the next door; The North door.
This door is a bright yellow. When you go to touch it, you realise that the bright yellow of the door is not paint, but is instead something else, something sticky. You get the sudden urge to taste it, and upon licking the substance off your fingers, you discover that this door is covered in honey.
Finally, you approach the last door; The East door.
It's not the appearance of this plain, brown door that makes you wary. It is instead what you can hear beyond the door, that makes you question entering. Beyond this door, you hear the sounds of shrieking, banging, and the sounds of objects shattering. Going through here may be a risk.
You head back towards the South wall to sit and ponder. You can't stay here forever, you'd much prefer to escape. So, which door do you choose?
[b]The West door[/b]
@XEvangelineX
[url=http://flightrising.com/main.php?dragon=35653118]
[img]http://flightrising.com/rendern/350/356532/35653118_350.png[/img]
[/url]
You push the door open, and are immediatly greeted by a sleeping dragon. He lays on a rock, surrounded by the walls of a cave, with the sky above him. He awakens from his slumber, and punces towards you. Instead of attacking you however, he grabs you by his claws, and flies towards the sky.
"It is time."
[b]The North door[/b]
@SnowyWaves
[item=Coral Carpenter] [item=Honeycomb Fragment]x10
Struggling to open the door due to it's sticky substance, you end up falling face first into a room full of honey. When you regain yourself, you see a blue bee hovering in front of you. It flies towards a corner of the room, and you follow it. In the corner of the room, you find a hole. You decide to jump down it, and a few seconds later you find yourself out in the open. The Coral Carpenter bee comes buzzing, bringing some Honeycomb Fragments with it, wanting to go with you wherever you go.
[b]The East door[/b]
@achoopda
[item=Baku] [item=Scholar] [item=Spotted Faun]
You couldn't shake off your curiosity, and decided to tempt fate by entering the noisy room. You are greeted by a coffee mug smashing on the wall next to you.
"Blasted Faun, I'm trying to rea- Oh my, Faun, stop where you are, we have a visitor!"
In front of you are two familiars, a Spotted Faun and a Baku. It looked as though the Faun had been annoying the Baku while they we're attempting to read a Scholar. You ask them how to escape this strange place, and the Baku offers you a way out on one condition; you take them with you!
You push the door open, and are immediatly greeted by a sleeping dragon. He lays on a rock, surrounded by the walls of a cave, with the sky above him. He awakens from his slumber, and punces towards you. Instead of attacking you however, he grabs you by his claws, and flies towards the sky.
"It is time."
This solitary species of bee lives in coastal areas. It is known for burrowing into desiccated pieces of coral.
1600
Honeycomb Fragment
Plant
A delicious treat.
18
2
x10
Struggling to open the door due to it's sticky substance, you end up falling face first into a room full of honey. When you regain yourself, you see a blue bee hovering in front of you. It flies towards a corner of the room, and you follow it. In the corner of the room, you find a hole. You decide to jump down it, and a few seconds later you find yourself out in the open. The Coral Carpenter bee comes buzzing, bringing some Honeycomb Fragments with it, wanting to go with you wherever you go.
Baku are able to walk both the physical and ethereal plane.
2250
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Spotted Faun
Familiar
Unusually playful, a faun's interest can result in unintended mischief and mayhem.
2000
You couldn't shake off your curiosity, and decided to tempt fate by entering the noisy room. You are greeted by a coffee mug smashing on the wall next to you.
"Blasted Faun, I'm trying to rea- Oh my, Faun, stop where you are, we have a visitor!"
In front of you are two familiars, a Spotted Faun and a Baku. It looked as though the Faun had been annoying the Baku while they we're attempting to read a Scholar. You ask them how to escape this strange place, and the Baku offers you a way out on one condition; you take them with you!
Choose a door:
Door 1:
[img]http://i.cubeupload.com/Ch9tVP.jpg[/img]
Door 2:
[img]http://i.cubeupload.com/K4OHmt.jpg[/img]
Door 3:
[img]http://i.cubeupload.com/Jnze2f.jpg[/img]