@
Vader Good question! No idea.
SCREMs are really just two frames, copy, pasted, and flipped, to achieve their characteristic tongue wiggling and flip flopping. Now the obvious idea is to just transform the frames to be smaller, but in my experiments and attempts, I can't get the frames to shrink exactly the same way every time, while maintaining a crispy pixel quality.
Either I maintain the quality but the frames don't match in their distortion,
Or the distortion stays the same but they become blurry and grossly muddled.
Now this really isn't that bad of quality, but it looks
bad if you zoom in and
I'll always know it's like that and my lowkey perfectionism doesn't like that.
Ultimately the only way I've found so far to maintain both, can't be managed by simply just making the SCREM small. Especially since I don't save layer information files for SCREMs.
SCREMs already generate SO MANY FRIGGIN FILES as it is. Course I could start saving files with layer information, and I'm going to make an effort to do so from now on,
Especially after my poor layer maintenance habits led to me essentially having to remake the smol Skydancer SCREM base twice but the process of coloring a SCREM is a long maintained habit, so chances are I'm screw it up from the added step in the work load.
As for Sharknado's SCREM, I don't have the layer information saved away in a file, so as far as I know rn, unless you're happy with one of the examples above, the only way to make Sharknado smol is to buy a whole new SCREM, at the same price as the original.