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Exit Scenic Mode.
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
2.17 m
Wingspan
1.39 m
Weight
14.98 kg
Genetics
Splash
Ribbon (Aberration)
Ribbon (Aberration)
Blue
Eel (Aberration)
Eel (Aberration)
Jade
Capsule (Aberration)
Capsule (Aberration)
Hatchday
Breed
Eye Type
Level 1 Aberration
EXP: 0 / 245
STR
7
AGI
8
DEF
6
QCK
6
INT
5
VIT
8
MND
5
Biography
• they/them
• Powerful sea spirit(s) that takes on the form of an Aberration hatchling. Though unlike some, they are relatively harmless, or at least give off the impression that they are.
• Both heads are separate individuals. Refuse to reveal their true name, but both respond to Kor. The trick is to look at the head you're speaking to if addressing separately.
• Mischievous but not malicious, they like to pull harmless tricks on the local Water clan residents, often toying around with the water currents for a funny result.
• When provoked, Kor has the ability to make themselves larger, a form nearly three times the size of an adult Aberration, to challenge threats towards the clan. They are far stronger than they let on, which is the reason why they take on a hatchling form most of the time. They like to be unassuming, because it makes for a funny show when most dragons realize that they're suddenly outmatched.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Kor to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.