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Personal Style

Ancient dragons cannot wear apparel.

Skin

Scene

Measurements

Length
5.35 m
Wingspan
6.35 m
Weight
431.84 kg

Genetics

Primary Gene
Cyan
Pharaoh (Aberration)
Cyan
Pharaoh (Aberration)
Secondary Gene
Cyan
Bee (Aberration)
Cyan
Bee (Aberration)
Tertiary Gene
Cyan
Frills (Aberration)
Cyan
Frills (Aberration)

Hatchday

Hatchday
Oct 13, 2022
(1 year)

Breed

Breed
Adult
Aberration

Eye Type

Eye Type
Plague
Uncommon
Level 1 Aberration
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
8
DEF
6
QCK
6
INT
5
VIT
8
MND
5

Lineage

Parents

Offspring

  • none

Biography

Spare umi
Temporary loreholder
www1.flightrising.com/forums/gde/1777871
https://www1.flightrising.com/forums/gde/1372481
Everything is unfinished, please don't look lol




75 FR Lore Questions

1. What Flight is your clan?

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2. Why did they choose this Flight?

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3. Have they been loyal to other Flights before this? Or will they never move?

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4. What would be the deciding factor in a move, if the clan had to?

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5. Is the clan spiritual and highly loyal to their deity? Are they indifferent?

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6. How does the clan view those from different Flights? Are they welcoming to all dragons, or suspcious of newcomers?

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7. What does your lair look like? Go into detail.

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8. Who founded the clan?

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9. Who is your clan leader? Why are they the leader? Have there been any leadership changes?

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10. Was the leader chosen? Were they elected? An heir to the throne? Or maybe they achieved something within the clan?

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11. Who handles interclan relations? Any diplomats? Peacekeepers?

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12. How does your clan view the Beastclans? Who handles Beastclan relations?

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13. Does your clan have specific roles for each dragon?

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14. Does your clan have any Flight ambassadors? What do they do?

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15. Does your clan have a council? An elected group of dragons in power?

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16. Are all dragons in the clan expected to contribute in some way? Or are they left to their own devices?

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17. Who protects the clan? Who is in charge of battling/guarding?

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18. Does your clan trade with any other clanS? Any allies? Enemies?

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19. How is exalting handled in your clan? Any ceremonies? Is exalt fodder something that is part of your lore?

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20. Who does the gathering in the clan? (digging, scavenging, hunting, etc.)

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21. Does your clan have a healer?

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22. Who looks after hatchlings? The parents, or a general hatchling-sitter?

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23. How does your clan educate younger dragons? Is there a scribe, scholar, or mentor?

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24. Do you have any artists within your clan? How do they make a living from their crafts?

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25. Does your clan have a cook? Who handles the food?

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26. Who is on the Coli team? Who trains future warriors?

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27. Any messengers? Scouts? Delivery dragons?

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28. How does apparel work in your clan? Are any pieces of apparel status symbols, or indicators of the role the dragon has?

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29. How are familiars viewed in the clan? Pets? Companions? Friends?

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30. Do you have any familiars that are intelligent enough to directly interact with the dragons?

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31. Who cares for the familiars? The familiar's dragon, or a general caretaker?

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32. Are extra familiars/non-bonded familiars free to wander around the lair? Or do they not exist in the lore?

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33. Does your clan have any Beastclan members living among the ranks?

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34. Who hoards what? Do the dragons each have a personal hoard, or is there one big storage area?

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35. Does your clan specialize in anything?

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36. Does your clan stand for anything? (truth, might, knowledge, etc.)

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37. What is the origin of your clan's name?

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38. Does your clan have a set of rules or guidelines for the members? What happens if a dragon breaks these rules?

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39. How does your clan view Gen One dragons?

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40. Does your clan have a territory? Or just the lair?

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41. Do any dragons in the lair have a bias or dislike towards certain breeds or a Flight?

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42. Which dragons are good friends within your clan? Any enemies? Best couple?

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43. Who's the cinnamon roll, and who's the problematic fave?

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44. Do you have any dragons that aren't part of the lore? Just for show?

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45. Are there any dragons in your clan who dislike hatchlings?

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46. How do permababies work in your lore? Do you have any?

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47. Who manages the treasure and gem hoards?

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48. Has your clan gone through any unfortunate events? Tragedies, even?

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49. Are roles assigned to dragons when they are born/come into the clan, or do they choose their role?

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50. Who kills the spiders?

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51. Who eats all the food?

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52. Do you have any tricksters or prank loving dragons? Do they cause mischief?

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53. Most intimdating dragon?

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54. Most friendly dragon?

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55. Dragon most likely to bring back a stick from gathering?

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56. Laziest dragon?

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57. Funniest dragon?

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58. Do you have any sub-clans? What are they called?

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59. Does your clan decorate the lair at all? How so?

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60. What markers does your clan use to let others know they live in the area? Flags? Banners? Runes?

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61. Smartest dragon?

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62. The dragon everybody loves?

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63. The dragon everybody hates?

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64. Do you have a clan rune?

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65. Pick a song that best describes your clan.

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66. Who gets into arguments the most? Who keeps the peace?

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67. How do skins and accents work in your lore?

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68. Best dressed?

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69. Does your clan have any elders?

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70. Does each dragon in your lair have their own space, or is the entire lair shared?

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71. How do you handle gene scrolls in your lore?

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72. Who loves festivals the most? Who parties the hardest?

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73. Pick two dragons and talk about their relationship.

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74. Choose one dragon and talk about them.

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75. Choose a dragon with a familiar and talk about their relationship.

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Clan Roles List

Clan Patriarch / Matriarch:
Roles: Keeping peace within the clan, decision making. Role assignment. Clan politics. Could also be considered a 'king/queen', though many clans dislike such titles.
79774221.png Falsetto is considered the clan's main leader. He is mostly referred to only by name and without a title, though if a term were to be used, it would be "Leader". For as long as the clan remembers, its leaders have been chosen and passed down through an apprenticeship with the current leader. When a promising candidate makes itself known, the leader will take them under their wing and pass along the clan's values, teachings, and ultimately how to lead the clan to prosperity.

Per tradition, Falsetto was once such apprentice. However, one unfortunate day, his former mentor vanished without a trace, leaving the young man to guide the clan on his own with what knowledge he had acquired in their time together. Despite her sudden and eerie passing, he took the burden in stride, proving his capability and earning his rank. To this day, the clan still searches for some remnant of their fallen leader

Guard Captain / Guards:
Role: May be posted inside clan boundaries or sent to deal with external threats. Keeps peace both within the clan and without. Lead by a guard captain. Often sent to escort precious cargo or merchants to and from their destinations. May be stationed at clan jails (if one is present) to maintain order in clan prisoners.

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Scout Master / Scout:
Role: Patrol the borders of clans, often from the sky. Warns of early approaching danger or visitors to the clan. Sent with merchants to create the safest route

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Stable Master / Beast Keeper / Beast Trainer:
Role: May include aviary master, beastclan keepers, and aquatic beast keepers. In charge of maintenance and upkeep of clan familiars. May also train or breed said familiars for profit or for battle

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Merchant / Shopkeeper:
Role: Involved in the buying, trading and selling of clan goods. Lists items on the auction house. May set up stalls at the crossroads in an attempt to sell clan goods. Keeps stock of item values.

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Hoard / Vault Organizer:
Role: Keeps stock of in-comings and outgoings of items in the vault / hoard. Also in charge of safe and sanitary maintenance of perishable or hazardous items within the storage areas.

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Treasurer:
Role: Maintenance of clan budget. Monitors movement of gems and treasure within the clan and keeps stock of item values.

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Bounty Hunter:
Role: Provides funds for the clan through the capture of escaped convicts(from neighboring clans or previously exalted dragons).

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Spymaster:
Role: Acquires funds of valued information for the clan through the act of spying on neighboring clans / flights. Often involves several spy underlings coordinated by a spymaster. Spies often sent to foreign clans under the guise of a new clan member, and relay messages back to the can spymaster secretly

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Assassin:
Role: Acquire funds or political advantages through the elimination of high priority beastclan enemies that are too well protected for a typical attack.

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Elemental Missionaries / Envoys:
Role: Sent by other clans to maintain Peace between flights. Probably spies.

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Blacksmiths:
Role Creates and upkeeps metal based armor and weapons used or sold by the clan. Works in tandem with the clans leather worker. Also maintains metal structures within the clan

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Leatherworker:
Role: Creates and upkeeps leather based armor, tools (saddles, collars) and clothes within the clan. Works with the blacksmith

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Tailor:
Role: Creates and maintains cloth and silk clothing and structures (tents, mats) used by the clan.

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Jeweler:
Role: Creates and maintains precious metal and gem based apparel used or sold by the clan

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Herbalist:
Role: Gathers edible and medicinal plant matter to be used by the clan chefs or healers. May also gather food for clan beats.

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Miner:
Role Collection of ores and minerals used by blacksmiths and jewelers.

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Hunter:
Role: Acquire meat for the clan through hunting wild game. May be sent far afield to collect game from other flight territories

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Exalt coordinator:
Role: Keeps track of dragons to be exalted as well as keeps records of exalted dragons locations throughout the world.

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Scavenger/forager:
Role: Rarely seen throughout the Clan, as the Scavenger/foragers spend the majority of their time on the outskirts of the territory, gathering rare herbs and anything remotely useful to the clan's craftsmen.

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Healers:
Role: Spend the majority of their time within a clinic or hospital within the clan. May work with herbalists to craft potions used to heal the sick or wounded. May also heal through the use of magic, though this form of healing is rarer.

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Insect gatherer:
Role: Spends the majority of time outside of the clan, hunting insects. Small, agile dragons with strong wings are best suited for this role. Insects are used as food, as well as materials in crafting (crushed insects = dyes and glue), and jewelry pieces (shells and wings of insects)

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Beekeeper:
Role: With a similar goal to the insect gatherer, the beekeepers gain insect resources for the clan. However, they do so by domesticating the docile bees of the land. This process allows clan crops and flowers to be pollinated year-round. Honey is also created by these insects.

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Fisherman

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Alchemist

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Seer / Shaman:
Role: A Seer is the one who will predict your future and help you or make you paranoid. It may predict future hatchlings of pairs or shows what a young dragon will grow up to become. Some shamans have some healing power or can control the weather.

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Engineer:
Role: Your daily dragon who loves anything to do with lighting flight or is a prodigy that should be a lighting dragon, but isn't. Maintains and builds electrical equipment in the clan. Lighting, generators and mechanical familiars.

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Scribe

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Courier

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Archaeologist

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Chef

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Singer

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Dancer

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Mercenary

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Wizard

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Tactician:
Role: When ever there is a war going on, these dragons can help create great battle strategies.

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Warlock

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Thief

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Priest / Priestess

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Farmer / Gardener

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Librarian

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Rune Carver

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Detective

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Builder

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Hatchling teacher

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Combat trainer

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Apprentice:
Role: The wanna-be-dragon that will follow their superior all around and learn to be just like them when they grow up

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Artist

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Storyteller:
Role: Tells legends to the young hatchlings, or just to entertain them.

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Outfitter

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Egg watcher:
Role: Protects and maintains the clan's nest. Keeps eggs the correct temperature and occasionally turns them to ensure healthy hatchlings. Will also fend off thieves or poachers wanting to steal eggs.

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Lawyer:
Role: Negotiates prices and contract agreements with dragons that are joining or leaving the clan. May be called to assist in clan disputes

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Woodsman:
Role: He's a lumberjack. Tends to sleep through the late hours and is at work during the morning. Main role is to chop down trees for firewood. May or may not be obsessed with impractical feminine footwear and making unfunny toilet jokes.

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Midwife

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Heirs

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Squire

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Jester

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Housekeepers

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Architect / Builders

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Smuggler

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Poet

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Trader

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Nobleman / Noblewoman

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Candy Maker

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79774221.png Falsetto: Clan leader

52420205.png Paradigm: A warrior specialized in stealth. Acts as an assassin, scout, or spy

51216074.png Moru: Both a mage and an engineer. Often incorporates magic into his work

52420198.png Crescendo: Combat General

80091236.png Aria: Puppetmaster. Also cares for the clan's children, acting as a storyteller and teacher

51833313.png Holleas: Scientist/Lead Researcher

52646742.png Spooky: Scribe, apprentice under (f bogsneak I still have to acquire)

65417644.png ??: Warden, guards the clan's main entrance

79731407.png Mebireki: Guard, helps maintain order on clan grounds. Occasionally assists Moru in his work

51063014.png Adoration: Outfitter, tailor

51768483.png ??: Healer

79010680.png Ishio: Artist

79461408.png ??: Beast keeper with a penchant for fashion

81197450.png ??: Scribe

81740132.png ??: Fisherman. Likes bugs. Also appreciates living close to water's territory

81609963.png ??: Scavenger

81955679.png Amarii: Clan architect. Somewhat narcissistic, but has a sense of humor and charisma

51950858.png Marigold: Alchemist

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80848807.png

81768255.png

81792131.png

79994665.png

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64533312.png

74949180.png




Relations
51833313p.png
52420205p.png
"I don't typically misplace my work, but I can't say I wasn't fascinated by the result."
80091236p.png
"It's unfortunate that she will never allow me to examine her creations. I see nothing but untapped potential, yet she'd rather use that power to weave children's toys."
18446744073709551580p.png
"Listen, draconians with that many eyes is near-unheard of! To not capitalize on such an opportunity would have been a waste. The consequences of this pursuit are minimal. This was a worthy investment."
82491489p.png
"A nuisance."
79731407p.png
"She doesn't like me. I can't say it bothers me very much. I'm more impressed by creatures of flesh and bone."
79774221p.png
"I don't really have much of a choice in workstation, but I appreciate the degree to which he and his predecessor have enabled me thus far, whether he is aware of it or not."

52420205p.png
51216074p.png
"He's my partner."
52420198p.png
"Her? She's a stupid [EXPLETIVE]."

Chaotic best friends.
79774221p.png
"I'm grateful for his help."

Holds a deep respect and trust for his leader.

79774221p.png
52420205p.png
"I feel nothing but sadness for what happened to him. I can only hope that one day I may be able to reverse it..

That aside, I consider him among the greatest of our warriors. His talents are more than appreciated."
51216074p.png
"The feats of engineering he has accomplished are beyond impressive. We are honored to have him. I hope he feels at home."
52420198p.png
"She is one of the greatest warriors I know. I'm forever grateful for her service to us. But... I often worry for her safety. She will not hesitate to sacrifice herself for her clan. It is as admirable as it is frightening."
64533312p.png
"The path he has chosen is dark and dangerous. I fear what he's become.. Despite it all, he has promised he has no intention to harm us. I can only wish dragonkind good luck."

More:
Spooky and Marigold are on good terms. They often enjoy foraging together (Spooky loves violets)



Hibden items I don't need anymore (currently outdated)

Clay Gravel Desert Scrub Reverse Silkworm Moth Bluelight Chipskink Tail Sticky Pollen Broken Flower Pot Roan Mouse Gliding Ant Hardshell Hardy Antler Sardines Salt Ragepuff Ragepuff Down Green Goo Green Ooze Green Sludge Yellow-Tinged Featherduster Sweetpuff Feather Satin Violets Pale Pink Rose Tattered Parchment Battered Scroll Case Display Plumes Beeswax Chipskink Earth Runestone Iron Ore Nickel Ore Greenroot Janustrap Forest Green Tail Wrap Forest Green Wing Wraps Daddy Longlegs Blooming Vine Yellow Goo Yellow Ooze Yellow Sludge Remove Gene: Tertiary Spongy Spingy Nightjar Mushroom Necklace Dwarf Fawn Wildwood Owlet Clown Shrimp Clownfish Clown Charger Primary Gene: Clown Aurelian Porcupine Crested Porcupine Craft Creature Hellbender Scarlet-Crested Woodoon Slender Ant Woodoon Tail Dryad Carving Coral Banded Shrimp Cockatrice Sakura Owlet Clown Charger Fin Amber-trapped Fly Flycatcher Fly Fire Runestone Wisp Fruit Dried Jerky Smoke Gyre Zebra Cricket Songbird Mimic Remove Gene: Primary Vampire Eel Extinguished Bunny Wildwood Moss Bamboo Phytocat Bottled Embers Pohip Planter Redblood Sapper Ebon-Edged Spear Decorative Centaur Quiver Fiery Might Fragment Sear Blazing Slash Flame Bolt Sand Fishscale Basket Wind Runestone

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Exalting Unnamed to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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