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Personal Style
Apparel
Skin
Scene
Measurements
Length
13.95 m
Wingspan
15.07 m
Weight
6701.88 kg
Genetics
Umber
Slime
Slime
Ruby
Sludge
Sludge
Chocolate
Veined
Veined
Hatchday
Breed
Eye Type
Level 1 Guardian
EXP: 0 / 245
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6
Biography
__._ |
In the psychology of the modern civilized human being, it is difficult to overstate the significance of the house. Since as early as the neolithic era, humankind has defined itself by its buildings. Buildings for washing, buildings for socializing, buildings for protection, even buildings for the commemoration of the dead. But of all the structures mankind has invented for itself, there is little doubt that the house is that which it relies upon most completely for its continued survival. What happens to a house when it is left alone? It becomes worn and aged. And its paint peels and its foundations begin to sink. It goes for too long unlived in. What does it think of? What does it dream? How does it regard those creatures who built it? Who brought it into existence only to abandon it when its usefulness no longer satisfies them. It may grow lonesome. It may stare for long hours into the darkness of its empty halls and see shadows. Its heart may jump as it thinks "here, here is someone again, I am not alone." Each time it is wrong. And the hurt starts over. It may haunt itself, inventing ghosts to walk its floors, making friends with its shadow puppets, laughing and whispering to itself at the end of some quiet cul-de-sac. It may grow angry. Its basement may fill with churning acid like an empty stomach. And its gorge may rise as it asks itself, through clenched teeth, "what did I do wrong?" It may grow bitter. It may grow hungry. So hungry and so bitter that its scruples dissolve and its doors unlock themselves. While a house may hunger, it cannot starve. And so in fever and anger and loneliness, it may simply lie in wait. Doors open. Shades drawn. Hallways empty. Hungry. The winner of Rely on Horror's 2016 Community Game of the Year award, Kitty Horrorshow's Anatomy came in first with a whopping 48.4% of votes, beating all other mainstream titles like DOOM in a landslide. Anatomy has been praised as a game that relies heavily on atmospheric storytelling and sinister ambiance. Wired author Julie Muncy described the game as "[pushing] you to think about why scary things are scary, what deeper psychology is at work when you're afraid of the dark room at the end of the hall or what might be behind that locked door." Anatomy reinterprets the Lovecraftian fear of the unknown and changes it into the fear of the familiar, where comforting spaces become warped and sinister. | ___ |
code & assets by archaic #19153 - gif by delamire #107732
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Exalting Anatomy to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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