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Personal Style
Apparel
Skin
Scene
Measurements
Length
23.54 m
Wingspan
19.37 m
Weight
6589.65 kg
Genetics
Tan
Iridescent
Iridescent
Blood
Safari
Safari
Blood
Thylacine
Thylacine
Hatchday
Breed
Eye Type
Level 1 Imperial
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
Raised as a matter of course, their father preoccupied with his obsessions, and their mother preoccupied with their father. This child has seen love as unquestioning devotion, be it to family in ruin, a love that tugs at one’s heartstrings, or a hard-won power over the lives of others. Their bloodline is strong. Are they?
Necromancer subspecies
below text from subspecies lore
Flight lore
Wind-born are masters of contagion. The creatures they touch are overcome with fits of sneezing and coughing, and inevitably infect all around them. Wind Necromancers are also capable of dispersing miasma and sickness-causing vapors, even in the Plaguelands.
Eye lore
common, n/a
Symbol lore
Necromantic symbols can be represented by skins or apparel, but must in some way confer an air of 'nobility' to the dragon. Symbols also suggest the role your Necromancer will perform in your clan.
Bones [Champion's Skull]: A symbol of death, truth, enlightenment, austerity, and divination. Necromancers bearing bones often serve as shamans to their clans. They foretell the tides of dominance, dates of future plague outbreaks, and can interpret the will of the Plaguebringer through signs and omens.
Lamps [Riot Hazebeacon]: A symbol of learning, openness, bravery, exploration, humility, evenhandedness, and wisdom. Necromancers bearing lamps often forgo the traditional role of noble advisor and are more often solitary. Instead of worldly power they seek personal enlightenment, and to guide others along that path. Unlike their sigil-bearing counterparts who seek to spread Plague gospel through domination, these Necromancers are content with a more peaceful missionary role, or that of a solitary sage who leaves others to come to them. In a group that defines itself through its command and nobility, the humble, lamp-bearing Necromancer is a rare creature indeed.
Necromancer subspecies
below text from subspecies lore
Flight lore
Wind-born are masters of contagion. The creatures they touch are overcome with fits of sneezing and coughing, and inevitably infect all around them. Wind Necromancers are also capable of dispersing miasma and sickness-causing vapors, even in the Plaguelands.
Eye lore
common, n/a
Symbol lore
Necromantic symbols can be represented by skins or apparel, but must in some way confer an air of 'nobility' to the dragon. Symbols also suggest the role your Necromancer will perform in your clan.
Bones [Champion's Skull]: A symbol of death, truth, enlightenment, austerity, and divination. Necromancers bearing bones often serve as shamans to their clans. They foretell the tides of dominance, dates of future plague outbreaks, and can interpret the will of the Plaguebringer through signs and omens.
Lamps [Riot Hazebeacon]: A symbol of learning, openness, bravery, exploration, humility, evenhandedness, and wisdom. Necromancers bearing lamps often forgo the traditional role of noble advisor and are more often solitary. Instead of worldly power they seek personal enlightenment, and to guide others along that path. Unlike their sigil-bearing counterparts who seek to spread Plague gospel through domination, these Necromancers are content with a more peaceful missionary role, or that of a solitary sage who leaves others to come to them. In a group that defines itself through its command and nobility, the humble, lamp-bearing Necromancer is a rare creature indeed.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Harbinger to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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- Names must be no longer than 16 characters.
- Names can only contain letters.