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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.84 m
Wingspan
4.96 m
Weight
719.96 kg
Genetics
Seafoam
Iridescent
Iridescent
Amber
Shimmer
Shimmer
Cyan
Glowtail
Glowtail
Hatchday
Breed
Eye Type
Level 15 Wildclaw
EXP: 15293 / 60881
STR
62
AGI
9
DEF
6
QCK
30
INT
5
VIT
6
MND
6
Biography
♦ Astoria xxxxxxxxxxxxxxxx |
CLASS RACE |
Druid Half-Elf |
BACKGROUND ALIGNMENT |
Outlander chaotic-neutral |
STRENGTH
(2)
DEXTERITY
(3) |
CONSTITUTION
(3)
INTELLIGENCE
(2) |
WISDOM
(4)
CHARISMA
(1) |
xxx |
SAVING THROWS
STRENGTH
○ +0 |
DEXTERITY
○ +0 |
CONSTITUTION
○ +0 |
INTELLIGENCE
● +4 |
WISDOM
● +6 |
CHARISMA
○ +0 |
SKILLS
xxxxxxxxxxxxxxxxxxxx |
○ +3 Acrobatics ● +6 Animal Handling ○ +2 Arcana ● +4 Athletics ○ +1 Deception ○ +2 History |
○ +4 Insight ○ +1 Intimidation ○ +2 Investigation ● +6 Medicine ○ +2 Nature ○ +4 Perception |
○ +1 Performance ○ +1 Persuasion ○ +2 Religion ○ +3 Sleight of Hand ○ +3 Stealth ● +6 Survival |
INSPIRATION
-- |
PROFICIENCY BONUS
+2 |
ARMOR CLASS
14 |
INITIATIVE
20 |
SPEED
30 |
PASSIVE PERCEPTION
14 |
PROFICIENCIES
ARMOR WEAPONS LANGUAGES OTHER |
Light Armor, Medium Armor, Shields Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears Common, Druidic, Sylvan Pan Flute, Herbalism Kit | xxx |
INVENTORY
WEAPONS - Sickle - Slingshot - Quarterstaff |
ARMOR/CLOTHING - Leather Armor - Explorer's Pack - Money Pouch |
FOOD & AID - Herbalism Kit - Healingpotion |
MISCELLANEOUS - Pan Flute - Oil Flasks |
CURRENCY - 8 CP - 3 SP - 3 GP |
PERSONALITY TRAITS
courious, open-hearted, naive, lively, creative |
IDEALS
If it's fun, I'm in.
|
BONDS
Circle of Moon, Mentor, Forest Animals / Creatures |
FLAWS
There is no room for caution in a life lived to the fullest. |
FEATURES & TRAITS
Darkvision - You have superior vision in dark and dim conditions (in dim light within 60 feet of you as if it were bright light; in darkness as if it were dim light). You can't discern color in darkness, only shades of gray. Wanderer - You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. |
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep. Circle Forms - The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. |
AGE EYES |
15 light-blue |
HAIR PRONOUNS |
dark-blonde she/her |
WEIGHT HEIGHT |
52kg 1,55m |
HISTORY
Astoria is an orphan. She was found by a druid at the edge of a forest close to a village when she was a a baby. The druid cared for her until she grew old enough to care for herself. Astoria stayed with him until she left the forest to explore the world, since he wants to learn more about the different volks and animals. In a small town near her forest, she found a group of weird wanderers - a dragon-born, a human and a halfling. They decided to work together to save this town from different dangerous creatures and became good friends. From now on, they travel together and explore the wides of the lands. |
GALLERY
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Astoria to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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