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Personal Style

Apparel

Violet Flower Crown
Starlight Cloak
Mage's Peony Socks
Glowing Blue Clawtips
Cosmologist Fieldtools
Ghost Flame Tail Jewel
Gilded Rose Thorn Arm Tangle

Skin

Scene

Measurements

Length
24.26 m
Wingspan
21.43 m
Weight
6046.45 kg

Genetics

Primary Gene
Lapis
Starmap
Lapis
Starmap
Secondary Gene
Lapis
Bee
Lapis
Bee
Tertiary Gene
Magenta
Stained
Magenta
Stained

Hatchday

Hatchday
May 01, 2020
(4 years)

Breed

Imperial icon
Adult
Imperial

Eye Type

Normal Eye Type
Ice
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Biography

“Described as a wandering magician with a wealth of secrets.
Asra is characterized by a wanderlust and curiosity that often leads him away on mysterious journeys, and he enjoys exploring faraway locations.
Asra is the son of Orion and Kindred, two adept magicians. They supplied Asra with magical knowledge, mainly through a book on tarot and, subsequently, the arcana. His father had drawn all the pictures, and his mother supplied the riddles.

xx4V4GS.png
Thank you for the lovely art, BlazingSkyDragon

When Asra was still a hatchling, Orion and Kindred were tasked by Lucio with constructing his prosthetic arm. When it was completed, he had them both imprisoned, claiming he didn't want anyone else to know the secret of how the arm worked. In prison they were each visited by the Devil, who made deals with them both to ensure the safety of their son and spouse; they failed to realize it was all a trick until it was too late. Both were imprisoned in the Arcana Realm for over twenty years.

Orphaned, Asra grew up on the streets of Vesuvia. The spirit of the Magician archetype continued Asra's tutelage in magic, appearing to the boy as a purple-eyed anthropomorphic fox. Seventeen years before the start of the game, he met Muriel, another orphan living on the streets, and the two became close friends. They eventually moved to a house in the woods outside the city.

Another magician gifted Asra with Faust's egg. Asra created the tarot deck himself, choosing the designs and animals based on what he believed fit the archetypes.

Eventually, he began to explore places beyond Vesuvia, as well as other magical realms. During his travels, he came to own a small adobe house in Nopal, which he last visited prior to the outbreak of the Red Plague.

Lucio had manipulated Asra into working for him, which Asra agreed to in order to protect Muriel. Lucio failed to mention Muriel was doing the same thing in order to protect Asra.

Shown through one of Faust's memories, the Apprentice and Asra had attended at least one masquerade together before the fateful masquerade three years prior to the start of the game.

At the Palace

Sometime during the outbreak of the Red Plague, the Apprentice and Asra found themselves arguing whether or not to stay in Vesuvia and risk being infected with the plague, or leave for someplace safer. Ultimately the Apprentice stayed, and Asra left for an undetermined amount of time. Upon returning, he found out you had died of the plague and been cremated at the Lazaret. Broken by your death, he resolved to do one thing: bring you back.

Following Lucio's demands and subsequent use of his connection with Muriel to coerce him to work for Lucio, he came to work in the palace to find the cure for the Red Plague, hiding his true intentions from everyone.

For reasons unclear, both Muriel and Julian warned him of Lucio, to which he insisted that he needed the palace's resources, and that Lucio posed no real threat while sick. While there, he befriended Nadia and Julian, and entered into a physical relationship with the latter. The trio appear to have become very close, celebrating Nadia's birthday and embarking on a trip together. During his stay at the palace, it is clear that Asra at this point knew and missed you, claiming you'd gone to "a place [he] can't follow", and even carving your name into the trunk of his favorite tree.

It was at this time that he also gave Julian a raven statuette, which was similar to Muriel's bear figure and the fox, horned owl, and snake statues in his cottage in Nopal.

Night of the Masquerade

All of Asra's work in the palace led him to the night of the Masquerade, and his final goal: to bring you back. He went about the Masquerade as everyone else did; he was, however, actively plotting to sabotage the ritual Lucio was going to perform to get himself a new body. He sabotaged the most important part of the ritual, namely drinking Lucio's blood, by substituting the Count's blood with pomegranate juice. What else he did in regards to manipulating the ritual and his further actions during the rest of the Masquerade are unknown.

Asra asked Muriel to find Julian and take him to Count Lucio's rooms, which had already been ablaze when they arrived there.

Three-Year Interlude

Succeeding your revival and horrific amnesia, Asra spent three years rehabilitating you and re-teaching you magic. Although he tried to restore your memory several times, remembering your past would send you into a catatonic state, and only the erasure of your memories would set you back to normal. He confesses that after attempting this several times, he gave up on trying to help regain your memories out of fear of permanently damaging you. He settled for teaching you to meditate whenever remembering caused you to have headaches, warning you not to try and evoke your memory deliberately, just to keep you safe.

He frequently asked Muriel to check up on you while he was on his trips despite Muriel's dislike of you, but nonetheless, you would always forget him anyway. „
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