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Personal Style

Apparel

Skin

Scene

Measurements

Length
1.55 m
Wingspan
0.98 m
Weight
3.07 kg

Genetics

Primary Gene
Pistachio
Petals
Pistachio
Petals
Secondary Gene
Green
Butterfly
Green
Butterfly
Tertiary Gene
Grey
Filigree
Grey
Filigree

Hatchday

Hatchday
Mar 23, 2019
(5 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Nature
Common
Level 1 Fae
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Biography

Priestess
Transistor's destiny duty
1200kt (Circuit) + 1200kt (Shimmer) + 1500kt (Metallic) + 131,4kt (Glowing eyes)

She joined Dzinko's clan hoping she would feel comfortable in a clan led by Fae. However, she was too shy and introvert to become part of the life in Windsinger's domain. That's why she asked the leader for a permission to become a Priestess and live in seclusion with Nomads.

The whole life of this clan is based on Nomads. Nomads are dragons who travel around the world, much alike Guardian spieces. The only difference between them and Guardians is that they aren't looking for a thing or a person to watch over, their purpose is to find their place in life. Some of them are exalted, while others need to complete special tasks, change their mind and body to become fully legitimate clan members. During this time Nomads are allowed to live in a remote cave and must hunt individually. They have no right to take anything, including food, from the clan's hoard. Also Nomads aren't allowed to speak with clan members, except for Priests.

Priests and Priestesses are dragons who are supposed to help Nomads in their journeys. They do not pay much attention to prayers, but instead they find Nomads a new home and help them in completing tasks. If a dragon must turn his or her "scale as strong as metal and wings as shining as mother-of-pearl", they must help with smithforging, exploring the depths of the sea and looking for the most powerful wizards, shamans and magic scrolls - until the Duty is finished.

Priests are encouraged to have as many offsprings as possible - it is believed that all their hatchlings carry a part of Windsinger's power, so they also travel with their parents and Nomads for a long time until it's time for them to serve Windsinger. Some of them, however, settle in various clans to live their own life or choose other deities as their patrons.
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Exalting Salix to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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