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Personal Style
Apparel
Skin
Scene
Measurements
Length
18.06 m
Wingspan
11.9 m
Weight
10014.26 kg
Genetics
Midnight
Iridescent
Iridescent
Midnight
Iridescent
Iridescent
Amethyst
Bee
Bee
Amethyst
Bee
Bee
Plum
Ghost
Ghost
Plum
Ghost
Ghost
Hatchday
Dec 17, 2018
(5 years)
(5 years)
Breed
Adult
Guardian
Guardian
Eye Type
Ice
Common
Common
Level 25 Guardian
Max Level
STR
118
AGI
13
DEF
10
QCK
64
INT
5
VIT
28
MND
5
Lineage
Parents
Offspring
- NotRainbow
- Ignacia
- Celestine
- Crystalmoon
- Ankaa
- Hamish
- Uriel
- Unnamed
- Eldam
- Toxic
- Gavis
- Three
- Unnamed
- LoveTofu
- LoveTofu
- Jira
- Asphyxiate
- Ragnarok
- Verbena
- Unnamed
- Zabrina
- Nightmare
- Umbra
- Unnamed
- Ambros
- Aramala
- Sauron
- Hookwing
- Lyune
- Fedayin
- Nightmare
- Narvik
- Kirunali
- Sushi
- Cherub
- XGhostX
- Nix
- Razia
- Soul
- Faer
- Shifter
- FinallyOver
- Goodbye
- Yay
- Orchard
- Daydream
- Holo
- Hades
- Hatred
- Arcane
- CloneWar
- Exoskeleton
- MoonDough
- OneHundred
- Maia
- Wyvern
- Oxi
- MulberryQueen
- Yoda
- PoloXI
- HocusPocus
- Incantation
- Wither
- Etherieum
- Tostitos
- Remember
- TheUnknown
- Slugworth
Biography
Quote:
【WARRIOR】
Coliseum Goodies Tracker!!
Since 2/2/2021
:U
Coliseum Goodies Tracker!!
Since 2/2/2021
Unhatched Water Egg
Dragon Eggs
A rough, porous egg that is covered in barnacles. Bubbles are forming at the cracks and crevices that make up its shell, which is soaked through with seawater.
0
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Primary Veilspun Gene: Arc
Specialty Items
A scroll that will change the primary gene of one Veilspun dragon to Arc. This item can only be used once and will disappear after it has been applied.
250
Secondary Banescale Gene: Sugarplum
Specialty Items
A scroll that will change the secondary gene of one Banescale dragon to Sugarplum. This item can only be used once and will disappear after it has been applied.
500
Secondary Banescale Gene: Sugarplum
Specialty Items
A scroll that will change the secondary gene of one Banescale dragon to Sugarplum. This item can only be used once and will disappear after it has been applied.
500
Secondary Gaoler Gene: Spirit
Specialty Items
A scroll that will change the secondary gene of one Gaoler dragon to Spirit. This item can only be used once and will disappear after it has been applied.
500
Tertiary Gene: Flecks
Specialty Items
A scroll that will change the tertiary gene of one dragon to Flecks. This item can only be used once and will disappear after it has been applied.
500
Woodsdrake Cape
Apparel
This voluminous cloak allows the wearer to leave behind no footprints or trace of their passing.
800
Woodsdrake Cape
Apparel
This voluminous cloak allows the wearer to leave behind no footprints or trace of their passing.
800
Crimson Rogue Wing Guard
Apparel
A pair of close-fitting wing guards for the nighttime wanderer.
1000
Crimson Rogue Tail Binding
Apparel
A close-fitting tail binding for the nighttime wanderer.
1100
Crimson Rogue Tail Binding
Apparel
A close-fitting tail binding for the nighttime wanderer.
1100
Crimson Rogue Gloves
Apparel
A pair of close-fitting gloves for the nighttime wanderer.
800
Pretty Pink Tail Bow
Apparel
A soft and shimmering pink ribbon tied into the perfect bow.
500
Scarlet Wooly Tail
Apparel
An upgrade to pretty much any tail.
675
Scarlet Wooly Tail
Apparel
An upgrade to pretty much any tail.
675
Scarlet Wooly Tail
Apparel
An upgrade to pretty much any tail.
675
Scarlet Wooly Coat
Apparel
No tundras were harmed in the making of this wooly coat.
675
Scarlet Wooly Coat
Apparel
No tundras were harmed in the making of this wooly coat.
675
Bloodscale Greaves
Apparel
Forged in blood, these greaves are pieced together from the trophies of vanquished foes.
4000
Bamboo Towel
Apparel
A towel is about the most massively useful thing a dragon can have.
500
Copper Steampunk Gloves
Apparel
Two large clunky gloves that are covered in extraneous copper gears and plating. The more gears, the better!
700
Swamp Kelpie Mane
Apparel
A stinking swath of unkempt hair and weeds.
500
Simple Pearly Wing Bangles
Apparel
Ring bling for your wings. These bangles reflect a rainbow of colors when they catch the light.
400
Brown Birdskull Wingpiece
Apparel
A long spindle of twine, beaded with brown baubles and trinkets. There are feathers strung along each thread.
550
Winterwatcher's Arctic Bags
Apparel
A satchel of rations and a flask of hot cocoa.
1100
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Crimson Rogue Trousers
Apparel
A pair of close-fitting trousers for the nighttime wanderer.
1400
Withering Carousel Bridle
Apparel
A carousel of dragons is a wild thing!
250
Forest Green Wing Wraps
Apparel
Strips of forest green material cut so that they may easily wrap around a dragons winglimbs. These look flexible enough to not restrict flight, if necessary.
700
Lightning Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Stormcatcher. Such a find should be kept as a prized possession.
110
Lightning Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Stormcatcher. Such a find should be kept as a prized possession.
110
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Vista: Waterway
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Vista: Mire
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Vista: Mire
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Mire
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Mire
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Mire
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Vista: Mire II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Stirring Shadow Chest
Chests
This box is surrounded by a clinging, mysterious mist. As you approach, the lock begins to glow and the mist dissipates.
0
Point of Origin Chest
Chests
This chest hums with potential. When handled, a small arc of energy crackles, and the chest goes silent.
0
Poisonous Crate
Chests
After a slog through the mire, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Heartred Croaker Crate
Chests
After a slog through the mire, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Salve Crate
Chests
After a slog through the mire, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
BrilliantPsywurm Crate
Chests
After a slog through the mire, a well-made crate is found: A small hoard of treasure and a fine skin are your reward!
0
Bonebound Chest
Chests
There may be something good inside, though prying this open may take some time...
0
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Field Manual
Accessory Stone
The Field Manual gives its wearer insight to the battle readiness of all opponents. (Grants vision of enemy ability/breath bars.)
500
Required Level: 9
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Common Podid
Familiar
The common podid has uncommonly good taste. Or tastes uncommonly good. It really depends on who you ask.
2800
Common Podid
Familiar
The common podid has uncommonly good taste. Or tastes uncommonly good. It really depends on who you ask.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Brilliant Psywurm
Familiar
Naturally gifted with a photographic memory and a phosphorescent mane. (KS-Sponsored by Mythka.)
2800
Brilliant Psywurm
Familiar
Naturally gifted with a photographic memory and a phosphorescent mane. (KS-Sponsored by Mythka.)
2800
Brilliant Psywurm
Familiar
Naturally gifted with a photographic memory and a phosphorescent mane. (KS-Sponsored by Mythka.)
2800
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
2850
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
2850
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
2850
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
2850
Bluemoon Aviar
Familiar
Aviar possess complex vocal cords, enabling them to perfectly mimic the calls of local predators and prey. (KS-sponsored by ZeSethis.)
2700
Stonewatch Harpy
Familiar
A single harpy is a rare sight. This one is a scout for a much larger flock.
2725
Stonewatch Harpy
Familiar
A single harpy is a rare sight. This one is a scout for a much larger flock.
2725
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Blackwing Croaker
Familiar
These creatures spend their early lives swimming in shallow riverbeds. When they mature their fins will have elongated enough to facilitate flight.
2800
Opheodrys Serthis
Familiar
While the opheodrys serthis' remarks and quick wit are venomous, its fangs are not.
2000
Wetland Unicorn
Familiar
The long legs of this unicorn allow it to walk along the bottom of shallow swamp beds, enabling it to easily graze on the aquatic plantlife.
2800
Wetland Unicorn
Familiar
The long legs of this unicorn allow it to walk along the bottom of shallow swamp beds, enabling it to easily graze on the aquatic plantlife.
2800
Mossy Cerdae
Familiar
Unicorns have always produced Cerdae, unicorns without healing abilities. Recently the birth rate of cerdae has skyrocketed, leaving some dragons to wonder if unicorns are dying out.
2800
Mossy Beetleboar
Familiar
Prone to bad jokes and flatulence, the beetleboar spends its days hunting for its favorite snack: beetles.
250
Mesacliff Assassin
Familiar
A wise dragon is wary of these blademasters; dodging the first strike can often leave one open to the second.
2725
Dodo
Familiar
Rescued from the dinnerplate of a clanmate, this dodo is something special. Or at least you think it is; well, it's your dodo now...
2700
Frosttangle Strangler
Familiar
The white growths on this strangler's hide allow it to blend into the snow-covered landscape of Boreal Wood.
2600
Mistwatch Shellion
Familiar
Some may find watching mist to be dull, but this Shellion is quite entertained.
2800
Mistwatch Shellion
Familiar
Some may find watching mist to be dull, but this Shellion is quite entertained.
2800
Mistwatch Shellion
Familiar
Some may find watching mist to be dull, but this Shellion is quite entertained.
2800
Mistwatch Shellion
Familiar
Some may find watching mist to be dull, but this Shellion is quite entertained.
2800
Shellion
Familiar
Its oily mane repels water.
2800
Shellion
Familiar
Its oily mane repels water.
2800
Shellion
Familiar
Its oily mane repels water.
2800
Shellion
Familiar
Its oily mane repels water.
2800
Crowned Roc
Familiar
One of only a few airborne creatures in Sornieth larger than a dragon.
7350
Cardinal Hippogriff
Familiar
The brilliant plumage of male cardinal hippogriffs is scrutinized by potential mates.
2700
Cardinal Hippogriff
Familiar
The brilliant plumage of male cardinal hippogriffs is scrutinized by potential mates.
2700
Sunspot Clouddancer
Familiar
These raptors are an aggressive variant of Clouddancer. Young hatchlings have fallen prey to their talons. (KS-sponsored by Vahilor.)
2700
Sunspot Clouddancer
Familiar
These raptors are an aggressive variant of Clouddancer. Young hatchlings have fallen prey to their talons. (KS-sponsored by Vahilor.)
2700
Sunspot Clouddancer
Familiar
These raptors are an aggressive variant of Clouddancer. Young hatchlings have fallen prey to their talons. (KS-sponsored by Vahilor.)
2700
Masked Harpy
Familiar
Harpies build their nests in many of the same locations where dragons make their lairs.
2700
Vilevenom Kelpie
Familiar
It's poisonous, not venomous. Petition to rename "Poisonparty Kelpie".
2800
Fungal Garden
Familiar
This creature's carefully cultivated assortment of fungi may help it attract a mate, though it is also known to gather mushrooms purely for its own enjoyment.
2800
Fungal Garden
Familiar
This creature's carefully cultivated assortment of fungi may help it attract a mate, though it is also known to gather mushrooms purely for its own enjoyment.
2800
Fungal Garden
Familiar
This creature's carefully cultivated assortment of fungi may help it attract a mate, though it is also known to gather mushrooms purely for its own enjoyment.
2800
Armored Colony
Familiar
A symbiotic pair of creatures. The fungi benefit from being nurtured by different soil every evening, while the mammal benefits from a poisonous hide.
2800
Armored Colony
Familiar
A symbiotic pair of creatures. The fungi benefit from being nurtured by different soil every evening, while the mammal benefits from a poisonous hide.
2800
Muckbottom Catfish
Familiar
A bottomfeeder that consumes only the finest of refuse.
2800
Lion's Mane Seeker
Familiar
The voluminous pelt does not prevent this seeker from watching the land below.
2800
Whisper
Familiar
A silent watcher.
2800
Swamp Wolf
Familiar
A guardian of wetland territories.
2800
Acid Ant
Familiar
While many ants are able to spray formic acid to subdue their prey, these particular ants are among the few whose acid poses a threat to dragon hide.
2800
Acid Ant
Familiar
While many ants are able to spray formic acid to subdue their prey, these particular ants are among the few whose acid poses a threat to dragon hide.
2800
Emerald Cave Jewel
Familiar
One of the few cave-dwelling creatures to possess functional eyes, Emerald Cave Jewels produce their own light source.
2100
Dwarf Truffle
Familiar
The most insecure of fungi.
2150
Tatterwing Carcass
Familiar
These imposing zombie-vultures can spend weeks perched in the same spot, waiting for sickly creatures to succumb.
2750
Nightmare
Familiar
This eerie equine creature is surprisingly sweet, but will only make itself known in dreams to those who have witnessed a death.
2750
Marsh Kelpie
Familiar
Loitering just beneath the water's surface, a kelpie will drag those who attempt to feed upon its mane to the bottom of its swamp.
2800
Molten Wartoad
Familiar
To maintain its magma armor, molten wartoads will ingest and melt rocks.
8000
Tengu Caller
Familiar
Sent by their clans to seek and bring home their fallen flock lost to madness and confusion, these dusk-traveling bounty hunters seem to be losing their own battle with darkness.
2750
Greybeak Reaper
Familiar
These fearful Corven are said to be the shepherds of the lost spirits of recently deceased Talonok.
2750
2021 Shimmering Pinecone
Holiday Items
A luminescent pinecone, glittering with moon dust. This can be traded at the Festive Favors shop during the Trickmurk Circus.
0
x55 Giant Sand Dollar
Holiday Items
A large, flat sand dollar. These come in an array of pastel colors. This can be traded at the Festive Favors shop during the Wavecrest Saturnalia.
0
Bladed Flatleaf
Holiday Items
A giant bladed leaf, covered in dew. This can be traded at the Festive Favors shop during the Greenskeeper Gathering.
0
Immaculate Tablet
Holiday Items
An ancient tablet preserved in almost perfect condition. This can be traded at the Festive Favors shop during the Brightshine Jubilee.
0
Charged Sprocket
Holiday Items
An electrified piece of some nefarious contraption. This can be traded at the Festive Favors shop during the Thundercrack Carnivale.
0
Soldier's Supplies
Chests
This battle-scarred chest contains remnants of war.
0
Glowing Ember
Holiday Items
A smoldering clump of embers that is almost too hot to hold. This can be traded at the Festive Favors shop during the Flameforger's Festival.
0
Magical Shard
Holiday Items
A solidified chunk of pure magical energy, pulsating slowly. This can be traded at the Festive Favors shop during the Starfall Celebration.
0
All-Seeing Shroom
Holiday Items
A disgusting, writhing mushroom, covered in veins and tumors. This can be traded at the Festive Favors shop during the Riot of Rot.
0
Deepearth Geode
Holiday Items
A brilliant geode, dug from one of the deepest quarries in Dragonhome. This can be traded at the Festive Favors shop during the Rockbreaker's Ceremony.
0
Mimic Powder
Organics
Aside from a healthy amount of drool, Mimics can also secrete a pungent-smelling powder used to disorient treasure seekers.
45
Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
0
|
2022 Eternal Snow
Holiday Items
A clump of frigid snow. It does not appear to melt, even when placed somewhere warm. This can be traded at the Festive Favors shop during the Crystalline Gala.
0
Shimmering Pinecone
Holiday Items
A luminescent pinecone, glittering with moon dust. This can be traded at the Festive Favors shop during the Trickmurk Circus.
0
x7 Bladed Flatleaf
Holiday Items
A giant bladed leaf, covered in dew. This can be traded at the Festive Favors shop during the Greenskeeper Gathering.
0
Immaculate Tablet
Holiday Items
An ancient tablet preserved in almost perfect condition. This can be traded at the Festive Favors shop during the Brightshine Jubilee.
0
Deepearth Geode
Holiday Items
A brilliant geode, dug from one of the deepest quarries in Dragonhome. This can be traded at the Festive Favors shop during the Rockbreaker's Ceremony.
0
Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
0
|
2023 x6 Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
0
|
2024 Eternal Snow
Holiday Items
A clump of frigid snow. It does not appear to melt, even when placed somewhere warm. This can be traded at the Festive Favors shop during the Crystalline Gala.
0
|
:U
Familiar
Her familiar is used as an entertaining pass time. Given to her as a child, the marionette slowly came to life.
ART
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Dusk Rogue Belt
Apparel
A belt to hold all the tools a nighttime wanderer requires.
900
Dusk Rogue Vest
Apparel
A close-fitting vest for a nighttime wanderer.
1500
Dusk Rogue Bracers
Apparel
A pair of leather bracers with a concealed inner sleeve.
850
Dusk Rogue Footpads
Apparel
A pair of close-fitting footpads for the nighttime wanderer.
900
Dusk Rogue Trousers
Apparel
A pair of close-fitting trousers for the nighttime wanderer.
1400
Dusk Rogue Mask
Apparel
A mask to conceal the identity of the nighttime wanderer.
800
Dusk Rogue Tail Binding
Apparel
A close-fitting tail binding for the nighttime wanderer.
1100
Dusk Rogue Gloves
Apparel
A pair of close-fitting gloves for the nighttime wanderer.
800
Dusk Rogue Wing Guard
Apparel
A pair of close-fitting wing guards for the nighttime wanderer.
1000
Dire Kelpie Mane
Apparel
A dark swath of unkempt hair and weeds.
0
Ball-Jointed Bogsneak
Familiar
A delightful, enchanted Bogsneak marionette. No strings attached!
1500
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0/1000
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Exalting NeonSkull to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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