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Personal Style

Apparel

Cultivator's Garden Belt
Cultivator's Garden Trousers
Cultivator's Garden Apron
Cultivator's Garden Socks
Bowman's Hat

Skin

Scene

Scene: Springswarm

Measurements

Length
5.24 m
Wingspan
4.38 m
Weight
318.41 kg

Genetics

Primary Gene
Vermilion
Ribbon
Vermilion
Ribbon
Secondary Gene
Lemon
Basic
Lemon
Basic
Tertiary Gene
Violet
Basic
Violet
Basic

Hatchday

Hatchday
Aug 26, 2018
(6 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Special Eye Type
Nature
Bright
Level 1 Pearlcatcher
EXP: 0 / 245
Meditate
Contuse
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7

Lineage

Parents

Offspring

  • none

Biography

Zinna is the elusive sibling. She spends most of her time deep within the woods of Floating Isles. It's almost impossible to find where she is at any given time, even her siblings have a hard time keeping up with her constant movement. She argues that it is necessary to maintain a constant visual over the natural landscape of the Isles and this is exactly what she does. She does have conservationist office buildings in each of the major cities within a region and if she discovers something amiss she contacts them to come investigate. Normally, she leaves her teams to tend to any situation that might come up and she returns to wandering. There are rare times when she sticks around, but those are usually very serious situations and most prefer for her not to be there because of that.

Though Zinna enjoys being by herself and her communion with the Isles, she does enjoy being with family and friends and when she's been away for too long she will attempt to connect with them for a while. Zeph has given her a communication crystal (which she threatened to glue to her bottom if she lost ...again) to keep in contact with her siblings. Unfortunately, Zinna does have a tendency to lose things, which is one of the reasons she carries as little with her as possible in her travels.

Special item: Zinna has a special sun hat that allows her to meld with the Isles. When bonded her body is abandoned and her spirit joins with the spirit of the Isles. She can feel and see everything about the land and the creatures living on it when she's bonded to it. There is a limitation on this melding. She can only meld with a region at a time and she must be in the middle of it in order to get all of it. To spread herself out further would cause her to become consumed by the land and she likely would never find her way back to her body.
dragon?age=1&body=169&bodygene=84&breed=4&element=10&eyetype=13&gender=1&tert=17&tertgene=0&winggene=0&wings=42&auth=9477aee5b390c84c9fd234a819c115706bdbde83&dummyext=prev.png
Zinna's Outfit
oldoaksbadge.png
Adopted from Yukidoerr
If you no longer wish to own this dragon, please return them to me.
I will pay you in fodder!

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Exalting Zinnia to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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