Press or click to Save this image.
(NOTE: Some browsers or ad blockers may require you to do this manually with a right click or long press on the image above.)
(NOTE: Some browsers or ad blockers may require you to do this manually with a right click or long press on the image above.)
Exit Scenic Mode.
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Apparel
Skin
Scene
Measurements
Length
5.24 m
Wingspan
4.38 m
Weight
318.41 kg
Genetics
Vermilion
Ribbon
Ribbon
Lemon
Basic
Basic
Violet
Basic
Basic
Hatchday
Breed
Eye Type
Level 1 Pearlcatcher
EXP: 0 / 245
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7
Biography
Zinna is the elusive sibling. She spends most of her time deep within the woods of Floating Isles. It's almost impossible to find where she is at any given time, even her siblings have a hard time keeping up with her constant movement. She argues that it is necessary to maintain a constant visual over the natural landscape of the Isles and this is exactly what she does. She does have conservationist office buildings in each of the major cities within a region and if she discovers something amiss she contacts them to come investigate. Normally, she leaves her teams to tend to any situation that might come up and she returns to wandering. There are rare times when she sticks around, but those are usually very serious situations and most prefer for her not to be there because of that.
Though Zinna enjoys being by herself and her communion with the Isles, she does enjoy being with family and friends and when she's been away for too long she will attempt to connect with them for a while. Zeph has given her a communication crystal (which she threatened to glue to her bottom if she lost ...again) to keep in contact with her siblings. Unfortunately, Zinna does have a tendency to lose things, which is one of the reasons she carries as little with her as possible in her travels.
Special item: Zinna has a special sun hat that allows her to meld with the Isles. When bonded her body is abandoned and her spirit joins with the spirit of the Isles. She can feel and see everything about the land and the creatures living on it when she's bonded to it. There is a limitation on this melding. She can only meld with a region at a time and she must be in the middle of it in order to get all of it. To spread herself out further would cause her to become consumed by the land and she likely would never find her way back to her body.
Adopted from Yukidoerr
If you no longer wish to own this dragon, please return them to me.
I will pay you in fodder!
Though Zinna enjoys being by herself and her communion with the Isles, she does enjoy being with family and friends and when she's been away for too long she will attempt to connect with them for a while. Zeph has given her a communication crystal (which she threatened to glue to her bottom if she lost ...again) to keep in contact with her siblings. Unfortunately, Zinna does have a tendency to lose things, which is one of the reasons she carries as little with her as possible in her travels.
Special item: Zinna has a special sun hat that allows her to meld with the Isles. When bonded her body is abandoned and her spirit joins with the spirit of the Isles. She can feel and see everything about the land and the creatures living on it when she's bonded to it. There is a limitation on this melding. She can only meld with a region at a time and she must be in the middle of it in order to get all of it. To spread herself out further would cause her to become consumed by the land and she likely would never find her way back to her body.
Adopted from Yukidoerr
If you no longer wish to own this dragon, please return them to me.
I will pay you in fodder!
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Zinnia to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.