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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.56 m
Wingspan
4.35 m
Weight
641.1 kg
Genetics
Shadow
Skink
Skink
Obsidian
Noxtide
Noxtide
Swamp
Capsule
Capsule
Hatchday
Breed
Eye Type
Level 1 Mirror
EXP: 0 / 245
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5
Lineage
Parents
Offspring
- Kay
- Eisheth
- Ranmir
- Kaine
- Brik
- Sorell
- Leoster
- Lillyana
- Calamity
- Kousa
- Cainwen
- Likon
- Karthus
- Epidote
- Almediha
- Keith
- Darunia
- Gallagher
- Sarahi
- Stonespine
- Yarekma
- Bredin
- Alias
- Avekir
- Nirvana
- Kabi
- Irani
- Ilar
- Hunapo
- Carnelian
- Crash
- Caster
- Kydoimos
- Keiden
- Camelia
- Root
- Marun
- Gante
- Candine
- Clove
- Ridge
- Rail
- Flirt
- Lawrence
- Arlo
- Lotineve
- Spice
- Unnamed
Biography
Merchant. Deals in sturdy, small items. Statues and figurines, (hardcover) books, precious metals and gems, and anything else he can fit in his enchanted bag.
Anything put in the bag must fit through its opening. Inside is a pocket universe/bubble type thing, thus items do not add extra weight. 3 feet deep, 4 by 4 wide. Has to feel/dig around for items. Enchantment must be replenished/renewed every year by a mage.
Possessive/territorial of friends/packmates, overly and unhealthy so. Enjoys company and is lonely when by himself. Doesn't like to get close to anyone due to his secret (next paragraph), as well as not understanding why you'd get close to anyone (gets close to dragons to use them). Doesn't like physical contact (next paragraph is reason). Flirt. Emotionally manipulative (for buying/selling/business only) and good at reading/understanding others intents/reasons/thoughts/mindset. Though lacks the empathy needed to truly get it.
Born Friday the 13th. Can apply curses to anything or anyone through touch, but has little control over it. Can decide power level of curse, but that's it. Every months on the 13th he loses control of this ability, the curses powers growing in power with every 13 (1300/1pm, 1:13pm, and 13 seconds).
Orphan? Superstitious parents? Pack mentality? Maybe he was kicked out because of his montly issue or left to start his own? I image they could only take so much before his problem was to big of a threat to the rest. The pack comes first.
17. Fit from his travelling, but not overly muscular. Normal/rounded build. A tad on the stocky side. Good wing-body composition for flying but generally prefers walking (breed preference, plus it's easier to be aware of your surroundings when you're not hurtling through the air).
Comes up with a nickname for literally anyone he's been around for more than five minutes. His touch issue is not so much he dislikes being hugged, touched, or grabbed (on the contrary, occasional touch is appreciated and desperately wanted). He doesn't mind as long as no skin contact is made. It's what he might do to you that worries him.
Morally light gray. He'll trick, omit, or manipulate to get you to buy or sell, but he won't steal it if you don't. He sees what he does as part of the job, abd if you fall for it than you deserve it. Outright lying's also a no-no when on the job but fine in his personal life.
Has more of a feral side than most. Partially due to starting off in a traditional mirror pack and his solo lifestyle since then. A lone merchant is easy to ambush and rob, so he's had to be on guard when travelling.
Core traits: to have a family/pack, their protection is above all else, regardless of moral. Control is good and preferable in all situations, regardless of others opinions or wants. If others are unaware of somethings value, than it's within your right to sell or buy without informing them, as they should have learned that if they didn't want to get cheated out of their treasure.
Concepts by AnonEclipse
Anything put in the bag must fit through its opening. Inside is a pocket universe/bubble type thing, thus items do not add extra weight. 3 feet deep, 4 by 4 wide. Has to feel/dig around for items. Enchantment must be replenished/renewed every year by a mage.
Possessive/territorial of friends/packmates, overly and unhealthy so. Enjoys company and is lonely when by himself. Doesn't like to get close to anyone due to his secret (next paragraph), as well as not understanding why you'd get close to anyone (gets close to dragons to use them). Doesn't like physical contact (next paragraph is reason). Flirt. Emotionally manipulative (for buying/selling/business only) and good at reading/understanding others intents/reasons/thoughts/mindset. Though lacks the empathy needed to truly get it.
Born Friday the 13th. Can apply curses to anything or anyone through touch, but has little control over it. Can decide power level of curse, but that's it. Every months on the 13th he loses control of this ability, the curses powers growing in power with every 13 (1300/1pm, 1:13pm, and 13 seconds).
Orphan? Superstitious parents? Pack mentality? Maybe he was kicked out because of his montly issue or left to start his own? I image they could only take so much before his problem was to big of a threat to the rest. The pack comes first.
17. Fit from his travelling, but not overly muscular. Normal/rounded build. A tad on the stocky side. Good wing-body composition for flying but generally prefers walking (breed preference, plus it's easier to be aware of your surroundings when you're not hurtling through the air).
Comes up with a nickname for literally anyone he's been around for more than five minutes. His touch issue is not so much he dislikes being hugged, touched, or grabbed (on the contrary, occasional touch is appreciated and desperately wanted). He doesn't mind as long as no skin contact is made. It's what he might do to you that worries him.
Morally light gray. He'll trick, omit, or manipulate to get you to buy or sell, but he won't steal it if you don't. He sees what he does as part of the job, abd if you fall for it than you deserve it. Outright lying's also a no-no when on the job but fine in his personal life.
Has more of a feral side than most. Partially due to starting off in a traditional mirror pack and his solo lifestyle since then. A lone merchant is easy to ambush and rob, so he's had to be on guard when travelling.
Core traits: to have a family/pack, their protection is above all else, regardless of moral. Control is good and preferable in all situations, regardless of others opinions or wants. If others are unaware of somethings value, than it's within your right to sell or buy without informing them, as they should have learned that if they didn't want to get cheated out of their treasure.
Concepts by AnonEclipse
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Meat stocks are currently depleted.
Seafood stocks are currently depleted.
This dragon doesn't eat Plants.
Exalting Malheur to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
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- Names must be no longer than 16 characters.
- Names can only contain letters.