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Personal Style

Apparel

Trickster's Magic Cards
Sepia Rose Thorn Collar
Sepia Rose Thorn Banner
Rattle Snake
Seashell Drapes

Skin

Scene

Scene: Earthshaker's Domain

Measurements

Length
4.11 m
Wingspan
4.42 m
Weight
559.22 kg

Genetics

Primary Gene
Dust
Skink
Dust
Skink
Secondary Gene
Auburn
Spinner
Auburn
Spinner
Tertiary Gene
Mint
Runes
Mint
Runes

Hatchday

Hatchday
Feb 14, 2017
(7 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Earth
Common
Level 20 Nocturne
EXP: 2063 / 111687
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

  • none

Offspring

  • none

Biography

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Kayania

Gambler, Trickster, Resident Lucky Dragon



“Fate? How foolish. Everything depends on Chance.”
aaaaaa aaaaaaaaaaaaaaaaaaaaa aaaaaaaaa aaaaaaaaaaaaaaaaaa aaaaaaaa aaaaaa aaaaaaaaaa aaaaaaaa
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Serving tea at a cafe might not seem like the best way to make a living, but the dragons of the Karma Cafe have adapted to the Runic Mountain Range in unsurprisingly unethical ways. Some dragons learned to overcharge a cup of tea, as there’s no other beverage the clan can drink anyway, while others are capable of manipulating their customers into buying more than they actually need to drink. Others have transcended these petty underhanded tactics in favor of even more underhanded tactics, most of which are so underhanded, they don’t even involve tea.

Dragons, such as Kayania. A gambler at heart, Kayania brings a whole new meaning to being robbed. While she only seems to provide entertainment at the Karma Cafe through card games, she’s amassing an impressive hoard of treasure by inviting others to join a game they can’t possibly win. After all, it doesn’t matter how smart you are if she’s capable of predicting every single move you make. And it doesn’t matter how capable you are of cheating if the cards are enchanted to ensure your loss.

Most dragons who challenge her already know of her antics, so the card games are usually a battle of magic, not wit. Surprisingly, nobody’s been capable of overpowering Kayania’s card magic. Perhaps this is because she has some sort of secret that keeps the wins on her side. Or perhaps her magic truly is that powerful? Wise dragons think not. While Kayania does have an impressive affinity for shady magic, she’s usually just lucky that she wins against more powerful mages. Not that she really cares why, of course. She’s just happy she’s raking in the gold.

She’s also happy that Mysteria allows her to stay in the Karma Cafe. Not that she wouldn’t be able to trick others into playing a game with her elsewhere, of course, but it’s much more convenient to have permission to hang around in a place where other dragons who have nothing better to do also hang around. The only thing the cafe owner demands from Kayania is a portion of the treasure she makes, and occasionally helping wait customers when the cafe gets too busy for Herayla to deal with alone. Kayania does this happily. After all, serving others tea is just another way of scouting potential victims.
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While the Karma Cafe is a blooming business most of the time, being the only cafe in the entire Runic Mountain Range, it does have its slow days, especially when Muffin’s just exploded the lair and the half the clan who actually do their work are yelling at the worthless layabouts that make up the other half of the clan to clean up the mess. When this happens, Kayania likes socializing with other dragons, often coming up with riddles or games to entertain her clanmates. Like her card games, though, these tidbits are just ways for her to get out of doing anything beneficial to the lair. Her clanmates know this, of course, but as they also appreciate how hard she tries to get a laugh out of them, they’re willing to overlook it.

Most clanmates, at least. Others clanmates aren’t so easily impressed, one of which is Ma’at. The military leader is an enemy of Kayania, and not particularly fond of the gambling Nocturne’s penchant of getting out chores or cheating dragons of their fortune. To that end, she forces Kayania to patrol the lair and check Isfet’s landmines. Thankfully, Kayania’s luck holds out here, as she’s yet to been blown up by a landmine - even after stepping on one. Unfortunately, Isfet was terribly insulted that one of his explosives failed to do its job, and so he now spends his time trying to blow Kayania into smithereens. Kayania remains fortunate enough to avoid death by landmine so far, but considering the number of landmines that remain in Isfet’s possession, she’s probably going to lose that fortune soon.

With someone as crafty as Kayania, you wouldn’t expect her to have many friends, but she’s lucky even in this field, as her coworker Herayla is often kind enough to hang out with her when she has nobody else to talk to. He won’t let himself be baited into a game, of course, but it’s nice having someone to talk to nonetheless. Kayania is terrified of his younger cousin Ayrveti, however, and a good sign that the small hatchling is coming is the fact that the Nocturne will immediately head for the nearest exit, often abandoning a half-finished game. Herayla doesn’t understand why anyone would be so frightened of his younger cousin. Ayrveti would agree, as she chows down another set of Kayania’s specially enchanted cards.

Herayla isn’t Kayania’s only friend in the lair, of course. She also likes spending time with Kavleyn in the kitchen, as he always prepares a nice batch of cookies for her. (She’s just lucky that she always happens to call on him right when he’s baking, but don’t tell her that.) The two often discuss clan dynamics while Kavleyn bakes, and are occasionally joined by Moonfeather, whom Kayania seems to have a special interest in. This might be because Kayania’s a fan of Seraphina’s works, and Moonfeather can be trusted to perfectly act any scene in them out. Or perhaps there’s another reason she seems so sympathetic of the Spiral? Either way, Kayania won’t be the one to spill the beans. Unless you beat her at a card game, of course, but that’s not happening.

Naturally, while Kayania’s usually easygoing enough for her to befriend most of the dragons in the lair, there are some she can never seem to get along with. One is Universa, whom Kayania claims steals her customers from her. The Nocturne does all she can to stay out of the oracle’s way, which Universa seems to find amusing. Kayania also stays out of Kerendia’s way, saying that the Skydancer is far too creepy to hang out with for long. And considering the last time she tried to approach him, the usually timid Skydancer almost sent her out a window in an impressive show of magic, she’s probably not going to try getting chummy with him anytime soon.

While dragons generally agree Kayania is just lucky, her luck remains something to be questioned, as it seems to be a form of magic she possesses. Not that Kayania would know anything about it, of course. The magic of Chance is an ancient magic lost in time, embodied by an entity that no longer exists. Of course she wouldn't have it. It's just pure, simple luck that she has, nothing magical about it. Which does absolutely nothing to dissuade Universa from laughing every time Kayania brings that up.

Her snake's name is Oolong, named after Kayania's favorite type of tea. She hides in Kayania's apparel and sneaks under the table during games to sabotage Kayania's opponents. Now, if she'd just stop rattling her tail whenever she does so, she might actually succeed.

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§ Graphics by LuminousNoble, Recolored by Fantastea, Icons by Serpenta, Hazeledpoppy



A r t w o r k
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You want a second chance, of course.


You want an opportunity to set everything right.


But a second chance doesn't mean everything will be alright.


A second chance doesn't mean you get to start over.


A second chance doesn't mean reality.


There are no second chances. After all, I am the only one.

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§ Art by TeenyTinyDragon


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§ Art by Drytil
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§ Art by Drytil


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§ Art by Drytil
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§ Art by Fizzywits


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§ Art by PrismaFox


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§ Art by duilcet


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§ Art by Kamazu


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§ Art by WhiteVenom


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adopt by Hexephra - shop


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§ Art by TsarinaTorment
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