Reflexa
(#30371947)
Everbloom Negotiator
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
7.05 m
Wingspan
5.74 m
Weight
397.44 kg
Genetics
Soil
Cherub
Cherub
Swamp
Butterfly
Butterfly
Tarnish
Runes
Runes
Hatchday
Breed
Eye Type
Level 6 Wildclaw
EXP: 7992 / 8380
STR
29
AGI
11
DEF
15
QCK
10
INT
5
VIT
10
MND
10
Biography
Flowerseller
Long Length, Smaller Normal ? Wings, Light Weight, Body?
Owlstrike?,
[img][/img] Notes[img][/img] |
Reflexa Everbloom Negotiator Trait Trait Trait The Nature dragons of the Viridian Labyrinth are druids. They prefer to be as wild and primal as the ancient forests they call their home. Of all the dragons, Nature dragons are the most nurturing, enjoying the care and cultivation of flora and fauna, spreading an overgrowth of life where once there was none. Seeds and rare flowers are their favored treasures. Overview: The Wildclaw breed originates from Shrieking Wilds where its population remains abundant. This species has begun to expand into new domains, the most notable of which is The Wandering Contagion. This territory supports the second largest population of Wildclaw dragons, which some consider to be unusual given the homeland of the species. To say that these two regional groups do not get along is an understatement, and most encounters between the two populations trend towards bloodshed. Physical Attributes: Wildclaw are a bipedal species of dragon. Their powerful hind legs excel at launching them into the air and enabling them to slash at their prey. The shorter front legs possess dexterous claws and opposable thumbs. Wildclaws display little sexual dimorphism, with both male and females possessing a crown of six horns and a crest of feathers. Females of the species are on-average slightly larger than their male counterparts. Social: Wildclaw hierarchy revolves around physical might and hunting prowess. A dragon's station is dictated by their ability to provide for the clan, with the best hunters and fighters being awarded positions of power. Dragons may challenge those who have offended them to a duel, no matter how small or fabricated the infraction. Truly a society of "might makes right", arguments that can't be won with logic may be won with tooth and claw. To decline a duel is to admit that one was in the wrong, for the truth of one's words is something worth fighting for. Declining a duel will lower a Wildclaw's position in the clan far more than losing a duel, though participating in the duel comes with the risk of losing one's life. Lairs: Wildclaw lairs are colorful and ornamented. Dragons who are of lower ranking are encouraged to take up professions that allow them to beautify and enhance the dwelling of the clan. Chambers of the upper echelons of Wildclaw society are covered in intricate murals depicting the past victories of the occupants. These walls are stripped and repainted whenever there is movement in the hierarchy, much to the grief of the artists. Nests are sequestered away from the clan lair. A large family tree is considered prestigious; rivals have been known to pilfer and rear the eggs of their enemies to grow the branches of their family tree more swiftly. Choosing a strong mate is important for incubation and rearing of any clutch. In each pairing the dragon with the greatest physical prowess is given the honor of brooding over the nest until it hatches, while its partner is required to scout the surrounding territory for enemies and provide for their family. When hatchlings have fully imprinted upon their parents, the family will move back into the clan's lair. Tactics: Wildclaws hunt and fight alone or in pairs. Those who are bonded to a dragon of a different species will always fight alone. Some theorize this is to protect their physically inferior (but no doubt lovable) partner by keeping dangers at a safe distance from them. While Wildclaw are adept at silent movement on the ground, when confronting another dragon they will address the enemy head-on by flaring their wings and shrieking their challenge. |
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Art
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Reflexa to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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