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Personal Style

Apparel

Aerborne Gustgather
Windbound Mask
Windbound Plumage
Map Kit
Pristine Rose Thorn Stockings
Bamboo Breeze Cape
Green Renaissance Shirt
Ethereal Flame Tail Ribbon
Leather Wing Wraps
Pale Kelpie Mane

Skin

Scene

Scene: Windsinger's Domain

Measurements

Length
4.13 m
Wingspan
5.8 m
Weight
808.04 kg

Genetics

Primary Gene
Forest
Basic
Forest
Basic
Secondary Gene
Orca
Shimmer
Orca
Shimmer
Tertiary Gene
Lapis
Basic
Lapis
Basic

Hatchday

Hatchday
Mar 27, 2014
(10 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Wind
Common
Level 14 Skydancer
EXP: 48752 / 54161
Meditate
Contuse
Regeneration
Disorient
Ambush
STR
4
AGI
10
DEF
4
QCK
30
INT
60
VIT
5
MND
9

Lineage

Parents

Offspring

  • none

Biography

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O R O M E

Pronouciation: oh roh may

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Orome is a timid skydancer of the wind element. He is generally soft spoken and spooks easily and is overwhelmed by simple tasks. He is characterized my his anxiety which he lets control him most of the time to keep him from doing nearly anything out of his comfort zone. His anxiety spawns from his extremely powerful untapped magical prowess. When his emotions or anxiety go unchecked his magical energy burst out all at once creating a destructive torrent around him he can't control. The wind magic can do anything from creating a tornado wherever he is to taking the breath right out of the lungs of dragons around him. In his birth clan he was often harshly punished for each outburst making him paranoid of not knowing when the next outburst will occur. Because of this he frequently locked himself away in his own chamber where the only thing he could hurt was himself and his own things. He also found that if he locked himself away he could control the type of stimuli he get and lessen how often the attacks happen.

Early in life Orome was born into a new thriving wind clan. His father, Lorien, was one of the leaders and he was part of the last clutch they had in the clan's hay day. He has several other siblings who remained in the clan that he was being compared to. Even his clutch sister, Nienna, was a much more active and promising hatchling than he was and he felt the burden of living up to his siblings. Even as a young hatchling he was already lanky and resources in the clan were already becoming scarce. every dragon had to pull their weight or else they were being a burden to the clan and Orome keenly felt the stress of his situation.

Over time the clan started to grow weaker and weaker which affected how the dragons functioned together. The stress of it all weighed heavily on Orome who couldn't help but feel like he was nothing but a burden. This was compounded by his reoccurring magical outbursts which often destroyed property the clan vitally needed to conserve. he felt trapped inside their weakening clan, unable to find the strength to leave but finding it unbearable to stay.



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Orome's unheard prayers were answered when the mysterious and vivacious Bonebraid swept into their suffering clan. She had heard rumor of the struggling group who hoarded their rare antique riches and took it upon herself to investigate the rumors with a small posy of dragons. which she saw how sorry a state the clan was in she offered to "help" them. While the founders of the clan refused to leave the spot they had carved out for them the actual leader at the time reluctantly agreed. They had worked out a deal where all the assets of the clan were turned over to Bonebraid and therefore her home clan of the sleeping jackals. Bonebraid seized everything of value, which is to say everything, and lead all the dragons back the viridian labyrinth where her home clan laid. The ragged group of skydancers that made up Orome's home clan got much needed sustenance and pampering and couldn't care less that Bonebraid only did this for them out of desire for their wealth. The dragons stayed and rested for at least a months time before Bonebraid started selling them to other clans. Most went willingly, any place was better than the place they came from. The exception was the timid Orome.

Orome couldn't bring himself to be taken to another clan. He was ashamed of himself and still felt like he was just a burden to whatever clan he was in, including the laughing jackals. Bonebraid, however greedy, was no heartless monster. She observed Orome and determined that he had quite a bit of potential and managed to convince him to at least talk to the clan leader asking to join the clan officially. During the meeting Bonebraid talked up his considerably natural prowess in wind magic. Willenheist was intrigued by his raw capabilities and the two convinced him that strong magicians were an asset to them and they were more than willing to help polish his rough uncontrollable powers to be a shining gemstone. Orome was hesitant to believe them but let a glimmer of hope shine through just enough to accept their offer to join the Sleeping Jackals.

For the first few months of his transition into their clan life Orome clung to Bonebraid like glue. He felt like she was someone who he could trust and all the other dragons in comparison were frightening strangers. Bonebraid was a good sport about it all and even took care of him, trying to help him feel more comfortable and get settled in. It mostly worked but after a while he fell back into his old habit of locking himself away in his room so he rarely had any friends. This changed however when a young guardian known as Milik forced her friendship upon him. She was born with an extreme talent for Ice magic but unlike him she had learned to control it immediately. Her strong confident personality was the polar opposite of Orome's and so he found herself often getting swept up into her pace. She managed to convince him, despite his doubts, to let her teach him how to control his magic. the two of them discovered that the link to his wind magic outburst was tied to how he hyperventilated whenever he had a panic attack tied to him bottling up his magic at all other times. Slowly Milik is leading him through the baby steps of trying to gain control and even master his abilities.



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The Huntsman, The Lord of the Forests and The Great Rider
Tolkien's Valar
Bio template by @Mibella, find it here.
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Exalting Orome to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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