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Personal Style

Apparel

Cleaver
Red Birdskull Necklace
Red Birdskull Wingpiece
Reaper Guise
Teardrop Ruby Wing Loop
Tarnished Steel Boots
Black Linen Leg Wraps
Tarnished Steel Gauntlets
Iron Filigree Breastplate
Black Linen Tail Wrap
Bloodscale Tail Guard
Black Linen Head Wrap
Black Linen Arm Wraps
Gossamer Tail Bangle

Skin

Scene

Measurements

Length
5.85 m
Wingspan
8.13 m
Weight
556.07 kg

Genetics

Primary Gene
Red
Metallic
Red
Metallic
Secondary Gene
Obsidian
Basic
Obsidian
Basic
Tertiary Gene
Obsidian
Thylacine
Obsidian
Thylacine

Hatchday

Hatchday
Feb 13, 2016
(8 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Arcane
Common
Level 15 Wildclaw
EXP: 37 / 60881
Scratch
Shred
Eliminate
Magical Might Fragment
Magical Might Fragment
Magical Might Fragment
Ambush
STR
69
AGI
5
DEF
5
QCK
35
INT
5
VIT
5
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

8FNPk95.png
Partners with Viktor and Hallow .
Joined the Reivers' Holt on: 11/17/16.
Wildclaw scrolled on: 11/17/16.
Metallic scrolled on: 11/17/16
Alloy scrolled on: N/A
Thylacine scrolled on: 11/17/16
xiebe6p.jpg
Adopt by:ThirtyOne(#57754)
w1KuSju.png
Adopt by:Psi(#18457)


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Flight Alliance Within Reiver's Holt's:
Although Reiver's Holt resides in the Stormcatcher's domain, Valishtu and War'uul accept any dragon, of any flight alliance, so long as they complete their contract and do their part for the continued survival and progression of the lair and it's inhabitants. Most of the dragons associated with the Holt(Nuzlocke related) are either under mercenary contract or have become permanent residents via a crafting/medicinal trade, guards, etc. after completing their contract. However, there are some taken in temporarily as refugees or simple crafting contracts for various jobs needed around the lair and it's territory.
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Becoming a Reiver:
Welcome to the Holt:
The Holt gives a dry and ideal place to sleep, food, healing and the necessary tools for any number of professions or hobby in exchange for loyalty and aiding in the Holt's upkeep/survival for the ever growing needs of it's expanding population. They are tied to the Holt for five years and are not allowed to seek out a new home until they have completed this time, unless exiled by the matriarch/patriarch/council for crime related reasons. Such cases are extremely rare and other punishments are usually enforced first.
Who is accepted?:
Given the amount and quality of the benefits one receives when joining, a not so surprising amount of warriors tend to line up in hopes of receiving an initiate contract. Unfortunately many are turned down. Val and the council would rather recruit those in need of a home and basic essentials, increasing the likelihood that a dragon will want to progress rather then quit/break contract when things get too tough in their training.
Reiver Initiate Contract:
In exchange for above benefits each new comer must agree to a sign a contract pledging themselves to the success of the clan for five years in which time they are not allowed to leave unless with their trainers and with a councilman's consent. Initiates are expected to complete at least four hours of hard training exercises in endurance, fighting styles and with various weaponry for five days a week, every week, until their contracts are completed. On top of their daily training, initiates are also expected to spend another four hours a day on guard duty, hunting or scavenging for the clan's needs after their daily training. Once an initiate completes their contract they are given the choice to leave on their own journey as a new mercenary or they can stay and continue to contribute to the Holt be it in protection or trade.
Reiver Tradesmen:
Now that they have finished their initiation, these dragons can focus on honing their skills in trades like carpentry, armor/weapon crafting, scholarly, etc. Each profession has a rank/title of its own.
Reiver Militia:
Instead of staying to be a craftsmen or trader of wares, these Reivers have chosen to stay and protect their home and clansmen alike. There are two kinds of dragons that fall under this catagory: Guards and Soldiers.
Guards:
These dragons are stationed at the lair and are not permitted to leave while on duty(They may however request time off/vacation to do so but may not take jobs under the affiliation of a Reiver). Guards do not take contracts and dedicate themselves to the protection of the clan inhabitants and uphold its laws.
Guards:
Soldiers are a hybrid between guards and mercs and occasionally are sent out with mercenaries when larger numbers are requested as part of a contract. Soldiers work as guards twice a week to fill in for those off duty/on leave and they are tasked with training initiates, but are not scavenging/gathering food like a merc.
Reiver Mercenaries:
Or mercs for short, these dragons bring in a good source of income and/or supplies. When awaiting a contract, mercs typically scavenge, hunt or group up with initiates who are interested in a future as a mercenary or soldier.
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Exalting Knives to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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