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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.71 m
Wingspan
6.1 m
Weight
471.63 kg
Genetics
Black
Ripple
Ripple
Black
Current
Current
Coal
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 25 Mirror
Max Level
STR
105
AGI
11
DEF
5
QCK
78
INT
5
VIT
42
MND
5
Biography
Harpy's Roost Trainer
108 STR / 84 QCK / 21 VIT (Wind)
Rally Eliminate: all except bosses
Double Duty Trainer: STR 105 / QCK 78 / VIT 42 - any remaining stats go into AGI
Necessary stones are Scratch, Eliminate, Rally, Sap, Berserker x3, and Ambush x2. If you don't want to Tincture, you can sacrifice a few points of VIT.
The ideal elements for the Roost are Wind or Shadow. The ideal elements for the Pools are Wind or Plague, but Shadow's not bad still. I know my Double Duty flyer is Fire, but that's for lore reasons and not logic reasons.
These builds will one-hit KO anything except the Pools bosses and the Aviars with a Rallied Eliminate. Bosses I advise you to run from. Aviars just need a Rallied Scratch + Eliminate to go down.
Game Play
Head into the Coliseum with your trainer and two fodder. Position doesn't matter - I always have my trainer in the centre, while @Daddyselephant always has hers in the far right slot. Our results are identical.
This build can start on any pack if you get lucky, but best packs are 2- or 3-packs of casters, or packs with 2 casters + 1 physical fighter.
Roost Casters: Windcarve Harpy, Mesacliff Harpy, Blue Tang Hippogriff, Cardinal Hippogriff
Pools Caster: Clearwater Oracle, Maren Warlock, Stonewatch Prince, Apatite Fisher, Rhodochrosite Crane
In the first round, Scratch to build breath (most enemies will need four scratches to go down) and Scratch + Eliminate the rest. Future rounds you can Rally on the first turn and Eliminate (Scratch + Eliminate for Aviars). Focus on the physical fighters first, then take care of the casters.
108 STR / 84 QCK / 21 VIT (Wind)
Rally Eliminate: all except bosses
Double Duty Trainer: STR 105 / QCK 78 / VIT 42 - any remaining stats go into AGI
Necessary stones are Scratch, Eliminate, Rally, Sap, Berserker x3, and Ambush x2. If you don't want to Tincture, you can sacrifice a few points of VIT.
The ideal elements for the Roost are Wind or Shadow. The ideal elements for the Pools are Wind or Plague, but Shadow's not bad still. I know my Double Duty flyer is Fire, but that's for lore reasons and not logic reasons.
These builds will one-hit KO anything except the Pools bosses and the Aviars with a Rallied Eliminate. Bosses I advise you to run from. Aviars just need a Rallied Scratch + Eliminate to go down.
Game Play
Head into the Coliseum with your trainer and two fodder. Position doesn't matter - I always have my trainer in the centre, while @Daddyselephant always has hers in the far right slot. Our results are identical.
This build can start on any pack if you get lucky, but best packs are 2- or 3-packs of casters, or packs with 2 casters + 1 physical fighter.
Roost Casters: Windcarve Harpy, Mesacliff Harpy, Blue Tang Hippogriff, Cardinal Hippogriff
Pools Caster: Clearwater Oracle, Maren Warlock, Stonewatch Prince, Apatite Fisher, Rhodochrosite Crane
In the first round, Scratch to build breath (most enemies will need four scratches to go down) and Scratch + Eliminate the rest. Future rounds you can Rally on the first turn and Eliminate (Scratch + Eliminate for Aviars). Focus on the physical fighters first, then take care of the casters.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Riot to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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