Press or click to Save this image.
(NOTE: Some browsers or ad blockers may require you to do this manually with a right click or long press on the image above.)
(NOTE: Some browsers or ad blockers may require you to do this manually with a right click or long press on the image above.)
Exit Scenic Mode.
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Apparel
Skin
Scene
Measurements
Length
3.16 m
Wingspan
4.07 m
Weight
253.57 kg
Genetics
Caribbean
Tiger
Tiger
Violet
Peregrine
Peregrine
Caribbean
Okapi
Okapi
Hatchday
Breed
Eye Type
Level 1 Tundra
EXP: 0 / 245
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7
Lineage
Biography
|
༻ The Path to Kith Clan ༺
A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties." ~ Karl Marx ~ Throughout his travels he has grown more cunning, no doubt thanks to the dark energies and powers of the various forbidden books he's read which powers have expanded his limits beyond those of an average tundra. Oleander spent some time in the Beacon of the Radiant Eye where he read though a number of volumes before the inhabitants grew wise to him and forced him from the territory, their awe of his learning and their fear of what he learned at equal odds. He forged alliances of blood with several tribes in Plague, using his knowledge of magic to make their enemies disappear by one means or another. He is rumored to have been seen in Wind, near the eye of the storm. Other rumors put him in Fire on the peninsula just north-east of Ice. All the rumors could be true, to an extent. Though very much rooted in the arcane, Oleander prides himself not on spells (well, not fully on works of pure magic), but on toxins. His powerful toxins combine a touch of magic with essential oils of dangerous plants. Foremost in the arsenal is a potent hallucinogenic. His other specialties are poisons that mimic illnesses, subjecting the victim to a wild array of ever changing symptoms as the poison burns them from the inside. The lucky die. The unlucky are in agony for the remainder of their lives. Given his area of interest, Nature was a likely spot to stop. He smooth talked his way in, offering his services as an ambassador of Arcane. His family name stood up to any checking (though he requested his folks not be contacted due to a personal matter he had yet to resolve with them), and the lost child of the far away clan leader was welcomed. There was no reason to doubt his stories about his travels and his mind was sharp for the diplomatic work. His early tutelage withstood the social pressures for someone of his station, and overall his integration into Kith Clan went smoothly. Mostly. Chicoreus, the clan seer, saw through Oleander. When confronted, Oleander refused to leave of his own will, and with no evidence of malicious intent or past ills (ah, the tundra was a careful fiend!), Chicoreus could not force him out. The two made a bargain. They would play a game of dice, and chance would decide the victor. This went about as well as a game of chance between a seer and a mage could go. Magicking the dice was forbidden, but if someone should happen to bump the table during someone else's roll? Oops! Or a failed table bump because the table was suddenly held in place, solid as stone? How did that happen! And so on and thus went the game, just short of actual physical violence. At the conclusion, the points tallied to a tie. Oleander was permitted to stay, full well knowing the Seer would be watching. He was actually looking forward to the challenge. |
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Oleander to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.