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Exit Scenic Mode.
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Apparel
Skin
Scene
Measurements
Length
15.59 m
Wingspan
15.21 m
Weight
10631.78 kg
Genetics
Beige
Crystal
Crystal
White
Eye Spots
Eye Spots
Coral
Basic
Basic
Hatchday
Breed
Eye Type
Level 1 Guardian
EXP: 0 / 245
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6
Biography
Roll one
This roll will decide which venue will be farmed in today
1 = Training Fields
2 = Woodland Path
3 = Scorched Forest
4 = Sandswept Delta
5 = Blooming Grove
6 = Forgotten Cave
7 = Bamboo Falls
8 = Thunderhead Savanna
9 = Redrock Cove
10 = Waterway
11 = Arena
12 = Volcanic Vents
13 = Rainsong Jungle
14 = Boreal Wood
15 = Crystal Pools
16 = Harpy's Roost
17 = Ghostlight Ruins
18 = Mire
19 = Kelp Beds
20 = Golem Workshop
Roll two
The second roll decides what type of farm I will be doing
1 = Kill 100 monsters of x element
2 = Farm x amount of battle stones
3 = Farm x amount of familiars
4 = Farm x amount of apparel pieces
5 = Farm until an egg/gene/eliminate drop
6 = Farm until 5 festival chests/strange chests (Only roll 1-6 during festivals or NotN)
Roll three
The last roll decides the details of the farm type
For familiars roll 1 to 50 to decide amount
For battle stones roll 1 to 25 to decide amount
For apparel roll 1 to 12 to decide amount
For element roll 1 to 12
1 = Arcane
2 = Earth
3 = Fire
4 = Ice
5 = Light
6 = Lightning
7 = Nature
8 = Plague
9 = Shadow
10 = Water
11 = Wind
12 = Neutral
This roll will decide which venue will be farmed in today
1 = Training Fields
2 = Woodland Path
3 = Scorched Forest
4 = Sandswept Delta
5 = Blooming Grove
6 = Forgotten Cave
7 = Bamboo Falls
8 = Thunderhead Savanna
9 = Redrock Cove
10 = Waterway
11 = Arena
12 = Volcanic Vents
13 = Rainsong Jungle
14 = Boreal Wood
15 = Crystal Pools
16 = Harpy's Roost
17 = Ghostlight Ruins
18 = Mire
19 = Kelp Beds
20 = Golem Workshop
Roll two
The second roll decides what type of farm I will be doing
1 = Kill 100 monsters of x element
2 = Farm x amount of battle stones
3 = Farm x amount of familiars
4 = Farm x amount of apparel pieces
5 = Farm until an egg/gene/eliminate drop
6 = Farm until 5 festival chests/strange chests (Only roll 1-6 during festivals or NotN)
Roll three
The last roll decides the details of the farm type
For familiars roll 1 to 50 to decide amount
For battle stones roll 1 to 25 to decide amount
For apparel roll 1 to 12 to decide amount
For element roll 1 to 12
1 = Arcane
2 = Earth
3 = Fire
4 = Ice
5 = Light
6 = Lightning
7 = Nature
8 = Plague
9 = Shadow
10 = Water
11 = Wind
12 = Neutral
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Gelineau to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.