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Personal Style

Ancient dragons cannot wear apparel.
Skin
Effect
Scene

Measurements
Length
4.37 m
Wingspan
7.49 m
Weight
595.14 kg
Genetics
Mantis
Poison (Aberration)
Poison (Aberration)
Mantis
Striation (Aberration)
Striation (Aberration)
Mantis
Polypore (Aberration)
Polypore (Aberration)
Hatchday
Breed
Eye Type
Level 1 Aberration
EXP: 0 / 245


STR
7
AGI
5
DEF
8
QCK
6
INT
5
VIT
8
MND
6
Biography
ARSENIC
(they/them (plural))
arsenic was born as a dusthide in plague territory, but they always had a fascination with aberrations, and eventually, when they were fully grown, they decided to take the plunge and transform. the sudden split of personality between heads was startling and somewhat overwhelming, and arsenic initially struggled with a lot of self-conflict. while arguing with themself, they wandered into nature territory by accident, and would've gotten in serious trouble, if not for candyfloss finding them.
candyfloss guided them through their transition and helped them come to better terms with themself. the two bonded quickly, and by the time they reached avalea, they were partners.
nowadays, arsenic runs the drugstore with their partner, handling the potions and other pharmaceuticals. they're interested in combining their knowledge of disease with nature remedies to create more effective and helpful concoctions. don't worry, despite their name, they would absolutely never sell anyone arsenic.
candyfloss guided them through their transition and helped them come to better terms with themself. the two bonded quickly, and by the time they reached avalea, they were partners.
nowadays, arsenic runs the drugstore with their partner, handling the potions and other pharmaceuticals. they're interested in combining their knowledge of disease with nature remedies to create more effective and helpful concoctions. don't worry, despite their name, they would absolutely never sell anyone arsenic.
original look:

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
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Exalting Arsenic to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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