Right now majong is cool and all. But the issue I have is that the tiles with green on them are hard to differentiate with the red.
If you convert them to monochrome the reason becomes apparent. they are a different color but they are close enough in value that you just can't tell what they are at a glance.
[img]https://i.imgur.com/c2EO4mB.png[/img]
The easy way to do it would be to darken the red and lighten the green and add a dark border to both.
[img]https://i.imgur.com/WWCJpqY.png[/img]
Right now majong is cool and all. But the issue I have is that the tiles with green on them are hard to differentiate with the red.
If you convert them to monochrome the reason becomes apparent. they are a different color but they are close enough in value that you just can't tell what they are at a glance.
The easy way to do it would be to darken the red and lighten the green and add a dark border to both.
I completely agree with this, or even better yet (as I
just made a thread for) replace the Scratch and Coin tiles altogether.
The color flairs as they are really don't help differentiate the tiles a whole lot, and they can get extremely busy.
I completely agree with this, or even better yet (as I
just made a thread for) replace the Scratch and Coin tiles altogether.
The color flairs as they are really don't help differentiate the tiles a whole lot, and they can get extremely busy.
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Morichinatsu
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After playing for a few mins straight I've managed to recognize the coins and scratch tiles pretty easily. irrc traditional mahjong has tiles that are intentionally similar and number based to add some challenge to a fairly simple game. so the scratches and coins do not bother me much. (just personally keep seeing the scratch tiles as little chili peppers)
What still gets me is the contrast on earth and light tiles. they need a darker outline like the moon tiles have, or use a more saturated color like the arcanist tiles use.
After playing for a few mins straight I've managed to recognize the coins and scratch tiles pretty easily. irrc traditional mahjong has tiles that are intentionally similar and number based to add some challenge to a fairly simple game. so the scratches and coins do not bother me much. (just personally keep seeing the scratch tiles as little chili peppers)
What still gets me is the contrast on earth and light tiles. they need a darker outline like the moon tiles have, or use a more saturated color like the arcanist tiles use.
I agree. Thank goodness I'm not the only one having problems visually. The art for this game could really use higher contrast and less saturation.
Honestly, if the background wasn't so saturated and if the icons had a darker, thicker border or a higher contrast in general, I wouldn't mind having to distinguish from the scratches. Trying to figure out which ones are which with how the value structure and saturated background are just makes my eyes hurt [emoji=coatl sad size=1]
I agree. Thank goodness I'm not the only one having problems visually. The art for this game could really use higher contrast and less saturation.
Honestly, if the background wasn't so saturated and if the icons had a darker, thicker border or a higher contrast in general, I wouldn't mind having to distinguish from the scratches. Trying to figure out which ones are which with how the value structure and saturated background are just makes my eyes hurt