Back

Roleplay

Tell stories and roleplay in the world of Flight Rising.
TOPIC | Please Stand By (Full)
1 2 3 4 5 6 7 ... 62 63
"Let's go, pal."

Maybe you woke up with only a handful of others in the dark into a world where everything you knew had changed. The land was different, the people were different, the way things were--all different. You remember a time when war a rumor, when the world was bright and colorful.

Maybe you've lived in the Wastes and you'll die in the Wastes, as did your family and your children will. That's how it's always been--you hear stories of a world without suffering, one where everything was not as grey and dismal as it is now.

But that doesn't matter. Everything is different now, everything has changed.

But war never changes.

Please Stand By: Sanctuary
A Horse of a Different Color: Diamond City

Rules:

1. Basic RP stuff. No god-moding, no OP chars, let's keep the line between OOC and IC nice and distinct, etc.
2. As Fallout is definitely a PG-13/mature game, so to will this RP likely be. Blood, gore, etc. is gonna be a thing, but if you've got a specific trigger or something you want to avoid, let us know beforehand.
3. Be good to each other. I don't have time for people picking fights OOCly.
4. Try to post a decent amount, this is a semi-lit RP. At least a paragraph is generally preferable, if possible. (Obviously not gonna apply for like, dialogue.)
5. leviathans also has full authority over stuff --what they say goes just as much as what I say.

Character Sheets:

Name:
Age:
Gender:
Appearance:
Equipment: (This is only really relevant because resources are scarce. It'd be good to keep track of what weapons and whatnot folks actually have).
Personality:
History:
Strengths:
Weaknesses:
Other:

(also psst @leviathans)
"Let's go, pal."

Maybe you woke up with only a handful of others in the dark into a world where everything you knew had changed. The land was different, the people were different, the way things were--all different. You remember a time when war a rumor, when the world was bright and colorful.

Maybe you've lived in the Wastes and you'll die in the Wastes, as did your family and your children will. That's how it's always been--you hear stories of a world without suffering, one where everything was not as grey and dismal as it is now.

But that doesn't matter. Everything is different now, everything has changed.

But war never changes.

Please Stand By: Sanctuary
A Horse of a Different Color: Diamond City

Rules:

1. Basic RP stuff. No god-moding, no OP chars, let's keep the line between OOC and IC nice and distinct, etc.
2. As Fallout is definitely a PG-13/mature game, so to will this RP likely be. Blood, gore, etc. is gonna be a thing, but if you've got a specific trigger or something you want to avoid, let us know beforehand.
3. Be good to each other. I don't have time for people picking fights OOCly.
4. Try to post a decent amount, this is a semi-lit RP. At least a paragraph is generally preferable, if possible. (Obviously not gonna apply for like, dialogue.)
5. leviathans also has full authority over stuff --what they say goes just as much as what I say.

Character Sheets:

Name:
Age:
Gender:
Appearance:
Equipment: (This is only really relevant because resources are scarce. It'd be good to keep track of what weapons and whatnot folks actually have).
Personality:
History:
Strengths:
Weaknesses:
Other:

(also psst @leviathans)
JXVUomh.png
Name: Avery "Crow" Blackburn
Age: 14
Gender: Female

Appearance: Crow has that sort of appearance that most people in the Wastes do--vaguely tired and scrawny, dirty and ragged, and fiercely determined to survive. She's a bit tall, a little bit shy of six feet, although very noticeably thin. Her skin is fairly tan from exposure to the sun, and she has a large amount of freckles covering almost every inch of visible skin. Her hair is dark and tied back in a loose ponytail, her bangs ragged where she barely bothered to chop them off.

She wears a torn up t-shirt and dark pants. She has a bandana around her neck and goggles on her head, both of which are used to protect her eyes and mouth when the weather is bad or the environment is awful. She has a Pip-Boy on one arm that she scavenged from some person's corpse--it took some tinkering but it works relatively well, even if it only picks up on one radio station and doesn't always track her health as well as it could. She wears fingerless gloves and has linen wrapped around both arms--loose enough to allow for movement, but thick enough to give a bit of protection. She has a messenger bag around her, and strapped the other way is a rifle.

Equipment: She's got a hunting rifle as well as some ammo for it, and a 10 mm pistol in case things get ugly. She's got a small knife for more practical purposes--it's relatively useless in a fight, she uses it more for cutting things. She has a few stimpaks in her bag as well as a jacket for when the nights get cold, some stale crackers and a few water bottles.

Personality: Spitfire and independent, Crow prides herself on not needing anyone, having been on her own for a few years now. She's quick to tease and crack jokes, and she maintains a relatively cheerful outlook on life despite how terrible everything is. She maintains a loose apathy towards most other people, although once her loyalty is earned she'll stand by someone ferociously. A bit cynical, but inquisitive and likes poking her nose into new things.

History: Crow never knew her mother, growing up with her older brother and her father. (Anything she knows is from what her brother told her as he laid dying--she looked almost like her shadow.) She knows she was born in DC's outskirts, but her father and brother moved to the Commonwealth when she was small. She grew up in Goodneighbor, causing trouble and being a tiny terror. At one point her father went out on a scavving mission and never came back. They chalked him up as dead and tried to move on. That meant Crow's brother insisted on taking on the jobs so twelve year old Crow wouldn't have to. Eventually it backfired--he managed to come home one day with enough bullet holes to call him swiss cheese. The best efforts of Crow and Goodneighbor's doctors couldn't save him. Left with just herself, she took up her own jobs as a scavenger.

Strengths: Relatively quick, Crow is hard to hit. Her reflexes are pretty sharp and she's learned how to duck and weave effectively. She's not a terrible shot with her weapons either, and she's learned how to fend for herself so she knows basic survival skills like first aid or finding shelter or starting a fire.

Weaknesses: Malnourished as she is, Crow is fragile as hell. She can't hold toe-to-toe with anyone in close combat, she usually retreats and tries to pick enemies off, or failing that, runs. She has little physical strength, making it difficult for her to move heavy debris or things of that nature.

Other: She doesn't travel alone, but with a freckly mutt she calls Raven. Raven is definitely a mutt--has a bit of border collie, a bit of Australian cattle dog, a bit of other things that aren't immediately identifiable. She's pretty big and intimidating looking, but is absolutely a big softie and is far too quick to flop over and make friends with someone.

In recent events, Raven has been killed trying to defend Crow.

also look at my sad trash child and her dead dog that munbird drew look at iT

PLAYED BY CARNIFEX

----

Name: Coreau (pronounced “core-oh”, a surname she’d always use in place of her first name)

Age: 22

Gender: Female

Appearance: Coreau barely reaches 5’8, slender and lean-limbed, with grey eyes and a complexion so pale it looks borderline unhealthy. Her hair falls just below her chin in loose, dark brown curls. She burns more easily than she tans and bruises like a peach. There’s a slightly crooked set to her nose following a break that never healed quite right.

Equipment: [As of leaving Vault 111] Prone to caution and paranoia even before the bombs fell, Coreau keeps two small pocket knives hidden in her shoes. She also performed a rudimentary modification to a wristwatch to hold piano wire. The watch doesn’t tell time anymore, but she felt the ability to garrote someone was more important. She doesn’t carry much else immediately leaving the Vault, the only clothes on her back being a Vault jumpsuit and ruined leather jacket she scavenged. Often keeps a scarf wrapped around her nose and mouth to avoid breathing too much dust and triggering an asthma attack.

Personality: Coreau hides her cold and calculating personality behind charm and false sympathy. Though not unnecessarily cruel, she feels an indifference towards nearly everyone around her, and often only cares about the usefulness of a person. She struggles with feeling true empathy for others, and as a result rarely gets close to anyone. Though she’d never admit it, she does feel quite lonely sometimes. The few she does form bonds with she protects ferociously.

History: Born in Sanctuary Hills, Massachusetts before the bombs fell, Coreau lived what she considers a dull and unremarkable life. She finished schooling early and took a job as a subeditor, largely out of boredom and for the chance to get more information about the state of the world. She had a large circle of easily-influenced acquaintances and sycophants but was never close (or even cared) for any of them. It took the end of the world to break the monotony of her life. Shortly before the nuclear warheads fell she was accepted into Vault 111. After evacuation to the Vault, she was one of the few to survive the 200+ years in cryosleep. More than a little panicked she left the Vault and ventured into the Wasteland for the first time.

Strengths: Coreau is cunning to a fault, and relies heavily on her ability to manipulate and charm. Whether that be for information or to escape a dangerous situation or to influence someone. Though not the strongest person, she can prove to be somewhat dangerous in close, unarmed combat when she has the element of surprise (it’s her tendency to bite, go for the eyes, and use that ever helpful piano wire – she aims to do as much damage in as little time as possible).

Weaknesses: Because of her previous life she is woefully unprepared for life in the Wasteland. Intelligence and quick thinking can keep one alive, but her lack of familiarity with firearms and the world around her leaves her in trouble more often than not. Being asthmatic doesn’t exactly help either, and as far as physical strength goes there’s a lot to be desired, and typically unless her opponent is weaker than her or she had the element of surprise, she’s fairly easily overpowered.

PLAYED BY LEVIATHANS

Name: Bear (full name unknown)

Age: 30

Gender: Male

Appearance: He's six feet tall, and a bit heavy-set--not fat, but he looks better fed than most people out in the wasteland, as well as being fairly fit. His skin is a bit pale despite all the time he spends outdoors, black hair shaggy with a slightly receded hairline, pushed back out of his face. He's got a mostly trimmed beard and moustache, although it looks like he doesn't often get a chance to shave. He usually has serious bags under his eyes.

He's usually wearing a duster and bandanna, over a simple and somewhat worn old shirt, and pants with padding around the knees as well as dusty steel-toed boots and fingerless gloves (they're all the rage). He also keeps a bag slung across his shoulders.

Equipment: He has a hunting rifle, though ammo is often low for it, along with a six-shooter and an average amount of bullets for that. His pack contains said ammo, but mostly it has food, water, and whatever medicine he can scrounge up.

Personality: He's an unrelentingly good person. Always trying to do the right thing, acting as kind of a wandering force of justice in the wasteland--well, as much as possible, anyway. He's never shot anyone without good cause, never stolen anything, and all around has never accrued any bad karma.

Despite this, though, his social skills are sorely lacking. He's awkward at best, and while there's a certain charm to the way he nervously stutters through conversation, it can be something of a detriment to trying to talk his way out of a tight spot. To that end, when he's not helping the downtrodden or those under attack, or taking out some nasty bandits or mutants, he prefers to wander alone. He'd be a recluse if he wasn't so dead-set on helping others.

History: Very little is known about Bear's past--he certainly never talks about it. If he is asked he says he doesn't know or doesn't remember; no clue who his parents were, what happened to them... he claims to have grown up with a twin brother under the care of someone who wasn't blood related, but he couldn't (or won't) say where and he apparently left when he was fifteen to start wandering the wasteland.

Strengths: He's an excellent marksman, especially with his six-shooter. He's no slouch with the rifle, either. He's pretty strong physically, and seems to know more than most about wasteland survival. His heart's always in the right place.

Weaknesses: He's not very good at hand-to-hand. He's got terrible social skills. He's clever but he doesn't have any real book smarts; he doesn't seem to have been given a proper education, or at least never cared to retain it. He's unrelentingly good, to the point where it's fairly easy to trick him.

Other: Art!

PLAYED BY MUNBIRD

Name: Boris

Age: 30

Gender: Male

Appearance: He's got the same height and general build as Bear--though he's clearly not as muscular. In fact they'd be identical if it wasn't for Boris's carefully coiffed hair and cleaner moustache and goatee. Overall, Boris is cleaner than his brother, though they're otherwise identical--right down to having the same voice, only distinguished by a difference in their mannerisms.

Boris normally wears a three-piece pre-war suit. Though it was scrounged from who-knows-where, it's been carefully restored to look remarkably good given its age. It's a dark grey, and the shirt he wears under it is an almost-white blue, with a more vibrant blue tie.

Equipment: Boris doesn't carry a bag on him, so anything he carries with him is hidden under clothes. He has a single laser pistol in a holster under his suit jacket, expertly hidden so it's nearly invisible without an actual search of his person. The inside pocket of his jacket has a number of bobby pins, as do the pockets of his slacks, and he keeps an old pocket watch that doesn't always work in the breast pocket of his vest, the chain attached just above the top button. He keeps a switchblade in one of his dress shoes, and another hidden in a special wristband under his shirt sleeve, along with a smaller blade and a few spare bobby pins. As far as others are concerned, though, he's unarmed and carries nothing but the clothes on his back.

Personality: He comes off as oddly jovial, excited about discovery, new experiences and most importantly, science. Though he doesn't dress like a typical scientist, it's definitely his biggest interest, and he hides a sharp mind under a charmingly naive and curious mask. He's almost disarmingly friendly, though some people are put off by how out-of-place his attitude is. Those not won over by his wit and charisma tend to suspect he's hiding something.

He acts as a loyal friend to those who he can win over, but he doesn't seem to keep friends for very long. Those who make themselves his enemies find themselves missing as many of their personal belongings as a person can reasonably fit in their pockets without being caught. While he doesn't usually outright hurt or kill people, he does sometimes make use of the unpleasant types he can capture rather than kill outright if he's in need of a subject for scientific inquiry.

He's not known to betray friends but it's hard to be sure how long one will be in that standing, so even people who don't hate him outright often don't trust him entirely.

History: Like his brother, Boris's past is mostly a mystery. He's a scientist, and that's all people really need to know about him. Everything beyond that is likely to be an exaggerated story or outright lie told for entertainment purposes.

Strengths: He's dangerously smart, and deadly at close range. He's an expert with sleight-of-hand, and is often able to enter or leave a building or area without anyone knowing he was there. He's also very charming and can usually talk himself out of a sticky situation, given the threat can be reasoned with. He's also something of an escape artist, in the event of capture, and can pick just about any lock.

Weaknesses: He's not physically strong, and isn't a very good shot with a gun; he relies heavily on his ability to talk himself out of a situation, or never be spotted in the first place. If he can't finish a fight in the first few seconds his chances of winning drop very low--almost to none. He can also get a bit of tunnel vision when it comes to his work as a scientist, neglecting himself as much as other people. It can even get him into trouble if he's not careful--which, very often, he isn't.

Other: Art again!

PLAYED BY MUNBIRD

Name: Caroline, surname lost to time

Age: 24

Gender: Female

Appearance: Before being lost to both time and the Wastes, Caroline was often described as being drawn in black and white. With pale skin, white-blonde hair, and eyes grey like ice, she governed more than enough attention. With a strong brow and jaw, a hooked nose, and deep set eyes, Caroline was as intimidating as she was beautiful. However, the Wastes change a person, and her fair skin became ruddy and sun burnt, her cheeks hollow and her eyes ever harsher.

She comes to about 5'6 in height, and 150 pounds. She is well built, stocky and strong, with wider than average shoulders. She has two scars curving around her right eye, from an incident that left her with a concussion that leaves her without the knowledge of how she got them.

Equipment: (This is only really relevant because resources are scarce. It'd be good to keep track of what weapons and whatnot folks actually have). Wears her tattered Vault 111 jumpsuit under many mismatched pieces of leather armor. Covers her nose and mouth in a black bandanna, and has scavenged a long coat made of sturdy fabric that may have been nice a lifetime ago. She has fingerless gloves and leather boots. Her favorite weapon is a two-shot sawed off which she usually carries, but she has many other weapons hidden on makeshift holsters, like a few pistols and a rifle. Everything else she owns hangs from a belt. She does not have many personal items.

Personality: Caroline has never been particularly sunny. She was a cop before the was locked in the Vault. She has a harsh attitude, and while sometimes crude or mean it is never for a bad reason. She is incredibly empathetic, even if she has a strange way of showing it. She is blunt, and quick to anger, but reckless to a fault when it comes to people she cares about. Is always willing to help those in need, even if she pretends she is not.

History: Before the bombs, Caroline lived in Sanctuary alone. She lived a quiet life without many friends and with limited contact with any family. She worked as a cop in a place where nothing happened. She was bored. But that's how her life was meant to be. So she thought.

Then the war started. The bombs came down and she was accepted into Vault 111. When she woke up, the world had gone to hell. For some reason, it suited her, wandering, desperately fighting to survive. She left Sanctuary as soon as she could, began killing raiders for caps that she could spend on food and stimpacks.

But something draws her home. Maybe another sweep for survivors, or another supply run. Really, she wants a lead on those people who locked her in the Vault. Who let all those people die. She will make them pay.

Strengths: Caroline is adept at surviving in the Wastes. She has a lot of knowledge on what can be eaten, and what cannot, how to purify water and what areas to avoid all together. She is good at hand-to-hand combat, and is a skilled sharp-shooter.

Weaknesses: Caroline is reckless to a fault, and will often travel in plain sight. She is susceptible to long distance attacks and sneak attacks, though she can better fend off the latter. She is not good at making friends, and in their stead she often collects enemies.

Other: Wears and makeshift leg brace over her left knee.

PLAYED BY INCALYSCENT


Name: Caleem (KAY-lum), last name unknown

Age: 22

Gender: Male

Appearance: I'm not going to lie, Caleem is attractive and he knows it. High cheekbones on an angled face, thick brows and dark skin, he is not above using his looks to get what he wants. He has kind, honey coloured eyes and black hair, shaved close on the sides. His body is kept in top shape, though he lacks the ability to really bulk up it is clear he is strong and fit. He rarely lets any facial hair grow to more than stubble. He has one distinct scar on his face that runs from his hairline to curve around his cheekbone. He rarely talks about how he got it. He is about 5'9.

Equipment: (This is only really relevant because resources are scarce. It'd be good to keep track of what weapons and whatnot folks actually have). A white tank usually covered by a tan leather jacket, brown khakis, and leather boots, though he is hard-pressed to wear much at all in his own home. Has a necklace with a piece of a deathclaw claw strung to it, which he rarely takes off. He carries a pack with various medial supplies for anything he may need to fix up on the field, as well as a knife he keeps in his sleeve and a bolt-action rifle. Keeps brass knuckles tucked in his pocket.

Personality: Charming and flirtatious, Caleem is never one to turn down an opportunity for opportunity. He is very social, in not a little insufferable in his way of poking fun and teasing. He is laid back and agreeable, perfering to opt out of a fight than to charge in head on. That does not mean, however, that he does not have a breaking point, and has little tolerance for bigotry of any sort. He is sweet and kind underneath cocky and confident, and has a heart of gold nestled next to a protective instinct. He has a tendency to be a bit reckless, but he knows he has the skills to pull himself out of those bad situations.

History: Born into a family that could not afford to keep him, he was left in the streets to die at a very young age. He was picked up by raiders to be used as their go-for, often running into tiny areas where the bigger men could not go, and trained as a medic to fix those who got hurt. He outgrew his usefulness when he became a teen, and the group he called family sold him into slavery. He only allowed himself to be used as an object for so long, however, and at the age of sixteen he burned his 'owner''s house to the ground, followed close by those scumbag raiders. He wandered, taking odd jobs until he made his way to Diamond City and set up a free lance clinic. He occasionally goes on a more dangerous mission just to fuel his unorthodox love of danger.

Strengths: Unstoppable in hand to hand combat and with melee weapons. Very knowledgeable in healing and medicine, and very well versed in the ways of the Commonwealth. Excellent with (most) people, has a few friends in high places. Very good with fire and grenades.

Weaknesses: Could barely shoot the side of a barn. Seriously the rifle is just for show, he could at best cripple someone with one shot. Promiscuity often gets him in trouble with the wrong people. Now extremely perceptive, easily targeted by long range attack.

Other: Smokes, tiny bit of a southern accent.

PLAYED BY INCALYSCENT
Name: Avery "Crow" Blackburn
Age: 14
Gender: Female

Appearance: Crow has that sort of appearance that most people in the Wastes do--vaguely tired and scrawny, dirty and ragged, and fiercely determined to survive. She's a bit tall, a little bit shy of six feet, although very noticeably thin. Her skin is fairly tan from exposure to the sun, and she has a large amount of freckles covering almost every inch of visible skin. Her hair is dark and tied back in a loose ponytail, her bangs ragged where she barely bothered to chop them off.

She wears a torn up t-shirt and dark pants. She has a bandana around her neck and goggles on her head, both of which are used to protect her eyes and mouth when the weather is bad or the environment is awful. She has a Pip-Boy on one arm that she scavenged from some person's corpse--it took some tinkering but it works relatively well, even if it only picks up on one radio station and doesn't always track her health as well as it could. She wears fingerless gloves and has linen wrapped around both arms--loose enough to allow for movement, but thick enough to give a bit of protection. She has a messenger bag around her, and strapped the other way is a rifle.

Equipment: She's got a hunting rifle as well as some ammo for it, and a 10 mm pistol in case things get ugly. She's got a small knife for more practical purposes--it's relatively useless in a fight, she uses it more for cutting things. She has a few stimpaks in her bag as well as a jacket for when the nights get cold, some stale crackers and a few water bottles.

Personality: Spitfire and independent, Crow prides herself on not needing anyone, having been on her own for a few years now. She's quick to tease and crack jokes, and she maintains a relatively cheerful outlook on life despite how terrible everything is. She maintains a loose apathy towards most other people, although once her loyalty is earned she'll stand by someone ferociously. A bit cynical, but inquisitive and likes poking her nose into new things.

History: Crow never knew her mother, growing up with her older brother and her father. (Anything she knows is from what her brother told her as he laid dying--she looked almost like her shadow.) She knows she was born in DC's outskirts, but her father and brother moved to the Commonwealth when she was small. She grew up in Goodneighbor, causing trouble and being a tiny terror. At one point her father went out on a scavving mission and never came back. They chalked him up as dead and tried to move on. That meant Crow's brother insisted on taking on the jobs so twelve year old Crow wouldn't have to. Eventually it backfired--he managed to come home one day with enough bullet holes to call him swiss cheese. The best efforts of Crow and Goodneighbor's doctors couldn't save him. Left with just herself, she took up her own jobs as a scavenger.

Strengths: Relatively quick, Crow is hard to hit. Her reflexes are pretty sharp and she's learned how to duck and weave effectively. She's not a terrible shot with her weapons either, and she's learned how to fend for herself so she knows basic survival skills like first aid or finding shelter or starting a fire.

Weaknesses: Malnourished as she is, Crow is fragile as hell. She can't hold toe-to-toe with anyone in close combat, she usually retreats and tries to pick enemies off, or failing that, runs. She has little physical strength, making it difficult for her to move heavy debris or things of that nature.

Other: She doesn't travel alone, but with a freckly mutt she calls Raven. Raven is definitely a mutt--has a bit of border collie, a bit of Australian cattle dog, a bit of other things that aren't immediately identifiable. She's pretty big and intimidating looking, but is absolutely a big softie and is far too quick to flop over and make friends with someone.

In recent events, Raven has been killed trying to defend Crow.

also look at my sad trash child and her dead dog that munbird drew look at iT

PLAYED BY CARNIFEX

----

Name: Coreau (pronounced “core-oh”, a surname she’d always use in place of her first name)

Age: 22

Gender: Female

Appearance: Coreau barely reaches 5’8, slender and lean-limbed, with grey eyes and a complexion so pale it looks borderline unhealthy. Her hair falls just below her chin in loose, dark brown curls. She burns more easily than she tans and bruises like a peach. There’s a slightly crooked set to her nose following a break that never healed quite right.

Equipment: [As of leaving Vault 111] Prone to caution and paranoia even before the bombs fell, Coreau keeps two small pocket knives hidden in her shoes. She also performed a rudimentary modification to a wristwatch to hold piano wire. The watch doesn’t tell time anymore, but she felt the ability to garrote someone was more important. She doesn’t carry much else immediately leaving the Vault, the only clothes on her back being a Vault jumpsuit and ruined leather jacket she scavenged. Often keeps a scarf wrapped around her nose and mouth to avoid breathing too much dust and triggering an asthma attack.

Personality: Coreau hides her cold and calculating personality behind charm and false sympathy. Though not unnecessarily cruel, she feels an indifference towards nearly everyone around her, and often only cares about the usefulness of a person. She struggles with feeling true empathy for others, and as a result rarely gets close to anyone. Though she’d never admit it, she does feel quite lonely sometimes. The few she does form bonds with she protects ferociously.

History: Born in Sanctuary Hills, Massachusetts before the bombs fell, Coreau lived what she considers a dull and unremarkable life. She finished schooling early and took a job as a subeditor, largely out of boredom and for the chance to get more information about the state of the world. She had a large circle of easily-influenced acquaintances and sycophants but was never close (or even cared) for any of them. It took the end of the world to break the monotony of her life. Shortly before the nuclear warheads fell she was accepted into Vault 111. After evacuation to the Vault, she was one of the few to survive the 200+ years in cryosleep. More than a little panicked she left the Vault and ventured into the Wasteland for the first time.

Strengths: Coreau is cunning to a fault, and relies heavily on her ability to manipulate and charm. Whether that be for information or to escape a dangerous situation or to influence someone. Though not the strongest person, she can prove to be somewhat dangerous in close, unarmed combat when she has the element of surprise (it’s her tendency to bite, go for the eyes, and use that ever helpful piano wire – she aims to do as much damage in as little time as possible).

Weaknesses: Because of her previous life she is woefully unprepared for life in the Wasteland. Intelligence and quick thinking can keep one alive, but her lack of familiarity with firearms and the world around her leaves her in trouble more often than not. Being asthmatic doesn’t exactly help either, and as far as physical strength goes there’s a lot to be desired, and typically unless her opponent is weaker than her or she had the element of surprise, she’s fairly easily overpowered.

PLAYED BY LEVIATHANS

Name: Bear (full name unknown)

Age: 30

Gender: Male

Appearance: He's six feet tall, and a bit heavy-set--not fat, but he looks better fed than most people out in the wasteland, as well as being fairly fit. His skin is a bit pale despite all the time he spends outdoors, black hair shaggy with a slightly receded hairline, pushed back out of his face. He's got a mostly trimmed beard and moustache, although it looks like he doesn't often get a chance to shave. He usually has serious bags under his eyes.

He's usually wearing a duster and bandanna, over a simple and somewhat worn old shirt, and pants with padding around the knees as well as dusty steel-toed boots and fingerless gloves (they're all the rage). He also keeps a bag slung across his shoulders.

Equipment: He has a hunting rifle, though ammo is often low for it, along with a six-shooter and an average amount of bullets for that. His pack contains said ammo, but mostly it has food, water, and whatever medicine he can scrounge up.

Personality: He's an unrelentingly good person. Always trying to do the right thing, acting as kind of a wandering force of justice in the wasteland--well, as much as possible, anyway. He's never shot anyone without good cause, never stolen anything, and all around has never accrued any bad karma.

Despite this, though, his social skills are sorely lacking. He's awkward at best, and while there's a certain charm to the way he nervously stutters through conversation, it can be something of a detriment to trying to talk his way out of a tight spot. To that end, when he's not helping the downtrodden or those under attack, or taking out some nasty bandits or mutants, he prefers to wander alone. He'd be a recluse if he wasn't so dead-set on helping others.

History: Very little is known about Bear's past--he certainly never talks about it. If he is asked he says he doesn't know or doesn't remember; no clue who his parents were, what happened to them... he claims to have grown up with a twin brother under the care of someone who wasn't blood related, but he couldn't (or won't) say where and he apparently left when he was fifteen to start wandering the wasteland.

Strengths: He's an excellent marksman, especially with his six-shooter. He's no slouch with the rifle, either. He's pretty strong physically, and seems to know more than most about wasteland survival. His heart's always in the right place.

Weaknesses: He's not very good at hand-to-hand. He's got terrible social skills. He's clever but he doesn't have any real book smarts; he doesn't seem to have been given a proper education, or at least never cared to retain it. He's unrelentingly good, to the point where it's fairly easy to trick him.

Other: Art!

PLAYED BY MUNBIRD

Name: Boris

Age: 30

Gender: Male

Appearance: He's got the same height and general build as Bear--though he's clearly not as muscular. In fact they'd be identical if it wasn't for Boris's carefully coiffed hair and cleaner moustache and goatee. Overall, Boris is cleaner than his brother, though they're otherwise identical--right down to having the same voice, only distinguished by a difference in their mannerisms.

Boris normally wears a three-piece pre-war suit. Though it was scrounged from who-knows-where, it's been carefully restored to look remarkably good given its age. It's a dark grey, and the shirt he wears under it is an almost-white blue, with a more vibrant blue tie.

Equipment: Boris doesn't carry a bag on him, so anything he carries with him is hidden under clothes. He has a single laser pistol in a holster under his suit jacket, expertly hidden so it's nearly invisible without an actual search of his person. The inside pocket of his jacket has a number of bobby pins, as do the pockets of his slacks, and he keeps an old pocket watch that doesn't always work in the breast pocket of his vest, the chain attached just above the top button. He keeps a switchblade in one of his dress shoes, and another hidden in a special wristband under his shirt sleeve, along with a smaller blade and a few spare bobby pins. As far as others are concerned, though, he's unarmed and carries nothing but the clothes on his back.

Personality: He comes off as oddly jovial, excited about discovery, new experiences and most importantly, science. Though he doesn't dress like a typical scientist, it's definitely his biggest interest, and he hides a sharp mind under a charmingly naive and curious mask. He's almost disarmingly friendly, though some people are put off by how out-of-place his attitude is. Those not won over by his wit and charisma tend to suspect he's hiding something.

He acts as a loyal friend to those who he can win over, but he doesn't seem to keep friends for very long. Those who make themselves his enemies find themselves missing as many of their personal belongings as a person can reasonably fit in their pockets without being caught. While he doesn't usually outright hurt or kill people, he does sometimes make use of the unpleasant types he can capture rather than kill outright if he's in need of a subject for scientific inquiry.

He's not known to betray friends but it's hard to be sure how long one will be in that standing, so even people who don't hate him outright often don't trust him entirely.

History: Like his brother, Boris's past is mostly a mystery. He's a scientist, and that's all people really need to know about him. Everything beyond that is likely to be an exaggerated story or outright lie told for entertainment purposes.

Strengths: He's dangerously smart, and deadly at close range. He's an expert with sleight-of-hand, and is often able to enter or leave a building or area without anyone knowing he was there. He's also very charming and can usually talk himself out of a sticky situation, given the threat can be reasoned with. He's also something of an escape artist, in the event of capture, and can pick just about any lock.

Weaknesses: He's not physically strong, and isn't a very good shot with a gun; he relies heavily on his ability to talk himself out of a situation, or never be spotted in the first place. If he can't finish a fight in the first few seconds his chances of winning drop very low--almost to none. He can also get a bit of tunnel vision when it comes to his work as a scientist, neglecting himself as much as other people. It can even get him into trouble if he's not careful--which, very often, he isn't.

Other: Art again!

PLAYED BY MUNBIRD

Name: Caroline, surname lost to time

Age: 24

Gender: Female

Appearance: Before being lost to both time and the Wastes, Caroline was often described as being drawn in black and white. With pale skin, white-blonde hair, and eyes grey like ice, she governed more than enough attention. With a strong brow and jaw, a hooked nose, and deep set eyes, Caroline was as intimidating as she was beautiful. However, the Wastes change a person, and her fair skin became ruddy and sun burnt, her cheeks hollow and her eyes ever harsher.

She comes to about 5'6 in height, and 150 pounds. She is well built, stocky and strong, with wider than average shoulders. She has two scars curving around her right eye, from an incident that left her with a concussion that leaves her without the knowledge of how she got them.

Equipment: (This is only really relevant because resources are scarce. It'd be good to keep track of what weapons and whatnot folks actually have). Wears her tattered Vault 111 jumpsuit under many mismatched pieces of leather armor. Covers her nose and mouth in a black bandanna, and has scavenged a long coat made of sturdy fabric that may have been nice a lifetime ago. She has fingerless gloves and leather boots. Her favorite weapon is a two-shot sawed off which she usually carries, but she has many other weapons hidden on makeshift holsters, like a few pistols and a rifle. Everything else she owns hangs from a belt. She does not have many personal items.

Personality: Caroline has never been particularly sunny. She was a cop before the was locked in the Vault. She has a harsh attitude, and while sometimes crude or mean it is never for a bad reason. She is incredibly empathetic, even if she has a strange way of showing it. She is blunt, and quick to anger, but reckless to a fault when it comes to people she cares about. Is always willing to help those in need, even if she pretends she is not.

History: Before the bombs, Caroline lived in Sanctuary alone. She lived a quiet life without many friends and with limited contact with any family. She worked as a cop in a place where nothing happened. She was bored. But that's how her life was meant to be. So she thought.

Then the war started. The bombs came down and she was accepted into Vault 111. When she woke up, the world had gone to hell. For some reason, it suited her, wandering, desperately fighting to survive. She left Sanctuary as soon as she could, began killing raiders for caps that she could spend on food and stimpacks.

But something draws her home. Maybe another sweep for survivors, or another supply run. Really, she wants a lead on those people who locked her in the Vault. Who let all those people die. She will make them pay.

Strengths: Caroline is adept at surviving in the Wastes. She has a lot of knowledge on what can be eaten, and what cannot, how to purify water and what areas to avoid all together. She is good at hand-to-hand combat, and is a skilled sharp-shooter.

Weaknesses: Caroline is reckless to a fault, and will often travel in plain sight. She is susceptible to long distance attacks and sneak attacks, though she can better fend off the latter. She is not good at making friends, and in their stead she often collects enemies.

Other: Wears and makeshift leg brace over her left knee.

PLAYED BY INCALYSCENT


Name: Caleem (KAY-lum), last name unknown

Age: 22

Gender: Male

Appearance: I'm not going to lie, Caleem is attractive and he knows it. High cheekbones on an angled face, thick brows and dark skin, he is not above using his looks to get what he wants. He has kind, honey coloured eyes and black hair, shaved close on the sides. His body is kept in top shape, though he lacks the ability to really bulk up it is clear he is strong and fit. He rarely lets any facial hair grow to more than stubble. He has one distinct scar on his face that runs from his hairline to curve around his cheekbone. He rarely talks about how he got it. He is about 5'9.

Equipment: (This is only really relevant because resources are scarce. It'd be good to keep track of what weapons and whatnot folks actually have). A white tank usually covered by a tan leather jacket, brown khakis, and leather boots, though he is hard-pressed to wear much at all in his own home. Has a necklace with a piece of a deathclaw claw strung to it, which he rarely takes off. He carries a pack with various medial supplies for anything he may need to fix up on the field, as well as a knife he keeps in his sleeve and a bolt-action rifle. Keeps brass knuckles tucked in his pocket.

Personality: Charming and flirtatious, Caleem is never one to turn down an opportunity for opportunity. He is very social, in not a little insufferable in his way of poking fun and teasing. He is laid back and agreeable, perfering to opt out of a fight than to charge in head on. That does not mean, however, that he does not have a breaking point, and has little tolerance for bigotry of any sort. He is sweet and kind underneath cocky and confident, and has a heart of gold nestled next to a protective instinct. He has a tendency to be a bit reckless, but he knows he has the skills to pull himself out of those bad situations.

History: Born into a family that could not afford to keep him, he was left in the streets to die at a very young age. He was picked up by raiders to be used as their go-for, often running into tiny areas where the bigger men could not go, and trained as a medic to fix those who got hurt. He outgrew his usefulness when he became a teen, and the group he called family sold him into slavery. He only allowed himself to be used as an object for so long, however, and at the age of sixteen he burned his 'owner''s house to the ground, followed close by those scumbag raiders. He wandered, taking odd jobs until he made his way to Diamond City and set up a free lance clinic. He occasionally goes on a more dangerous mission just to fuel his unorthodox love of danger.

Strengths: Unstoppable in hand to hand combat and with melee weapons. Very knowledgeable in healing and medicine, and very well versed in the ways of the Commonwealth. Excellent with (most) people, has a few friends in high places. Very good with fire and grenades.

Weaknesses: Could barely shoot the side of a barn. Seriously the rifle is just for show, he could at best cripple someone with one shot. Promiscuity often gets him in trouble with the wrong people. Now extremely perceptive, easily targeted by long range attack.

Other: Smokes, tiny bit of a southern accent.

PLAYED BY INCALYSCENT
JXVUomh.png
Reserved
Reserved
JXVUomh.png
Name: Avery "Crow" Blackburn
Age: 14
Gender: Female

Appearance: Crow has that sort of appearance that most people in the Wastes do--vaguely tired and scrawny, dirty and ragged, and fiercely determined to survive. She's a bit tall, a little bit shy of six feet, although very noticeably thin. Her skin is fairly tan from exposure to the sun, and she has a large amount of freckles covering almost every inch of visible skin. Her hair is dark and tied back in a loose ponytail, her bangs ragged where she barely bothered to chop them off.

She wears a torn up t-shirt and dark pants. She has a bandana around her neck and goggles on her head, both of which are used to protect her eyes and mouth when the weather is bad or the environment is awful. She has a Pip-Boy on one arm that she scavenged from some person's corpse--it took some tinkering but it works relatively well, even if it only picks up on one radio station and doesn't always track her health as well as it could. She wears fingerless gloves and has linen wrapped around both arms--loose enough to allow for movement, but thick enough to give a bit of protection. She has a messenger bag around her, and strapped the other way is a rifle.

Equipment: She's got a hunting rifle as well as some ammo for it, and a 10 mm pistol in case things get ugly. She's got a small knife for more practical purposes--it's relatively useless in a fight, she uses it more for cutting things. She has a few stimpaks in her bag as well as a jacket for when the nights get cold, some stale crackers and a few water bottles.

Personality: Spitfire and independent, Crow prides herself on not needing anyone, having been on her own for a few years now. She's quick to tease and crack jokes, and she maintains a relatively cheerful outlook on life despite how terrible everything is. She maintains a loose apathy towards most other people, although once her loyalty is earned she'll stand by someone ferociously. A bit cynical, but inquisitive and likes poking her nose into new things.

History: Crow never knew her mother, growing up with her older brother and her father. (Anything she knows is from what her brother told her as he laid dying--she looked almost like her shadow.) She knows she was born in DC's outskirts, but her father and brother moved to the Commonwealth when she was small. She grew up in Goodneighbor, causing trouble and being a tiny terror. At one point her father went out on a scavving mission and never came back. They chalked him up as dead and tried to move on. That meant Crow's brother insisted on taking on the jobs so twelve year old Crow wouldn't have to. Eventually it backfired--he managed to come home one day with enough bullet holes to call him swiss cheese. The best efforts of Crow and Goodneighbor's doctors couldn't save him. Left with just herself, she took up her own jobs as a scavenger.

Strengths: Relatively quick, Crow is hard to hit. Her reflexes are pretty sharp and she's learned how to duck and weave effectively. She's not a terrible shot with her weapons either, and she's learned how to fend for herself so she knows basic survival skills like first aid or finding shelter or starting a fire.

Weaknesses: Malnourished as she is, Crow is fragile as hell. She can't hold toe-to-toe with anyone in close combat, she usually retreats and tries to pick enemies off, or failing that, runs. She has little physical strength, making it difficult for her to move heavy debris or things of that nature.

Other: She doesn't travel alone, but with a freckly mutt she calls Raven. Raven is definitely a mutt--has a bit of border collie, a bit of Australian cattle dog, a bit of other things that aren't immediately identifiable. She's pretty big and intimidating looking, but is absolutely a big softie and is far too quick to flop over and make friends with someone.
Name: Avery "Crow" Blackburn
Age: 14
Gender: Female

Appearance: Crow has that sort of appearance that most people in the Wastes do--vaguely tired and scrawny, dirty and ragged, and fiercely determined to survive. She's a bit tall, a little bit shy of six feet, although very noticeably thin. Her skin is fairly tan from exposure to the sun, and she has a large amount of freckles covering almost every inch of visible skin. Her hair is dark and tied back in a loose ponytail, her bangs ragged where she barely bothered to chop them off.

She wears a torn up t-shirt and dark pants. She has a bandana around her neck and goggles on her head, both of which are used to protect her eyes and mouth when the weather is bad or the environment is awful. She has a Pip-Boy on one arm that she scavenged from some person's corpse--it took some tinkering but it works relatively well, even if it only picks up on one radio station and doesn't always track her health as well as it could. She wears fingerless gloves and has linen wrapped around both arms--loose enough to allow for movement, but thick enough to give a bit of protection. She has a messenger bag around her, and strapped the other way is a rifle.

Equipment: She's got a hunting rifle as well as some ammo for it, and a 10 mm pistol in case things get ugly. She's got a small knife for more practical purposes--it's relatively useless in a fight, she uses it more for cutting things. She has a few stimpaks in her bag as well as a jacket for when the nights get cold, some stale crackers and a few water bottles.

Personality: Spitfire and independent, Crow prides herself on not needing anyone, having been on her own for a few years now. She's quick to tease and crack jokes, and she maintains a relatively cheerful outlook on life despite how terrible everything is. She maintains a loose apathy towards most other people, although once her loyalty is earned she'll stand by someone ferociously. A bit cynical, but inquisitive and likes poking her nose into new things.

History: Crow never knew her mother, growing up with her older brother and her father. (Anything she knows is from what her brother told her as he laid dying--she looked almost like her shadow.) She knows she was born in DC's outskirts, but her father and brother moved to the Commonwealth when she was small. She grew up in Goodneighbor, causing trouble and being a tiny terror. At one point her father went out on a scavving mission and never came back. They chalked him up as dead and tried to move on. That meant Crow's brother insisted on taking on the jobs so twelve year old Crow wouldn't have to. Eventually it backfired--he managed to come home one day with enough bullet holes to call him swiss cheese. The best efforts of Crow and Goodneighbor's doctors couldn't save him. Left with just herself, she took up her own jobs as a scavenger.

Strengths: Relatively quick, Crow is hard to hit. Her reflexes are pretty sharp and she's learned how to duck and weave effectively. She's not a terrible shot with her weapons either, and she's learned how to fend for herself so she knows basic survival skills like first aid or finding shelter or starting a fire.

Weaknesses: Malnourished as she is, Crow is fragile as hell. She can't hold toe-to-toe with anyone in close combat, she usually retreats and tries to pick enemies off, or failing that, runs. She has little physical strength, making it difficult for her to move heavy debris or things of that nature.

Other: She doesn't travel alone, but with a freckly mutt she calls Raven. Raven is definitely a mutt--has a bit of border collie, a bit of Australian cattle dog, a bit of other things that aren't immediately identifiable. She's pretty big and intimidating looking, but is absolutely a big softie and is far too quick to flop over and make friends with someone.
JXVUomh.png
Name: Coreau (pronounced “core-oh”, a surname she’d always use in place of her first name)

Age: 22

Gender: Female

Appearance: Coreau barely reaches 5’8, slender and lean-limbed, with grey eyes and a complexion so pale it looks borderline unhealthy. Her hair falls just below her chin in loose, dark brown curls. She burns more easily than she tans and bruises like a peach. There’s a slightly crooked set to her nose following a break that never healed quite right.

Equipment: [As of leaving Vault 111] Prone to caution and paranoia even before the bombs fell, Coreau keeps two small pocket knives hidden in her shoes. She also performed a rudimentary modification to a wristwatch to hold piano wire. The watch doesn’t tell time anymore, but she felt the ability to garrote someone was more important. She doesn’t carry much else immediately leaving the Vault, the only clothes on her back being a Vault jumpsuit and ruined leather jacket she scavenged. Often keeps a scarf wrapped around her nose and mouth to avoid breathing too much dust and triggering an asthma attack.

Personality: Coreau hides her cold and calculating personality behind charm and false sympathy. Though not unnecessarily cruel, she feels an indifference towards nearly everyone around her, and often only cares about the usefulness of a person. She struggles with feeling true empathy for others, and as a result rarely gets close to anyone. Though she’d never admit it, she does feel quite lonely sometimes. The few she does form bonds with she protects ferociously.

History: Born in Sanctuary Hills, Massachusetts before the bombs fell, Coreau lived what she considers a dull and unremarkable life. She finished schooling early and took a job as a subeditor, largely out of boredom and for the chance to get more information about the state of the world. She had a large circle of easily-influenced acquaintances and sycophants but was never close (or even cared) for any of them. It took the end of the world to break the monotony of her life. Shortly before the nuclear warheads fell she was accepted into Vault 111. After evacuation to the Vault, she was one of the few to survive the 200+ years in cryosleep. More than a little panicked she left the Vault and ventured into the Wasteland for the first time.

Strengths: Coreau is cunning to a fault, and relies heavily on her ability to manipulate and charm. Whether that be for information or to escape a dangerous situation or to influence someone. Though not the strongest person, she can prove to be somewhat dangerous in close, unarmed combat when she has the element of surprise (it’s her tendency to bite, go for the eyes, and use that ever helpful piano wire – she aims to do as much damage in as little time as possible).

Weaknesses: Because of her previous life she is woefully unprepared for life in the Wasteland. Intelligence and quick thinking can keep one alive, but her lack of familiarity with firearms and the world around her leaves her in trouble more often than not. Being asthmatic doesn’t exactly help either, and as far as physical strength goes there’s a lot to be desired, and typically unless her opponent is weaker than her or she had the element of surprise, she’s fairly easily overpowered.

((I’m restricted to my phone right now so please excuse any typos and junk for the next few days ;-; but here she is and I am super excited to start this with you guys! @munbird @carnifex

P.S. If anyone else is making a sole survivor character and wants to have our characters know each other from before the Great War let me know!))
Name: Coreau (pronounced “core-oh”, a surname she’d always use in place of her first name)

Age: 22

Gender: Female

Appearance: Coreau barely reaches 5’8, slender and lean-limbed, with grey eyes and a complexion so pale it looks borderline unhealthy. Her hair falls just below her chin in loose, dark brown curls. She burns more easily than she tans and bruises like a peach. There’s a slightly crooked set to her nose following a break that never healed quite right.

Equipment: [As of leaving Vault 111] Prone to caution and paranoia even before the bombs fell, Coreau keeps two small pocket knives hidden in her shoes. She also performed a rudimentary modification to a wristwatch to hold piano wire. The watch doesn’t tell time anymore, but she felt the ability to garrote someone was more important. She doesn’t carry much else immediately leaving the Vault, the only clothes on her back being a Vault jumpsuit and ruined leather jacket she scavenged. Often keeps a scarf wrapped around her nose and mouth to avoid breathing too much dust and triggering an asthma attack.

Personality: Coreau hides her cold and calculating personality behind charm and false sympathy. Though not unnecessarily cruel, she feels an indifference towards nearly everyone around her, and often only cares about the usefulness of a person. She struggles with feeling true empathy for others, and as a result rarely gets close to anyone. Though she’d never admit it, she does feel quite lonely sometimes. The few she does form bonds with she protects ferociously.

History: Born in Sanctuary Hills, Massachusetts before the bombs fell, Coreau lived what she considers a dull and unremarkable life. She finished schooling early and took a job as a subeditor, largely out of boredom and for the chance to get more information about the state of the world. She had a large circle of easily-influenced acquaintances and sycophants but was never close (or even cared) for any of them. It took the end of the world to break the monotony of her life. Shortly before the nuclear warheads fell she was accepted into Vault 111. After evacuation to the Vault, she was one of the few to survive the 200+ years in cryosleep. More than a little panicked she left the Vault and ventured into the Wasteland for the first time.

Strengths: Coreau is cunning to a fault, and relies heavily on her ability to manipulate and charm. Whether that be for information or to escape a dangerous situation or to influence someone. Though not the strongest person, she can prove to be somewhat dangerous in close, unarmed combat when she has the element of surprise (it’s her tendency to bite, go for the eyes, and use that ever helpful piano wire – she aims to do as much damage in as little time as possible).

Weaknesses: Because of her previous life she is woefully unprepared for life in the Wasteland. Intelligence and quick thinking can keep one alive, but her lack of familiarity with firearms and the world around her leaves her in trouble more often than not. Being asthmatic doesn’t exactly help either, and as far as physical strength goes there’s a lot to be desired, and typically unless her opponent is weaker than her or she had the element of surprise, she’s fairly easily overpowered.

((I’m restricted to my phone right now so please excuse any typos and junk for the next few days ;-; but here she is and I am super excited to start this with you guys! @munbird @carnifex

P.S. If anyone else is making a sole survivor character and wants to have our characters know each other from before the Great War let me know!))
Name: Bear (full name unknown)

Age: 30

Gender: Male

Appearance: He's six feet tall, and a bit heavy-set--not fat, but he looks better fed than most people out in the wasteland, as well as being fairly fit. His skin is a bit pale despite all the time he spends outdoors, black hair shaggy with a slightly receded hairline, pushed back out of his face. He's got a mostly trimmed beard and moustache, although it looks like he doesn't often get a chance to shave. He usually has serious bags under his eyes.

He's usually wearing a duster and bandanna, over a simple and somewhat worn old shirt, and pants with padding around the knees as well as dusty steel-toed boots and fingerless gloves (they're all the rage). He also keeps a bag slung across his shoulders.

Equipment: He has a hunting rifle, though ammo is often low for it, along with a six-shooter and an average amount of bullets for that. His pack contains said ammo, but mostly it has food, water, and whatever medicine he can scrounge up.

Personality: He's an unrelentingly good person. Always trying to do the right thing, acting as kind of a wandering force of justice in the wasteland--well, as much as possible, anyway. He's never shot anyone without good cause, never stolen anything, and all around has never accrued any bad karma.

Despite this, though, his social skills are sorely lacking. He's awkward at best, and while there's a certain charm to the way he nervously stutters through conversation, it can be something of a detriment to trying to talk his way out of a tight spot. To that end, when he's not helping the downtrodden or those under attack, or taking out some nasty bandits or mutants, he prefers to wander alone. He'd be a recluse if he wasn't so dead-set on helping others.

History: Very little is known about Bear's past--he certainly never talks about it. If he is asked he says he doesn't know or doesn't remember; no clue who his parents were, what happened to them... he claims to have grown up with a twin brother under the care of someone who wasn't blood related, but he couldn't (or won't) say where and he apparently left when he was fifteen to start wandering the wasteland.

Strengths: He's an excellent marksman, especially with his six-shooter. He's no slouch with the rifle, either. He's pretty strong physically, and seems to know more than most about wasteland survival. His heart's always in the right place.

Weaknesses: He's not very good at hand-to-hand. He's got terrible social skills. He's clever but he doesn't have any real book smarts; he doesn't seem to have been given a proper education, or at least never cared to retain it. He's unrelentingly good, to the point where it's fairly easy to trick him.

Other: Art!
Name: Bear (full name unknown)

Age: 30

Gender: Male

Appearance: He's six feet tall, and a bit heavy-set--not fat, but he looks better fed than most people out in the wasteland, as well as being fairly fit. His skin is a bit pale despite all the time he spends outdoors, black hair shaggy with a slightly receded hairline, pushed back out of his face. He's got a mostly trimmed beard and moustache, although it looks like he doesn't often get a chance to shave. He usually has serious bags under his eyes.

He's usually wearing a duster and bandanna, over a simple and somewhat worn old shirt, and pants with padding around the knees as well as dusty steel-toed boots and fingerless gloves (they're all the rage). He also keeps a bag slung across his shoulders.

Equipment: He has a hunting rifle, though ammo is often low for it, along with a six-shooter and an average amount of bullets for that. His pack contains said ammo, but mostly it has food, water, and whatever medicine he can scrounge up.

Personality: He's an unrelentingly good person. Always trying to do the right thing, acting as kind of a wandering force of justice in the wasteland--well, as much as possible, anyway. He's never shot anyone without good cause, never stolen anything, and all around has never accrued any bad karma.

Despite this, though, his social skills are sorely lacking. He's awkward at best, and while there's a certain charm to the way he nervously stutters through conversation, it can be something of a detriment to trying to talk his way out of a tight spot. To that end, when he's not helping the downtrodden or those under attack, or taking out some nasty bandits or mutants, he prefers to wander alone. He'd be a recluse if he wasn't so dead-set on helping others.

History: Very little is known about Bear's past--he certainly never talks about it. If he is asked he says he doesn't know or doesn't remember; no clue who his parents were, what happened to them... he claims to have grown up with a twin brother under the care of someone who wasn't blood related, but he couldn't (or won't) say where and he apparently left when he was fifteen to start wandering the wasteland.

Strengths: He's an excellent marksman, especially with his six-shooter. He's no slouch with the rifle, either. He's pretty strong physically, and seems to know more than most about wasteland survival. His heart's always in the right place.

Weaknesses: He's not very good at hand-to-hand. He's got terrible social skills. He's clever but he doesn't have any real book smarts; he doesn't seem to have been given a proper education, or at least never cared to retain it. He's unrelentingly good, to the point where it's fairly easy to trick him.

Other: Art!
@Tox

Pssst, in case you missed it here's the thread where you can throw up your chars and junk!
@Tox

Pssst, in case you missed it here's the thread where you can throw up your chars and junk!
JXVUomh.png
@Carnifex

i actually did see! sorry for never replying again ;-;

my boyfriend is nervous about group roleplay and i can't play my guy without the other guy(s) he plays, so i quietly backed out.

(i mean, maybe i could still play him, i dunno. i've never taken jeffrey away from harry and arthur before. and i suppose i could try someone else as well, it's just that i love jeffrey so much. :v)

but i still think this is a super sweet idea and i'd love to maybe talk with you and @leviathans about fallout sometime! you guys seem super awesome and i love me some fallout
@Carnifex

i actually did see! sorry for never replying again ;-;

my boyfriend is nervous about group roleplay and i can't play my guy without the other guy(s) he plays, so i quietly backed out.

(i mean, maybe i could still play him, i dunno. i've never taken jeffrey away from harry and arthur before. and i suppose i could try someone else as well, it's just that i love jeffrey so much. :v)

but i still think this is a super sweet idea and i'd love to maybe talk with you and @leviathans about fallout sometime! you guys seem super awesome and i love me some fallout
trans 8upyv5b.png
fSLriXt.png
Jace | He/Him | 23 | FR+1
unknown.png
DyNrws8.png
zFqmlqZ.png
@Tox

S'all good! I'm always down for talking Fallout, honestly, and you're always welcome to jump in whenever if you guys ever change your mind.
@Tox

S'all good! I'm always down for talking Fallout, honestly, and you're always welcome to jump in whenever if you guys ever change your mind.
JXVUomh.png
@Carnifex

thanks dude! i hope you guys have an awesome roleplay!
@Carnifex

thanks dude! i hope you guys have an awesome roleplay!
trans 8upyv5b.png
fSLriXt.png
Jace | He/Him | 23 | FR+1
unknown.png
DyNrws8.png
zFqmlqZ.png
1 2 3 4 5 6 7 ... 62 63