Mechanics of the World
Districts
Fire - COLLAPSED
The fire district is full of fun and warmth. While the residents live in the beautiful desert of Agrabah, drought has hit the small community hard. The only water supply comes from the Mafia, a hidden person in your community who has blocked water access from Splash Mountain to the point where most of the general population has died due to dehydration.
Left are:
1 Mafia
1 Special
1 Vanilla
Water
The beautiful Splash Mountain is where the Water community have taken up refuge. It used to be a large tight-knit group of people, but the Mafia ended taking over control of the electricity pods sent in from the Forever Tree. With no electricity, the large population of Splash Mountain has fallen into disrepair, with all the animatronics having no electricity to function. There is little hope to ever fully repair the Br’er community as all the poor creatures have had mould begin to grow on them.
Left are:
1 Mafia
1 Special
1 Vanilla
Earth
The community have set up residency in the beautiful Pride Lands. They spent their days farming and caring for the land, using the special sand from Agrabah to keep the poisonous plants from overgrowing the terrain. It was the only thing that killed the plants. But of course, the Mafia was not having that. The supply of sand was cut off from Agrabah, leaving the situation very dangerous. The only survivors are living now on Pride Rock.
Left are:
1 Mafia
1 Special
1 Vanilla
Magic
The Forever Tree makes a perfect home for those who were placed as part of the magic clan. The tree was supposed to give them sanctuary forever, so it was too everyone's surprise when the mafia was able to destroy the life for them as well. No one had been notified that the Forever Tree requires wind to keep running “Forever”. And no one seems to know how the Mafia know either. But sure enough, they held the wind back from the tree, and sure enough, the tree began to crumble, killing the population within. The survivors have dug into the roots of the tree for safety, but the tree will collapse very soon without wind.
Left are:
1 Mafia
1 Special
1 Vanilla
Air
And now we arrive at the roots of all the problems. This is the district where the mafia first was able to establish power. Before the mafia, citizens lived peacefully with the creators of life in Partly Cloudy, including of course Gus and Peck. One townsperson, however, was able to destroy all the clouds in a mere moment, killing most of the clouds and the citizens living on them. Peck was able to safely get 6 citizens his claws, but little did they know that their destroyer lived among them. When about halfway down the descent, Peck suddenly disappeared, and while the original mafia member floated off safely, the five others fell the perilous descent. Only two citizens survived the fall, and they ran to the sanctuary of other districts, little knowing those districts would fall under similar perils. No one knows exactly how this infamous mafia member was able to destroy the Air district, but legend states they had collected the 13 Aztec Skulls and utilized their wish.
Left scattered across the world are:
1 Original
1 Special
1 Vanilla
Movement and District Abilities
What a lovely world our Disney story is set in today. So much so, that characters often moved around, however due to the cut of in contact between the districts that process has become a lot harder. A mafia member can only impact on people they are in the district with. If you want to move between districts it will be somewhat of a perilous journey if you don’t have an item to allow easy transport. It is a day-long trip (so if you submit the action to leave in the day you will arrive in the morning, and if you submit the action during the night you will arrive at the EotD). The journey has its perils depending on status and items, however.
Standard Travel
65% chance of travelling without issue
15% chance of injury while travelling (roleblocked for a night)
8% chance of finding an item while travelling
2% chance of death while travelling
Special Travel
75% of travelling with no issue
15% of finding an item
10% of being injured
Elite Travel (an item is required for this)
80% chance of travelling with no issue
18% of finding an item
2% of being injured
Each district can only hold 6 players due to their destruction. A citizen may only commit actions to those in their district. No one knows exactly who is in each district as the town does not want to become attached, so, for now, have opted to cover their faces with masks. If you want to reveal what district you are in you may take off your mask by pinging the author (me) and stating “The mask must come off of. Let me reveal where I am.”
The only person who’s district placement has no issue with their abilities is the Original. They may target anyone from any district, so be warned.
Districts at the moment:
Fire | Water | Magic | Earth | Wilderness
---- | 1 citizens | 4 citizens | 3 citizens | 0 citizens
Items
Items are a commonplace occurrence in Disney worlds, with trinkets often helping protagonists achieve their end goal and help Disney sell merch. All the Disney bits and bobs have been scattered across the land due to the chaos occurring. However, even if you found all the items, taking all of them would be impossible. You may only hold up to four items at a time. You don’t only have to travel to collect items! If you commit actions during the night you have a 10% chance of discovering an item. Use an item by just asking in your quick topic.
Win Conditions
Revelutionaries: To destroy those who have been terrorizing them for so many years.
Mafia: To compeltely destroy the happiness of Disney.