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TOPIC | [LORE; DON'T POST] The Reversal Pack
Introduction

For one reason or another, you find yourself wandering through the Tangled Wood - specifically, you're following a river that snakes its way through the Foxfire Bramble. They call that specific part of the Bramble the "Wild Wood" for some reason. Despite the sharp thorns poking you on all sides, getting between your scales, you're determined to keep going.

Eventually, you reach a large lake, shaped like the talon of a Guardian Dragon. Another, smaller river, which stretches beyond the horizon, empties into the lake from its middle "claw". A sign on the shore reads, "Scratch Lake".

Beyond the lake, in a huge, shallow valley, you see something highly unnatural - floating islands, tethered down by huge, iron chains. The voices of many Dragons can be heard rising up out of the valley, despite the two moons of Sornieth being high in the sky.

Most unusual of all is the mountainous aqua-colored rock, about as big around as the Fortress of Ends, that sits in the center of the valley. On the ridge overlooking the valley is another sign, with the following words written on it in tall, red letters.

"Welcome to Anomaly Crater, home of the Reversal Pack".
Introduction

For one reason or another, you find yourself wandering through the Tangled Wood - specifically, you're following a river that snakes its way through the Foxfire Bramble. They call that specific part of the Bramble the "Wild Wood" for some reason. Despite the sharp thorns poking you on all sides, getting between your scales, you're determined to keep going.

Eventually, you reach a large lake, shaped like the talon of a Guardian Dragon. Another, smaller river, which stretches beyond the horizon, empties into the lake from its middle "claw". A sign on the shore reads, "Scratch Lake".

Beyond the lake, in a huge, shallow valley, you see something highly unnatural - floating islands, tethered down by huge, iron chains. The voices of many Dragons can be heard rising up out of the valley, despite the two moons of Sornieth being high in the sky.

Most unusual of all is the mountainous aqua-colored rock, about as big around as the Fortress of Ends, that sits in the center of the valley. On the ridge overlooking the valley is another sign, with the following words written on it in tall, red letters.

"Welcome to Anomaly Crater, home of the Reversal Pack".
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History

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History

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Locations

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Locations

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Rankings
  • Alphas: Leaders. The Alphas have supreme control over everything and everyone in the Pack.
  • Betas: Second-in-commands. The Betas help and advise the Alphas.
  • Gammas: Flight representatives. The Gammas supply the Pack with a steady amount of Magic from each Flight.
  • Delta: General. The Delta is in charge of leading the Pack into battle and making sure everyone gets out safely.
  • Epsilon: Head hunter. The Epsilon supplies the Pack with food.
  • Zeta: Head mage. The Zeta oversees all Magic in the Pack.
  • Eta: Head spy. The Eta observes and reports activity on rival Clans, as well as infiltrate those looking for alliances to find out their true intentions.
  • Theta: Head scout. The Theta patrols the outskirts of the Pack's territory to keep an eye out for intruders.
  • Iota: Head scientist. The Iota oversees all Science in the Pack.
  • Kappa: Head scavenger. The Kappa explores places outside the Pack's territory and brings back things of interest.
  • Lambda: Head healer. The Lambda heals the sick and injured.
  • Mu: Soldiers. The Mu are the Pack members most adept at fighting.
  • Nu: Hunters. The Nu are the Pack members most adept at hunting.
  • Xi: Mages. The Xi are the Pack members most adept at using Magic.
  • Omicrons: Spies. The Omicrons are the stealthiest Pack members.
  • Pi: Scouts. The Pi patrol the outskirts of the Pack's territory to keep an eye out for intruders.
  • Rho: Scientists. The Rho perform experiments to aid the Pack.
  • Sigmas: Scavengers. Sigmas explore places outside the Pack's territory and bring back things of interest.
  • Tau: Healers. The Tau heal the sick and injured.
  • Upsilon: WIP
  • Phi: WIP
  • Chi: WIP
  • Psi: WIP
  • Omega: WIP
Rankings
  • Alphas: Leaders. The Alphas have supreme control over everything and everyone in the Pack.
  • Betas: Second-in-commands. The Betas help and advise the Alphas.
  • Gammas: Flight representatives. The Gammas supply the Pack with a steady amount of Magic from each Flight.
  • Delta: General. The Delta is in charge of leading the Pack into battle and making sure everyone gets out safely.
  • Epsilon: Head hunter. The Epsilon supplies the Pack with food.
  • Zeta: Head mage. The Zeta oversees all Magic in the Pack.
  • Eta: Head spy. The Eta observes and reports activity on rival Clans, as well as infiltrate those looking for alliances to find out their true intentions.
  • Theta: Head scout. The Theta patrols the outskirts of the Pack's territory to keep an eye out for intruders.
  • Iota: Head scientist. The Iota oversees all Science in the Pack.
  • Kappa: Head scavenger. The Kappa explores places outside the Pack's territory and brings back things of interest.
  • Lambda: Head healer. The Lambda heals the sick and injured.
  • Mu: Soldiers. The Mu are the Pack members most adept at fighting.
  • Nu: Hunters. The Nu are the Pack members most adept at hunting.
  • Xi: Mages. The Xi are the Pack members most adept at using Magic.
  • Omicrons: Spies. The Omicrons are the stealthiest Pack members.
  • Pi: Scouts. The Pi patrol the outskirts of the Pack's territory to keep an eye out for intruders.
  • Rho: Scientists. The Rho perform experiments to aid the Pack.
  • Sigmas: Scavengers. Sigmas explore places outside the Pack's territory and bring back things of interest.
  • Tau: Healers. The Tau heal the sick and injured.
  • Upsilon: WIP
  • Phi: WIP
  • Chi: WIP
  • Psi: WIP
  • Omega: WIP
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Laws
  • Killing a fellow Pack member will result in immediate banishment.
  • Anyone who unexpectedly enters the Pack's territory will be treated as a guest, not a prisoner.
  • Gammas are to work out disputes between Dragons of different Flights.
  • DO NOT, FOR THE LOVE OF ALL THAT'S HOLY, READ ONE OF BOOMERANG'S FANFICTIONS.
  • Should things go south in the Shadow Flight, we shall transfer to Plague. Those who wish to remain in Shadow are to find new Clans to join.
  • Shadow alignment means Shadow Exaltation. However, you are still free to worship any Deity you wish.
  • If you play country music, you will be immediately yeeted into the sun. The only exceptions are Doofenshmirtz's country-western hit single "Yodel Odel Obey Me" and anything that made it onto the soundtrack of Pixar's Cars.
Laws
  • Killing a fellow Pack member will result in immediate banishment.
  • Anyone who unexpectedly enters the Pack's territory will be treated as a guest, not a prisoner.
  • Gammas are to work out disputes between Dragons of different Flights.
  • DO NOT, FOR THE LOVE OF ALL THAT'S HOLY, READ ONE OF BOOMERANG'S FANFICTIONS.
  • Should things go south in the Shadow Flight, we shall transfer to Plague. Those who wish to remain in Shadow are to find new Clans to join.
  • Shadow alignment means Shadow Exaltation. However, you are still free to worship any Deity you wish.
  • If you play country music, you will be immediately yeeted into the sun. The only exceptions are Doofenshmirtz's country-western hit single "Yodel Odel Obey Me" and anything that made it onto the soundtrack of Pixar's Cars.
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Notable Members

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Notable Members

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Factions

The Villains: Despite their name and the characters they're based off of, few members of the Villains truly have malicious intent; they mostly just want to stir up trouble and make everyone have a bad day. They hang out in Endless Gorge.
Members:
Cipher (Leader)
Black Hat (Second-in-Command)
Dominator (Third-in-Command)
Father (Fourth-in-Command)
Zim
Tak
Acronix
Ambush
Alessandra
Bowser
Bruce
Burntrap
Constance
Dark Bowser
David
Demencia
Dimentio
Eggdrake
Fawful
5.0.5.
Flowey
Flug
GLaDOS
Hater
Jevil
King Boo
K. Rool
Krux
Lenny
Metal Sonic
Mr. L
Peepers
Popple
Ridley
Rob
Team Rocket
Turret
Weird
Wheatley

The Secret Society of Familiars: Made up of the Familiars of the Reversal Pack, the SSoF is, as its name suggests, a secret to the Pack and the rest of Dragonkind. They are led by Bash, Alpha Illusion's Shalebuck, and have a secret system of underground tunnels all over Anomaly Crater.

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Factions

The Villains: Despite their name and the characters they're based off of, few members of the Villains truly have malicious intent; they mostly just want to stir up trouble and make everyone have a bad day. They hang out in Endless Gorge.
Members:
Cipher (Leader)
Black Hat (Second-in-Command)
Dominator (Third-in-Command)
Father (Fourth-in-Command)
Zim
Tak
Acronix
Ambush
Alessandra
Bowser
Bruce
Burntrap
Constance
Dark Bowser
David
Demencia
Dimentio
Eggdrake
Fawful
5.0.5.
Flowey
Flug
GLaDOS
Hater
Jevil
King Boo
K. Rool
Krux
Lenny
Metal Sonic
Mr. L
Peepers
Popple
Ridley
Rob
Team Rocket
Turret
Weird
Wheatley

The Secret Society of Familiars: Made up of the Familiars of the Reversal Pack, the SSoF is, as its name suggests, a secret to the Pack and the rest of Dragonkind. They are led by Bash, Alpha Illusion's Shalebuck, and have a secret system of underground tunnels all over Anomaly Crater.

WIP
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Allies and Enemies

Allies
The Moonlit Grove Clan: The Reversal Pack's closest allies. The Moonlit Grove Clan lives very close to Anomaly Crater, somewhere else in the Wild Wood, and it is not uncommon to see members of either Clan in the other's territory. The Moonlit Grove is also known for being home to several Dopplegängers of Pack members, including, but not limited to, Zim, Peridot, and Ridley.

The Irken Empire: Hey, the Pack's the only thing keeping Zim schmillions of light years away from Operation Impending Doom II. Better to form an alliance and make sure they keep it like that than to run the risk of Zim screwing everything up again, right? Also it means he can't take over/destroy Sornieth because it's now officially under Irken protection. You're welcome, Dragonkind.

Enemies

WIP
Allies and Enemies

Allies
The Moonlit Grove Clan: The Reversal Pack's closest allies. The Moonlit Grove Clan lives very close to Anomaly Crater, somewhere else in the Wild Wood, and it is not uncommon to see members of either Clan in the other's territory. The Moonlit Grove is also known for being home to several Dopplegängers of Pack members, including, but not limited to, Zim, Peridot, and Ridley.

The Irken Empire: Hey, the Pack's the only thing keeping Zim schmillions of light years away from Operation Impending Doom II. Better to form an alliance and make sure they keep it like that than to run the risk of Zim screwing everything up again, right? Also it means he can't take over/destroy Sornieth because it's now officially under Irken protection. You're welcome, Dragonkind.

Enemies

WIP
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Customs, Traditions, and Special Events

Game Day: On the day of every full moon, many of the Pack's members gather together in the Legion's cave and play a custom-made board game simply called "The Game". The Game is actually an ultra-massive amalgamation of several other board games, including, but not limited to, Monopoly, Operation, Chutes and Ladders, Battleship, Sorry!, Candyland, Mouse Trap, and Hungry Hungry Hippos. It is specially designed to be played by up to 615 individuals, with each player having their own unique playing piece - cool rocks, miniature figurines, flowers, coins, Legos, a tooth, you name it.

Rules:
  • A referee and banker must be chosen before playing.
  • Anyone who wants to be the referee has to rock-paper-scissors for the position.
  • The referee narrates every action out loud as if it's a sports game.
  • The banker is chosen by an online random name generator. Please note that Popple and Whiplash should never be allowed to be bankers, as they will hoard all the fake money for themselves.
  • Teams are allowed. Please note that certain players operate exclusively in teams with each other and tend to get... testy if you attempt to separate them. Do not attempt to separate them. Trust me.
  • Certain players must be kept apart. Make sure that Dimentio, Greatshow, Jevil, and Mr. L are as far from Marx, Luigi, and Olly as possible. The Prognosticators and the Legion of Stationery cannot be sat near each other. Do not let Burntrap get within speaking range of Bowser, Father, Garmadon, Anakin, Doofenshmirtz, or any other animatronics. UNDER NO CIRCUMSTANCES SHOULD SOL AND VOIDWALKER BE CAPABLE OF MAKING EYE CONTACT.
  • Each player goes in the order of their ranking in the Clan. Teams share the turns of whichever of their members is the highest-ranking.
  • Players move by rolling a set of Dungeons & Dragons dice.
  • The banker is allowed to buy any part of the city at any given time, but cannot own more than five parts at once.
  • Bankrupt players are eliminated and have to sit in the Snake Pit for the rest of The Game. Please note that Ophidiophobia sees this as more of a win than actually completing The Game and will always set himself up to lose as a result. Prevent this for as long as possible.
  • Players in Jail have to sit in a bucket of ice labeled "The Bucket of Shame". Please note that Flake, Snow Miser, and Zane are empowered by the cold and will remain unaffected at best, unintentionally kickstarting a new Ice Age at worst. Have someone with Fire powers on standby to prevent the latter. (Just make sure it isn't Burntrap, Ridley, Toby, Dominator, or Sapnap. Trust me on this.)
  • Players can only get out of Jail if they roll a seven, pay the banker fifty dollars, or successfully punch the referee in the stomach three times.
  • Players are not allowed to roll the dice while in Jail. Yes, this directly contradicts the easiest way to get out of it. You want it, you gotta work for it. Sneak a roll.
  • Any player is allowed to declare "Snack Session!" at any given time, during which all other players have to throw a single piece of food into that player's mouth.
  • Players who declare "Snack Session!" lose a turn.
  • If The Game lasts past 3:30pm, a sleuth of wild Lavaborne Hoaxes on a sugar high are released into the cave and must be fought off before the next hour.
  • If the snacks run out, the player/team in last place is tasked with fetching more before their next turn. This does not apply to the Legion, as they are incapable of leaving their cave; the second-to-last must go instead.
  • Phantom, Banshee, Howler, MissingNo., or the Grimlurker may occasionally wander into the cave; ignore them unless they directly disrupt The Game. Please note that Howler and MissingNo.'s "disruptions" more often than not end with the board destroyed or corrupted. A new board will have to be constructed immediately.
  • A player can only win if they have reached the end of the board, purchased seven property spaces, sank three battleships, made it to the Candy Castle, and trapped an opponent's mouse. In the case of a team, this applies to each of its members.
  • The Game cannot end until someone wins. Yes, even if the board is destroyed. In such a case, all players will pick up right where they left off as soon as the new board is finished.

WIP
Customs, Traditions, and Special Events

Game Day: On the day of every full moon, many of the Pack's members gather together in the Legion's cave and play a custom-made board game simply called "The Game". The Game is actually an ultra-massive amalgamation of several other board games, including, but not limited to, Monopoly, Operation, Chutes and Ladders, Battleship, Sorry!, Candyland, Mouse Trap, and Hungry Hungry Hippos. It is specially designed to be played by up to 615 individuals, with each player having their own unique playing piece - cool rocks, miniature figurines, flowers, coins, Legos, a tooth, you name it.

Rules:
  • A referee and banker must be chosen before playing.
  • Anyone who wants to be the referee has to rock-paper-scissors for the position.
  • The referee narrates every action out loud as if it's a sports game.
  • The banker is chosen by an online random name generator. Please note that Popple and Whiplash should never be allowed to be bankers, as they will hoard all the fake money for themselves.
  • Teams are allowed. Please note that certain players operate exclusively in teams with each other and tend to get... testy if you attempt to separate them. Do not attempt to separate them. Trust me.
  • Certain players must be kept apart. Make sure that Dimentio, Greatshow, Jevil, and Mr. L are as far from Marx, Luigi, and Olly as possible. The Prognosticators and the Legion of Stationery cannot be sat near each other. Do not let Burntrap get within speaking range of Bowser, Father, Garmadon, Anakin, Doofenshmirtz, or any other animatronics. UNDER NO CIRCUMSTANCES SHOULD SOL AND VOIDWALKER BE CAPABLE OF MAKING EYE CONTACT.
  • Each player goes in the order of their ranking in the Clan. Teams share the turns of whichever of their members is the highest-ranking.
  • Players move by rolling a set of Dungeons & Dragons dice.
  • The banker is allowed to buy any part of the city at any given time, but cannot own more than five parts at once.
  • Bankrupt players are eliminated and have to sit in the Snake Pit for the rest of The Game. Please note that Ophidiophobia sees this as more of a win than actually completing The Game and will always set himself up to lose as a result. Prevent this for as long as possible.
  • Players in Jail have to sit in a bucket of ice labeled "The Bucket of Shame". Please note that Flake, Snow Miser, and Zane are empowered by the cold and will remain unaffected at best, unintentionally kickstarting a new Ice Age at worst. Have someone with Fire powers on standby to prevent the latter. (Just make sure it isn't Burntrap, Ridley, Toby, Dominator, or Sapnap. Trust me on this.)
  • Players can only get out of Jail if they roll a seven, pay the banker fifty dollars, or successfully punch the referee in the stomach three times.
  • Players are not allowed to roll the dice while in Jail. Yes, this directly contradicts the easiest way to get out of it. You want it, you gotta work for it. Sneak a roll.
  • Any player is allowed to declare "Snack Session!" at any given time, during which all other players have to throw a single piece of food into that player's mouth.
  • Players who declare "Snack Session!" lose a turn.
  • If The Game lasts past 3:30pm, a sleuth of wild Lavaborne Hoaxes on a sugar high are released into the cave and must be fought off before the next hour.
  • If the snacks run out, the player/team in last place is tasked with fetching more before their next turn. This does not apply to the Legion, as they are incapable of leaving their cave; the second-to-last must go instead.
  • Phantom, Banshee, Howler, MissingNo., or the Grimlurker may occasionally wander into the cave; ignore them unless they directly disrupt The Game. Please note that Howler and MissingNo.'s "disruptions" more often than not end with the board destroyed or corrupted. A new board will have to be constructed immediately.
  • A player can only win if they have reached the end of the board, purchased seven property spaces, sank three battleships, made it to the Candy Castle, and trapped an opponent's mouse. In the case of a team, this applies to each of its members.
  • The Game cannot end until someone wins. Yes, even if the board is destroyed. In such a case, all players will pick up right where they left off as soon as the new board is finished.

WIP
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