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TOPIC | Clan Azurenight [Lore]
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[size=7][url=https://i.imgur.com/oTmf3co.jpg][font=Century Gothic][color=#3d716a]Lotia Tribe[/url][/size][/color][/font] [img]https://i.imgur.com/oTmf3co.jpg[/img] A Dunhoof tribe along the cliffs to the Wanderer's Plain. Before the introduction of the clan to the territory it was a massive clan of with a population in the tens of thousands. That changed when the drakes came to their land. The Dunhoof sided with their allies to the west to attempt peace before aggression. That old idea did not go over well with much of the younger generations and a revolt tore through the clan, sundering it in two. The Dunhoof would have been decimated had the clan not interceded on their behalf to help fight off the aggressors. When all was said and done, the original tribe was little more then a thousand and what was left of the rebels had escaped onto the Wanderer's Plain, where they still plot the destruction of all in the region. [b]Areas of Interest[/b]: [u][i]Old Ones Ruins[/i][/u]-- [u][i]Counsel Seat[/i][/u]-- [u][i]Elder's Circle[/i][/u]-- [u][i]Aveeo Farmstead[/i][/u]-- [u][i]Scholar's Terrace[/i][/u]-- [u][i]Healer's Tower[/i][/u]-- [u][i]Warrior's Terrace[/i][/u]-- [u][i]Hunter's Hall[/i][/u]-- [u][i]Eicari Farmstead[/i][/u]-- [u][i]Serpents Tail Pond[/i][/u]-- [u][i]Southern Bell[/i][/u]--
Lotia Tribe
oTmf3co.jpg
A Dunhoof tribe along the cliffs to the Wanderer's Plain. Before the introduction of the clan to the territory it was a massive clan of with a population in the tens of thousands. That changed when the drakes came to their land. The Dunhoof sided with their allies to the west to attempt peace before aggression. That old idea did not go over well with much of the younger generations and a revolt tore through the clan, sundering it in two. The Dunhoof would have been decimated had the clan not interceded on their behalf to help fight off the aggressors. When all was said and done, the original tribe was little more then a thousand and what was left of the rebels had escaped onto the Wanderer's Plain, where they still plot the destruction of all in the region.

Areas of Interest:

Old Ones Ruins--
Counsel Seat--
Elder's Circle--
Aveeo Farmstead--
Scholar's Terrace--
Healer's Tower--
Warrior's Terrace--
Hunter's Hall--
Eicari Farmstead--
Serpents Tail Pond--
Southern Bell--
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[size=7][font=Century Gothic][color=#3d716a]Important Areas[/size][/color][/font] ------- Traveling Merchants: ------ [size=6]Dragon's Rest[/size] [url=https://imgur.com/VUhG4jz][img]https://i.imgur.com/VUhG4jz.jpg[/img][/url] Wordie words go here a great deal of them most likely. I don't have the Lorem epsim thing to fill in the writing void that exists here. ------ Dash's Sanctuary: -------- [size=6]Howling Falls[/size] [img]https://i.imgur.com/kKkhINX.jpg[/img] Right off the coast between Port Wildwind and New Haven, this set of large falls is the dumping point for the river running off of Lake Arris. The [i]Scout Headquarters[/i] ([i]an ancient subterranean complex discovered by Commander Blaze. It is assumed this complex is the reason he pushed for this territory so hard[/i]) is located in this area, in a large cave between the two falls and it has an emergency exit the scouts have dubbed [i]The Exit Hole[/i]. Very few are allowed past the first few rooms of the headquarters so what the rest of the ancient complex looks like is anyone's guess. The Falls are adorn with a [i]Watcher's Tower[/i] and has drawn interest from Ruu and Bobert because of possible Second Lifetime ruins located to the right of the smaller fall. The scouts have dubbed that area [i]The Ruins[/i] and have thus far denied anyone the right to explore it. -------
Important Areas
Traveling Merchants:
Dragon's Rest
VUhG4jz.jpg
Wordie words go here a great deal of them most likely. I don't have the Lorem epsim thing to fill in the writing void that exists here.
Dash's Sanctuary:
Howling Falls
kKkhINX.jpg
Right off the coast between Port Wildwind and New Haven, this set of large falls is the dumping point for the river running off of Lake Arris. The Scout Headquarters (an ancient subterranean complex discovered by Commander Blaze. It is assumed this complex is the reason he pushed for this territory so hard) is located in this area, in a large cave between the two falls and it has an emergency exit the scouts have dubbed The Exit Hole. Very few are allowed past the first few rooms of the headquarters so what the rest of the ancient complex looks like is anyone's guess.

The Falls are adorn with a Watcher's Tower and has drawn interest from Ruu and Bobert because of possible Second Lifetime ruins located to the right of the smaller fall. The scouts have dubbed that area The Ruins and have thus far denied anyone the right to explore it.
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[size=7][font=Century Gothic][color=#3d716a]Important Areas 2[/size][/color][/font] ------- Wanderers Plains: ------- [size=6]Arris Falls & Lake[/size] [img]https://i.imgur.com/MEyxUur.jpg[/img] ------- [size=6]The Stairs to Nowhere[/size] [img]https://i.imgur.com/fStfQa8.jpg[/img] ------- [size=6]Dunhoof Foothills[/size] [img]https://i.imgur.com/VSJgIkW.jpg[/img]
Important Areas 2

Wanderers Plains:
Arris Falls & Lake
MEyxUur.jpg
The Stairs to Nowhere
fStfQa8.jpg
Dunhoof Foothills
VSJgIkW.jpg
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[size=7][font=Century Gothic][color=#3d716a]Important Areas 3[/size][/color][/font] ------- Dipping Pools: Explorers Island: ------- [size=6]Haunted Wood[/size] [url=https://i.imgur.com/ZLVR7WG][img]https://i.imgur.com/ZLVR7WG.jpg[/img][/url] Stay the course! It is for the best that anyone taking this path towards Wind's Grace [i]not[/i] deviate from the cleared pathway. Dangers lurk within this wood that can make even the most hardened warriors shutter with fright (the Rangers won't even come into these woods). It is suggested that visitors to Dragon's Rest use the Portal Tower to and from the Rest instead of wandering the Haunted Wood. ------- Uriel's Observatory:
Important Areas 3
Dipping Pools:
Explorers Island:
Haunted Wood
ZLVR7WG.jpg
Stay the course! It is for the best that anyone taking this path towards Wind's Grace not deviate from the cleared pathway. Dangers lurk within this wood that can make even the most hardened warriors shutter with fright (the Rangers won't even come into these woods). It is suggested that visitors to Dragon's Rest use the Portal Tower to and from the Rest instead of wandering the Haunted Wood.
Uriel's Observatory:
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[size=7][font=Century Gothic][color=#3d716a]Important Areas 4[/size][/color][/font] ------ [size=6]Ruu's Dig Site[/size] [img]https://i.imgur.com/bNp9obC.jpg[/img] -------- [size=6]Maren's Bane Beach:[/size] Located just south of the Hózhó Tribe, this long stretch of beach is off limits to everyone. The local Maren tribe has marked it as their territory and unlike the other beast tribes in the area, they are far from friendly. The tribe is responsible for several poisoning deaths that occurred before the beach was closed. Once the beach was abandoned by the drakes and beasts no further incidents have occurred with the Marens. WIP--Little to nothing is known about the tribe, being as they have rebuffed all effort to communicate with their neighbors. They do not make themselves known and anyone foolish enough to wander onto their land, which includes a vast swatch of the channel, has ended up a corpse on the other side of it. Thankfully, the tribe has been able to distinguish between cub and adult and those lost young who have wandered into the territory have thankfully been returned mostly unscathed ([i]some mental duress is evident after their return due to the 'monsters' that chased them from the area[/i]). As of late, ships have been allowed to travel through it so long as they do not stop and they ensure that no debris winds up in the water. What this means no one has been able to figure out.
Important Areas 4
Ruu's Dig Site
bNp9obC.jpg
Maren's Bane Beach:
Located just south of the Hózhó Tribe, this long stretch of beach is off limits to everyone. The local Maren tribe has marked it as their territory and unlike the other beast tribes in the area, they are far from friendly. The tribe is responsible for several poisoning deaths that occurred before the beach was closed. Once the beach was abandoned by the drakes and beasts no further incidents have occurred with the Marens.

WIP--Little to nothing is known about the tribe, being as they have rebuffed all effort to communicate with their neighbors. They do not make themselves known and anyone foolish enough to wander onto their land, which includes a vast swatch of the channel, has ended up a corpse on the other side of it. Thankfully, the tribe has been able to distinguish between cub and adult and those lost young who have wandered into the territory have thankfully been returned mostly unscathed (some mental duress is evident after their return due to the 'monsters' that chased them from the area). As of late, ships have been allowed to travel through it so long as they do not stop and they ensure that no debris winds up in the water. What this means no one has been able to figure out.


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[center][font=corbel][size=7][color=#3d716a]Supporting Characters: Town/City Mayors[/color][/size] [font=corbel][size=5][color=#3d716a]Bromel Mayor of Breezeholme[/color][/font][/size] -------- [columns][url=http://flightrising.com/main.php?dragon=50922670] [img]http://flightrising.com/rendern/350/509227/50922670_350.png[/img] [/url][nextcol] Bromel is an even tempered and very logical Fae, who posses an ability to adapt to any situation. It is for this ability that he came into his leadership position. The little town was once only a stopping point for merchants and dignitaries seeking entrance into the Lair, but now it is a madhouse of activity. With the introduction of the Artists College and the influx of merchants willing to peddle the new arts his humble little town has exploded and is growing at an exponential rate. The sudden change has tested the limits of his organization and his patients, but so far he's been able to keep up with his community. Exists in Lair![/columns] ------- [font=corbel][size=5][color=#3d716a]Marina Governor of Whisperwind City[/color][/font][/size] ------- [columns]Marina is a strong willed, intelligent, and ambitious drake. She handles Whisperwind City with a firm but open hand. The diversity of the city is one she is most proud of and will often times be found boasting about it. It is not uncommon to find her in the market purchasing the newest fashions or arts with her counsel or visiting dignitaries. She never misses and opportunity to improve her city or the Clan, and has been known to take a few underhanded methods in order to do it. These methods have always aided the people of the territory and have never harmed anyone, so for the most part these behaviors have been overlooked. Though, Arra does keep a very detailed watch to ensure she doesn't take any action against the clan and their citizens it's highly unlikely that she would, being she is fiercely loyal to the clan and loves her city. [nextcol][url=http://flightrising.com/main.php?dragon=51292705] [img]http://flightrising.com/rendern/350/512928/51292705_350.png[/img] [/url][/columns] ------- [font=corbel][size=5][color=#3d716a]Flaxen Governor of Port Wildwind[/color][/font][/size] ------- [columns][url=http://flightrising.com/main.php?dragon=51244517] [img]http://flightrising.com/rendern/350/512446/51244517_350.png[/img] [/url][nextcol]Flaxen is exceptionally clever and a tad bit ruthless when it comes to the crime in her town. She knows full well how important the port is to the economy and well being of every citizen in the region. Crime hinders that importance, so she comes down on it hard often times bordering on cruel. The Founders have actually had to stop her rampages through the prisons to keep her from executing all of the prisoners before their trial. Though she has a cold heart concerning criminals, she is very loving and devoted towards her clan and the citizens she's responsible for. Flaxen works closely with Tanic and Arris and can be seen with Eria often.[/columns] ------- [font=corbel][size=5][color=#3d716a]Mirthen the Dockmaster of Port Wildwind[/color][/font][/size] ------- [columns]Salty doesn't even begin to describe Mirthen. He is a cantankerous old sailor, who was forced into retirement. After receiving an injury that keeps him from preforming the necessary duties of a seaman there was little choice in the matter. Many think his constant sour mood is due to the fact he was removed from the one thing he loved more then life, the sea. Now, he works as the dockmaster, overseeing all the ins and outs of the ships that visit the harbor and he does so with a sharp tongue and an iron fist. Now exists in lair![nextcol][url=http://flightrising.com/main.php?dragon=51548879] [img]http://flightrising.com/rendern/350/515489/51548879_350.png[/img] [/url][/columns] ------- [font=corbel][size=5][color=#3d716a]Xosel Governor of Wind's Grace[/color][/font][/size] ------- [columns][url=http://flightrising.com/main.php?dragon=51523077] [img]http://flightrising.com/rendern/350/515231/51523077_350.png[/img] [/url][nextcol]No one is sure if Xosel has ever entered one of the big cities in her life. Not that she would ever want too. She is a true farm girl at heart and has no desire to travel or explore. Xosel is young and impossibly sweet, but she is clever and more then firm enough to run the town she inherited from her father. Those that come to town thinking they can pull one over on her find out the hard way that it's foolish to try. Much like her father before her she is dedicated to ensuring her citizens are protected and have everything they need to do their jobs and live comfortably. She takes advice from Hexa and Corvid often when they come to visit (which is often).[/columns] -------- [font=corbel][size=5][color=#3d716a]Zemel Governor of New Haven[/color][/font][/size] ------- [columns]Haven't gotten New Haven set up yet. Note: New Haven is where the bugs come from and it's the newest town in the region. Known behaviors= Naive, sensitive emotionally (which Lycima exploits often with her pranks), very intelligent, easy going. Young. Unlike the others above, Zemel is now in the lair![nextcol][url=http://flightrising.com/main.php?dragon=51463695] [img]http://flightrising.com/rendern/350/514637/51463695_350.png[/img] [/url][/columns]
Supporting Characters: Town/City Mayors




Bromel Mayor of Breezeholme


50922670_350.png
Bromel is an even tempered and very logical Fae, who posses an ability to adapt to any situation. It is for this ability that he came into his leadership position. The little town was once only a stopping point for merchants and dignitaries seeking entrance into the Lair, but now it is a madhouse of activity. With the introduction of the Artists College and the influx of merchants willing to peddle the new arts his humble little town has exploded and is growing at an exponential rate. The sudden change has tested the limits of his organization and his patients, but so far he's been able to keep up with his community. Exists in Lair!


Marina Governor of Whisperwind City
Marina is a strong willed, intelligent, and ambitious drake. She handles Whisperwind City with a firm but open hand. The diversity of the city is one she is most proud of and will often times be found boasting about it. It is not uncommon to find her in the market purchasing the newest fashions or arts with her counsel or visiting dignitaries. She never misses and opportunity to improve her city or the Clan, and has been known to take a few underhanded methods in order to do it. These methods have always aided the people of the territory and have never harmed anyone, so for the most part these behaviors have been overlooked. Though, Arra does keep a very detailed watch to ensure she doesn't take any action against the clan and their citizens it's highly unlikely that she would, being she is fiercely loyal to the clan and loves her city.
51292705_350.png



Flaxen Governor of Port Wildwind


51244517_350.png
Flaxen is exceptionally clever and a tad bit ruthless when it comes to the crime in her town. She knows full well how important the port is to the economy and well being of every citizen in the region. Crime hinders that importance, so she comes down on it hard often times bordering on cruel. The Founders have actually had to stop her rampages through the prisons to keep her from executing all of the prisoners before their trial. Though she has a cold heart concerning criminals, she is very loving and devoted towards her clan and the citizens she's responsible for. Flaxen works closely with Tanic and Arris and can be seen with Eria often.


Mirthen the Dockmaster of Port Wildwind


Salty doesn't even begin to describe Mirthen. He is a cantankerous old sailor, who was forced into retirement. After receiving an injury that keeps him from preforming the necessary duties of a seaman there was little choice in the matter. Many think his constant sour mood is due to the fact he was removed from the one thing he loved more then life, the sea. Now, he works as the dockmaster, overseeing all the ins and outs of the ships that visit the harbor and he does so with a sharp tongue and an iron fist. Now exists in lair!
51548879_350.png


Xosel Governor of Wind's Grace


51523077_350.png
No one is sure if Xosel has ever entered one of the big cities in her life. Not that she would ever want too. She is a true farm girl at heart and has no desire to travel or explore. Xosel is young and impossibly sweet, but she is clever and more then firm enough to run the town she inherited from her father. Those that come to town thinking they can pull one over on her find out the hard way that it's foolish to try. Much like her father before her she is dedicated to ensuring her citizens are protected and have everything they need to do their jobs and live comfortably. She takes advice from Hexa and Corvid often when they come to visit (which is often).


Zemel Governor of New Haven

Haven't gotten New Haven set up yet. Note: New Haven is where the bugs come from and it's the newest town in the region. Known behaviors= Naive, sensitive emotionally (which Lycima exploits often with her pranks), very intelligent, easy going. Young. Unlike the others above, Zemel is now in the lair!
51463695_350.png
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[center][font=corbel][size=7][color=#3d716a]Supporting Characters: Beast Clans[/color][/size] [size=4]None of these Beasts actually exist. They were made to provide a visual for story purposes.[/size][/font][/center] [font=corbel][size=5][color=#3d716a]Mielara Elder Healer of the Hózhó Tribe[/color][/font][/size] -------- [columns][img]https://i.imgur.com/vHsC6an.png[/img] [center]Art by [url=http://www1.flightrising.com/forums/art/2217338#post_2217338]Hijax00 [/url][/center][nextcol]Mielara is an elder from the Hózhó Tribe and is a skilled healer. She is mother to Orick and it was she that found his egg at the edge of the forest and instead of leaving it to the mercies of the wild she brought it home with her. The rest of the clan was uncertain as to what to do with the unhatched Orick, knowing as they did that it was a dragon egg and no dragon had yet to set foot into their territory. The elders, through much meditation and ceremony, accepted the unborn. Mielara was deemed responsible for rearing the cub and she took the duty happily. Since finding the egg she had become quite attached to it. Unable to have children of her own, this was her chance to raise a child. She tended to the egg with every means available to her, but being as Longnecks give live birth the upkeep for an egg was guess work at best. After a month of waiting it seemed her effort was for not and then one morning she was surprised by a little hatchling, covered in egg shell, sitting right next to her head watching her sleep. And Orick is born. [/columns] ------- [font=corbel][size=5][color=#3d716a]Rellon Elder Counselor of the Hózhó Tribe[/color][/font][/size] ------- [columns]This elder has not yet been set[nextcol][img]https://i.imgur.com/vHsC6an.png[/img] [center]Art by [url=http://www1.flightrising.com/forums/art/2217338#post_2217338]Hijax00 [/url][/center][/columns]
Supporting Characters: Beast Clans
None of these Beasts actually exist. They were made to provide a visual for story purposes.



Mielara Elder Healer of the Hózhó Tribe
vHsC6an.png
Art by Hijax00
Mielara is an elder from the Hózhó Tribe and is a skilled healer. She is mother to Orick and it was she that found his egg at the edge of the forest and instead of leaving it to the mercies of the wild she brought it home with her. The rest of the clan was uncertain as to what to do with the unhatched Orick, knowing as they did that it was a dragon egg and no dragon had yet to set foot into their territory. The elders, through much meditation and ceremony, accepted the unborn.

Mielara was deemed responsible for rearing the cub and she took the duty happily. Since finding the egg she had become quite attached to it. Unable to have children of her own, this was her chance to raise a child. She tended to the egg with every means available to her, but being as Longnecks give live birth the upkeep for an egg was guess work at best. After a month of waiting it seemed her effort was for not and then one morning she was surprised by a little hatchling, covered in egg shell, sitting right next to her head watching her sleep.

And Orick is born.



Rellon Elder Counselor of the Hózhó Tribe
This elder has not yet been set vHsC6an.png
Art by Hijax00



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[center][font=corbel][size=7][color=#3d716a]Supporting Characters: Savik's Captains and Crew[/color][/size] [size=4]None of these Drakes actually exist. They were made to provide a visual for story purposes.[/size][/font][/center] -------- Captains ------- [columns][center][img]https://i.imgur.com/0HEixNO.png[/img] 6752868 [/center][nextcol]Captain Arriani is the Captain of the Sea Biscuit, a small cargo barge and the first vessel obtained by Savik. Once the good captain had acquired more he left his first (and most precious) ship in Arriani's capable paws. He would have it no other way. Arriani is a very level headed and intelligent Coatl who possesses an incredible compassion. She has been known to divert the ship in the middle of a mission to answer a call for aid. This practice has managed to get them in trouble more then once, but regardless of the past deceptions she will not any call for help. She is fluent in several Beast languages, in particular the Serthis and Marin languages whose hisses and whistles best mirror her own language. Arriani can be a bit cold when first encountered, but she can not usually keep that facade up for long. Deep down she longs to smile, laugh, and just in general enjoy all the pleasures of life. Being serious is almost a painful act for one so full of joyful life. Though, that does not mean she can't do it. In fact, when her crew and ship are threatened she can be down right wrathful. The crew that have seen her fight have likened her to the sea itself. An ever shifting mistress that can at one minute be soothing and gentle and the next a violent maelstrom hell bent on destroying everything in its path. Very loyal to her crew, Savik, and the clan.[/columns] [columns]Captain Jobo ([i]A.K.A Thoreau-- No one really knows how he acquired the nickname Jobo. His explanation of it changes every time he tells it[/i]). He captains the Flying Swordfish, Savik's second ship. This Pearlcatcher is both playboy and prankster wrapped in a bundle of jittery energy that just won't stop. Many tease that he is the son of Spiral dragons and he has yet to confirm or deny these allegations. Jobo is always eager to meet new drakes (especially if he's found an attraction with them) and is often found in the taverns during shore leave. He's a heavy drinker and does have quite the sailor's mouth. He's actually worse then Savik. He's the only one with any real weapons training among Savik's captains. He is a master swordsman and as proof carries a cutlass he forged himself (or that is the story anyway). Regardless of whether or not he forged his weapon it is clear he knows how to use it. Jobo is exceptionally deadly in a fight and has been known to use that skill in the defense of his crew and ship. He enjoys bickering with Arriani as often as possible and she finds him absolutely incorrigible . Though they argue often one would be hard pressed to find better friends. Jobo is loyal to his crew, Savik, and the clan. Interesting note: He doesn't need the eye patch. According to him it just adds mystery that attracts a wide array of dragons. [outfit=995240] Must replace with an this scry dragon [nextcol][center][img]https://i.imgur.com/wYtrqtV.png[/img] 40060672 [/center][/columns] ------- Crews -------- [columns][center][img]https://i.imgur.com/vnmZlbO.png[/img] 40198286[/center][nextcol][b]Darcy: Mechanic/Boatswain[/b] Darcy is responsible for the upkeep of the ship and all her mechanical parts as well as overseeing the on boarding and off boarding of all cargo. She is a bit rough around the edges, which has made her a serious, no nonsense drake. When it comes to her ship she doesn't play around. In fact, she has been known for chasing crew members around the boat with a wrench in one hand and threatening a good wack if they stepped foot into her engine room again. All in all, she is a good drake that cares for her crew mates and captain almost as much as her ship. Darcy is not afraid of a fight and can utilize her tools for weapons if need be (though she doesn't like putting dents in them by doing so).[/columns] [columns][b]Costello: Navigator[/b] Costello is a very well educated Guardian, which puts him apart from most of the crew. That fact does not make him feel superior, however. On the contrary, Costello is a very humble fellow, who respects everyone on the ship for what they contribute to the whole. He is often found with a smile on his face and a pleasant word slipping from his lips. Costello, Cost to the crew, has no issue with getting his hands dirty and helping the crew get their job done. When not toiling about on the deck he is in the captain's chambers charting their course and ensure they stay on it. He's a master of the stars and maps and has never once gotten the crew lost... well there was that one time, but that's a different story. He's not much of a fighter, but will stand up for his friends and family.[nextcol][center][img]https://i.imgur.com/YkEIiIF.png[/img] 39564259[/center][/columns] [columns][center][img]https://i.imgur.com/HLJZEDE.png[/img] 39029093[/center][nextcol][b]Luke: Ship's Cook[/b] There has never been a jollier Nocturne, nor an odder one. Luke loves the sun and has been known to stay out all day until his scales are dry and brittle. He loves fish, even though the food doesn't agree with him. He is never without a story or a shanty and when he's not cooking he's enthralling the crew with his many "experiences". Many of the crew think he's a bit touched in the head, and that might be true, but they would have no other as their cook. Mostly because hes the best darn cook in Sornieth. In a fight he's a little bundle of fury that will roll over anyone in his way.[/columns] [columns][b]Seran: Rigger/Lookout[/b] DO NOT, for any reason, do not underestimate this Fae's strength! More then one sailor, friend and foe alike, have ended up face down in the dirt for it. Seren's position on the ship is to make sure the Sails are properly secured and maintained at all times. When he is not concerned over the upkeep of his sails he's up in the crow's nest, keeping a close eye on the seas or the clouds as it may be. Because of his work high up on the ship he's not around many drakes. This causes him to be a bit anti-social at times. He does not approach drakes on his own, but those willing to approach him will find a soft hearted, and soft spoken gentleman who can indeed be likable. [nextcol][center][img]https://i.imgur.com/Bi0b1Ok.png[/img] 40431435 [/center][/columns]
Supporting Characters: Savik's Captains and Crew
None of these Drakes actually exist. They were made to provide a visual for story purposes.


Captains

0HEixNO.png
6752868
Captain Arriani is the Captain of the Sea Biscuit, a small cargo barge and the first vessel obtained by Savik. Once the good captain had acquired more he left his first (and most precious) ship in Arriani's capable paws. He would have it no other way.

Arriani is a very level headed and intelligent Coatl who possesses an incredible compassion. She has been known to divert the ship in the middle of a mission to answer a call for aid. This practice has managed to get them in trouble more then once, but regardless of the past deceptions she will not any call for help.

She is fluent in several Beast languages, in particular the Serthis and Marin languages whose hisses and whistles best mirror her own language. Arriani can be a bit cold when first encountered, but she can not usually keep that facade up for long. Deep down she longs to smile, laugh, and just in general enjoy all the pleasures of life. Being serious is almost a painful act for one so full of joyful life. Though, that does not mean she can't do it. In fact, when her crew and ship are threatened she can be down right wrathful. The crew that have seen her fight have likened her to the sea itself. An ever shifting mistress that can at one minute be soothing and gentle and the next a violent maelstrom hell bent on destroying everything in its path. Very loyal to her crew, Savik, and the clan.



Captain Jobo (A.K.A Thoreau-- No one really knows how he acquired the nickname Jobo. His explanation of it changes every time he tells it). He captains the Flying Swordfish, Savik's second ship. This Pearlcatcher is both playboy and prankster wrapped in a bundle of jittery energy that just won't stop. Many tease that he is the son of Spiral dragons and he has yet to confirm or deny these allegations. Jobo is always eager to meet new drakes (especially if he's found an attraction with them) and is often found in the taverns during shore leave. He's a heavy drinker and does have quite the sailor's mouth. He's actually worse then Savik.

He's the only one with any real weapons training among Savik's captains. He is a master swordsman and as proof carries a cutlass he forged himself (or that is the story anyway). Regardless of whether or not he forged his weapon it is clear he knows how to use it. Jobo is exceptionally deadly in a fight and has been known to use that skill in the defense of his crew and ship.

He enjoys bickering with Arriani as often as possible and she finds him absolutely incorrigible . Though they argue often one would be hard pressed to find better friends. Jobo is loyal to his crew, Savik, and the clan.

Interesting note: He doesn't need the eye patch. According to him it just adds mystery that attracts a wide array of dragons.

Captain Jobo

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Crews


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Darcy: Mechanic/Boatswain
Darcy is responsible for the upkeep of the ship and all her mechanical parts as well as overseeing the on boarding and off boarding of all cargo. She is a bit rough around the edges, which has made her a serious, no nonsense drake. When it comes to her ship she doesn't play around. In fact, she has been known for chasing crew members around the boat with a wrench in one hand and threatening a good wack if they stepped foot into her engine room again. All in all, she is a good drake that cares for her crew mates and captain almost as much as her ship. Darcy is not afraid of a fight and can utilize her tools for weapons if need be (though she doesn't like putting dents in them by doing so).

Costello: Navigator
Costello is a very well educated Guardian, which puts him apart from most of the crew. That fact does not make him feel superior, however. On the contrary, Costello is a very humble fellow, who respects everyone on the ship for what they contribute to the whole. He is often found with a smile on his face and a pleasant word slipping from his lips. Costello, Cost to the crew, has no issue with getting his hands dirty and helping the crew get their job done. When not toiling about on the deck he is in the captain's chambers charting their course and ensure they stay on it. He's a master of the stars and maps and has never once gotten the crew lost... well there was that one time, but that's a different story. He's not much of a fighter, but will stand up for his friends and family.
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Luke: Ship's Cook
There has never been a jollier Nocturne, nor an odder one. Luke loves the sun and has been known to stay out all day until his scales are dry and brittle. He loves fish, even though the food doesn't agree with him. He is never without a story or a shanty and when he's not cooking he's enthralling the crew with his many "experiences". Many of the crew think he's a bit touched in the head, and that might be true, but they would have no other as their cook. Mostly because hes the best darn cook in Sornieth. In a fight he's a little bundle of fury that will roll over anyone in his way.

Seran: Rigger/Lookout
DO NOT, for any reason, do not underestimate this Fae's strength! More then one sailor, friend and foe alike, have ended up face down in the dirt for it. Seren's position on the ship is to make sure the Sails are properly secured and maintained at all times. When he is not concerned over the upkeep of his sails he's up in the crow's nest, keeping a close eye on the seas or the clouds as it may be. Because of his work high up on the ship he's not around many drakes. This causes him to be a bit anti-social at times. He does not approach drakes on his own, but those willing to approach him will find a soft hearted, and soft spoken gentleman who can indeed be likable.
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[center][font=corbel][size=7][color=#3d716a]Clan Achievements[/color][/size][/center] -------- [url=http://www1.flightrising.com/forums/forga/2413228][img]https://i.imgur.com/LHHDgEj.png[/img][/url] [url=https://www1.flightrising.com/forums/frd/2809483/1#post_2809483][img]https://i.imgur.com/oIdIQQ2.png[/img][/url] [url=https://www1.flightrising.com/forums/frd/3010487][img]https://images-ext-2.discordapp.net/external/S0RvdbZqJYAq_n4juyz9ig4i89AneuQrCDdSL9U0TpQ/https/media.discordapp.net/attachments/843996694680436776/844726045294067772/4fDk2WySUrAvwAAAAASUVORK5CYII.png[/img][/url]
Clan Achievements


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Clan Alliances

Please set this up pretty and describe the roles each plays or has played with your clan. Thank you =D


Lightning Ally: Wrecknrule
Nature Ally: Gladewalker
Light Ally: Stanzascale
Light Ally: Disillusionist
Lightning Ally: Trekkie
Clan Alliances

Please set this up pretty and describe the roles each plays or has played with your clan. Thank you =D


Lightning Ally: Wrecknrule
Nature Ally: Gladewalker
Light Ally: Stanzascale
Light Ally: Disillusionist
Lightning Ally: Trekkie
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