I don't know if I'm the only one, but I find it really frustrating when I'm slowly but surely working towards one item den slot task when a Coliseum stage gets updated and a whole bunch of new tasks get thrown onto my list, shoving the tasks I was working on back into the unreachable background.
Would there be some way to reformat the item den slot tasks like achievements, where they can all be viewed, and the ones that you have the items for come to the front of the list where you can submit for them?
There are stacks of items I've been holding on to for YEARS because I know there's a task for them way down the line-- I would REALLY love to just get those items submitted!
EDIT
I definitely see what y'all mean about progression balance in re: the more challenging tasks and definitely agree about that part + how important it is to the system not to allow all of the tasks to be done at once. Some thoughts:
I understand we can't fix that last bullet point by adding the new tasks to the back end of the queue, because like LordJeanliness mentioned the difficulty is supposed to gradually ramp up and putting a lower level venue's stuff at the end messes that up.
A simple compromise could be bumping the number of available tasks up to 15. I have two more complex ideas, the first of which I quickly realized is a bunch of guff after typing out, but I'm still going to see it through for the sake of stimulating discussion and ideas. The second one I have a lot more faith in.
1. Perhaps the task page could offer some sort of system to "shuffle" a task-- for a cost, you could send a single task you find difficult back into the queue while retrieving a random one to take its place. This still preserves the difficulty progression, in my mind, because the gene/egg tasks still start to pile up even with one delayed-- and when you complete the shuffled task the next one in the regular progression (the one you delayed earlier) would pop back up where it's supposed to be.
2. Instead of increasing the total number of tasks offered, just offer one new "random task" in addition to the normal ten. It picks one task from somewhere in the queue, offers it, and upon completion selects a new random task to offer in its stead. That way when new tasks are added, say from a venue addition or update, at the very least that one random task is not affected and can still be worked towards.
Would there be some way to reformat the item den slot tasks like achievements, where they can all be viewed, and the ones that you have the items for come to the front of the list where you can submit for them?
There are stacks of items I've been holding on to for YEARS because I know there's a task for them way down the line-- I would REALLY love to just get those items submitted!
EDIT
I definitely see what y'all mean about progression balance in re: the more challenging tasks and definitely agree about that part + how important it is to the system not to allow all of the tasks to be done at once. Some thoughts:
- I still think it'd be nice to have a held item system like Astaraela mentioned, or something where you can submit the items you have progressing towards a task, even if you can't complete it until it's "on deck," so they're not clogging up your hoard. Even if nothing else got changed about the task system, I would be extremely happy just with that.
- I also think the way we view den slot tasks could use an update, because as it stands it's extremely cumbersome to click through the list-- and there's no way to even sort it between complete and incomplete tasks.
- In addition, I think one of my main frustrations is when a coliseum venue gets added or updated and a bunch of new tasks shunt the ones you're working on back into the queue.
I understand we can't fix that last bullet point by adding the new tasks to the back end of the queue, because like LordJeanliness mentioned the difficulty is supposed to gradually ramp up and putting a lower level venue's stuff at the end messes that up.
A simple compromise could be bumping the number of available tasks up to 15. I have two more complex ideas, the first of which I quickly realized is a bunch of guff after typing out, but I'm still going to see it through for the sake of stimulating discussion and ideas. The second one I have a lot more faith in.
1. Perhaps the task page could offer some sort of system to "shuffle" a task-- for a cost, you could send a single task you find difficult back into the queue while retrieving a random one to take its place. This still preserves the difficulty progression, in my mind, because the gene/egg tasks still start to pile up even with one delayed-- and when you complete the shuffled task the next one in the regular progression (the one you delayed earlier) would pop back up where it's supposed to be.
2. Instead of increasing the total number of tasks offered, just offer one new "random task" in addition to the normal ten. It picks one task from somewhere in the queue, offers it, and upon completion selects a new random task to offer in its stead. That way when new tasks are added, say from a venue addition or update, at the very least that one random task is not affected and can still be worked towards.