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TOPIC | fast-track dark mode, pls
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Huge huge support, I'd love to see more accessibility options geared towards the player base as a whole, starting with Dark Mode! It's an option available to everyone that anyone can use at their discretion, whether it's a medical need or a preference!
Huge huge support, I'd love to see more accessibility options geared towards the player base as a whole, starting with Dark Mode! It's an option available to everyone that anyone can use at their discretion, whether it's a medical need or a preference!
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Mega support! Threads for this suggestion have existed for so long and the sooner these scenes and backgrounds have darkmode compatibility the better as it will just become a bigger task the more it is put off.

I got my boyfriend to join and one of the first questions he asked is if there is a darkmode.
Mega support! Threads for this suggestion have existed for so long and the sooner these scenes and backgrounds have darkmode compatibility the better as it will just become a bigger task the more it is put off.

I got my boyfriend to join and one of the first questions he asked is if there is a darkmode.
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[quote name="Contaminate" date="2024-09-30 12:57:06" ] [quote name="Ralzakark" date="2024-09-29 17:32:37" ] they have previously stated that this is not gonna be possible until the refactoring process is complete. so there is really no way to make it priority until the entire site's code has been refactored. [/quote] It's 100% possible without waiting on the full refactor Darkmode is not a hard or time consuming thing to implement [/quote] Agree, but also I don't want them to implement it poorly like GaiaOnline did orz
Contaminate wrote on 2024-09-30 12:57:06:
Ralzakark wrote on 2024-09-29 17:32:37:
they have previously stated that this is not gonna be possible until the refactoring process is complete. so there is really no way to make it priority until the entire site's code has been refactored.

It's 100% possible without waiting on the full refactor

Darkmode is not a hard or time consuming thing to implement

Agree, but also I don't want them to implement it poorly like GaiaOnline did orz
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Support.

And honestly, if it's not done after a DECADE of users asking, it's not right.

Seriously, there are MASSIVE questions to be asked if such a simple feature wasn't implemented already,

Support.

And honestly, if it's not done after a DECADE of users asking, it's not right.

Seriously, there are MASSIVE questions to be asked if such a simple feature wasn't implemented already,

Hello everyone, thank you for your feedback! Looking through the thread, it appears there are some assumptions being made about the scope of a dark theme or dark mode for our site and the work needed to properly implement it. Please see our comment from [b][url=https://www1.flightrising.com/forums/sug/3254389/1#post_54580436]July of 2023[/url][/b] on this topic for more information: [quote name="Aequorin" date="2023-07-10 10:29:26" ] Hello everyone! Reading through the thread, it's become apparent to us that there's been a fundamental misunderstanding about dark mode, the website, and where we are in the process. The background art/dark mode incompatibility is a very large project that we haven't yet scoped or defined. In other words, dark mode is a significant task in and of itself. That being said, something we're excited about is that with the refactor nearly complete, there is far more bandwidth for our team to tackle several accessibility improvements that we've been wanting to do. A dark theme—and maybe even other themes as well—is part of those initiatives, and will ultimately benefit from us taking time to address critical accessibility updates (ex: screenreader access) first, followed by thoughtful implementation of themes or dark modes. To expand a bit on the above, I can share with you that creating a dark mode version of the site involves not just art compatibility but going through the site page by page, through every single style tag, and scoping out how far into future-proofing we go. And this process then brings up the question if we'd be better off working on themes overall, which is in and of itself a complete engineering feature project that requires scoping and balancing with other feature work, Support needs, etc. Whatever players need to do to make the site accessible through stylesheets (see note below) is what they need to do, and we understand that—so long as all you're doing is making the site readable for you on the client-side and not making changes that play the game for you or otherwise circumvent site or gameplay design or our Terms of Use. [info]Plugins and extensions are used at the player's own risk. We cannot and will not suggest, sanction, or authorize/approve of specific third-party plugins or extensions.[/info] [/quote] We hope this information helps. As this thread and suggestion have received a staff response, it is now locked under our [b][url=https://www1.flightrising.com/forums/sug/2369632]Suggestions Forum Policy[/url][/b]. Thank you!
Hello everyone, thank you for your feedback! Looking through the thread, it appears there are some assumptions being made about the scope of a dark theme or dark mode for our site and the work needed to properly implement it. Please see our comment from July of 2023 on this topic for more information:

Aequorin wrote on 2023-07-10 10:29:26:
Hello everyone! Reading through the thread, it's become apparent to us that there's been a fundamental misunderstanding about dark mode, the website, and where we are in the process. The background art/dark mode incompatibility is a very large project that we haven't yet scoped or defined. In other words, dark mode is a significant task in and of itself.

That being said, something we're excited about is that with the refactor nearly complete, there is far more bandwidth for our team to tackle several accessibility improvements that we've been wanting to do. A dark theme—and maybe even other themes as well—is part of those initiatives, and will ultimately benefit from us taking time to address critical accessibility updates (ex: screenreader access) first, followed by thoughtful implementation of themes or dark modes.

To expand a bit on the above, I can share with you that creating a dark mode version of the site involves not just art compatibility but going through the site page by page, through every single style tag, and scoping out how far into future-proofing we go. And this process then brings up the question if we'd be better off working on themes overall, which is in and of itself a complete engineering feature project that requires scoping and balancing with other feature work, Support needs, etc.

Whatever players need to do to make the site accessible through stylesheets (see note below) is what they need to do, and we understand that—so long as all you're doing is making the site readable for you on the client-side and not making changes that play the game for you or otherwise circumvent site or gameplay design or our Terms of Use.

Plugins and extensions are used at the player's own risk. We cannot and will not suggest, sanction, or authorize/approve of specific third-party plugins or extensions.


We hope this information helps. As this thread and suggestion have received a staff response, it is now locked under our Suggestions Forum Policy. Thank you!
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