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Dev Tracker

A chronological record of developer forum posts and site updates.
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Coliseum Familiar Rebalance
May 26, 2014, 18:44:26
Lililira wrote on 2014-05-26 18:41:59:
The main question I have is if you can autosell Greatshells now. They've been glitched so that you can't so far, and they just take up unnecessary hoard space.

Yes, I will address this when I reprice them to their venues!
Coliseum Familiar Rebalance
May 26, 2014, 18:36:06
Sorry guys :-( But there's a lot of buffs happening simultaneously. I'm going through each an every coliseum familiar now. Rather than guessing (or sticking things from other areas, such as gathering straight into the coliseum) we're now using value tables that increase with coliseum venue. It's going to make a lot more sense going forward. :)
Coliseum Familiar Rebalance
May 26, 2014, 18:17:07
Copying over from Page 10:

Re: Scarlet Flycatchers and Celestial Antelopes:
It is worth noting that rarer drops will likely hold their value despite a decrease in vendor treasure value. The poltrygeist (which had a sell value of 0) still sells quite well on the auction house. Coarserfur yeti (another rare drop, that used to be worth less than it is now) holds its value the same. These are not items that drop in bulk so frequently that it's better to vendor them back to the system then to deal with other players. That being said:

Re: Drop rates:
This change is making our familiar value a perfect curve, with each venue's familiars being worth more than the one before (to the system.) If we increase drop rates, it means that it will be more difficult to sell to other players - but the trade off is that you could have more copies of the familiar to vendor back to the site, effectively generating gold. We're not likely to change drop rates at this time for familiars. However, I think what I'm hearing is not "I want more familiars to drop" but "I want more items with higher values to drop so that I can generate gold without having to deal with the auction house." These are two different things, the latter of which can be addressed in creative ways that scale with venue level :)

Re: Augment Stones:
If the artists were capable of fixing the programming on augment stones, we would make that #1 priority before balancing coliseum loot tables; however, that is not our skill set. We're not throwing our programmers at balancing the coliseum OVER fixing augment stones. Two different sets of people. :) That being said, an augment stone fix is something I would like to see as soon as possible.

Re: Warning
I agree, and in the future a change of this scale affecting this many items will have a warning. I went into this with the impression that I would be mostly affecting future drops - I did not know that hoarding 10+ of a single type of familiar with the intention to vendor but not actually vendoring right away was a practice. I know better now, and if we do something of this scale in the future, warning will be provided so that everyone can take care of their existing inventories how they like. I am very sorry to those whose inventories were heavily affected.
Coliseum Familiar Rebalance
May 26, 2014, 18:11:50
This will be going up in the next update, but since the changes are happening now, I wanted to start a forum topic where I will document them as they happen. Edit: Sweep complete. All price increase and decreases to familiar vendor values have been applied and scale with venue.

Coliseum Familiar Rebalancing:
  • Several familiars were once available only as rare gathering drops, with very high vendor values because of just how unusual gathering one of them was; these same familiars were later introduced into the coliseum, where they are readily available and drop frequently. As part of the coliseum loot balance, their vendor values have been brought in-line to the value of the venues from which they originate. Non-gathered familiars in venues are going to receive increases and decreases in value, applicable to the venue they call home.

    • Ancient Fungus 2100 (down from 7500)
    • Amaranth Moth 1500 (up from 1300)
    • Autumn Dryad 1675 (up from 1200)
    • Baku 2250 (up from 1700)
    • Bamboo Phytocat 1650 (up from 1350)
    • Banded Owlcat 1900 (down from 2600)
    • Basilisk 1800 (up from 1600)
    • Blackwing Croaker 2800 (up from 2700)
    • Black Wolf 2600 (up from 1400)
    • Blooming Strangler 1675 (up from 1500)
    • Blue Dragon Snail 2100 (up from 1500)
    • Bluefin Charger 1850 (up from 1775)
    • Bluemoon Aviar 2700 (up from 1600)
    • Blueridge Greatshell 2500 (no change) - now vendorable.
    • Blue Tang Hippogriff 2750 (up from 2500)
    • Bramble Guardian 2100 (up from 1475)
    • Brilliant Psywurm 2800 (up from 2500)
    • Brush Dodo 2700 (up from 2400)
    • Bumble 1525 (up from 1400)
    • Cardinal Hippogriff 2700 (up from 2400)
    • Camine Serthis 2000 (up from 1800)
    • Chimera 2500 (up from 1200)
    • Citrine Cave Jewel 2100 (up from 1420)
    • Celestial Antelope 2500 (down from 9000)
    • Clouddancer 2650 (up from 1650)
    • Clown Charger 1900 (down from 2120)
    • Coarsefur Yeti 2800 (up from 1875)
    • Cockatrice 1800 (down from 8500)
    • Common Podid 2800 (up from 2500)
    • Corpse Cleaner 2150 (down from 3050)
    • Crimson Reef Snail 2100 (up from 1500)
    • Crowned Bonepriest 1950 (down from 2585)
    • Cumulus Seal 2400 (up from 1500)
    • Cursed Bat 2100 (up from 1300)
    • Dappled Seal 2400 (up from 1800)
    • Dark-tufted sparrowmouse 1500 (up from 1200)
    • Death Seeker 2700 (down from 7500)
    • Dodo 2700 (up from 1500)
    • Double-Tailed Warcat 2500 (down from 6500)
    • Dreameater 2350 (down from 2800)
    • Dryad 1650 (up from 1200)
    • Dwarf Truffle 2150 (down from 3200)
    • Elk 2600 (up from 2500)
    • Ember Mouse 1550 (up from 1350)
    • Emerald Cave Jewel 2100 (up from 1510)
    • Emerald Webwing 1525 (up from 1300)
    • Ethereal Trickster 2300 (down from 3200)
    • Everglade Lasher 2400 (up from 1700)
    • Fallout Streak 2700 (down from 5000)
    • Fuiran 1950 (down from 5000)
    • Fungalhoof Qiriq 2300 (down from 3000)
    • Gale Wolf 2375 (down from 3350)
    • Glowing Pocket Mouse 1550 (up from 1450)
    • Granite Thresher 2475 (down from 2550)
    • Greater Sandstrike 2455 (down from 2800)
    • Greatshell 2100 (down from 2500) - now vendorable.
    • Grey River Flight 2400 (up from 1500)
    • Hainu 2250 (up from 2000)
    • Heartred Croaker 2850 (down from 2900)
    • Hoarfrost Mauler 2600 (up from 1540)
    • Hooded Dodo 2700 (up from 1500)
    • Iridescent Scaleback 2000 (down from 5000)
    • Leafy Moth 1600 (down from 2500)
    • Longneck Skirmisher 2500 (up from 1200)
    • Longneck Interloper2500 (up from 1450)
    • Luna Mith 1500 (up from 1000)
    • Maned Rasa 2600 (down from 4500)
    • Masked Harpy 2700 (up from 1625)
    • Mistwatch Shellion 2800 (up from 2400)
    • Nightsky Fuiran 2000 (down from 6000)
    • Noggle 2400 (down from 5500)
    • Opheodrys Serthis 2000 (up from 1550)
    • Parasitic Fungus 2150 (up from 1625)
    • Peacock Scorpion 1950 (up from 1380)
    • Poisonous Toridae 2800 (up from 2400)
    • Poultrygeist 2600 (up from 0)
    • Psywurm 2800 (up from 1600)
    • Radioactive Slime 2400 (up from 1300)
    • Rainbow Sprite 2425 (up from 2350)
    • Rambra 1900 (up from 1450)
    • Red-Breasted Hainu 2300 (up from 2200)
    • Red-Winged Owlcat 1900 (down from 2475)
    • Renegade Aviar 2700 (up from 1600)
    • River Muck 2400 (down from 7500)
    • Ruby Webwing 1550 (down from 1925)
    • Runic Bat 2150 (up from 2050)
    • Sakura Owl 1675 (up from 1500)
    • Salve Kamaitachi 2800 (down from 3500)
    • Scarlet Flycatcher 2450 (down from 8500)
    • Shadow Serpent 1950 (up from 1775)
    • Scaleback 2000 (down from 4000)
    • Shalebuck 2650 (down from 2900)
    • Shale Thresher 2400 (up from 2175)
    • Shattered Serpent 2000 (down from 9000)
    • Shellion 2800 (up from 2300)
    • Sickle Kamaitachi 2800 (up from 2500)
    • Silver Springbok 2500 (up from 1960)
    • Smoke Gyre 1900 (down from 2500)
    • Snowfall Elk 2650 (down from 3000)
    • Snow Streak 2700 (down from 5000)
    • Southmarsh Podid 2800 (up from 2500)
    • Squall Rasa 2600 (down from 5000)
    • Steam Gyre 1800 (down from 1900)
    • Stonewatch Harpy 2700 (up from 1660)
    • Stormseeker 2000 (down from 8500)
    • Strangler 1775 (down from 1850)
    • Sunset Lasher 2400 (down from 5000)
    • Sunspot Clouddancer 2700 (up from 2500)
    • Tengu 2250 (up from 2100)
    • Trick-of-the-Light 2250 (down from 8500)
    • Umberhorn Qiriq 1900 (down from 3100)
    • Umbra Wolf2300 (up from 2200)
    • Venerable Shalebuck 2675 (down from 2900)
    • Venomous Toridae 2800 (up from 2400)
    • Warcat Protector 2500 (down from 7500)
    • Wildwood Owl 1700 (down from 1900)
    • Winter Wolf 2600 (up from 1300)
    • Yellow-Throated Sparrowmouse 1500 (up from 1150)
    • Zeeba 1900 (up from 1600)
Greenskeeper Gathering
May 26, 2014, 05:34:48
Forum Post | Announcements & News | By Undel
@Chespin

First 5 listed are the chest skins. (they are dug up and dropped via coliseum) They also now have a chance to stop in the marketplace, though since they are available via other means, they stock at lower quantities in the marketplace.

Last 5 are the marketplace skins. (they stock in larger quantities in the marketplae.)
Greenskeeper Gathering
May 26, 2014, 05:20:58
Forum Post | Announcements & News | By Undel
AntiFerret wrote on 2014-05-26 05:05:03:
And I was just about to go to bed, too. Sad that I didn't win, but these skins are really great.

THERE IS A TYPO

You mean DIGGING IN THE NATURE AREA ... it says WATER area... uh... might want to fix that?

hE9DC56AE.jpg
Greenskeeper Gathering
May 26, 2014, 05:02:52
greenskeeper_update.png
nature_contest.png

This month, all of dragonkind come together to celebrate the Greenskeeper Gathering. This festival commemorates the reclusive nature flight. Their most prized possessions, Bladed Flatleaves, can be found by using any gathering type in nature areas this week. Neutral and nature element monsters also have a chance to rarely yield these items as drops in the Coliseum.



Bladed Flatleaf

The Festive Favors holiday stall is now open for the duration of the holiday and you may trade in Bladed Flatleaves for exclusive items. It will remain open until the holiday comes to a close on Sunday June 1st at 23:59 server time. (Greenskeeper Gathering has been extended one day due to an issue the first day that displayed the incorrect holiday banner and items.)

Druidic Armband Druidic Emblem Naturalist Adornments Nature Sprite


The Greenskeeper Gathering Skin Contest Results are in:
Congratulations to all of our winners! @AkaPanuka @Ankokou @Cereious @Daichym @Khroma @maggock @osiem @paintseagull @Snowwire @Studio

For the remaining duration of holiday, all 10 of these skins will be stocking in the Treasure Marketplace and five of them will very rarely gathered by Digging in the nature area or by battling in the coliseum.

3649.png3650.png3651.png3652.png3653.png

3654.png3655.png3656.png3657.png3658.png
3649.png3650.png3651.png3652.png3653.png
3654.png3655.png3656.png3657.png3658.png


There were so many amazing entries, we had to take note of several honorable mentions. A special thanks to @AccursedAsche @chimbu @Death @icealkaid @JetBlackSteel @KainEmil @Kowloon @Malusdraco @MrTeabiscuit @Piney @Raikdow @SapphistSpell @slothbug @SolarRush @TheCalicoTabby @Tiz @Torianu @VanderBurg @Xenianth @Yoruko
When will skins be posted?
May 26, 2014, 00:37:14
After the Starfall shenanigans of this morning, the greenskeeper news post and skin results are nearly ready. They will be up shortly. However, in the meantime you may still dig in nature and turn up chests - unopenable chests. They will transform into chests that contain a skin inside as the update goes live. This ensures that everyone will still have a full 7 days to turn up a chest, as we are extending the festival by 1 day.
[T] Festive Favors Loading Issue
May 25, 2014, 12:18:56
Forum Post | Bug Report Forums | By Aequorin
This should be fixed now, please let me know as soon as possible. Thank you!
Dug in nature, no festival items. [done]
May 25, 2014, 11:29:46
Forum Post | Bug Report Forums | By Aequorin
Locking this as the issue is now fixed. Thank you for your reports!
[T] Festive Favors Loading Issue
May 25, 2014, 11:28:10
Forum Post | Bug Report Forums | By Aequorin
I've alerted the developers to the problem. Thank you for your reports!
Never Recieved Kickstarter Rewards
May 25, 2014, 04:14:01
Forum Post | Help Center | By Aequorin
@GryphonSoul, I PM'd you.

@Story, did you send in a Contact Us? If you did, I'll go digging around for it. If not, please send one in.

I know this has been confusing and frustrating and I am sorry for that. We will get this sorted out for everyone.
Thanks Arcanist
May 25, 2014, 02:18:32
Update 11:33: Festive Favors is not working correctly and is being worked on. Festival currency is now dropping in all Nature Gathering areas.


Despite what the banner may tell you, this week marks the beginning of Greenskeeper Gathering, the festival of the nature flight.

Right now we are experiencing some technical difficulties, as code we applied to the site earlier this week to improve performance is not playing nice with our holiday system. We will be resolving this as soon as humanly possible.

Nature Flight - We can assure you that everyone will get an extra day of nature holiday goodness to make up for this oversight! Everyone will be able to gather and purchase from the festive favors shop for a full 7 days.


Update 07:26:
We've reached one of the programmers and they will get on this today. We do need to note that as it is a major holiday weekend here in the United States, we most likely will not have another update for you until later tonight.

We are sorry for this delay and intend to have the Greenskeeper Gathering in full swing as soon as possible. While Festival currency is not dropping in the Gathering areas, it is still dropping in the Coliseum.



Update 10:49 server time: Arcanist here: My students have cleaned up the little cosmic blunder from this morning and I am pleased to say that the Greenskeeper Gathering is back!
it says starfall celebration
May 25, 2014, 02:07:44
Forum Post | Bug Report Forums | By Undel
Sorry guys. We pushed some new code earlier this week and it looks like it messed up the holiday system. I'm trying to get ahold of the programmers now.
Did anyone else's gold bracelets go poof
May 24, 2014, 01:41:20
The bracelets were not touched. I'm a bit lost on how they would have disappeared (and then reappeared) for you. Are you sure you weren't looking at the wrong dragon?
Silk Apparel Part 1
May 24, 2014, 01:12:33
Forum Post | Announcements & News | By Undel
MDRatchet wrote on 2014-05-24 01:10:50:
@Undel

Someone might have mentioned this before me, but i'm unsure of the spelling of
Nickle Cat Figurine.
Maybe its just my foreignness so sorry if it is not by mistake!

It has been corrected to nickel. Thank you for catching that.
Silk Apparel Part 1
May 24, 2014, 01:10:51
Forum Post | Announcements & News | By Undel
@Neris A bundle will arrive after part 2 is released. :)
Silk Apparel Part 1
May 24, 2014, 01:01:11
Forum Post | Announcements & News | By Undel
Nequam wrote on 2014-05-24 00:59:11:
I adore the items, but: Another Sardonyx trade? It's taken me seven months to gather eight of them. ._. Could Sardonyx possibly be added as a Coli drop somewhere?...

Whoops! Didn't realize the banded sardonyx was already used in a trade. I'll see about switching that for a different component right now. Luckily it hasn't been available as a trade yet, so no one will have traded their sardonyx for it yet. :)
Silk Apparel Part 1
May 24, 2014, 00:46:28
Forum Post | Announcements & News | By Undel
Orestes wrote on 2014-05-24 00:41:13:
@undel Will there be a dark silks bundle in the gem marketplace in the future?

There will be a bundle available after part 2 of the silks are released. There's more pieces coming. :) @Carnivale did a great job on the art for this set.
Silk Apparel Part 1
May 24, 2014, 00:37:22
Forum Post | Announcements & News | By Undel
silks_part1.png

The first batch of delicate silk apparel is now available in the treasure marketplace.

Sky Blue Arm Silks Sky Blue Leg Silks Sky Blue Silk Sash Sky Blue Wing Silks
Golden Arm Silks Golden Leg Silks Golden Silk Sash Golden Wing Silks
Celadon Arm Silks Celadon Leg Silks Celadon Silk Sash Celadon Wing Silks
Gossamer Arm Silks Gossamer Leg Silks Gossamer Silk Sash Gossamer Wing Silks


Gem Marketplace:
For even more extravagance, dark silks with shimmering fragments of jewels are now available in the gem marketplace.
Night Sky Arm Silks Night Sky Leg Silks Night Sky Silk Sash Night Sky Wing Silks


Swipp Trades:
Swipp has spent months seeking out the finest crimson silk available. With a secure monopoly on this resource, he is now actively trading these silks to all the dragon clans. New crimson silk trades are available.
Crimson Arm Silks Crimson Leg Silks Crimson Silk Sash Crimson Wing Silks


New Gathering Items:
As clans continue to become more skilled at their gathering trades, new items are being caught, harvested, and unearthed.
Strawberry Tolbunt Rooster Chickweed Nickel Cat Figurine


Additional Updates & Changes:
  • A link to the version of Shock Switch with reduced visual effects has been added to the bottom of the page below the normal version.
  • The gold bracelet trade, raider helm trade, brass steampunk goggles trade, and runebead necklace trade have been removed from Swipp's options. These items are not exclusive to Swipp, and are still available through chests and the treasure marketplace.
  • Swipp's Darksong Haori trade now requires 70 dusk jadevine (down from 100.)
[T] Gathering Turns
May 23, 2014, 00:52:56
Forum Post | Bug Report Forums | By Undel
Oh good. We put a fix in for this yesterday morning. I'm glad it's working again. :)
Community Management & Help
May 22, 2014, 11:11:57
Forum Post | Help Center | By Aequorin
@Frankenstein, I logged in to many messages this morning and even more pings, if I missed your message, I apologize.

As a general note, the majority of questions that are sent to me can be answered here in Help or through Contact Us. :)
[T] No daily gem increase.
May 22, 2014, 09:10:02
Forum Post | Bug Report Forums | By Aequorin
Good morning! I wanted to let everyone know that the developers are looking into it. When we have more information, we'll post it in this thread. Thank you!
[T] Gathering Turns
May 22, 2014, 09:07:40
Forum Post | Bug Report Forums | By Aequorin
We're aware there are still problems with Gathering, the developers are still working on it. Thank you for all your reports!
Never Recieved Kickstarter Rewards
May 22, 2014, 08:56:05
Forum Post | Help Center | By Aequorin
@EMT, @GryphonSoul, I'll see what I can find out for you today.
Community Management & Help
May 22, 2014, 08:41:28
Forum Post | Help Center | By Aequorin
@Dragonprotector, could you please send me a PM with more details? Thank you!

@SchwarzwindSin, yes, through Contact Us.
Questions? Concerns? Discuss!
May 22, 2014, 08:36:39
@Gaia, @Fjaer, unfortunately not everyone has been as polite about redirecting and we've had to adjust our stance some in order to reign in some of the problems that have been cropping up since the last registration window.

Saying "Oh hi, I see you're new, just in case you didn't know we have a Guides forum and it is over here" is different from "You shouldn't have posted here, this needs to be in Guides/Pinging a moderator to move this to Guides/stop posting this here/stop posting/etc." The former isn't going to get someone in trouble and is totally fine, the latter is mini-modding bordering on outright harassment.

Alerting someone to a tracked thread in Bugs is definitely okay as we need to keep all bug reports in one consolidated spot.

As for contacting mods, we prefer being notified now instead of players telling others what to do. As always, thread moderation is left up to the discretion of the moderator. The team is fairly on top of the forums and we catch the majority of the incorrectly posted threads.

Regarding sales threads, we are aware that there is a desire for sub-forums for Flight-only sales, as Xhaztol said that is going to take time; however, Flight forums are open for all types of threads. If there is forum content you wish to see, we encourage our players to create it - be it discussions, Flight forum games, etc.

@Greyjoy, whenever there is an active bug, we track and monitor feedback in the Bugs forum. That is the first and best place to go for any information on bugs in the game. If we have information, we will most likely highjack the opening post with information for anyone coming into the thread after it hits double digit pages.
Unable to play ANY games
May 21, 2014, 18:06:26
Forum Post | Bug Report Forums | By Undel
If you go under account settings, you can also try using the main port if you were using alternate, and alternate if you were using main to see if that corrects the issue for you.
Why can't I exalt my random progen...?
May 21, 2014, 09:53:38
Forum Post | Bug Report Forums | By Aequorin
Hello @Ghosting, this looks like another bug from the code tweaking from yesterday; our apologies, this is one of those things that didn't present itself until live.

The developers are aware and are working on it. Thank you for your patience!
Just to let interested parties know
May 21, 2014, 09:25:47
Forum Post | Bug Report Forums | By Aequorin
Hello @Nabiki, I've locked the thread as it isn't really a bug report and we have a larger thread here for the Gathering turns issue. Thank you!
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