@darkstormyheart
You push the door, watching as it sways before crashing down. Peering your head through the archway, you carefully step over the cracked wood. You can see the exit from here, finally free from the maze. But before you start to move on, you stop. There's a chest, and when you open it, a bird lands on your head with gifts.
50x [item=Dusky Mealworm] [item=Peace Dove] [skin=56926]
@LizTheLizard
Taking the key hesitantly off the table, you open the door. The room inside is covered in the same marble as the door. It's quiet in here, with only a wardrobe nearby. There's a note on the wardrobe's door, saying 'You may take all three items in here. You will be outside once you do.'
[item=Lanternlight Trail] [item=Dusty Grey Moth Cape][item=Simple Iron Bracelets]
@0TigerShark0
Breaking the glass, you gingerly step into the room, taking care to avoid the sharp pieces still on the frame. Before you can even start to look around the room, there's a bright yellow wildclaw in front of you. "Finally! I've been lost in here for ages! Oh please, won't you take me with you?" He says. Well, it seems like you've gotten an companion.
[url=https://www1.flightrising.com/dragon/97997477][img]https://www1.flightrising.com/rendern/350/979975/97997477_350.png[/img][/url]
@darkstormyheart
You push the door, watching as it sways before crashing down. Peering your head through the archway, you carefully step over the cracked wood. You can see the exit from here, finally free from the maze. But before you start to move on, you stop. There's a chest, and when you open it, a bird lands on your head with gifts.
50x
Dusky Mealworm
Insect
These parasites only appear when the sun goes down. If the night is silent enough, you can hear thousands of them writhing out of their hiding places...
50
6
Peace Dove
Apparel
Peace Doves are said to be the only bird that all dragon breeds refuse to eat. Their presence always portends fortune.
1800
Accent: Bringing Green
Obelisk Male Only
Greenskeeper Gathering 2024. (8/16) Designed by XinY.
Itemid #56926
@LizTheLizard
Taking the key hesitantly off the table, you open the door. The room inside is covered in the same marble as the door. It's quiet in here, with only a wardrobe nearby. There's a note on the wardrobe's door, saying 'You may take all three items in here. You will be outside once you do.'
Lanternlight Trail
Apparel
A trail of blossoming flame.(Flameforger's Festival 2024 Holiday Item.)
0
Dusty Grey Moth Cape
Apparel
A lovingly crafted garment that favors draped comfort over boned structure.
250
Simple Iron Bracelets
Apparel
The perfect complement to any outfit, these iron bracelets shine when they catch the light.
500
@0TigerShark0
Breaking the glass, you gingerly step into the room, taking care to avoid the sharp pieces still on the frame. Before you can even start to look around the room, there's a bright yellow wildclaw in front of you. "Finally! I've been lost in here for ages! Oh please, won't you take me with you?" He says. Well, it seems like you've gotten an companion.
[center](Sorry its not the best, I am not feeling creative TvT)[/center]
---------------------
[center]You, the adventurer, set out to seek excitement and enjoyment. You stumble across a tavern and see a nice crowd. You walked up to the dragon behind the bar, and you asked if they knew something you could do.
[url=https://www1.flightrising.com/dragon/92252576][img]https://www1.flightrising.com/rendern/350/922526/92252576_350.png[/img][/url]
"Ah well, I might know some quests you might be interested in... if you're brave enough." The dragon chuckled. After the dragon told you about the quests, you just had to go, so you did. Then you found the area... it was magnificent.
[b]The left door was made of old, rusted iron, and it had papers stuck to it detailing old blimps and planes and gears. It seemed to be missing a gear that was lying nearby... Would you place the gear in the missing slot?
The middle door was frosted and had snow piled up around it. The doorknob seemed frozen, so you'd most likely have to break the gorgeous door. Would you break the frozen door?
The right door was strange; it didn't seem normal. It was made of kelp and seashells and coral chunks... though it had no handle but a presser plate in front of it. Will you step on the old plate?[/b][/center]
(Sorry its not the best, I am not feeling creative TvT)
You, the adventurer, set out to seek excitement and enjoyment. You stumble across a tavern and see a nice crowd. You walked up to the dragon behind the bar, and you asked if they knew something you could do.
"Ah well, I might know some quests you might be interested in... if you're brave enough." The dragon chuckled. After the dragon told you about the quests, you just had to go, so you did. Then you found the area... it was magnificent.
The left door was made of old, rusted iron, and it had papers stuck to it detailing old blimps and planes and gears. It seemed to be missing a gear that was lying nearby... Would you place the gear in the missing slot?
The middle door was frosted and had snow piled up around it. The doorknob seemed frozen, so you'd most likely have to break the gorgeous door. Would you break the frozen door?
The right door was strange; it didn't seem normal. It was made of kelp and seashells and coral chunks... though it had no handle but a presser plate in front of it. Will you step on the old plate?
clearly the most overtly suspicious option is the right way to go LOL who ever heard of stepping onto an unknown plate leading to disaster? either way, it's an adventure!!
clearly the most overtly suspicious option is the right way to go LOL who ever heard of stepping onto an unknown plate leading to disaster? either way, it's an adventure!!
@0TigerShot0 I would love to place that missing gear into the left door!
[center](Sorry its not the best, I am still not feeling very creative TvT)[/center]
------------
[center]As you, @OldDergYuri, place the missing gear into the slot, the gears start to clink and clank and clink and clank until the door is open. Inside you see tons of different things from the steampunk era, old plane and blimp parts, and you decide to take an iron outfit you saw and a couple of trinkets for the road.
[item=Chrome Laser Head][item=Iron Gear][item=Battered Laser Coil]
[item=Handful of Sprockets][outfit=2740742][item=Copper Gear]
[item=Black Iron Segment][item=Lumen Wiring][item=Volt Wiring][item=Coppercoil Segment]
(all x20)[/center]
------------------
[center]As you, @D4rkF0rest, broke the ice door, the ice shattered into the cavern, and you followed it inside. You see a gorgeous view, the ice reflecting the light, and a little Strangler sitting there and sad-looking as it was curled up with its stuffy.
[item=Eternal Snow][item=Frosttangle Strangler][item=Furry Icewarden Puppet][item=Eternal Snow]
You decided to take the little Strangler. When you exited the cavern, you noticed you had gathered ice on your body, and it didn't seem to melt.
[item=Muff][item=Tertiary Auraboa Gene: Crystalline][item=Soft Muff]
You didn't mind it much since it made you look gorgeous and left the cavern feeling cool.
(ehehehe puns)(All items x20, plushie x1, Snow x40)[/center]
------------------
[center]As you, @ixorae, stepped on the plate, the door slowly fell into a slit in the ground. You saw the cave was underwater and dove in and swam. You come across a little slug with shells,
[item=Fluted Seashell][item=Ruche Slug][item=Turkeywing Seashell]
that led you to the stuck dragon.
[item=Fishing Net]
[url=https://www1.flightrising.com/dragon/91784899][img]https://www1.flightrising.com/rendern/350/917849/91784899_350.png[/img][/url]
[item=Sinew Net]
"Please help me... it's been ages." The dragon's voice echoed in the water. You nodded and swam over to get the dragon unstuck.
"Thank you, young one... let me come with you; I owe my life."
Then you lead the dragon out of the cave, and the little slug joined you as well.
(Shells & Nets x20)[/center]
(Sorry its not the best, I am still not feeling very creative TvT)
As you, @OldDergYuri, place the missing gear into the slot, the gears start to clink and clank and clink and clank until the door is open. Inside you see tons of different things from the steampunk era, old plane and blimp parts, and you decide to take an iron outfit you saw and a couple of trinkets for the road.
Chrome Laser Head
Dragonmade
Attach to the head of a frickin' Granite Thresher (or ill-tempered mutated Pale Smallmouth) and you might just take over the world.
52
Iron Gear
Trinkets
A trinket capable of replacing a faulty part, or accessorising a bustle.
82
Battered Laser Coil
Dragonmade
This part is roughed up, but could be salvaged for its valuable wiring components.
52
Handful of Sprockets
Trinkets
A small trove of gears and spare parts.
82
Not Found
Copper Gear
Trinkets
The beginnings of your very own clockwork golem. Get cracking!
82
Black Iron Segment
Dragonmade
These spare parts may take several hours to fully cool; handle with care.
51
Lumen Wiring
Dragonmade
You're pretty sure you need to cut the red wire before you pick this up...
51
Volt Wiring
Dragonmade
Every one of these wires has been gnawed.
53
Coppercoil Segment
Dragonmade
This appendage will twitch uncontrollably around Lightning dragons.
53
(all x20)
As you, @D4rkF0rest, broke the ice door, the ice shattered into the cavern, and you followed it inside. You see a gorgeous view, the ice reflecting the light, and a little Strangler sitting there and sad-looking as it was curled up with its stuffy.
Eternal Snow
Holiday Items
A clump of frigid snow. It does not appear to melt, even when placed somewhere warm. This can be traded at the Festive Favors shop during the Crystalline Gala.
0
Frosttangle Strangler
Familiar
The white growths on this strangler's hide allow it to blend into the snow-covered landscape of Boreal Wood.
2600
Furry Icewarden Puppet
Trinkets
A crudely-fashioned stuffed doll that resembles the Icewarden. The doll is constructed with exceptionally soft animal hide.
1000
Eternal Snow
Holiday Items
A clump of frigid snow. It does not appear to melt, even when placed somewhere warm. This can be traded at the Festive Favors shop during the Crystalline Gala.
0
You decided to take the little Strangler. When you exited the cavern, you noticed you had gathered ice on your body, and it didn't seem to melt.
Muff
Trinkets
An excellent tool for keeping paws and claws warm in the winter.
44
Tertiary Auraboa Gene: Crystalline
Specialty Items
A scroll that will change the tertiary gene of one Auraboa dragon to Crystalline. This item can only be used once and will disappear after it has been applied.
0
Soft Muff
Trinkets
Just as effective as a standard muff, but much softer.
44
You didn't mind it much since it made you look gorgeous and left the cavern feeling cool.
(ehehehe puns)(All items x20, plushie x1, Snow x40)
As you, @ixorae, stepped on the plate, the door slowly fell into a slit in the ground. You saw the cave was underwater and dove in and swam. You come across a little slug with shells,
Fluted Seashell
Dragonmade
A satchel full of cleaned-out shells makes a pleasing sound when jostled.
34
Ruche Slug
Familiar
A frilly fren.
2900
Turkeywing Seashell
Dragonmade
Prized by alchemists as a binding agent.
34
that led you to the stuck dragon.
Fishing Net
Dragonmade
Cast your nets wide and who knows what you'll bring in!
34
Sinew Net
Dragonmade
This net has been expertly patched many times.
34
"Please help me... it's been ages." The dragon's voice echoed in the water. You nodded and swam over to get the dragon unstuck.
"Thank you, young one... let me come with you; I owe my life."
Then you lead the dragon out of the cave, and the little slug joined you as well.
(Shells & Nets x20)
The first door is crafted from ancient oak, its surface carved with intertwining vines and blooming flowers. Moss blankets its edges, fresh with morning dew.
The second door is made of shimmering ice crystals that each reflect the light in a cascade of brilliant colors. A chill seeps from beneath the threshold.
The third door is hewn of dark, weathered stone, adorned with red and gold accents that resemble flickering flames. It seems to distort your vision, shimmering with heat.
The first door is crafted from ancient oak, its surface carved with intertwining vines and blooming flowers. Moss blankets its edges, fresh with morning dew.
The second door is made of shimmering ice crystals that each reflect the light in a cascade of brilliant colors. A chill seeps from beneath the threshold.
The third door is hewn of dark, weathered stone, adorned with red and gold accents that resemble flickering flames. It seems to distort your vision, shimmering with heat.