bookmarked eee
TOPIC | [P] Coli Boss Drop challenge [COMPLETE]
Waterway:
Food:
[item=Rat Tangle]x111 [item=Pale Prince]x99
Apparel:
[columns]
[item=Tropical Birdskull Necklace]
[item=Waverider Cape]x2
[item=Mage's Cranberry Overcoat]
[item=Nebula Starsilk Shawl]
[item=Teardrop Citrine Earrings]
[item=Vermilion Harvest Wreath]x2
[item=Vermilion harvest vines][nextcol]
[item=Dented Iron Gorget]
[item=Pathfinder's Tail Twist]
[item=Veteran's Eye Scar]
[item=Nebula Starsilk Wingdrapes]
[item=Vermilion Harvest Sandals]
[item=Vermilion Harvest Goblet]x2
[item=Vermilion Harvest Bracelet][nextcol]
[item=Dented Iron Boots]
[item=Crimson Rogue Cape]
[item=Nebula Starsilk Tailwrap]
[item=Pretty Pink Arm Bow]
[item=Vermilion Harvest Tail Twist]
[item=Vermilion Harvest Robe]x2[/columns]
Familiars:
[columns]
[item=Rainbow Sprite]x2
[item=Brown River Flight]x3
[item=Greater Sandstrike]x7
[item=Granite Thresher]x2
[item=Radioactive slime]x3
[item=Goldfin River Flight]x3
[item=Sewer Toridae]x5
[item=Silky Fanrat]x3[nextcol]
[item=Scarlet Flycatcher]x4
[item=Cumulus Seal]x4
[item=Sunset Lasher]x2
[item=Shale Thresher]x3
[item=Maren Shark Hunter]
[item=Crested River Flight]x4
[item=Scaleside Noggle]x3
[item=Fanrat]x3[nextcol]
[item=Grey River Flight]x4
[item=Everglade Lasher]x2
[item=Noggle]x4
[item=Blueridge Greatshell]x4
[item=Maren Currentfinder]x2
[item=Giant White Toridae]x4
[item=Sludge Sifter]x10[/columns]
Battle:
[columns]
[item=Scratch]
[item=Shred]x4
[item=Bright Bolt]x2
[item=Vile Bolt]x2
[item=Anticipate]x3
[item=Mist Slash]
[item=Freezing Slash]x3
[item=Rally]x2
[item=Bolster]
[item=Dark Might Fragment]x3
[item=Magical Might Fragment]x3
[item=Shining Might Fragment]
[item=Fiery Might Fragment]x2
[item=Dark Acuity Fragment]
[item=Zephyr Acuity Fragment]
[item=Magical Acuity Fragment]x4
[item=Shroud]x2
[item=Disorient]x4
[item=Congeal]
[item=Might Fragment]x2
[item=Obsidian Hybrid Fragment]x2
[item=Sap]x7[nextcol]
[item=Meditate]x5
[item=Boulder Bolt]x2
[item=Mana Bolt]
[item=Leaf Bolt]x3
[item=Thunder Slash]x2
[item=Rock Slash]x2
[item=Blinding slash]
[item=Anticipate]x7
[item=Contuse]x3
[item=Charged Might Fragment]
[item=Zephyr Might Fragment]x5
[item=Natural Might Fragment]x2
[item=Diseased Acuity Fragment]x2
[item=Shining Acuity Fragment]x4
[item=Charged Acuity Fragment]x2
[item=Natural Acuity Fragment]
[item=Contaminate]x2
[item=Enamor]
[item=Envenom]x3
[item=Acuity Fragment]
[item=Shale Hybrid Fragment][nextcol]
[item=Eliminate]x2
[item=Hydro Bolt]
[item=Frigid Bolt]
[item=zephyr bolt]
[item=Wave Slash]
[item=Jungle Slash]
[item=Pestilent Slash]
[item=Reflect]
[item=Diseased Might Fragment]
[item=Frozen Might Fragment]x7
[item=Aquatic Might Fragment]x12
[item=Earthen Might Fragment]
[item=Aquatic Acuity Fragment]x2
[item=Earthen Acuity Fragment]x4
[item=Frozen Acuity Fragment]x3
[item=Fiery Acuity Fragment]
[item=Sear]
[item=Drown]x4
[item=Field Manual]
[item=Health Potion]x135
[item=Glass Hybrid Fragment][/columns]
Battle:
[columns]
[item=Vista: Waterway]x2
[item=Tertiary Gene: Polkadot (Aberration)]
[item=Vial of Hypnotic Sight]x2
[item=Tertiary Gene: Flecks (Undertide)][nextcol]
[item=Vista: Waterway II]x3
[item=Tertiary Gene: Flecks (Veilspun)]
[item=Primary Gene: Python]
[item=Primary Gene: Arc (Veilspun)]x2[nextcol]
[item=Scene: Waterway]x5
[item=Primary Gene: Diamond (Aberration)]
[item=Primary Gene: Phantom (Gaoler)]
[item=Tertiary Gene: Flutter (Aether)][/columns]
Other:
[columns]
[item=burlap sack]
[item=Accent: Fanrat]
[item=Unhatched Shadow Egg][nextcol]
[item=Fishscale Basket]x6
[item=ShaleThresher Crate]x2[nextcol]
[item=Waterway Pipe]x135
[item=Earth Runestone][/columns]
June 24, 2023 22:24:04
Waterway:
Food:
x111
x99
Apparel:
Familiars:
Battle:
Battle:
Other:
Food:
Rat Tangle
Meat
No one's entirely sure how this happened, though there are a suspicious number of them in The Waterway.
320
11
Pale Prince
Meat
Keep growing, and someday you will be a king...
320
11
Apparel:
Tropical Birdskull Necklace
Apparel
A loose-hanging fetish of skulls and pink charms. The feathers are said to have medicinal properties for the wearer if held close to the heart.
1350
Waverider Cape
Apparel
This voluminous cape repels water and mildew.
800
Mage's Cranberry Overcoat
Apparel
An enveloping coat constructed with a variety of hidden pockets and pouches.
1600
Nebula Starsilk Shawl
Apparel
A shimmering drape of iridescent material designed to be draped over the shoulders. It is embellished with a clasp of metal stars.
1850
Teardrop Citrine Earrings
Apparel
A cheerful pair of earrings crafted from gleaming citrine.
650
Vermilion Harvest Wreath
Apparel
A crown of grapes to celebrate a bountiful harvest!
500
Vermilion Harvest Vines
Apparel
A sling of vines to celebrate a bountiful harvest!
500
|
Dented Iron Gorget
Apparel
Quite possibly the most futile piece of the set, this gorget does not do much to protect the other seventy-eight percent of the neck. This one is old and dented.
350
Pathfinder's Tail Twist
Apparel
A little bit of flair for way back there!
1100
Veteran's Eye Scar
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scar to prove it.
4000
Nebula Starsilk Wingdrapes
Apparel
A collection of radiating silk bands, held together on the wearer's wings by star and moon clasps.
1925
Vermilion Harvest Sandals
Apparel
A pair of sandals to celebrate a bountiful harvest!
500
Vermilion Harvest Goblet
Apparel
A goblet of grape vineyards to celebrate a bountiful harvest!
500
Vermilion Harvest Bracelet
Apparel
A bracelet of vines celebrates a bountiful harvest!
500
|
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Crimson Rogue Cape
Apparel
A short cape that helps a dragon look awesome in its nighttime wanderings.
1550
Nebula Starsilk Tailwrap
Apparel
A beautiful run of galaxy-patterned silk that covers the length of the tail. It is decorated with reflective star-shaped pins.
1800
Pretty Pink Arm Bow
Apparel
A soft and shimmering pink ribbon tied into the perfect bow.
500
Vermilion Harvest Tail Twist
Apparel
A twist of vines to celebrate a bountiful harvest!
500
Vermilion Harvest Robe
Apparel
A robe with trim that celebrates a bountiful harvest!
500
|
Familiars:
Rainbow Sprite
Familiar
Be wary of disturbing a hive of Rainbow Sprites. The swarm will protect its home, and retreating to the water will not save you.
2425
Brown River Flight
Familiar
A fastidious and precise familiar. The brown river flight is not capable of true flight, but its powerful wings propel it through the water at great speeds.
2400
Greater Sandstrike
Familiar
A sandstrike will bury itself until only its spines are exposed. It is an ambush predator.
2450
Granite Thresher
Familiar
The stony tail of the granite thresher can be used as a weapon to stun prey.
2475
Radioactive Slime
Familiar
Spawned in The Wyrmwound, this slime has taken on a life of its own. It envelops everything in its path, leaving bones and bare rock in its wake.
2400
Goldfin River Flight
Familiar
River Flights spend nearly twice as much time playing as hunting, but they spend three times as much time sleeping.
2350
Sewer Toridae
Familiar
A Toridae of unusual size.
2350
Silky Fanrat
Familiar
A fancy fanrat!
2350
|
Scarlet Flycatcher
Familiar
When this ferocious fish is not busy snapping at insects, it can be seen jumping upstream. Even bears know better than to mess with these.
2450
Cumulus Seal
Familiar
It's so fluffy!
2400
Sunset Lasher
Familiar
A lasher rarely leaves its den, preferring to wait for prey to arrive at its doorstep before striking.
2400
Shale Thresher
Familiar
The hide of the shale thresher flakes as it grows, forming many sharp ridges.
2400
Maren Shark Hunter
Familiar
Specialized members of each tribe specifically keep a look out for larger threatening sharks and whales.
2400
Crested River Flight
Familiar
River Flights prefer to den in water-adjacent caves and tunnels. They've recently begun to infest sewer systems.
2350
Scaleside Noggle
Familiar
Nature... why?
2350
Fanrat
Familiar
Sewer sludge has wrought changes upon the locals...
2350
|
Grey River Flight
Familiar
A playful and mischievous familiar. River Flights will often sneak into dragon lairs and abscond with shiny bits of treasure.
2400
Everglade Lasher
Familiar
Everglade lashers swim in colorful, shining schools. They migrate up rivers to the base of The Behemoth every spring.
2400
Noggle
Familiar
Rumored to live in the sewers below the hewn city, noggles are said to grow to astonishing sizes. Dragons beware.
2400
Blueridge Greatshell
Familiar
Salt is the bane of Greatshells; they are only able to survive in fresh water.
2500
Maren Currentfinder
Familiar
One must be honorable, fast, and fearless to take up the mantle of currentfinder. Many Maren tribes rely heavily on these champions to find safe paths to new waters.
2400
Giant White Toridae
Familiar
A creature of myth and urban legend! It and its 5,783 cousins are a rare and elusive find.
2350
Sludge Sifter
Familiar
These noggles subsist on a diet consisting entirely of sewer sludge.
2350
|
Battle:
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
|
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
|
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Field Manual
Accessory Stone
The Field Manual gives its wearer insight to the battle readiness of all opponents. (Grants vision of enemy ability/breath bars.)
500
Required Level: 9
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
|
Battle:
Vista: Waterway
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
|
Vista: Waterway II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
x2 |
Scene: Waterway
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
|
Other:
Burlap Sack
Chests
The rough, stained material of this sack is scratchy to the touch.
0
Accent: Fanrat
Coatl Male Only
500
Unhatched Shadow Egg
Dragon Eggs
A murky, swampy egg that is pulsating with a strange purple glow. The egg feels as though it might just be full of fluid, but now and again, a dark form can be seen moving within.
0
|
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
ShaleThresher Crate
Chests
After wading through the Waterway, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
|
Waterway Pipe
Chests
The dubious treasures that others have thrown away have been deposited in this pipeline fragment.
0
Earth Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Earthshaker. Such a find should be kept as a prized possession.
110
|
Guess who hasn't forgotten about this challenge...
August 06, 2024 20:21:10
Guess who hasn't forgotten about this challenge...
[u]Boneyard[/u]
Actually the last one I completed! But this is the next one in the order (sort of) so we're coming back here.
Holdout: Steelscale Isopuppy, but honestly the straggler changed 3-4 times over the course of this one.
Food:
[item=vigilant raphael]x106 [item=huntwhisker raphael]x107 [item=sage omen]x125
[item=desert sage]x129 [item=tarpit gigante chicken]x130 [item=oilslick gigante chicken]x121
[item=murder mantis]x117 [item=dry leaf mantis]x108 [item=streak's dagger]x126
[item=ridgespine spur]x126 [item=lakebottom custodian]x140 [item=patrolling bichir]x128
[item=sunbleached goose]x113 [item=hissing goose]x112 [item=house centipede]x107
[item=library lurker]x122 [item=sand diver]x106 [item=spotted sand diver]x134
[item=vineyard beetle]x137 [item=grapevine beetle]x142 [item=preserved leaves]x134
[item=dried leaves]x99 [item=monument roller]x124 [item=treasure hunter]x127
[item=jackal]x142 [item=saddled jackal]x120
[u]Apparel[/u]
[item=teardrop citrine tail ring]
[u]Familiars[/u]
[item=sunbleached foulscale]x2 [item=hissing foulscale] [item=boneseeker]
[item=spinal sorcerer]x2 [item=carcass custodian] [item=boneyard patroller]x2
[item=isopuppy]x2 [item=steelscale isopuppy]x2 [item=sisyphus beetle]
[item=bonebeetle] [item=skeletal streak] [item=ridgespine streak]
[item=bloodfang watcher] [item=bloodfang hunter]x2 [item=bearded shrieker]x2
[item=boneyard omen]x2 [item=corven scribe]x2 [item=bonepicker archivist]x2
[item=infected scavenger] [item=ossein scavenger]x2 [item=boneblade knight]x2
[item=spinesword warden] [item=corvid convergence] [item=murder cage]
[u]Battle[/u]
[item=scratch]x2 [item=meditate]x3 [item=shred]
[item=boulder bolt] [item=flame bolt] [item=frigid bolt]
[item=bright bolt] [item=leaf bolt] [item=jungle slash]
[item=minor health potion]x52 [item=anticipate]x3 [item=contuse]
[item=frozen might fragment] [item=dark might fragment] [item=fiery might fragment]
[item=earthen acuity fragment] [item=diseased acuity fragment] [item=aquatic acuity fragment]
[item=natural acuity fragment] [item=sear] [item=contaminate]
[item=might fragment] [item=sap]
[u]Specialty[/u]
[item=primary gene: python]x2 [item=ancient gene parchment: flutter] [item=vista: The boneyard]
[item=scene: the boneyard]x2
[u]Other[/u]
[item=cranial cache]x41 [item=ice runestone]
August 06, 2024 20:36:48
Boneyard
Actually the last one I completed! But this is the next one in the order (sort of) so we're coming back here.
Holdout: Steelscale Isopuppy, but honestly the straggler changed 3-4 times over the course of this one.
Food:
x106
x107
x125
x129
x130
x121
x117
x108
x126
x126
x140
x128
x113
x112
x107
x122
x106
x134
x137
x142
x134
x99
x124
x127
x142
x120
Apparel
Familiars
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
Battle
x2
x3
x52
x3
Specialty
x2
x2
Other
x41
Actually the last one I completed! But this is the next one in the order (sort of) so we're coming back here.
Holdout: Steelscale Isopuppy, but honestly the straggler changed 3-4 times over the course of this one.
Food:
Vigilant Raphael
Seafood
Ever wary for attacks from above the surface, these docile bottom-feeders are favored snacks of Bloodfang Watchers.
22
2
Huntwhisker Raphael
Seafood
Who knew a fish could be so debonair?
22
2
Sage Omen
Plant
Tasty snack or ominous reagent? You decide!
22
2
Desert Sage
Plant
Bright and flavorful, these plants are an "evergreen" meal.
22
2
Tarpit Gigante Chicken
Meat
Brings a whole new meaning to calling someone a "big chicken".
22
2
Oilslick Gigante Chicken
Meat
At least they won't creak when they walk.
22
2
Murder Mantis
Insect
How did they get the name? It's a (murder) mystery.
22
2
Dry Leaf Mantis
Insect
Impossible to spot among dried leaf litter, making them skilled ambush predators.
22
2
Streak's Dagger
Plant
Absolutely vicious to prune, but they are filled with good nutrients for a growing dragon!
22
2
Ridgespine Spur
Plant
Despite these plants' thorns, Ridgespine Streaks often nest in their branches for protection.
22
2
Lakebottom Custodian
Seafood
They do important work for their schools!
22
2
Patrolling Bichir
Seafood
Actually, they mostly lie around on the bottom. That's okay, though, rest is important!
22
2
Sunbleached Goose
Meat
A great subject for dragons who love painting nature scenes.
22
2
Hissing Goose
Meat
It is a lovely day in Sornieth, and you are a horrible Hissing Goose.
22
2
House Centipede
Insect
Maybe it's tired of being a House Centipede. Maybe it really just wants to be a Home Centipede.
22
2
Library Lurker
Insect
Great for keeping away most things that eat paper (except Aether dragons, probably).
22
2
Sand Diver
Seafood
Turns out that it does a lot more flopping around than diving.
22
2
Spotted Sand Diver
Seafood
Once buried in sand or mud, these fish can only be "spotted" by their reflective eyes.
22
2
Vineyard Beetle
Insect
Mmm, what delicious grape flavor!
22
2
Grapevine Beetle
Insect
They're always the first to hear rumors.
22
2
Preserved Leaves
Plant
Nice and crunchy!
22
2
Dried Leaves
Plant
The perfect snack for an ever-hungry Isopuppy.
22
2
Monument Roller
Insect
Its creations are a monument to this beetle's patience...
22
2
Treasure Hunter
Insect
Sometimes jokingly called the "Fathom Beetle".
22
2
Jackal
Meat
These clever scavengers make short work of any remains they find in the Boneyard.
22
2
Saddled Jackal
Meat
Do not attempt to ride.
22
2
Apparel
Teardrop Citrine Tail Ring
Apparel
A cheerful tail ring of gleaming citrines.
660
Familiars
Sunbleached Foulscale
Familiar
These creatures may seem docile when found lying out in the sun, but don't be fooled. They have been known to flare their hoods and challenge much larger creatures over the mildest transgressions.
1925
Hissing Foulscale
Familiar
While most venomous creatures aren't known for their aggression, Foulscales break the mold. They do not know fear, only fury...
1925
Boneseeker
Familiar
Boneseekers' methods of channeling power remain a fiercely guarded secret, especially from their Spinal Sorcerer rivals.
1925
Spinal Sorcerer
Familiar
Spinal Sorcerers are known to be both prideful and cunning. While they often work together with Boneseekers, they will go to great lengths to show up their counterparts.
1925
Carcass Custodian
Familiar
These clever little crafters are skilled at repurposing others' remains into weapons, attire, and even art!
1925
Boneyard Patroller
Familiar
Boneyard Patrollers form large, excitable social groups. The strongest will tirelessly defend their territory while others scavenge the Boneyard for food, shelter, and armaments.
1925
Isopuppy
Familiar
Oh, who's a good bug? It's you! You are! What a good bug!
1925
Steelscale Isopuppy
Familiar
Steelscale isopuppies have great protective instincts. Some can even be trained to guard a dragon's hoard (if they aren't lured away by a rousing game of fetch, first)!
1925
Sisyphus Beetle
Familiar
Each day, a Sisyphus Beetle gathers up more bones to expand its nest. Their largest nests can rival a fully-grown Mirror dragon in size.
1925
Bonebeetle
Familiar
A Bonebeetle's work may seem gruesome, but they play an important role in breaking down remains throughout the Boneyard.
1925
Skeletal Streak
Familiar
Agile and energetic, Skeletal Streaks communicate with their flock by rattling their bones together.
1925
Ridgespine Streak
Familiar
Ridgespine Streaks are notoriously noisy in groups. Then again, it is much more concerning when you DON'T hear them in the Boneyard...
1925
Bloodfang Watcher
Familiar
They may be difficult to spot in the dark, but they'll have no trouble finding YOU...
1925
Bloodfang Hunter
Familiar
These clever little swarms use pack tactics to take down their prey. Any savvy Boneyard traveler knows to listen for the flutter of wings in the night...
1925
Bearded Shrieker
Familiar
Flocks of Bearded Shriekers can be heard jeering from miles away. They often group up to mob any would-be intruders found in their territory.
1925
Boneyard Omen
Familiar
While some superstitious dragons consider Boneyard Omens to be a sign of ill fortune, they make for affectionate (if mischievous!) companions.
1925
Corven Scribe
Familiar
Such impeccable handwriting! Or is it talonwriting?
1925
Bonepicker Archivist
Familiar
Who knew that inventorying bones was so much work?
1925
Infected Scavenger
Familiar
These Scavengers can incubate a variety of harmful contagions at the same time. They take great pride in forming new strains and mutations.
1925
Ossein Scavenger
Familiar
These stubborn scrappers will fight tooth and nail for any kind of remains, no matter the quality.
1925
Boneblade Knight
Familiar
Boneblade Knights follow oaths sworn within the dark corners of the Boneyard. Few outside of their order know what their mysterious vows entail.
1925
Spinesword Warden
Familiar
Spinesword Wardens are sworn to guard the outskirts of the Boneyard, standing as sentinels against breach in containment.
1925
Corvid Convergence
Familiar
This strange swarm commonly appears in the stress dreams of superstitious dragons.
1925
Murder Cage
Familiar
The age of the corvid is nigh!
1925
Battle
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Specialty
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Ancient Gene Parchment: Flutter
Specialty Items
Ancient gene parchments are items that can be traded at Glass and Gloss' Genuine Genes for compatible Ancient breed genes. This scroll is for Tertiary Gene: Flutter.
0
Vista: The Boneyard
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
250
Scene: The Boneyard
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
250
Other
Cranial Cache
Chests
Some dragons really do have treasure on the mind...
0
Ice Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Icewarden. Such a find should be kept as a prized possession.
110
Last edited on Aug 06, 2024 20:38:01 by Stormdance
Silk-Strewn Wreckage
[u]Food[/u]
[item=Glo Roach]x99 [item=Altered Roach]x125
[u]Apparel[/u]
[item=Veteran's Leg Scars] [item=Tropical Birdskull Wingpiece] [item=Tropical Birdskull Headdress]
[item=Brown Birdskull Legband] [item=Brown Birdskull Necklace] [item=Copper Steampunk Goggles]
[item=Winterwatcher's Arctic Bags] [item=Emerald Aviator Gloves] [item=Pathfinder's Gloves]
[item=Crimson Rogue Mask] [item=Nebula Starsilk Socks] [item=Nebula Starsilk Scarf]
[item=Jolly Mushroom Frill]x3 [item=Jolly Mushroom Cap]x4 [item=Jolly Mushroom Basket]x2
[item=Jolly Mushroom Capelet]x5 [item=Jolly Mushroom Overalls]x4 [item=Jolly Mushroom Collar]x2
[u]Familiars[/u]
[item=Assassin Bug] [item=Colony Killer]x3 [item=Blue Hamble]x4
[item=Scarlet Hamble]x5 [item=Catercroak]x5 [item=Climbing Catercroak]x3
[item=Glow Worm Swarm]x6 [item=Fire Grub Swarm]x4 [item=Hornworm Viperpillar]x2
[item=Watchful Viperpillar] [item=Striped Crecko]x6 [item=Roving Jelly Jewel]x3
[item=Jelly Jewel]x3 [item=Maple Bagwitch]x4 [item=Shy Bagwitch]x3
[item=Moth Keeper]x4 [item=Midnight Lantern]x3 [item=Mith Loremaster]x3
[item=Mith Spellstealer]x2 [item=Flighted Molecricket]x2 [item=Nightsong Bard]x4
[item=Silkmith]x6 [item=Regal Silkmith]x4 [item=Sunset Buttersnake]
[item=Velvet Buttersnake]x4
[u]Battle[/u]
[item=Meditate]x8 [item=Scratch]x8 [item=Shred]x5
[item=Mana Bolt] [item=Hydro Bolt]x2 [item=Shock Bolt]
[item=Dark Bolt] [item=Vile Bolt] [item=Leaf Bolt]
[item=Zephyr Bolt]x2 [item=Bright Bolt] [item=Mist Slash]
[item=Blinding Slash]x4 [item=Jungle Slash] [item=Pestilent Slash]
[item=Gust Slash] [item=Bolster] [item=Rally]
[item=Minor Health Potion]x127 [item=Anticipate]x8 [item=Contuse]x6
[item=Earthen Might Fragment] [item=Zephyr Might Fragment]x5 [item=Dark Might Fragment]x3
[item=Shining Might Fragment]x2 [item=Magical Might Fragment]x3 [item=Natural Might Fragment]x5
[item=Charged Might Fragment] [item=Frozen Might Fragment]x3 [item=Fiery Might Fragment]x3
[item=Diseased Might Fragment] [item=Frozen Acuity Fragment]x2 [item=Dark Acuity Fragment]x2
[item=Diseased Acuity Fragment] [item=Charged Acuity Fragment]x2 [item=Shining Acuity Fragment]x5
[item=Zephyr Acuity Fragment]x2 [item=Fiery Acuity Fragment]x2 [item=Aquatic Acuity Fragment]x2
[item=Earthen Acuity Fragment]x2 [item=Sear] [item=Congeal]
[item=Fossilize]x2 [item=Disorient]x3 [item=Enamor]x2
[item=Shock] [item=Drown] [item=Clobber]
[item=Sap]x8 [item=Might Fragment]x2 [item=Acuity Fragment]x6
[u]Specialty[/u]
[item=Primary Veilspun Gene: Arc] [item=Tertiary Aether Gene: Flutter] [item=Scene: Silk-Strewn Wreckage]x6
[item=Vista: Silk-Strewn Wreckage]x2 [item=Primary Gene: Python]x2 [item=Secondary Gene: Morph]
[item=Vial of Hypnotic Sight]x4 [item=Ancient Gene Parchment: Candycane] [item=Ancient Gene Parchment: Pachy]
[item=Ancient Gene Parchment: Phantom]
[u]Other[/u]
[item=Wrapped Trove]x133 [item=Unhatched arcane egg] [item=Unhatched Plague Egg]
[item=Wind Runestone]
August 06, 2024 20:51:38
Silk-Strewn Wreckage
Food
x99
x125
Apparel
x3
x4
x2
x5
x4
x2
Familiars
x3
x4
x5
x5
x3
x6
x4
x2
x6
x3
x3
x4
x3
x4
x3
x3
x2
x2
x4
x6
x4
x4
Battle
x8
x8
x5
x2
x2
x4
x127
x8
x6
x5
x3
x2
x3
x5
x3
x3
x2
x2
x2
x5
x2
x2
x2
x2
x2
x3
x2
x8
x2
x6
Specialty
x6
x2
x2
x4
Other
x133
Food
Glo Roach
Insect
Challenging to take apart, those with patience and a keen claw will be rewarded with a delicacy.
220
7
Altered Roach
Insect
This roach has come into contact with something that cannot be explained.
220
7
Apparel
Veteran's Leg Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
Tropical Birdskull Wingpiece
Apparel
A long spindle of twine beaded with pink baubles and trinkets. There are feathers strung along each thread.
1550
Tropical Birdskull Headdress
Apparel
A hefty skull headdress, decorated with pink tribal ribbons, threads, feathers, and beads. Wise dragons warn against the mystical and primal energies that surround pieces like this.
1600
Brown Birdskull Legband
Apparel
An ornamental legband decorated with brown feathers and bones. It is held together with braided twine and sinew.
500
Brown Birdskull Necklace
Apparel
A loose-hanging fetish of skulls and brown charms. The feathers are said to have medicinal properties for the wearer if held close to the heart.
500
Copper Steampunk Goggles
Apparel
Tinted goggles of polished copper. They're perfect for shielding a dragon's eyes from soot, smoke, or water. That is, until they get steamed up. The color is purely cosmetic.
1000
Winterwatcher's Arctic Bags
Apparel
A satchel of rations and a flask of hot cocoa.
1100
Emerald Aviator Gloves
Apparel
A pair of durable leather gloves.
800
Pathfinder's Gloves
Apparel
A pair of flashy leather gloves designed to keep a dragon's claws free.
1000
Crimson Rogue Mask
Apparel
A mask to conceal the identity of the nighttime wanderer.
800
Nebula Starsilk Socks
Apparel
Iridescent cuts of cloth that wrap around the legs, accented by star-shaped jewelry.
1900
Nebula Starsilk Scarf
Apparel
This glittery band of fabric is wrapped several times around the neck of the wearer and held in place by star-shaped metal brooches.
1850
Jolly Mushroom Frill
Apparel
There's a little something growing on your hip, there.
250
Jolly Mushroom Cap
Apparel
What are you doing? It's not that kind of cap - but you do look cute!
250
Jolly Mushroom Basket
Apparel
A basket of gathered mushrooms, fresh-picked for your clan!
250
Jolly Mushroom Capelet
Apparel
Some would say this is a mushroom's skirt, but sure, wear it as a cape.
250
Jolly Mushroom Overalls
Apparel
Cozy, billowy-legged mushroom overalls!
250
Jolly Mushroom Collar
Apparel
A fluted collar that doesn't look silly at all.
250
Familiars
Assassin Bug
Familiar
A few brave Assassin Bugs take on the task of controlling Fire Grub populations by taking out the cocoons. It's dangerous work; the flighted worms emerge hungry...
1960
Colony Killer
Familiar
A nemesis to Glow Worms and Fire Grubs is a friend to dragonkind.
1960
Blue Hamble
Familiar
According to all known laws of aviation, there is no way a hamble should be able to fly.
1960
Scarlet Hamble
Familiar
The power of a Scarlet Hamble may warp reality itself.
1960
Catercroak
Familiar
It's not easy being green, feeling blue, or seeing red.
1960
Climbing Catercroak
Familiar
Catercroaks that consume a Glow Worm will have glowing tongues for days afterward. This has the added benefit of attracting more Glow Worms!
1960
Glow Worm Swarm
Familiar
Glow Worms produce an excess of silk when they create their cocoons, blanketing the environment where they undergo metamorphosis.
1960
Fire Grub Swarm
Familiar
The adult stage of Fire Grubs looks suspiciously like the larval stage... with wings! They possess the same voracious appetite after emerging from their cocoons as they did before entering them, and are unbound from terrestrial travel.
1960
Hornworm Viperpillar
Familiar
Viperpillars begin life with just six segments. Each time they shed they gain a new segment and pair of legs.
1960
Watchful Viperpillar
Familiar
Leg day is really rough on these guys.
1960
Striped Crecko
Familiar
The amazing toe-pads of a crecko allows it to cling to sheer walls, or maintain a good grip on a dragon's shoulder: Shoulder creckos!
1960
Roving Jelly Jewel
Familiar
Roving Jelly Jewels move a maximum of 100 meters a day. Dragons love to track their progress.
1960
Jelly Jewel
Familiar
Jelly Jewels leave the flesh and seeds of a fruit behind, consuming only the juice.
1960
Maple Bagwitch
Familiar
The Bagwitch will build its home from the items it finds on its journeys. A well-traveled Bagwitch has quite the collection!
1960
Shy Bagwitch
Familiar
This homebody creature never leaves home without its home.
1960
Moth Keeper
Familiar
Awww, look at all those little guys--Oh, oh no...
3500
Midnight Lantern
Familiar
Follow the light and never stop...
3500
Mith Loremaster
Familiar
A prestigious Mith of class. They are the keepers of the finest tomes, depending on what edition you subscribe to.
1960
Mith Spellstealer
Familiar
I took a spell from you - because it's mine!
1960
Flighted Molecricket
Familiar
Quiet and polite, a Flighted Molecricket would never interrupt.
1960
Nightsong Bard
Familiar
This molecricket has a song in its heart, and everyone in the area is going to hear it!
1960
Silkmith
Familiar
After Assassin Bugs and dragons have done their work, Silkmiths will visit the sites of Fire Grub infestation and collect the abundant silk.
1960
Regal Silkmith
Familiar
Capable of spinning the cocoons of invasive Glow Worms into fine silk. These master Silkmiths produce a renowned fabric loved by dragons and beast clans alike, though they will rarely take part in the collection of the fibers.
1960
Sunset Buttersnake
Familiar
The Buttersnakes dancing in the sunset have the most elegant flop to their arms.
1960
Velvet Buttersnake
Familiar
The vibrant hues against the black velvet of this Buttersnake are quite striking. Unfortunately, it has a bad taste.
1960
Battle
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Specialty
Primary Veilspun Gene: Arc
Specialty Items
A scroll that will change the primary gene of one Veilspun dragon to Arc. This item can only be used once and will disappear after it has been applied.
250
Tertiary Aether Gene: Flutter
Specialty Items
A scroll that will change the tertiary gene of one Aether dragon to Flutter. This item can only be used once and will disappear after it has been applied.
250
Scene: Silk-Strewn Wreckage
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
250
Vista: Silk-Strewn Wreckage
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
250
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Ancient Gene Parchment: Candycane
Specialty Items
Ancient gene parchments are items that can be traded at Glass and Gloss' Genuine Genes for compatible Ancient breed genes. This scroll is for Primary Gene: Candycane.
0
Ancient Gene Parchment: Pachy
Specialty Items
Ancient gene parchments are items that can be traded at Glass and Gloss' Genuine Genes for compatible Ancient breed genes. This scroll is for Tertiary Gene: Pachy.
0
Ancient Gene Parchment: Phantom
Specialty Items
Ancient gene parchments are items that can be traded at Glass and Gloss' Genuine Genes for compatible Ancient breed genes. This scroll is for Primary Gene: Phantom.
0
Other
Wrapped Trove
Chests
Unsealing the cocoon results in a cascade of treasure!
0
Unhatched Arcane Egg
Dragon Eggs
A quivering, unhatched arcane egg. It is glowing pink and violet with strange energies. An irregular thumping is coming from within.
0
Unhatched Plague Egg
Dragon Eggs
A slimy, writhing pustule, complete with a stench to match. This egg is dangerous, for it incubates a twisted, twitching, virulent creature inside its translucent membranes.
0
Wind Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Windsinger. Such a find should be kept as a prized possession.
110
[u]Arena[/u]
[u]Food[/u]
[item=Pipevine Caterpillar]x99 [item=Tendrilback Caterpillar]x109 [item=Sand Creeper]x39
[u]Apparel[/u]
[item=Brown Birdskull Legband] [item=Dented Iron Helmet] [item=Simple Pearly Wing Bangles]
[item=Forest Green Tail Wrap] [item=Pretty Pink Tail Bow] [item=Bloody Arm Bandages]
[item=Duneglider Cape] [item=White Wooly Tail] [item=White Wooly Coat]
[item=Tropical Birdskull Wingpiece] [item=Crimson Rogue Wing Guard] [item=Moonstone Dinosaur Leg Guards]x4
[item=Moonstone Dinosaur Breastplate]x2 [item=Moonstone Dinosaur Shoulder Guard]x2
[u]Familiars[/u]
[item=Chimera]x5 [item=Sprangyroo]x2 [item=Charcoal Sprangyroo]
[item=Celestial Antelope]x4 [item=Silver Springbok]x4 [item=Warcat Protector]x3
[item=Double-Tailed Warcat]x2 [item=Greybeak Reaper] [item=Longneck Magi]x2
[item=Longneck Mender]x4 [item=Longneck Interloper] [item=Longneck Skirmisher]x3
[item=Boran Veteran]x2 [item=Spellwall Boran]x6 [item=Goldenplains Poodle Mith]x7
[item=Marshland Poodle Mith]x3 [item=Undying Featherback]x2 [item=Featherback Boar]
[item=Hulking Greatowl]x6 [item=Longneck Gladiator]x5 [item=Longneck Scrapper]x4
[item=Raptorik Bladedancer] [item=Raptorik Ringmaster]x2 [item=Stormclaw Showman]x5
[item=Greenwing Razorclaw] [item=Ashmane Chimera]x6
[u]Battle[/u]
[item=Contuse] [item=Scratch] [item=Meditate]x3
[item=Shred] [item=Mana Bolt] [item=Boulder Bolt]x2
[item=Flame Bolt]x2 [item=Frigid Bolt]x2 [item=Bright Bolt]x4
[item=Vile Bolt] [item=Hydro bolt]x2 [item=Dark Bolt]
[item=Zephyr Bolt] [item=wave slash] [item=rock slash]x3
[item=Freezing slash] [item=blinding slash] [item=Gust Slash]
[item=jungle slash]x3 [item=pestilent slash]x3 [item=Blazing Slash]
[item=Thunder Slash] [item=Concentration] [item=Regeneration]
[item=Contuse]x2 [item=Anticipate]x2 [item=Scholar]x2
[item=Enfeeble]x2 [item=Reflect]x2 [item=Aquatic Might Fragment]x5
[item=Frozen Might Fragment]x4 [item=Zephyr Might Fragment] [item=Fiery Might Fragment]x3
[item=Dark might fragment]x4 [item=Shining Might Fragment] [item=Natural Might Fragment]x3
[item=Diseased might fragment] [item=Earthen Might Fragment] [item=Frozen acuity fragment]x2
[item=Earthen Acuity Fragment] [item=Zephyr acuity fragment]x2 [item=Aquatic Acuity Fragment]x3
[item=Charged acuity fragment]x4 [item=Fiery Acuity Fragment]x3 [item=Diseased Acuity Fragment]x2
[item=Natural Acuity Fragment]x2 [item=Shining acuity fragment] [item=Dark Acuity Fragment]
[item=disorient] [item=Shroud]x3 [item=Contaminate]x2
[item=Shock]x4 [item=Drown]x2 [item=Fossilize]
[item=Enamor]x2 [item=Sear] [item=Might Fragment]x9
[item=Acuity Fragment]x7 [item=Health Potion]x103 [item=Guard]
[item=Sap]x2 [item=Glass Hybrid Fragment]x3 [item=Shale hybrid fragment]x2
[item=Obsidian Hybrid Fragment]x4
[u]Specialty[/u]
[item=Vista: Arena] [item=primary gaoler gene: Phantom]x2 [item=Secondary veilspun Gene: Loop]
[item=Scene: Arena]x8 [item=Vista: Arena II]x3 [item=Secondary banescale Gene: Sugarplum]
[item=Secondary Gene: Morph] [item=Tertiary aberration Gene: Polkadot]x2 [item=Primary aberration Gene: Diamond]
[item=Primary Gene: Python]
[u]Other[/u]
[item=Skirmisher Pack]x156 [item=Champion's Purse]x116 [item=Unhatched Shadow Egg]
[item=Magi Crate] [item=Accent: bengal chimera] [item=Marshland Poodle Mith crate]
[item=Vial of Hypnotic Sight]
August 06, 2024 20:58:36
Arena
Food
x99
x109
x39
Apparel
x4
x2
x2
Familiars
x5
x2
x4
x4
x3
x2
x2
x4
x3
x2
x6
x7
x3
x2
x6
x5
x4
x2
x5
x6
Battle
x3
x2
x2
x2
x4
x2
x3
x3
x3
x2
x2
x2
x2
x2
x5
x4
x3
x4
x3
x2
x2
x3
x4
x3
x2
x2
x3
x2
x4
x2
x2
x9
x7
x103
x2
x3
x2
x4
Specialty
x2
x8
x3
x2
Other
x156
x116
Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Thunderwyvern.)
Food
Pipevine Caterpillar
Insect
The fleshy tendrils are probably harmless.
350
12
Tendrilback Caterpillar
Insect
The mild poison in the meat of this caterpillar is particularly spicy. Hatchlings avoid this food, leaving it for the grown-ups.
350
12
Sand Creeper
Plant
This species of ivy can blanket whole swaths of sand. Even when culled, it seems to reemerge out of nowhere.
75
5
Apparel
Brown Birdskull Legband
Apparel
An ornamental legband decorated with brown feathers and bones. It is held together with braided twine and sinew.
500
Dented Iron Helmet
Apparel
A hand-crafted metal helm. It's best not to ask how this piece actually fits on a dragon's head. This one is old and dented.
500
Simple Pearly Wing Bangles
Apparel
Ring bling for your wings. These bangles reflect a rainbow of colors when they catch the light.
400
Forest Green Tail Wrap
Apparel
Strips of forest green material designed to be wrapped around the wearer's tail. There is plenty of material in this roll to accommodate spines of any length.
700
Pretty Pink Tail Bow
Apparel
A soft and shimmering pink ribbon tied into the perfect bow.
500
Bloody Arm Bandages
Apparel
Two rolls of white material designed to adorn a dragon's arms, providing support to their wrists and elbows. These have been protecting some nasty cuts.
900
Duneglider Cape
Apparel
This voluminous cape repels sand and sun.
800
White Wooly Tail
Apparel
An upgrade to pretty much any tail.
750
White Wooly Coat
Apparel
No tundras were harmed in the making of this wooly coat.
775
Tropical Birdskull Wingpiece
Apparel
A long spindle of twine beaded with pink baubles and trinkets. There are feathers strung along each thread.
1550
Crimson Rogue Wing Guard
Apparel
A pair of close-fitting wing guards for the nighttime wanderer.
1000
Moonstone Dinosaur Leg Guards
Apparel
Prehistoric protection for your legs.
250
Moonstone Dinosaur Breastplate
Apparel
Prehistoric protection.
250
Moonstone Dinosaur Shoulder Guard
Apparel
Prehistoric protection for your shoulders.
250
Familiars
Chimera
Familiar
A blend of lion, goat, and serpent, the chimera is a dangerous foe. It's giving you a funny look.
2500
Sprangyroo
Familiar
Sprangyroo begin their combat training from the moment they are able to stand on two feet.
2500
Charcoal Sprangyroo
Familiar
Sprangyroo are commonly hired on as mercenaries by the Longneck clan.
2500
Celestial Antelope
Familiar
Resembles a creature of draconic legend from a distance. Up close it merely looks delicious.
2500
Silver Springbok
Familiar
Graceful, majestic, stoic, and somewhat judgmental.
2500
Warcat Protector
Familiar
This warcat is larger than average, and is capable of bearing the weight of reinforced plate armor with ease.
2500
Double-Tailed Warcat
Familiar
Double-tailed Warcats rival the size of many dragons. These fierce creatures are bred and trained as guardians by the Longneck tribes.
2500
Greybeak Reaper
Familiar
These fearful Corven are said to be the shepherds of the lost spirits of recently deceased Talonok.
2750
Longneck Magi
Familiar
Longneck Magi train for years to master the art of harnessing the arcane energies of the world. What comes naturally to dragons is a rare gift in other peoples.
2500
Longneck Mender
Familiar
Longneck Menders have set aside the staff of war and taken up the staff of healing. They support their clan brothers, sisters, and beasts, creating a formidable team.
2500
Longneck Interloper
Familiar
The Longneck clans are mainly indigenous to the mountains of Dragonhome. This one is a scout.
2500
Longneck Skirmisher
Familiar
While the Longneck Interlopers are scouts, Skirmishers are fighters, trained to act as guardsmen to the territorial clans that roam the mountains.
2500
Boran Veteran
Familiar
A favored mount of sprangyroo mercenaries.
2500
Spellwall Boran
Familiar
These beasts of war are outfitted with armor that's nearly as dangerous to its rider as its opponent!
2500
Goldenplains Poodle Mith
Familiar
This mith wields the elemental energies of the land.
2500
Marshland Poodle Mith
Familiar
Sometimes mistaken for a tundra dragon from the air.
2500
Undying Featherback
Familiar
Magic is required to slay an undying featherback and put it to rest.
4700
Featherback Boar
Familiar
Featherback hunts can quickly turn deadly. These aggressive beasts don't go down without a fight!
4700
Hulking Greatowl
Familiar
A preferred mount when non-feathered Beastclans need to become airborne. A greatowl can keep pace with most species of dragon in flight.
2500
Longneck Gladiator
Familiar
Here for battle and glory! May it find both!
2500
Longneck Scrapper
Familiar
Good at scrappin' and at wearing scrap metal.
2500
Raptorik Bladedancer
Familiar
It takes a true master of blades to be able to don so many without an accident.
2500
Raptorik Ringmaster
Familiar
Announces their allies and opponents with a flourish. A coveted position in any arena.
2500
Stormclaw Showman
Familiar
This talonok creates a distracting display, allowing its allies a greater chance at a surprise strike!
2500
Greenwing Razorclaw
Familiar
This warrior's uncanny ability to mimic the speech of other species allows it to repeat the battle cries of its foes.
2500
Ashmane Chimera
Familiar
This particular variety of chimera only appears in areas of the Starfall Isles where Beastclans are active, leaving some to wonder if the Clans have a hand in their creation.
2500
Battle
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Specialty
Vista: Arena
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Primary Gaoler Gene: Phantom
Specialty Items
A scroll that will change the primary gene of one Gaoler dragon to Phantom. This item can only be used once and will disappear after it has been applied.
500
Secondary Veilspun Gene: Loop
Specialty Items
A scroll that will change the secondary gene of one Veilspun dragon to Loop. This item can only be used once and will disappear after it has been applied.
250
Scene: Arena
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Vista: Arena II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Secondary Banescale Gene: Sugarplum
Specialty Items
A scroll that will change the secondary gene of one Banescale dragon to Sugarplum. This item can only be used once and will disappear after it has been applied.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Tertiary Aberration Gene: Polkadot
Specialty Items
A scroll that will change the tertiary gene of one Aberration dragon to Polkadot. This item can only be used once and will disappear after it has been applied.
250
Primary Aberration Gene: Diamond
Specialty Items
A scroll that will change the primary gene of one Aberration dragon to Diamond. This item can only be used once and will disappear after it has been applied.
500
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Other
Skirmisher Pack
Chests
Surprisingly heavy for its size.
0
Champion's Purse
Chests
A purse for the winner of an arena duel.
0
Unhatched Shadow Egg
Dragon Eggs
A murky, swampy egg that is pulsating with a strange purple glow. The egg feels as though it might just be full of fluid, but now and again, a dark form can be seen moving within.
0
Magi Crate
Chests
After battling through the Arena, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Accent: Bengal Chimera
Gaoler Male Only
500
Marshland Poodle Mith Crate
Chests
After battling through the Arena, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Last edited on Aug 06, 2024 21:02:12 by Stormdance
Volcanic Vents
[u]Food[/u]
[item=Giant Oarfish]x114 [item=Oarfish]x99
[u]Apparel[/u]
[item=Copper Steampunk Scarf] [item=Teardrop Citrine Bracelet] [item=Teardrop Citrine Wing Loop]
[item=Dented Iron Boots] [item=Dented Iron Gauntlets] [item=Crimson Rogue Wing Guard]
[item=Toxophilite's Treads]x3 [item=Toxophilite's Leggings] [item=Pathfinder's Leggings]
[item=Toxophilite's Quiver]x3 [item=Toxophilite's Gloves]x2 [item=Toxophilite's Hat]
[item=Toxophilite's Tail Twist] [item=Toxophilite's Wing Cover] [item=Nebula Starsilk Scarf]
[item=Nebula Starsilk Socks] [item=Nebula Starsilk Circlet] [item=Winterwatcher's Arctic Boots]
[item=Weathered Scale Greaves] [item=Weathered Leather Skullcap]
[u]Familiars[/u]
[item=Spectral Duskflapper]x2 [item=Armored Duskflapper]x6 [item=Chillwind harpy]x4
[item=Stormcloud Harpy]x5 [item=Flamescale Illusionist]x2 [item=Flamescale venomcaster]x4
[item=Fiendcat]x6 [item=Flamerest Fiendcat]x2 [item=Ashspine Widow]x3
[item=Firebelly Weaver]x6 [item=Dreadram]x4 [item=Ultraram]x8
[item=Flamescale Lancer]x4 [item=Flamescale Spearman]x6 [item=Magma Runner]x8
[item=Basalt Vent Hop]x4 [item=Ghost Manticore]x4 [item=Firemane Manticore]x5
[item=Tunnel Hydra] [item=Nightfall Imp]x4 [item=Ignited Imp]x5
[item=Serthis Archivist]x5 [item=Serthis Loremaster]x5 [item=Ashscale Ophiotaurus]x2
[item=Ophiotaurus]x2
[u]Battle[/u]
[item=Shred]x3 [item=Scratch] [item=Meditate]x3
[item=Eliminate] [item=Frigid Bolt]x5 [item=Flame Bolt]x7
[item=Vile Bolt] [item=Bright Bolt] [item=Hydro bolt]x2
[item=Leaf Bolt]x5 [item=Mana Bolt]x2 [item=Boulder Bolt]
[item=Gust Slash] [item=Freezing Slash] [item=Blinding Slash]
[item=Blazing Slash]x7 [item=Thunder Slash]x5 [item=Pestilent Slash]
[item=Jungle Slash] [item=Rock Slash] [item=Wave Slash]
[item=Mist Slash] [item=Anticipate]x3 [item=Contuse]x5
[item=Reflect]x2 [item=Enfeeble] [item=Earthen Might Fragment]x2
[item=Aquatic Might Fragment] [item=Charged Might Fragment]x3 [item=Shining Might Fragment]
[item=Natural Might Fragment]x2 [item=Frozen Might Fragment]x2 [item=Diseased Might Fragment]
[item=Fiery Might Fragment]x4 [item=Zephyr Might Fragment] [item=Charged Acuity Fragment]
[item=Shining Acuity Fragment]x2 [item=Magical Acuity Fragment] [item=Natural Acuity Fragment]x3
[item=Earthen Acuity Fragment] [item=Fiery Acuity Fragment]x8 [item=Frozen Acuity Fragment]x2
[item=Diseased Acuity Fragment] [item=Zephyr Acuity Fragment] [item=Anticipate]
[item=Shroud]x2 [item=Fossilize]x2 [item=Disorient]x2
[item=Shock]x3 [item=Congeal]x3 [item=Envenom]x2
[item=Sear] [item=Might Fragment]x6 [item=Acuity Fragment]x2
[item=Health Potion]x132 [item=Guard] [item=Glass Hybrid Fragment]x2
[item=Shale Hybrid Fragment]x3 [item=Obsidian Hybrid Fragment]x3 [item=Sap]x3
[u]Specialty[/u]
[item=Scroll of Renaming] [item=Secondary gaoler Gene: Spirit] [item=Vial of Hypnotic Sight]x2
[item=Vista: Volcanic Vents]x4 [item=Tertiary banescale Gene: Gliders]x7 [item=Tertiary aether Gene: Flutter]
[item=Primary sandsurge Gene: Python] [item=Tertiary Gene: Polkadot]
[u]Other[/u]
[item=Molten Crucible]x129 [item=Fire Runestone]
August 06, 2024 21:11:05
Volcanic Vents
Food
x114
x99
Apparel
x3
x3
x2
Familiars
x2
x6
x4
x5
x2
x4
x6
x2
x3
x6
x4
x8
x4
x6
x8
x4
x4
x5
x4
x5
x5
x5
x2
x2
Battle
x3
x3
x5
x7
x2
x5
x2
x7
x5
x3
x5
x2
x2
x3
x2
x2
x4
x2
x3
x8
x2
x2
x2
x2
x3
x3
x2
x6
x2
x132
x2
x3
x3
x3
Specialty
x2
x4
x7
Other
x129
Food
Giant Oarfish
Seafood
These oddball fish can grow to be eighty feet long and are hardly ever seen unless they die and float to the surface. Water dragons consider it a feast if one can be caught alive.
360
13
Oarfish
Seafood
Finding an oarfish is where the challenge begins. Digesting them is where it ends.
360
13
Apparel
Copper Steampunk Scarf
Apparel
A banded scarf adorned with copper gears and shining embroidery. Scarves are almost entirely unnecessary on dragons.
800
Teardrop Citrine Bracelet
Apparel
A cheerful bracelet of gleaming citrines.
660
Teardrop Citrine Wing Loop
Apparel
A cheerful wing loop of gleaming citrines.
660
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Dented Iron Gauntlets
Apparel
Two lobstered gauntlets, styled for protection over comfort. This set is old and dented.
500
Crimson Rogue Wing Guard
Apparel
A pair of close-fitting wing guards for the nighttime wanderer.
1000
Toxophilite's Treads
Apparel
Stalk silent, shoot straight.
500
Toxophilite's Leggings
Apparel
Never leave your leggings at home; you'd look silly without them. You may also look silly with them. Decisions.
500
Pathfinder's Leggings
Apparel
Never leave your leggings at home; you'd look silly without them. You may also look silly with them. Decisions.
1300
Toxophilite's Quiver
Apparel
When magic is weak or claws are dull, a bow will never fail - provided one possesses opposable thumbs.
500
Toxophilite's Gloves
Apparel
A pair of flashy leather gloves designed to keep a dragon's claws free.
500
Toxophilite's Hat
Apparel
A hat to keep sun out of your eyes or tip to other dragons.
500
Toxophilite's Tail Twist
Apparel
A little bit of flair for way back there!
500
Toxophilite's Wing Cover
Apparel
An item that's more adept at camouflage than aerial movement. While wearing this, arrows are the only thing that will be flying straight.
500
Nebula Starsilk Scarf
Apparel
This glittery band of fabric is wrapped several times around the neck of the wearer and held in place by star-shaped metal brooches.
1850
Nebula Starsilk Socks
Apparel
Iridescent cuts of cloth that wrap around the legs, accented by star-shaped jewelry.
1900
Nebula Starsilk Circlet
Apparel
A circlet of metal stars, accented by a flowing stretch of celestial fabric.
1800
Winterwatcher's Arctic Boots
Apparel
A pair of insulated, fur-lined boots.
1000
Weathered Scale Greaves
Apparel
A dilapidated set of scale greaves made of crisp leather. The buckles are dented and covered in grime.
500
Weathered Leather Skullcap
Apparel
A dilapidated leather skullcap made of crisp leather. The lacing is starting to fall apart.
500
Familiars
Spectral Duskflapper
Familiar
In a peculiar feat of biological engineering, these rough-hide bats are brimming with a blue-hot internal combustion that can cause an explosion if one is not careful around them.
2525
Armored Duskflapper
Familiar
Thousands of years of evolution have granted this bat hardened armor to protect against falling magmatic debris.
2525
Chillwind Harpy
Familiar
In one of Sornieth's finest shows of migration, this sect of harpies has moved from the Southern Icefield to the Ashfall Waste and never looked back.
2525
Stormcloud Harpy
Familiar
Willing to make the best of a bad situation, these Southern Icefield emigrants use their spelled snow to cool the ground where they keep their homes.
2525
Flamescale Illusionist
Familiar
The Flamescale clan's mysterious magi draw their power from the powerful tectonic activity of the area, culminating in potent spells.
2525
Flamescale Venomcaster
Familiar
If the heat weren't enough, the mix of boiling hot poisons will likely take care of any would-be assailant.
2525
Fiendcat
Familiar
Fiendcats are known as one of Sornieth's only feral predatory mammals to cook their food before they eat it. One pounce works to get a good sear going.
2525
Flamerest Fiendcat
Familiar
A fiendcat that is ill will produce only smoke.
2525
Ashspine Widow
Familiar
A gnarly, vicious land spider that is more at home on the cooled lava than you are. There is definitely reason for concern.
2525
Firebelly Weaver
Familiar
The chilled webbing emitted by this nasty arachnid is highly flame-retardant. It is not uncommon for weavers to build massive webs above magma vents to catch careless vent-hopping lizards.
2525
Dreadram
Familiar
Dread doesn't even really begin to describe the feeling one should have when this upsetting creature charges.
2525
Ultraram
Familiar
Quite an upgrade from the Ram and Superram. Credit where credit is due.
2525
Flamescale Lancer
Familiar
Though already quick as a whip, these skilled fighters can increase their deadliness by hurling their finely-crafted spears to help close range with their enemies.
2525
Flamescale Spearman
Familiar
It's almost impossible to truly incapacitate these grizzled fighters unless you disarm them.
2525
Magma Runner
Familiar
It is difficult to discern these quick lizards from their surroundings. When the heat goes up, bioluminescent membranes in their leathery skin begin to glow a deep red.
2525
Basalt Vent Hop
Familiar
This springy lizard uses its powerful legs and the reliable burst of hot air from magma vents to quickly traverse lava floes.
2525
Ghost Manticore
Familiar
This decorated creature uses its barbed tail and powerful wings to fight targets in the air as well as on the ground.
2525
Firemane Manticore
Familiar
Grace and ferocity all bundled into one: this fiery feline knows how to battle, and knows how to win.
2525
Tunnel Hydra
Familiar
That groundquake isn't an erupting volcano. Steer clear of the vents if you don't want to play an unpleasant game of whack-a-head.
4725
Nightfall Imp
Familiar
Often seen where lava meets the sea, these elusive imps use the guise of smoke to befuddle assailants, or even trick them into falling in the boiling water off the coast.
2525
Ignited Imp
Familiar
Imps are notorious for seeking an evil overlord to follow. Left to their own devices, these creatures' unchecked mischief can cause a lot of damage.
2525
Serthis Archivist
Familiar
Scrollkeepers for the Flamescale clan, these studious serthis are careful to protect their writings from wayward embers and open flames.
2525
Serthis Loremaster
Familiar
As the legend goes: parchment and flame do not mix.
2525
Ashscale Ophiotaurus
Familiar
You'd think that, as a serpent, having hooves would be a detriment. You'd be wrong.
2525
Ophiotaurus
Familiar
A combination of a bone-crushing squeeze and a powerful front kick is likely what comes at the end of an altercation with this monster.
2525
Battle
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Specialty
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Secondary Gaoler Gene: Spirit
Specialty Items
A scroll that will change the secondary gene of one Gaoler dragon to Spirit. This item can only be used once and will disappear after it has been applied.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Vista: Volcanic Vents
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Tertiary Banescale Gene: Gliders
Specialty Items
A scroll that will change the tertiary gene of one Banescale dragon to Gliders. This item can only be used once and will disappear after it has been applied.
500
Tertiary Aether Gene: Flutter
Specialty Items
A scroll that will change the tertiary gene of one Aether dragon to Flutter. This item can only be used once and will disappear after it has been applied.
250
Primary Sandsurge Gene: Python
Specialty Items
A scroll that will change the primary gene of one Sandsurge dragon to Python. This item can only be used once and will disappear after it has been applied.
250
Tertiary Gene: Polkadot
Specialty Items
A scroll that will change the tertiary gene of one dragon to Polkadot. This item can only be used once and will disappear after it has been applied.
250
Other
Molten Crucible
Chests
A red-hot crucible filled with... gold!?
0
Fire Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Flamecaller. Such a find should be kept as a prized possession.
110
Rainsong Jungle
[u]Food[/u]
[item=Banana Tree Pith]x102 [item=Jungle Pith]x100
[u]Apparel[/u]
[item=Tropical Birdskull Headdress] [item=Brown Birdskull Legband] [item=Copper steampunk scarf]
[item=Teardrop Chroma Pendant] [item=Teardrop Chroma Bracelet]x3 [item=Teardrop Chroma Earrings]
[item=Teardrop Chroma Anklet] [item=Teardrop Chroma Armlet] [item=Teardrop Chroma Choker]x4
[item=Teardrop Citrine Choker] [item=Teardrop Chroma Leg Band]x2 [item=Teardrop Chroma Necklace]x2
[item=Teardrop Chroma Tail Ring]x2 [item=Teardrop Citrine Anklet]x2 [item=Teardrop Chroma Belt]x4
[item=Teardrop Chroma Wing Loop]x3 [item=Emerald Aviator Helmet] [item=Emerald Aviator Satchel]
[item=Crimson Rogue Cape] [item=Nebula Starsilk Shawl]x2 [item=Nebula Starsilk Socks]x2
[u]Familiars[/u]
[item=Budwing Morpho]x15 [item=Petal Jumper]x5 [item=Zalis]x2
[item=Ultramel Amphithere]x9 [item=Proto Manticore]x12 [item=Ringlet Amphithere]x11
[item=Manticore Screamer]x16 [item=Paradise Zalis]x9 [item=Clown Hippocampus]x2
[item=Hippocampus]x11 [item=Barkback Boar]x7 [item=Deadwood Boar]x11
[item=Parda]x9 [item=King Parda]x8
[u]Battle[/u]
[item=Scratch]x9 [item=Shred]x5 [item=Meditate]x5
[item=Vile Bolt]x3 [item=Zephyr Bolt]x4 [item=Frigid bolt]
[item=Flame Bolt]x3 [item=Leaf Bolt]x5 [item=Boulder Bolt]x3
[item=Freezing Slash]x2 [item=Dark Bolt] [item=Pestilent Slash]
[item=Mist Slash]x4 [item=Gust slash]x2 [item=Rock Slash]x2
[item=Jungle Slash]x5 [item=Rune Slash]x3 [item=Blazing Slash]
[item=Discipline] [item=Reflect] [item=Berserker]
[item=Bolster]x3 [item=Anticipate]x9 [item=Contuse]x3
[item=Ward]x2 [item=haste] [item=Rally]
[item=Scholar] [item=anticipate]x2 [item=Earthen Might Fragment]x5
[item=Frozen Might Fragment]x6 [item=Natural Might Fragment]x8 [item=Dark Might Fragment]
[item=Diseased Might Fragment] [item=Zephyr Might Fragment]x2 [item=Aquatic Might Fragment]x3
[item=Magical Might Fragment]x3 [item=Fiery Might Fragment] [item=Earthen Acuity Fragment]x4
[item=Aquatic Acuity Fragment]x5 [item=Dark Acuity Fragment] [item=Magical Acuity Fragment]x2
[item=Zephyr Acuity Fragment]x2 [item=Frozen Acuity Fragment]x4 [item=Natural Acuity Fragment]x8
[item=Fiery Acuity Fragment]x4 [item=Diseased Acuity Fragment]x2 [item=congeal]
[item=Contaminate]x2 [item=Shroud]x2 [item=Drown]x3
[item=Shock] [item=Sear] [item=Envenom]x4
[item=Fossilize]x7 [item=Disorient]x2 [item=Aid]
[item=Clobber]x3 [item=Might Fragment]x4 [item=Acuity Fragment]x5
[item=Field Manual] [item=health potion]x177 [item=Sap]x5
[item=Guard]x3 [item=Shale Hybrid Fragment]x3 [item=Obsidian Hybrid Fragment]x3
[item=Glass Hybrid Fragment]x2
[u]Specialty[/u]
[item=Primary banescale gene: Candycane] [item=Tertiary Gene: Polkadot]x2 [item=Secondary banescale gene: Sugarplum]x3
[item=Secondary Gene: Morph]x2 [item=Tertiary aether Gene: Flutter] [item=Vista: Rainsong Jungle]x3
[item=Primary sandsurge Gene: Sailfish]x2 [item=Scroll of Renaming]x2 [item=Vial of Hypnotic Sight]x2
[item=Secondary veilspun Gene: Loop]x3 [item=Primary Gene: Python]x2 [item=Primary aberration Gene: Diamond]
[item=Secondary sandsurge gene: Marlin] [item=Tertiary Gene: Flecks]
[u]Other[/u]
[item=Terra Cotta Vase]x179 [item=Ultramel Crate] [item=Wind Runestone]
[item=Unhatched Earth Egg]x2 [item=Unhatched Fire Egg] [item=Kingparda crate]x2
[item=Petal Jumper Crate] [item=Hippocampus Crate]x3 [item=King Parda Crate]x2
[item=Manticore Screamer Crate] [item=Ultramel Amp Crate] [item=Protomanticore Crate]
[item=Clown Hippocampus Crate] [item=Zalis Chest] [item=Nature Runestone]
August 06, 2024 21:18:04
Rainsong Jungle
Food
x102
x100
Apparel
x3
x4
x2
x2
x2
x2
x4
x3
x2
x2
Familiars
x15
x5
x2
x9
x12
x11
x16
x9
x2
x11
x7
x11
x9
x8
Battle
x9
x5
x5
x3
x4
x3
x5
x3
x2
x4
x2
x2
x5
x3
x3
x9
x3
x2
x2
x5
x6
x8
x2
x3
x3
x4
x5
x2
x2
x4
x8
x4
x2
x2
x2
x3
x4
x7
x2
x3
x4
x5
x177
x5
x3
x3
x3
x2
Specialty
x2
x3
x2
x3
x2
x2
x2
x3
x2
Other
x179
x2
x2
x3
x2
Food
Banana Tree Pith
Plant
Eat your fiber.
375
13
Jungle Pith
Plant
The strain of tree that produced this spongy tissue is not very tasty; the bark is the better snack!
375
13
Apparel
Tropical Birdskull Headdress
Apparel
A hefty skull headdress, decorated with pink tribal ribbons, threads, feathers, and beads. Wise dragons warn against the mystical and primal energies that surround pieces like this.
1600
Brown Birdskull Legband
Apparel
An ornamental legband decorated with brown feathers and bones. It is held together with braided twine and sinew.
500
Copper Steampunk Scarf
Apparel
A banded scarf adorned with copper gears and shining embroidery. Scarves are almost entirely unnecessary on dragons.
800
Teardrop Chroma Pendant
Apparel
A playful pendant strung with a bright polished stone.
500
Teardrop Chroma Bracelet
Apparel
A playful bracelet of bright polished stones.
500
Teardrop Chroma Earrings
Apparel
A playful pair of earrings crafted from bright polished stones.
490
Teardrop Chroma Anklet
Apparel
A playful anklet of bright polished stones.
500
Teardrop Chroma Armlet
Apparel
A playful armlet of bright polished stones.
500
Teardrop Chroma Choker
Apparel
A playful choker strung with a bright polished stone.
500
Teardrop Citrine Choker
Apparel
A cheerful choker strung with gleaming citrine.
660
Teardrop Chroma Leg Band
Apparel
A playful leg band of bright polished stones.
500
Teardrop Chroma Necklace
Apparel
A playful necklace strung with a bright polished stone.
500
Teardrop Chroma Tail Ring
Apparel
A playful tail ring of bright polished stones.
500
Teardrop Citrine Anklet
Apparel
A cheerful anklet of gleaming citrines.
660
Teardrop Chroma Belt
Apparel
A playful belt strung with bright polished stones.
500
Teardrop Chroma Wing Loop
Apparel
A playful wing loop of bright polished stones.
500
Emerald Aviator Helmet
Apparel
Donning this helmet incites the urge to sit on top of one's lair facing the wind, making 'pew pew' sound effects with your mouth.
800
Emerald Aviator Satchel
Apparel
Safely store supplies during long journeys.
750
Crimson Rogue Cape
Apparel
A short cape that helps a dragon look awesome in its nighttime wanderings.
1550
Nebula Starsilk Shawl
Apparel
A shimmering drape of iridescent material designed to be draped over the shoulders. It is embellished with a clasp of metal stars.
1850
Nebula Starsilk Socks
Apparel
Iridescent cuts of cloth that wrap around the legs, accented by star-shaped jewelry.
1900
Familiars
Budwing Morpho
Familiar
The wings of this mantid never become large enough to facilitate flight.
2940
Petal Jumper
Familiar
These insects are adept at disguising among patches of flowers. They are so adept that other petal jumpers may conceal themselves among their own kind by mistake.
2940
Zalis
Familiar
Flocks of Zalis light up a jungle canopy.
2550
Ultramel Amphithere
Familiar
When a skin is shed this serpent is at its most vulnerable; it loses its feathers as well.
2550
Proto Manticore
Familiar
This species is believed to be a direct descendent of the first species of manticore.
2550
Ringlet Amphithere
Familiar
Small enough for even a fae dragon to hold.
2550
Manticore Screamer
Familiar
While one of these tiny manticore may appear helpless, its friends, family, and former roommates are but a scream away...
2550
Paradise Zalis
Familiar
These creatures subsist on a diet of fruit. Their ability to spread seeds across a range is vital to their jungle ecosystems.
2550
Clown Hippocampus
Familiar
No more humorous than other equines.
2550
Hippocampus
Familiar
A hippocampus never forgets.
2550
Barkback Boar
Familiar
These animated guardians grow from fallen trees.
2550
Deadwood Boar
Familiar
These animated guardians have been mobile for too long and must rest or their foliage will wither and die.
2550
Parda
Familiar
These evolutionary oddities lay eggs but nurse their young. They also chirp!
2550
King Parda
Familiar
King Parda designates neither gender nor royalty; these feline creatures are a much larger subspecies of Parda.
2550
Battle
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Aid
Ability Stone
Heals the target for a small amount of health.
650
Required Level: 3
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Field Manual
Accessory Stone
The Field Manual gives its wearer insight to the battle readiness of all opponents. (Grants vision of enemy ability/breath bars.)
500
Required Level: 9
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Specialty
Primary Banescale Gene: Candycane
Specialty Items
A scroll that will change the primary gene of one Banescale dragon to Candycane. This item can only be used once and will disappear after it has been applied.
500
Tertiary Gene: Polkadot
Specialty Items
A scroll that will change the tertiary gene of one dragon to Polkadot. This item can only be used once and will disappear after it has been applied.
250
Secondary Banescale Gene: Sugarplum
Specialty Items
A scroll that will change the secondary gene of one Banescale dragon to Sugarplum. This item can only be used once and will disappear after it has been applied.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Tertiary Aether Gene: Flutter
Specialty Items
A scroll that will change the tertiary gene of one Aether dragon to Flutter. This item can only be used once and will disappear after it has been applied.
250
Vista: Rainsong Jungle
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Primary Sandsurge Gene: Sailfish
Specialty Items
A scroll that will change the primary gene of one Sandsurge dragon to Sailfish. This item can only be used once and will disappear after it has been applied.
250
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Secondary Veilspun Gene: Loop
Specialty Items
A scroll that will change the secondary gene of one Veilspun dragon to Loop. This item can only be used once and will disappear after it has been applied.
250
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Primary Aberration Gene: Diamond
Specialty Items
A scroll that will change the primary gene of one Aberration dragon to Diamond. This item can only be used once and will disappear after it has been applied.
500
Secondary Sandsurge Gene: Marlin
Specialty Items
A scroll that will change the secondary gene of one Sandsurge dragon to Marlin. This item can only be used once and will disappear after it has been applied.
250
Tertiary Gene: Flecks
Specialty Items
A scroll that will change the tertiary gene of one dragon to Flecks. This item can only be used once and will disappear after it has been applied.
500
Other
Terra Cotta Vase
Chests
This vase was nearly reclaimed by the jungle - lucky you to get here first!
0
Ultramel Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Wind Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Windsinger. Such a find should be kept as a prized possession.
110
Unhatched Earth Egg
Dragon Eggs
A rough unhatched boulder of an egg. It is extremely heavy, and pebbles fall away every time it shakes. The hatchling within must be very strong.
0
Unhatched Fire Egg
Dragon Eggs
A smoldering, unhatched fire egg. It is almost too hot to hold and is rocking back and forth constantly. Its cragged surface is pulsing with embers.
0
KingParda Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Petal Jumper Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Hippocampus Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
King Parda Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Manticore Screamer Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Ultramel Amp Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
ProtoManticore Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Clown Hippocampus Crate
Chests
After a journey through the jungle, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Nature Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Gladekeeper. Such a find should be kept as a prized possession.
110
Boreal Woods
[u]Food[/u]
[item=Spotted Seal]x99
[u]Apparel[/u]
[item=Pretty Pink Neck Bow] [item=Scarlet Wooly Antennae] [item=Winter Cape]x2
[item=Tropical Birdskull Wingpiece] [item=White Wooly Antennae] [item=Simple Darksteel Necklace]
[item=Morganite Flourish Belt]x2 [item=Morganite Flourish Tail Drape]x2 [item=Morganite Flourish Wing Drape]
[item=Crimson Rogue Cape] [item=Winterwatcher's Arctic Bags] [item=Winterwatcher's Arctic Goggles]
[item=Teardrop Citrine Choker] [item=Nebula Starsilk Sleeves] [item=Tin Steampunk Wings]x2
[item=Tin Steampunk Tail Bauble] [item=Tin Steampunk Spats]x2 [item=Tin Steampunk Goggles]
[item=Tin Steampunk Scarf] [item=Tin Steampunk Vest]x2 [item=Tin Steampunk Wing Armor]
[u]Familiars[/u]
[item=Squall Rasa]x5 [item=Maned Rasa]x6 [item=Black Wolf]x5
[item=Winter Wolf]x3 [item=Poultrygeist]x6 [item=Hoarfrost Mauler]x2
[item=Coarsefur Yeti] [item=Snowfall Elk]x2 [item=Elk]x3
[item=Shalebuck]x2 [item=Venerable Shalebuck]x3 [item=Nochnyr]
[item=Permafrost Impaler]x3 [item=Woodland Turkey]x5 [item=Longneck Hunter]x7
[item=Longneck Wanderer] [item=Bramblecrown Stoat]x3 [item=Auburn Woolly Walrus]x8
[item=Bullephant]x4 [item=Deadwood Strangler]x5 [item=Glassbound Gustvul]x5
[item=Glassbound Solarvul]x3 [item=Mammophant]x4 [item=Pebblehide Stoat]x6
[item=Snowy Owlynx]x7 [item=Teardrop Owlynx]x7 [item=Treehorn Wolpertinger]x3
[item=Wolpertinger]x4 [item=Woolly Walrus]x2
[u]Battle[/u]
[item=Scratch]x3 [item=Eliminate] [item=Ambush]
[item=Frigid Bolt]x2 [item=Mana Bolt]x2 [item=Vile Bolt]x3
[item=Leaf Bolt]x3 [item=Bright Bolt] [item=Dark Bolt]x2
[item=Hydro Bolt]x2 [item=zephyr bolt] [item=Blazing Slash]
[item=Freezing Slash]x2 [item=Thunder Slash] [item=Blinding Slash]
[item=Rock Slash]x5 [item=Pestilent Slash] [item=Wave Slash]x2
[item=Gust Slash]x2 [item=Jungle Slash]x2 [item=Mist Slash]
[item=Scholar] [item=Anticipate] [item=Bolster]
[item=Charged Might Fragment] [item=Magical Might Fragment] [item=Zephyr Might Fragment]x2
[item=Charged Acuity Fragment]x2 [item=Diseased Acuity Fragment] [item=Zephyr Acuity Fragment]
[item=Aquatic Acuity Fragment] [item=Natural Acuity Fragment] [item=Frozen Acuity Fragment]
[item=Earthen Acuity Fragment]x3 [item=Contaminate]x4 [item=Enamor]x3
[item=Shock]x2 [item=Congeal]x6 [item=Envenom]
[item=Fossilize]x2 [item=Sear] [item=Enfeeble]
[item=Might Fragment]x2 [item=Acuity Fragment]x3 [item=Health Potion]x161
[item=Glass Hybrid Fragment]x5 [item=Shale Hybrid Fragment]x3 [item=Obsidian Hybrid Fragment]
[u]Specialty[/u]
[item=Scroll of Renaming]x3 [item=Primary Gene: Python] [item=Primary gaoler Gene: Phantom]
[item=Tertiary gaoler Gene: Weathered] [item=Vista: Boreal Wood] [item=Vista: Boreal Wood II]x2
[item=Vial of Hypnotic Sight]x2 [item=Secondary sandsurge Gene: Marlin] [item=Primary veilspun Gene: Arc]
[item=Secondary Gene: Morph]
[u]Other[/u]
[item=Broken Penny Jar]x11 [item=Frozen Knapsack]x173 [item=Black Wolf Crate]
[item=Skin: Hoarfrost Mauler] [item=Meditation Crate] [item=Unhatched Lightning Egg]
[item=Woodland Turkey Crate]x2 [item=Accent: frosttangle strangler] [item=Unhatched wind egg]
August 06, 2024 21:22:10
Boreal Woods
Food
x99
Apparel
x2
x2
x2
x2
x2
x2
Familiars
x5
x6
x5
x3
x6
x2
x2
x3
x2
x3
x3
x5
x7
x3
x8
x4
x5
x5
x3
x4
x6
x7
x7
x3
x4
x2
Battle
x3
x2
x2
x3
x3
x2
x2
x2
x5
x2
x2
x2
x2
x2
x3
x4
x3
x2
x6
x2
x2
x3
x161
x5
x3
Specialty
x3
x2
x2
Other
x11
x173
Skins are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the skin will not be passed onto offspring and may be unequipped at any time. (Designed by Winterize.)
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Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Havic.)
Food
Spotted Seal
Meat
You went yeti-hunting and you came back with a seal. 'A' for effort, though.
70
8
Apparel
Pretty Pink Neck Bow
Apparel
A soft and shimmering pink ribbon tied into the perfect bow.
500
Scarlet Wooly Antennae
Apparel
A pair of sensitive scarlet antennae. Wearing them may or may not increase a dragon's sense of smell.
675
Winter Cape
Apparel
This voluminous cape repels frost and retains heat.
800
Tropical Birdskull Wingpiece
Apparel
A long spindle of twine beaded with pink baubles and trinkets. There are feathers strung along each thread.
1550
White Wooly Antennae
Apparel
A pair of sensitive white antennae. Wearing them may or may not increase a dragon's sense of smell.
700
Simple Darksteel Necklace
Apparel
The perfect complement to any outfit, this darksteel necklace seems to absorb the light.
500
Morganite Flourish Belt
Apparel
A finely-wrought morganite belt.
1400
Morganite Flourish Tail Drape
Apparel
A finely-wrought morganite tail drape.
1400
Morganite Flourish Wing Drape
Apparel
A pair of finely-wrought morganite wing drapes.
1400
Crimson Rogue Cape
Apparel
A short cape that helps a dragon look awesome in its nighttime wanderings.
1550
Winterwatcher's Arctic Bags
Apparel
A satchel of rations and a flask of hot cocoa.
1100
Winterwatcher's Arctic Goggles
Apparel
A pair of thick glass goggles.
1100
Teardrop Citrine Choker
Apparel
A cheerful choker strung with gleaming citrine.
660
Nebula Starsilk Sleeves
Apparel
Iridescent cuts of cloth that wrap around the arms, accented by star-shaped jewelry.
1900
Tin Steampunk Wings
Apparel
An impressively-constructed arrangement of tin leaves, pistons, and rotors. With a constant supply of steam, the flying potential of the wearer could be doubled.
500
Tin Steampunk Tail Bauble
Apparel
A shiny tin bauble and lantern. This one affixes to the tail. It's quite banged up, and the glass is a bit chipped.
500
Tin Steampunk Spats
Apparel
A pair of pressed spats with tin buttons. Is there really anything else to say? They're spats, and they're fancy!
500
Tin Steampunk Goggles
Apparel
Tinted goggles of polished tin. They're perfect for shielding a dragon's eyes from soot, smoke, or water. That is, until they get steamed up. The color is purely cosmetic.
500
Tin Steampunk Scarf
Apparel
A banded scarf adorned with tin gears and shining embroidery. Scarves are almost entirely unnecessary on dragons.
500
Tin Steampunk Vest
Apparel
A plated vest of tin and rubbed leather. It is pockmarked with gizmos and sockets, perfect for connecting to other contraptions. The gauge on it measures in dapperness.
500
Tin Steampunk Wing Armor
Apparel
Multi-jointed, steam powered armor for protecting wings and clockwork during flight.
500
Familiars
Squall Rasa
Familiar
The thick, downy undercoat of the Rasa keeps it warm and dry during the long winters in Boreal Wood. Dragons prize its fur.
2600
Maned Rasa
Familiar
The Maned Rasa's winter coat is white. While in its winter garb it is often mistaken for its cousin, the more aggressive Squall Rasa.
2600
Black Wolf
Familiar
A number of Winter Wolves never lose their summer colors. These individuals are uncommon and generally smaller than their snowy-coated brethren.
2600
Winter Wolf
Familiar
These hardy canines grow incredibly large. Packs of winter wolves run in throughout the Boreal Wood. While not the dominant predator, they are the most numerous.
2600
Poultrygeist
Familiar
A ghastly turkey, gobbling from beyond the grave. This bird was clearly victim of a murder most fowl, strange and unnatural. (KS-sponsored by Madame)
2600
Hoarfrost Mauler
Familiar
A terrifying bearbeast with a really sour expression. I bet it's because there's a bunch of ice shards stuck in his back.
2600
Coarsefur Yeti
Familiar
A towering yeti with huge meaty fists. Under its gruesome exterior, there's a heart of gold. Or a thousand digested dragon bones...
2800
Snowfall Elk
Familiar
The snowfall elk is crowned by an impressive pair of antlers that are never shed. Elder elk are often brought down by the weight of them.
2650
Elk
Familiar
Favored mounts and companions to fae dragons, its antlers make an excellent perch.
2600
Shalebuck
Familiar
While not very fast, they are extremely difficult to move, displace, or chip. (KS-Sponsored by Tumblebuck.)
2650
Venerable Shalebuck
Familiar
The stone armor accumulates over time reflecting the creature's habitat. (KS-Sponsored by Tumblebuck.)
2675
Nochnyr
Familiar
A haphazard union of spare parts. (KS-Sponsored by Zen.)
2600
Permafrost Impaler
Familiar
These creatures freeze, then skewer their victims. (KS-Sponsored by Zen.)
2600
Woodland Turkey
Familiar
Once reclusive, this fowl is now staying south year-round.
2500
Longneck Hunter
Familiar
These brave longneck equip themselves with a winter coat over their winter coat.
2600
Longneck Wanderer
Familiar
These adventurous trail blazers are sent to scout and map new territories for the rest of their clan.
2600
Bramblecrown Stoat
Familiar
Their tough hide allows them to wrap themselves in bramble covered vines, providing an extra layer of protection against predators.
2600
Auburn Woolly Walrus
Familiar
Their severe overbite causes them chronic discomfort, sometimes resulting in unprovoked hostility.
2600
Bullephant
Familiar
The ice crystals that form its horns and tusks are imbued with naturally occurring elemental magic.
2600
Deadwood Strangler
Familiar
Watch where you step! These constrictors blend into the forest bed, waiting to snare unsuspecting critters.
2600
Glassbound Gustvul
Familiar
You can often find these napping in patches of sunlight during the day.
2600
Glassbound Solarvul
Familiar
Due to their glass-like bodies, they are often preceded by a rainbow prism on sunny days.
2600
Mammophant
Familiar
An uncommon sight in the Boreal Wood, they often seek out hot springs to soak in.
2600
Pebblehide Stoat
Familiar
When hunted, they can shed on command, allowing them to escape when their pursuers stop to empty the pebbles out of their shoes.
2600
Snowy Owlynx
Familiar
Despite its impressive wings, the Snowy Owlynx is incapable of flight. But it is a natural born sprinter, and very dangerous over short distances.
2600
Teardrop Owlynx
Familiar
Its large paws allow it to walk on top of the snow covered forest floor.
2600
Treehorn Wolpertinger
Familiar
This majestic beast can leap great distances, using its wings to glide from the highest arc of its jumps.
2600
Wolpertinger
Familiar
Legend has it the first Wolpertinger came into being when a bird, a rabbit, and a deer walked into a bar.
2600
Woolly Walrus
Familiar
The Woolly Walrus prefers dark, secluded places where it can comb its dark, greasy hair and listen to loud music.
2600
Battle
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Ambush
Accessory Stone
Grants a dragon the ability to strike first when a battle begins. After this attack, they will fall to their normal place in the turn line-up.
500
Required Level: 9
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Vile Bolt
Ability Stone
A virulent bolt of pestilence. Deals Plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Specialty
Scroll of Renaming
Specialty Items
This scroll allows you to bestow a new name upon a dragon. It can only be used once and will disappear after it has been applied.
600
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Primary Gaoler Gene: Phantom
Specialty Items
A scroll that will change the primary gene of one Gaoler dragon to Phantom. This item can only be used once and will disappear after it has been applied.
500
Tertiary Gaoler Gene: Weathered
Specialty Items
A scroll that will change the tertiary gene of one Gaoler dragon to Weathered. This item can only be used once and will disappear after it has been applied.
500
Vista: Boreal Wood
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Vista: Boreal Wood II
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Secondary Sandsurge Gene: Marlin
Specialty Items
A scroll that will change the secondary gene of one Sandsurge dragon to Marlin. This item can only be used once and will disappear after it has been applied.
250
Primary Veilspun Gene: Arc
Specialty Items
A scroll that will change the primary gene of one Veilspun dragon to Arc. This item can only be used once and will disappear after it has been applied.
250
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Other
Broken Penny Jar
Chests
A long buried penny jar. This one has shattered, but there's a few remaining pennies in the bottom.
0
Frozen Knapsack
Chests
If a dragon were to wait for this pack to defrost, they might be able to retrieve the contents within!
0
Black Wolf Crate
Chests
After traversing The Boreal Wood, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Skin: Hoarfrost Mauler
Ridgeback Male Only
500
Meditation Crate
Chests
After traversing The Boreal Wood, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Unhatched Lightning Egg
Dragon Eggs
A super-charged glassy egg with a flashing baby dragon inside. The egg is hard to look at for long periods of time, but quite the conversation topic.
0
Woodland Turkey Crate
Chests
After traversing The Boreal Wood, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Accent: Frosttangle Strangler
Nocturne Female Only
500
Unhatched Wind Egg
Dragon Eggs
A soft-shelled egg that is patterned with swirls. It bounces at every sound, as if it wishes to dance with the activities surrounding it.
0