Having been an ancient lair for a good while, here are my thinky thoughts:
To some extent it makes mechanical sense that keeping a large lair fully fed is a luxury, since even having a large lair requires that you unlock the slots for it, and that doesn't come cheap.
I suppose it's also the case that if every lair could fully support itself via gathering turns, there would likely be no real market for the food that drops in the coliseum.
There's also this view:
...but whether something is actually a bonus, or just the baseline state (with its absence being a penalty) comes down to how the game was balanced, and how it feels. Was FR truly designed to be played with unfed dragons? Only the devs could really answer that one.
I personally view it as a penalty system, owing to things like how the food meter uses warning/danger colours as it empties, and one of the "perks" being 15% coli exp. It feels like a penalty to me. This is also because I'm familiar with the history of "rested exp" systems in MMOs and the importance of framing (short but enlightening read here!).
(tl;dr: whether something in a game is a penalty or a lack-of-bonus is straight up just a matter of how you make the player feel about it)
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Fully agree with the criticisms of food gathering that have already been raised, but I have an additional one:
It makes absolutely zero sense that you can send out 150 dragons to find food and have them come back with a single bee. None. Zilch. I shouldn't be pulling in the same amount of food when I've got five dragons in the lair as another player does when they have over a hundred. To some extent, the amount of food you find should scale with how many dragons are out looking for it.
Max lair size has gone up quite a bit over the years. I don't know how much food gathering yields have gone up in the same timeframe as that's a much more complex thing, but it's definitely not kept pace.
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Personally I got so sick of the hunger mechanic and its massive food requirements for larger lairs that I threw the vast majority of my dragons into the den, more or less stopped breeding them, and often let the few outside go hungry until I need them to fight. It's not ideal, but it is an option. It's kind of freeing, in a weird way.
To some extent it makes mechanical sense that keeping a large lair fully fed is a luxury, since even having a large lair requires that you unlock the slots for it, and that doesn't come cheap.
I suppose it's also the case that if every lair could fully support itself via gathering turns, there would likely be no real market for the food that drops in the coliseum.
There's also this view:
Corviknight wrote on 2023-06-22 17:38:28:
I don't keep my dragons fed because the well-fed bonus are just that, a bonus.
...but whether something is actually a bonus, or just the baseline state (with its absence being a penalty) comes down to how the game was balanced, and how it feels. Was FR truly designed to be played with unfed dragons? Only the devs could really answer that one.
I personally view it as a penalty system, owing to things like how the food meter uses warning/danger colours as it empties, and one of the "perks" being 15% coli exp. It feels like a penalty to me. This is also because I'm familiar with the history of "rested exp" systems in MMOs and the importance of framing (short but enlightening read here!).
(tl;dr: whether something in a game is a penalty or a lack-of-bonus is straight up just a matter of how you make the player feel about it)
-
Fully agree with the criticisms of food gathering that have already been raised, but I have an additional one:
It makes absolutely zero sense that you can send out 150 dragons to find food and have them come back with a single bee. None. Zilch. I shouldn't be pulling in the same amount of food when I've got five dragons in the lair as another player does when they have over a hundred. To some extent, the amount of food you find should scale with how many dragons are out looking for it.
Max lair size has gone up quite a bit over the years. I don't know how much food gathering yields have gone up in the same timeframe as that's a much more complex thing, but it's definitely not kept pace.
-
Personally I got so sick of the hunger mechanic and its massive food requirements for larger lairs that I threw the vast majority of my dragons into the den, more or less stopped breeding them, and often let the few outside go hungry until I need them to fight. It's not ideal, but it is an option. It's kind of freeing, in a weird way.