yes yes YES support. while id love to trade for rugged, at this point i just want them gone. let me trade them for research notes. let me sacrifice them. i dont care, i know i will NEVER use them all
yes yes YES support. while id love to trade for rugged, at this point i just want them gone. let me trade them for research notes. let me sacrifice them. i dont care, i know i will NEVER use them all
[quote name="Minkling" date="2022-11-29 17:16:15" ]
I have been trying to keep up with my Arlo's Artifacts but it is at the point right now where I have 0 Rugged Work and 651 Precise Work. I have no preference to what is being dug, and would much rather use the Rugged Work.
Can there be a way to trade Precise Work for Rugged Work? Even a 5/1 ratio would be better than nothing. I just really want to make progress and it's hard when all I have is Precise Work.
[/quote]
You're actually doing the right thing. Precise work is completionist bait to make people waste time using it.
I also wish there was a way to get them off my screen, trade them for literally anything, but as long as there isn't just don't let them bother you and you come out far, far ahead.
I have been trying to keep up with my Arlo's Artifacts but it is at the point right now where I have 0 Rugged Work and 651 Precise Work. I have no preference to what is being dug, and would much rather use the Rugged Work.
Can there be a way to trade Precise Work for Rugged Work? Even a 5/1 ratio would be better than nothing. I just really want to make progress and it's hard when all I have is Precise Work.
You're actually doing the right thing. Precise work is completionist bait to make people waste time using it.
I also wish there was a way to get them off my screen, trade them for literally anything, but as long as there isn't just don't let them bother you and you come out far, far ahead.
I don’t think that being able to preferentially uncover the high-value gene and breed change squares is ‘completionist bait’.
I’d argue that Rugged Work is ‘impatience bait’, because once you’ve got all those vistas and familiars all the picks sent to those plots are wasted…
(In Deepsea Dive, there’s 3/19 ‘desirable’ plots so the odds with Rugged Work are slightly on your side. In the other two dig sites, with 2/16 and 2/18, not so much)
I don’t think that being able to preferentially uncover the high-value gene and breed change squares is ‘completionist bait’.
I’d argue that Rugged Work is ‘impatience bait’, because once you’ve got all those vistas and familiars all the picks sent to those plots are wasted…
(In Deepsea Dive, there’s 3/19 ‘desirable’ plots so the odds with Rugged Work are slightly on your side. In the other two dig sites, with 2/16 and 2/18, not so much)
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[quote name="ceiswyn" date="2022-12-10 01:19:37" ]
I don’t think that being able to preferentially uncover the high-value gene and breed change squares is ‘completionist bait’.
I’d argue that Rugged Work is ‘impatience bait’, because once you’ve got all those vistas and familiars all the picks sent to those plots are wasted…
(In Deepsea Dive, there’s 3/19 ‘desirable’ plots so the odds with Rugged Work are slightly on your side. In the other two dig sites, with 2/16 and 2/18, not so much)
[/quote]
This. I was able to uncover the new Undertide Breed change plot in less than a day by using my precise work and only my precise work. And I was even able to get an extra Tide/Foam the next day to brew into the Undertide genes.
Both work modes have their pros and cons and there's objectively no "correct" way to utilize Arlo depending on what you're after.
In any case, I'm neutral on this suggestion. I don't think it's especially necessary but if the Devs chose to add a way to swap works around (because it must be able to swap either way) it wouldn't bother me.
I don’t think that being able to preferentially uncover the high-value gene and breed change squares is ‘completionist bait’.
I’d argue that Rugged Work is ‘impatience bait’, because once you’ve got all those vistas and familiars all the picks sent to those plots are wasted…
(In Deepsea Dive, there’s 3/19 ‘desirable’ plots so the odds with Rugged Work are slightly on your side. In the other two dig sites, with 2/16 and 2/18, not so much)
This. I was able to uncover the new Undertide Breed change plot in less than a day by using my precise work and only my precise work. And I was even able to get an extra Tide/Foam the next day to brew into the Undertide genes.
Both work modes have their pros and cons and there's objectively no "correct" way to utilize Arlo depending on what you're after.
In any case, I'm neutral on this suggestion. I don't think it's especially necessary but if the Devs chose to add a way to swap works around (because it must be able to swap either way) it wouldn't bother me.
Please, yes. Even just an easier way to use magnifying glasses would be welcome too.
Please don't quote me.
If not trading them for the rugged work(which is a great idea), could we use more than one precise at a time and just mash the wait time together? Like if a plot has 6 spaces left to be cleared, choose to use 6 precise works and just have to wait for an hour?
If not trading them for the rugged work(which is a great idea), could we use more than one precise at a time and just mash the wait time together? Like if a plot has 6 spaces left to be cleared, choose to use 6 precise works and just have to wait for an hour?
[quote name="Para" date="2022-12-11 21:26:29" ]
If not trading them for the rugged work(which is a great idea), could we use more than one precise at a time and just mash the wait time together? Like if a plot has 6 spaces left to be cleared, choose to use 6 precise works and just have to wait for an hour?
[/quote]
Yes I fully support this as well. Any changes similar to those mentioned in the thread are good.
If not trading them for the rugged work(which is a great idea), could we use more than one precise at a time and just mash the wait time together? Like if a plot has 6 spaces left to be cleared, choose to use 6 precise works and just have to wait for an hour?
Yes I fully support this as well. Any changes similar to those mentioned in the thread are good.
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[quote name="Minkling" date="2022-12-12 07:09:56" ]
[quote name="Para" date="2022-12-11 21:26:29" ]
If not trading them for the rugged work(which is a great idea), could we use more than one precise at a time and just mash the wait time together? Like if a plot has 6 spaces left to be cleared, choose to use 6 precise works and just have to wait for an hour?
[/quote]
Yes I fully support this as well. Any changes similar to those mentioned in the thread are good.
[/quote]
This way Arlo lost all it's porpose - generate adds show. Thus to open let's say gen you should generate 50 adds.
Use multiple axes in one page open means lost of adds for site.
Perhaps trade them is workable desission main question I suppose, devs stuck with is ratio.
What ratios likes those who post here?
If not trading them for the rugged work(which is a great idea), could we use more than one precise at a time and just mash the wait time together? Like if a plot has 6 spaces left to be cleared, choose to use 6 precise works and just have to wait for an hour?
Yes I fully support this as well. Any changes similar to those mentioned in the thread are good.
This way Arlo lost all it's porpose - generate adds show. Thus to open let's say gen you should generate 50 adds.
Use multiple axes in one page open means lost of adds for site.
Perhaps trade them is workable desission main question I suppose, devs stuck with is ratio.
What ratios likes those who post here?
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Skins are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the skin will not be passed onto offspring and may be unequipped at any time. (Designed by Alkhor.)
Skins are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the skin will not be passed onto offspring and may be unequipped at any time. (Designed by Alkhor.)
Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Alkhor.)
Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Alkhor.)
Accents are equippable items that can be worn like a coat of paint on top of the skin of your dragon. The look of the accent will not be passed onto offspring and may be unequipped at any time. (Designed by Alkhor.)
[quote name="Alkhor" date="2022-12-12 07:51:51" ]
This way Arlo lost all it's porpose - generate adds show. Thus to open let's say gen you should generate 50 adds.
Use multiple axes in one page open means lost of adds for site.
Perhaps trade them is workable desission main question I suppose, devs stuck with is ratio.
What ratios likes those who post here?
[/quote]
I...think I know what you're getting at? But honestly, if it's about ads, I think it generates more of them when I'm interacting with my 100some familiars almost every day. Especially when multiple people in this thread have straight up said that it's such a hassle to use the precise work that they're just not using them at all, myself included.
This way Arlo lost all it's porpose - generate adds show. Thus to open let's say gen you should generate 50 adds.
Use multiple axes in one page open means lost of adds for site.
Perhaps trade them is workable desission main question I suppose, devs stuck with is ratio.
What ratios likes those who post here?
I...think I know what you're getting at? But honestly, if it's about ads, I think it generates more of them when I'm interacting with my 100some familiars almost every day. Especially when multiple people in this thread have straight up said that it's such a hassle to use the precise work that they're just not using them at all, myself included.