i mostly went into the mire just because shes a swamp guy so i put her in the swamp but fair enough. i tinctured her and threw all of the currently available points (at level 11) into speed, gave her haste and clobber and ambush for now, shes still not leveled enough but well see how this goes
edit actually i might stick to mire because higher level venues are miserable with only really being able to use two dragons, and the level gain in lower level venues is ungodly slow. ill try ghostlight ruins for now though
edit edit yeah went to the mire again that seems to have the best balance of decnet leveling and enemies that i could reasonably defeat with 2.5 dragons. and palus is helping with clobber already! i can get some more breath in on my dragons thanks to her
i mostly went into the mire just because shes a swamp guy so i put her in the swamp but fair enough. i tinctured her and threw all of the currently available points (at level 11) into speed, gave her haste and clobber and ambush for now, shes still not leveled enough but well see how this goes
edit actually i might stick to mire because higher level venues are miserable with only really being able to use two dragons, and the level gain in lower level venues is ungodly slow. ill try ghostlight ruins for now though
edit edit yeah went to the mire again that seems to have the best balance of decnet leveling and enemies that i could reasonably defeat with 2.5 dragons. and palus is helping with clobber already! i can get some more breath in on my dragons thanks to her
|||||zel
I’m assuming you have this forum subbed!
But I was wondering if the two fighters only need to have 133 STR/37+ QCK or if there’s any specific battlestones they need in order to kill the bosses more efficiently as mentioned in the recommended deathless grinder?
I’m assuming you have this forum subbed!
But I was wondering if the two fighters only need to have 133 STR/37+ QCK or if there’s any specific battlestones they need in order to kill the bosses more efficiently as mentioned in the recommended deathless grinder?
@Dakializ
The 133 STR/37 QCK build is a general grinding build that most people should have 2-3 of to grind in most venues. The Clobber is just an additional teammate for them. They run the standard Scratch/Eliminate/3 Berserker/2 Ambush. Please note, you can kill a BOSS with any dragons with scratch and high STR, but for endless mob grinding in Workshop/Portal you need Eliminate on these.
[url=https://www1.flightrising.com/dragon/92575121][img]https://www1.flightrising.com/rendern/350/925752/92575121_350.png[/img][/url]
@
Dakializ
The 133 STR/37 QCK build is a general grinding build that most people should have 2-3 of to grind in most venues. The Clobber is just an additional teammate for them. They run the standard Scratch/Eliminate/3 Berserker/2 Ambush. Please note, you can kill a BOSS with any dragons with scratch and high STR, but for endless mob grinding in Workshop/Portal you need Eliminate on these.
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Aah gotcha! Thank you so much <3 I can’t wait to try the build out!
Aah gotcha! Thank you so much <3 I can’t wait to try the build out!
commenting to bookmark for me
commenting to bookmark for me
this is so awsome in the mire i just dont get hit anymore. this build is sooo good already even at just level 17
i have a question though. if this is meant to prevent you from getting hit in later venues then i need to do something with my other dragons builds? since theres some enemies where just an unrallied scratch+eliminate isnt enough and rallying wastes turns and scratching twice wastes turns and its kind of annoying. my guys do have 129 str since i statted them forever ago based off the old culex build
this is so awsome in the mire i just dont get hit anymore. this build is sooo good already even at just level 17
i have a question though. if this is meant to prevent you from getting hit in later venues then i need to do something with my other dragons builds? since theres some enemies where just an unrallied scratch+eliminate isnt enough and rallying wastes turns and scratching twice wastes turns and its kind of annoying. my guys do have 129 str since i statted them forever ago based off the old culex build
|||||zel
@PixelSpiral
I think this is answered by my second post in the thread, with recommended turn orders and grinder builds? Let me know if you're asking something that isn't covered here
[quote=888]
[center][size=7][u]Recommended[/u]
Deathless Grinder[/size][/center]
Runs [b]1 Ambush, 1 Discipline[/b].
Requires two [b]133 STR/37+ QCK[/b] teammates.
Used to stunlock bosses indefinitely and make regular grinding completely hitless.
[u]This starts on bosses with 100% winrate.[/u]
[img]https://i.imgur.com/8ct19p5.png[/img]
[size=5]For Bosses:[/size]
[LIST]
[*] Put the Clobber at the end of your team.
[*] For starting on bosses, have a fighter Haste the Clobber once. The Clobber should Meditate, Meditate, Clobber the boss.
[*] Scratch with your fighters.
[*] Clobber and Meditate between boss turns. Repeat. Rally your fighters if you want.
[/LIST]
[img]https://i.imgur.com/shZt0G9.gif[/img]
[center][url=https://i.imgur.com/eAuGlDo.mp4](Watch example video here)[/url][/center]
[size=5]For regular grinding:[/size]
Have two fighters Scratch and Elim two enemies. Clobber will stun the third.
The Clobber even has an extra turn to stun 4-pack mobs. You can use that extra turn to heal off unlucky dodges, build breath back up, or whatever else. You will not have a problem in the Portal or Workshop ever again.
If you have extra breath or turns, [u]use the Clobber to Contuse the remaining enemy twice[/u]. Two Contuses from the Clobber is equivalent to a Scratch from a 133, allowing the next dragon in the turn order to [u]Eliminate the enemy[/u] immediately.
[img]https://i.imgur.com/Lik8GwO.gif[/img][/quote]
@
PixelSpiral
I think this is answered by my second post in the thread, with recommended turn orders and grinder builds? Let me know if you're asking something that isn't covered here
888 wrote:
Recommended
Deathless Grinder
Runs
1 Ambush, 1 Discipline.
Requires two
133 STR/37+ QCK teammates.
Used to stunlock bosses indefinitely and make regular grinding completely hitless.
This starts on bosses with 100% winrate.
For Bosses:
- Put the Clobber at the end of your team.
- For starting on bosses, have a fighter Haste the Clobber once. The Clobber should Meditate, Meditate, Clobber the boss.
- Scratch with your fighters.
- Clobber and Meditate between boss turns. Repeat. Rally your fighters if you want.
For regular grinding:
Have two fighters Scratch and Elim two enemies. Clobber will stun the third.
The Clobber even has an extra turn to stun 4-pack mobs. You can use that extra turn to heal off unlucky dodges, build breath back up, or whatever else. You will not have a problem in the Portal or Workshop ever again.
If you have extra breath or turns,
use the Clobber to Contuse the remaining enemy twice. Two Contuses from the Clobber is equivalent to a Scratch from a 133, allowing the next dragon in the turn order to
Eliminate the enemy immediately.
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ah ohh 133 str i missed that. ok yeah i may need to restat some dragons later then
ah ohh 133 str i missed that. ok yeah i may need to restat some dragons later then
|||||zel
I had an unstatted, unstoned level 25 knocking around, so I engineered him for the Deathless Grinder model. Paired with two of my 133 STR glass cannons, he's an absolute monster. I've never had so much fun whomping giant turtles in the Pools and weird mecha in the Workshop! This is a great build and makes for a wonderful change of pace; mad props to you, 888! [emoji=rainbow star 1 size=1] [emoji=guardian happy size=1] [emoji=firework size=1]
Tried it on my Lv25 arcane mage and grinded in Workshop for a few minutes...Now the only disadvantage is that BOSS disappear from coli so I can't defeat them
Tried it on my Lv25 arcane mage and grinded in Workshop for a few minutes...Now the only disadvantage is that BOSS disappear from coli so I can't defeat them
Thoughts can cross the cold world, looking for a warm land.
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Look at my cool buddy!
You can feed her!
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