Yes, full support! The coli, at least for me, fails at intrinsic motivation and struggles with extrinsic motivation. The coli is just flat out boring, so I'm not motivated to go play in it just for the sake of playing. (And while slightly off topic, I don't think this will ever be fixed simply because the ways to make the coli more intresting would utterly ruin the current meta and make a lot of people angry as a result... Kinda rightfully so given how expensive elims are.)
But rewards are super slow as well! Leveling up takes forever. RNG makes getting the really good stuff you want random. The rewards come in so slowly that I struggle to motivate myself to play in order to get them unless they're something I really want/need.
So something extra to give more rewards is quite frankly needed, and I think this is a good way to do things! I personally think the number of enemies to defeat should be kept on the lower end - otherwise bad RNG may cause them to take too long - but this is more about the general idea than the exacts on how it should work so...
Anyways, I do support this and I hope it or something simmilar is implemented!
But rewards are super slow as well! Leveling up takes forever. RNG makes getting the really good stuff you want random. The rewards come in so slowly that I struggle to motivate myself to play in order to get them unless they're something I really want/need.
So something extra to give more rewards is quite frankly needed, and I think this is a good way to do things! I personally think the number of enemies to defeat should be kept on the lower end - otherwise bad RNG may cause them to take too long - but this is more about the general idea than the exacts on how it should work so...
Anyways, I do support this and I hope it or something simmilar is implemented!