Hi! I love mages, I love elemental abilities.
But I'd love to be able to utilize the elemental debuff conditions in a more... controlled way. As it stands, there's basically no real point to trying to build a strategy around them, because the status condition even going off is basically a crapshoot.
So, for a point of comparison... you know how in Pokemon, Thunderbolt does damage, with a chance for paralysis, and Thunderwave does no damage but always inflicts paralysis? I want each of the elements to have a "thunderwave" to their respective "thunderbolt" for Coli.
I recognize some of the debuffs have extremely niche uses at best (looking at you, Virus and Amplify), so not all of them will see equal use. But here's some of the benefits I see to having no-damage-only-debuff spells:
I would like to hear other's thoughts on this proposal.
But I'd love to be able to utilize the elemental debuff conditions in a more... controlled way. As it stands, there's basically no real point to trying to build a strategy around them, because the status condition even going off is basically a crapshoot.
So, for a point of comparison... you know how in Pokemon, Thunderbolt does damage, with a chance for paralysis, and Thunderwave does no damage but always inflicts paralysis? I want each of the elements to have a "thunderwave" to their respective "thunderbolt" for Coli.
I recognize some of the debuffs have extremely niche uses at best (looking at you, Virus and Amplify), so not all of them will see equal use. But here's some of the benefits I see to having no-damage-only-debuff spells:
- can be used equally by INT and STR dragons (nature's Poison ability is the only elemental status condition that relies on the caster's INT for calculations), much like the non-elemental buffs (concentration/rally/haste/bolster/ward) are
- having a reliable way to inflict the more "niche" conditions means they can actually be worked into a strategy (using Burn or Amplify to make a boss more vulnerable to damage, for example, or using Blind/Paralyze/Berserk/Enamor/Freeze/Petrify to partially or fully shut it down. and Virus is currently not very useful but could have potential in shutting down opponents when PVP comes back)
- adds some strategic weight to element of the dragon outside of elemental weaknesses and resistances
I would like to hear other's thoughts on this proposal.
> White Sclera Eye Type
> Let Level 25 Dragons Equip Two Energy Stones
> Area-of-Effect Spell for Mages
> Black Blood variants of Scratch, Shred, and Eliminate
> NPC Abilities (Pollen!Meditate and Bite!Scratch) for Dragons
> Elemental Curses (guaranteed debuff, no damage) for Coli
> Add The Unused Upgrades for Scratch and Meditate
> Let Level 25 Dragons Equip Two Energy Stones
> Area-of-Effect Spell for Mages
> Black Blood variants of Scratch, Shred, and Eliminate
> NPC Abilities (Pollen!Meditate and Bite!Scratch) for Dragons
> Elemental Curses (guaranteed debuff, no damage) for Coli
> Add The Unused Upgrades for Scratch and Meditate