I'm still kinda confused why the battle info is included... Like, most people don't really care about it.
Oh, and someone from the original thread mentioned ancients. Like what about their profiles...? A blank space or something...? They can't wear apparel or skins/accents...
I'm still kinda confused why the battle info is included... Like, most people don't really care about it.
Oh, and someone from the original thread mentioned ancients. Like what about their profiles...? A blank space or something...? They can't wear apparel or skins/accents...
Pyercé | they/them
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mini gap
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links TBA
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Twizz This isn't coming from a place of taste though, it's coming from a place of page readability. The apparel is already on the dragon. It doesn't need to be displayed in the same area twice, let alone be the first element of the page in the reading sequence. I study that ish, and it's not looking good.
Apparel could even be in that area, but staff should at least please make it collapsible. As it is, apparel looks more important than the dragon. It's fighting for attention inside the dragon page. And that complaint is justified, because it's backed up by design fundamentals. Collapsible apparel would allow the eyes to enter the page through the dragon name and flow past the dragon, to the familiar, where the highlighted info ends.
This wouldn't be a problem if humans read top to bottom, but they don't. That's the same reason why central alignment, as much as people in the forums love to use it, is universally considered a tricky design choice and should be saved for specific situations, never for bodies of text. I'm not saying that, decade old design conveniences are. It's the same principle.
(I also know what my perma's stats are but I'm an exalting lair. I check for genes and colors daily. You know what I never check on? My permas' fixed, already estabilished outfits. Plus, breeding and geneing is still one of the most important aspects of the game, so that info is still important. And while you can tell apparel on a dragon because each apparel piece is distinct, gene colors are not. I have no idea what a dragon's color names are by looking at it, and I believe nobody else does either. But I understand that moving stats up is not a high end priority. Getting the apparel out of there is. )
Also don't take this answer as antagonizing, you have all the right to your opinion. I just really want this fixed because it's a very, very poor choice.
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Twizz This isn't coming from a place of taste though, it's coming from a place of page readability. The apparel is already on the dragon. It doesn't need to be displayed in the same area twice, let alone be the first element of the page in the reading sequence. I study that ish, and it's not looking good.
Apparel could even be in that area, but staff should at least please make it collapsible. As it is, apparel looks more important than the dragon. It's fighting for attention inside the dragon page. And that complaint is justified, because it's backed up by design fundamentals. Collapsible apparel would allow the eyes to enter the page through the dragon name and flow past the dragon, to the familiar, where the highlighted info ends.
This wouldn't be a problem if humans read top to bottom, but they don't. That's the same reason why central alignment, as much as people in the forums love to use it, is universally considered a tricky design choice and should be saved for specific situations, never for bodies of text. I'm not saying that, decade old design conveniences are. It's the same principle.
(I also know what my perma's stats are but I'm an exalting lair. I check for genes and colors daily. You know what I never check on? My permas' fixed, already estabilished outfits. Plus, breeding and geneing is still one of the most important aspects of the game, so that info is still important. And while you can tell apparel on a dragon because each apparel piece is distinct, gene colors are not. I have no idea what a dragon's color names are by looking at it, and I believe nobody else does either. But I understand that moving stats up is not a high end priority. Getting the apparel out of there is. )
Also don't take this answer as antagonizing, you have all the right to your opinion. I just really want this fixed because it's a very, very poor choice.
Coli guide
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Putting my support here. Those empty dotted-line apparel slots being the first thing you see... eugh.
Putting my support here. Those empty dotted-line apparel slots being the first thing you see... eugh.
Do you like familiar matching~?
Come check it out.
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pyereciae2788 I mean it's already a blank space. (Which looks much cleaner than a modern breed....) They could even leave it like that because the apparel problem is gone. Otherwise, I don't see why they couldn't just switch skin/scene and info's places anyway.
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pyereciae2788 I mean it's already a blank space. (Which looks much cleaner than a modern breed....) They could even leave it like that because the apparel problem is gone. Otherwise, I don't see why they couldn't just switch skin/scene and info's places anyway.
Coli guide
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FR Goals
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Art shop
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Lair map
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BBCode guide
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Loving that edit! I do like the new dragon page design, but the floaty apparel boxes do come off a little odd where they are now. I hope the UI is further tweaked to match something like this suggestion.
[quote name="Amayai" date="2020-06-08 18:54:28" ]
@/Twizz This isn't coming from a place of taste though, it's coming from a place of page readability. The apparel is already on the dragon. It doesn't need to be displayed in the same area twice, let alone be the first element of the page in the reading sequence. I study that ish, and it's not looking good.
Apparel could even be in that area, but staff should at least please make it collapsible. As it is, apparel looks more important than the dragon. It's fighting for attention inside the dragon page. And that complaint is justified, because it's backed up by design fundamentals. Collapsible apparel would allow the eyes to enter the page through the dragon name and flow past the dragon, to the familiar, where the highlighted info ends.
This wouldn't be a problem if humans read top to bottom, but they don't. That's the same reason why central alignment, as much as people in the forums love to use it, is universally considered a tricky design choince and should be saved for specific situations, never for bodies of text. I'm not saying that, decade old design conveniences are. It's the same principle.
(I also know what my perma's stats are but I'm an exalting lair. I check for genes and colors daily. You know what I never check on? My permas' fixed, already estabilished outfits. Plus, breeding and geneing is still one of the most important aspects of the game, so that info is still important. And while you can tell apparel on a dragon because each apparel piece is distinct, gene colors are not. I have no idea what a dragon's colors are by looking at it, and I believe nobody else does either. But I understand that moving stats up is not a high end priority. Getting the apparel out of there is. )
Also don't take this answer as antagonizing, you have all the right to your opinion. I just really want this fixed because it's a very, very poor choice.
[/quote]
Then I'll have to respectfully disagree. I'm not gonna go waving around my own art degree but at any rate my opinion was coming from a place of functionality much more than it was taste. Now unlike you, I am NOT an exalting lair (although I do participate when I can) but I dress most of the dragons in my lair so that is a function that is important to me and I'm sure it's a function that's important to other players and something they'd like to have easy, immediate access to.
Apparel releases are far more common than gene releases. I don't think it's unreasonable to assume that a player is far more likely to make changes to a dragon's apparel more often than they are to the dragon itself. There's only 3 genes you can change on any given dragon (4 if you count breed and 5 if you count eyes). Yet a player can put a maximum of 20 pieces of apparel on a dragon. That's a lot more room for customization and change and that functionality should have some priority.
You're also forgetting that players often layer multiple pieces of apparel on top of each other. Look at this image of a dragon of mine for instance:
[img]https://www1.flightrising.com/rendern/350/146851/14685045_350.png[/img]
Is it immediately apparent what all she has on her? If you were browsing through a lair for outfit ideas, wouldn't it be more useful to be able to tell at a glance what apparel is being used to achieve a particular look? The same goes for skins. I think those things should be featured front and center alongside the dragon considering players often pay gem currency for them and they're easy to confuse with apparel/sometimes very subtle.
Furthermore, you can already filter for dragons with exalt bonuses from the lair itself? So I think there's just as much justification for that information to be lower priority on the dragon's page because there's already a feature to make finding those kinds of dragons easier.
If the Devs can or want to collapse some of the unused apparel/skin boxes down, that's a change I could support, but my point was that I don't support swapping dragon info for the apparel section like in your mock-up. I like having the apparel section at the top, easy to access and customize.
Amayai wrote on 2020-06-08 18:54:28:
@/Twizz This isn't coming from a place of taste though, it's coming from a place of page readability. The apparel is already on the dragon. It doesn't need to be displayed in the same area twice, let alone be the first element of the page in the reading sequence. I study that ish, and it's not looking good.
Apparel could even be in that area, but staff should at least please make it collapsible. As it is, apparel looks more important than the dragon. It's fighting for attention inside the dragon page. And that complaint is justified, because it's backed up by design fundamentals. Collapsible apparel would allow the eyes to enter the page through the dragon name and flow past the dragon, to the familiar, where the highlighted info ends.
This wouldn't be a problem if humans read top to bottom, but they don't. That's the same reason why central alignment, as much as people in the forums love to use it, is universally considered a tricky design choince and should be saved for specific situations, never for bodies of text. I'm not saying that, decade old design conveniences are. It's the same principle.
(I also know what my perma's stats are but I'm an exalting lair. I check for genes and colors daily. You know what I never check on? My permas' fixed, already estabilished outfits. Plus, breeding and geneing is still one of the most important aspects of the game, so that info is still important. And while you can tell apparel on a dragon because each apparel piece is distinct, gene colors are not. I have no idea what a dragon's colors are by looking at it, and I believe nobody else does either. But I understand that moving stats up is not a high end priority. Getting the apparel out of there is. )
Also don't take this answer as antagonizing, you have all the right to your opinion. I just really want this fixed because it's a very, very poor choice.
Then I'll have to respectfully disagree. I'm not gonna go waving around my own art degree but at any rate my opinion was coming from a place of functionality much more than it was taste. Now unlike you, I am NOT an exalting lair (although I do participate when I can) but I dress most of the dragons in my lair so that is a function that is important to me and I'm sure it's a function that's important to other players and something they'd like to have easy, immediate access to.
Apparel releases are far more common than gene releases. I don't think it's unreasonable to assume that a player is far more likely to make changes to a dragon's apparel more often than they are to the dragon itself. There's only 3 genes you can change on any given dragon (4 if you count breed and 5 if you count eyes). Yet a player can put a maximum of 20 pieces of apparel on a dragon. That's a lot more room for customization and change and that functionality should have some priority.
You're also forgetting that players often layer multiple pieces of apparel on top of each other. Look at this image of a dragon of mine for instance:
Is it immediately apparent what all she has on her? If you were browsing through a lair for outfit ideas, wouldn't it be more useful to be able to tell at a glance what apparel is being used to achieve a particular look? The same goes for skins. I think those things should be featured front and center alongside the dragon considering players often pay gem currency for them and they're easy to confuse with apparel/sometimes very subtle.
Furthermore, you can already filter for dragons with exalt bonuses from the lair itself? So I think there's just as much justification for that information to be lower priority on the dragon's page because there's already a feature to make finding those kinds of dragons easier.
If the Devs can or want to collapse some of the unused apparel/skin boxes down, that's a change I could support, but my point was that I don't support swapping dragon info for the apparel section like in your mock-up. I like having the apparel section at the top, easy to access and customize.
After having to scroll down for terts 99 times today (mass hatch and scatter party), a big support! Even just an option to switch apparel and stat places would be great, and probably a better idea? That way people who are very interested in apparel can see that up top, but people like me, who are more interested in colors/genes/eyes can see that up top.
After having to scroll down for terts 99 times today (mass hatch and scatter party), a big support! Even just an option to switch apparel and stat places would be great, and probably a better idea? That way people who are very interested in apparel can see that up top, but people like me, who are more interested in colors/genes/eyes can see that up top.
Support, apparel needs to go back where it was, very few to no people are looking to see what apparel is on a dragon first and are far more interested in what the physical traits are.
Support, apparel needs to go back where it was, very few to no people are looking to see what apparel is on a dragon first and are far more interested in what the physical traits are.
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Please take a look at my HibDen for forum games! I store a lot of my dragons there cause I don't have space! Tabs I don't want used say so in tab description.
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[quote name="Twizz" date="2020-06-08 19:23:02" ]
[quote name="Amayai" date="2020-06-08 18:54:28" ]
@/Twizz This isn't coming from a place of taste though, it's coming from a place of page readability. The apparel is already on the dragon. It doesn't need to be displayed in the same area twice, let alone be the first element of the page in the reading sequence. I study that ish, and it's not looking good.
Apparel could even be in that area, but staff should at least please make it collapsible. As it is, apparel looks more important than the dragon. It's fighting for attention inside the dragon page. And that complaint is justified, because it's backed up by design fundamentals. Collapsible apparel would allow the eyes to enter the page through the dragon name and flow past the dragon, to the familiar, where the highlighted info ends.
This wouldn't be a problem if humans read top to bottom, but they don't. That's the same reason why central alignment, as much as people in the forums love to use it, is universally considered a tricky design choince and should be saved for specific situations, never for bodies of text. I'm not saying that, decade old design conveniences are. It's the same principle.
(I also know what my perma's stats are but I'm an exalting lair. I check for genes and colors daily. You know what I never check on? My permas' fixed, already estabilished outfits. Plus, breeding and geneing is still one of the most important aspects of the game, so that info is still important. And while you can tell apparel on a dragon because each apparel piece is distinct, gene colors are not. I have no idea what a dragon's colors are by looking at it, and I believe nobody else does either. But I understand that moving stats up is not a high end priority. Getting the apparel out of there is. )
Also don't take this answer as antagonizing, you have all the right to your opinion. I just really want this fixed because it's a very, very poor choice.
[/quote]
Then I'll have to respectfully disagree. I'm not gonna go waving around my own art degree but at any rate my opinion was coming from a place of functionality much more than it was taste. Now unlike you, I am NOT an exalting lair (although I do participate when I can) but I dress most of the dragons in my lair so that is a function that is important to me and I'm sure it's a function that's important to other players and something they'd like to have easy, immediate access to.
Apparel releases are far more common than gene releases. I don't think it's unreasonable to assume that a player is far more likely to make changes to a dragon's apparel more often than they are to the dragon itself. There's only 3 genes you can change on any given dragon (4 if you count breed and 5 if you count eyes). Yet a player can put a maximum of 20 pieces of apparel on a dragon. That's a lot more room for customization and change and that functionality should have some priority.
You're also forgetting that players often layer multiple pieces of apparel on top of each other. Look at this image of a dragon of mine for instance:
[img]https://www1.flightrising.com/rendern/350/146851/14685045_350.png[/img]
Is it immediately apparent what all she has on her? If you were browsing through a lair for outfit ideas, wouldn't it be more useful to be able to tell at a glance what apparel is being used to achieve a particular look? The same goes for skins. I think those things should be featured front and center alongside the dragon considering players often pay gem currency for them and they're easy to confuse with apparel/sometimes very subtle.
Furthermore, you can already filter for dragons with exalt bonuses from the lair itself? So I think there's just as much justification for that information to be lower priority on the dragon's page because there's already a feature to make finding those kinds of dragons easier.
If the Devs can or want to collapse some of the unused apparel/skin boxes down, that's a change I could support, but my point was that I don't support swapping dragon info for the apparel section like in your mock-up. I like having the apparel section at the top, easy to access and customize.
[/quote]
I'm also not an exalting lair, though I sometimes exalt when I can. If you take a look at my dragons, some of them are piled with apparel (with more to add). Tbh, when it comes to outfits and skins, I tend to match the outfit based on my dragon's colors, style, and theme. I use the dressing room way more, and that can take up quite some time for uniquely-designed outfits. I barely even look through lairs, but when I do, well, it's more for appreciation than ideas.
But I do agree that if not moved, then at least collapsible. And less blank space.
Twizz wrote on 2020-06-08 19:23:02:
Amayai wrote on 2020-06-08 18:54:28:
@/Twizz This isn't coming from a place of taste though, it's coming from a place of page readability. The apparel is already on the dragon. It doesn't need to be displayed in the same area twice, let alone be the first element of the page in the reading sequence. I study that ish, and it's not looking good.
Apparel could even be in that area, but staff should at least please make it collapsible. As it is, apparel looks more important than the dragon. It's fighting for attention inside the dragon page. And that complaint is justified, because it's backed up by design fundamentals. Collapsible apparel would allow the eyes to enter the page through the dragon name and flow past the dragon, to the familiar, where the highlighted info ends.
This wouldn't be a problem if humans read top to bottom, but they don't. That's the same reason why central alignment, as much as people in the forums love to use it, is universally considered a tricky design choince and should be saved for specific situations, never for bodies of text. I'm not saying that, decade old design conveniences are. It's the same principle.
(I also know what my perma's stats are but I'm an exalting lair. I check for genes and colors daily. You know what I never check on? My permas' fixed, already estabilished outfits. Plus, breeding and geneing is still one of the most important aspects of the game, so that info is still important. And while you can tell apparel on a dragon because each apparel piece is distinct, gene colors are not. I have no idea what a dragon's colors are by looking at it, and I believe nobody else does either. But I understand that moving stats up is not a high end priority. Getting the apparel out of there is. )
Also don't take this answer as antagonizing, you have all the right to your opinion. I just really want this fixed because it's a very, very poor choice.
Then I'll have to respectfully disagree. I'm not gonna go waving around my own art degree but at any rate my opinion was coming from a place of functionality much more than it was taste. Now unlike you, I am NOT an exalting lair (although I do participate when I can) but I dress most of the dragons in my lair so that is a function that is important to me and I'm sure it's a function that's important to other players and something they'd like to have easy, immediate access to.
Apparel releases are far more common than gene releases. I don't think it's unreasonable to assume that a player is far more likely to make changes to a dragon's apparel more often than they are to the dragon itself. There's only 3 genes you can change on any given dragon (4 if you count breed and 5 if you count eyes). Yet a player can put a maximum of 20 pieces of apparel on a dragon. That's a lot more room for customization and change and that functionality should have some priority.
You're also forgetting that players often layer multiple pieces of apparel on top of each other. Look at this image of a dragon of mine for instance:
Is it immediately apparent what all she has on her? If you were browsing through a lair for outfit ideas, wouldn't it be more useful to be able to tell at a glance what apparel is being used to achieve a particular look? The same goes for skins. I think those things should be featured front and center alongside the dragon considering players often pay gem currency for them and they're easy to confuse with apparel/sometimes very subtle.
Furthermore, you can already filter for dragons with exalt bonuses from the lair itself? So I think there's just as much justification for that information to be lower priority on the dragon's page because there's already a feature to make finding those kinds of dragons easier.
If the Devs can or want to collapse some of the unused apparel/skin boxes down, that's a change I could support, but my point was that I don't support swapping dragon info for the apparel section like in your mock-up. I like having the apparel section at the top, easy to access and customize.
I'm also not an exalting lair, though I sometimes exalt when I can. If you take a look at my dragons, some of them are piled with apparel (with more to add). Tbh, when it comes to outfits and skins, I tend to match the outfit based on my dragon's colors, style, and theme. I use the dressing room way more, and that can take up quite some time for uniquely-designed outfits. I barely even look through lairs, but when I do, well, it's more for appreciation than ideas.
But I do agree that if not moved, then at least collapsible. And less blank space.
Pyercé | they/them
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mini gap
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links TBA
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