butcherbaby wrote on 2019-12-13 04:23:54:
As for treasure generating, in Oct 14 we had the same generators then that we did now- fairgrounds (same daily max), chests, familiar bonding, and exalting.
Culex and at least one other person had the early coli builds down pat, and other than leveling fodder to exalt, or the occasional small value chest, coli doesn't generate any treasure at all.
I would like to point out that there are different things:
Fairgrounds: We have different games. While the same max is in place, more games means more people have the opportunity to hit that max. Glimmer and Gloom is a huge one that allows people to hit max. It has a pretty simple pattern, once you learn it, that players can use for any hard board it can generate. I know that I can leave for weeks and come back and STILL remember the patter for glimmer and gloom. Adding more games will allow more players to reach cap. This isn't a bad thing, BTW, but it just means that there needs to be sinks in place to counter that.
Coliseum: While the coliseum doesn't generate treasure directly, it does in hoard selling the junk you get. What this means is that the more venues that are easy to grind and the more players who start doing the coliseum will be adding more treasure into the game through that process. Not every player will hoard sell their gains, but enough will. As above, this isn't a bad thing, but again is something that needs to have a sink to counter it.
In order to have an imbalance between generation and sinks, you don't have to have DIFFERENT mechanics, or even raised caps on mechanics, you just need to have more players able to utilize those mechanics or reach cap.
That is why a bond all button would be so bad. Players can and do bond with all their familiars or all familiars on dragons now, but adding an easy way to bond with all familiars, even only on dragons, means that more people will click that button and get the rewards. Yet, mechanic wise, players are still bonding with 200 familiars per day.
that is what G and G is somewhat, it is almost a 'bond all' button for the fairgrounds, because it has allowed more players to reach cap faster.
I would also argue that lair space, while a good idea all around, isn't the best treasure sink they could add. It would take a lot of treasure out at the higher levels but that would be spread among a relative few players, however there are a lot of people who simply aren't interested in expanding their lairs, or don't feel it is worth it, especially with hibernal den. (again, we should and hopefully will get more lair space, but it is a situational treasure sink and not one that works for all players). (and yes buying slot by slot would make it a far better treasure sink)
Joxar and the AH big ticket items are very situational. I haven't bought a Joxar chest since they first came out, because it isn't worth it. I have stopped buying all the skins from a festival because it isn't worth it.
Many or most players won't ever see one of those big ticket items to sell, and the AH is best as a treasure sink on the multitude of small transactions that happen daily, not the big ticket items.
But again, those are situational. I haven't sold anything on the AH since the mums, and I sold those for gems.
That is why I said we need more treasure sinks and more variety in those sinks. Players who might not want to expand their lairs, because they want to keep small lairs, won't be interested in higher cap for lair space because they will never reach it. However, they might be interested in a different treasure sink and will willlingly sink their treasure into it. Same thing for all other treasure sinks. The above ones aren't ones I particularly use, I might every once in a while, but a different treasure sink, I might be willing to put a lot of treasure into (however, I am also not one who sits on millions of treasure either... sadly I have very little treasure)