Crowbar wrote on 2021-10-16 05:22:15:
I don't think premoderation is a good idea. Requiring the purchase of blueprints upfront is likely in place to prevent users submitting junk skins/accents. THe mods can only go through so many skins in a day.That said, it's still a system that sucks for the user.
I'd like to see the whole thing revamped entirely, possibly doing away with blueprints altogether. Users would pay a flat gem deposit for each skin to go through moderation. If the skin is approved, the deposit goes towards getting however many skins they want. They can also have time between approval and getting the skins in order to crowdfund, so buyers know they are getting what they pay for. If the skin is not approved, the user gets the gem deposit back. This should also all be lumped into a system that automatically approves reprints.
This might make things tougher on users who use the AH to get blueprints for treasure but I feel the UMA market is very gem-based anyway.
To be honest, I think this would work better than the current system, and truthfully, combine this with another suggestion about reorders.
Basically, do away with skins, and as said, have a flat fee to get one copy of the skin (which would probably be based upon the price per skin from a 10pack of blueprints).
However, with a new system for reorders, make it so that the user can then put the skin into their 'shop' for a fee.
As an example: to get a skin on site it costs 200 gems. (it isn't guaranteed, it still needs approval). Once the skin is an item, the user can then sell that skin/use it theirselves, what ever they want. However, there is a 'shop' where they can have the ability to add their skin, so others can order it on their own, no need for the owner of said skin go through the reprint process. It would cost 200 gems (to the site) and whatever the owner of the skin wants to charge. So, if they charge 100 gems, then a user would pay 300 gems to get a copy of that skin. 100 would go to the skin submitter, 200 vanishes to the site.
Blueprints could be modified to work on this scheme as well, for contest winners (those skins would still work like they do now). A blue print would be a 'free' skin submission.
This way players wouldn't have to crowdfund to get a skin done, nor would they have to worry about a skin being denied. The skin fee would, hopefully, be cheap enough that most players would be able to 'fund' it themselves, and they would get the fee back if the skin is rejected (so they don't lose anything for rejection)
Players who are interested in the skin would know immediately that the money they put towards said skin would be 'rewarded' because that skin would already be an item on site.
There would also no longer need to be an 'approval' process for reprints, because the skin would never go out of 'print' (the skin owner could perhaps set limits on how many skins could be bought at a time, so say they want a limited run of 10, they put '10' in a box and once 10 skins are sold, the skin can no longer be bought. BUT, the owner could put 10 in that box and 10 more skins could be sold.)
HOwever, this isn't really on-topic for this thread, and wouldn't really help much with the approval process, except maybe to get rid of reprint approvals.
I do think a textual and visual guide on what is allowed, specifically, would be very helpful. Outline exactly what is meant by each 'rule'.