Agelaius wrote on 2014-10-02 12:58:19:
Possible ways to reduce breeding that have not been mentioned before: make the time on the nest longer--you get the excitement of knowing that your dragons are set up and ready to go, and there will be eggs, but not yet.
Neutral on this. I don't really care about the incubation period.
Agelaius wrote on 2014-10-02 12:58:19:
(Also: I need to state my absolute support for a limit to the number of times dragons can breed. How do you think people breed dogs or horses or cats in real life? If you set up your perfect pair, you take a couple of their offspring and, eventually, set those offspring up with mates to continue the line. Thereby creating a market for mates.
These are dragons. Not cats, not horses, not dogs. Not real life. They breed by magic. Ergo, magic could mean they can breed until they die. In FR, dragons do not die. That's not something that the Admins wanted to include, and so it doesn't happen.
Agelaius wrote on 2014-10-02 12:58:19:
Sure, sell an 'unlimited matings' scroll in the gem marketplace or something, but if my dragon's not too special to exalt, then your dragon's not special enough to need to breed thirty times in a year. The argument that people need to be able to continue to breed their high-priced pairings to make money in a hatchery doesn't hold water if there isn't a market for any of those hatchlings in the first place.)
Hell to the no, friend. There should not be a scroll that puts things
back the way they were, regarding how breeding works. There should be a scroll to change how things
can become, but not to change it and then force everyone who joined the site and spent a year on it to pay to play how they played it in the first place. This quote here doesn't make sense to me, though. "if my dragon's not too special to exalt, then your dragon's not special enough to need to breed thirty times in a year" Please tell me how those two things correlate? No dragon on this site is unexaltable when exchanged to another player. Just because
you have an attachment to the dragons you breed, doesn't mean someone else has to. On a completely different note,
I am the only one who breeds my dragons. I don't depend on other's sentimentality to breed or not breed them. I don't see where you drew the connection.
"The argument that people need to be able to continue to breed their high-priced pairings to make money in a hatchery doesn't hold water if there isn't a market for any of those hatchlings in the first place.)"
It doesn't matter if there is no market. I would never have spent real money geneing up my dragons if I knew that they'd become infertile a few months down the road. Some I breed to sell, others I breed because I enjoy seeing the offspring and making stories with them. Not
everyone who spends money on dragons breeds to turn around a profit on them.
Agelaius wrote on 2014-10-02 12:58:19:
Everyone keeps talking about 'incentives to exalting', but nobody is talking much about what those could be. Monetary? I've got a pair of L25 dragons; it takes me less than ten minutes to level exalt fodder up to 7 or 8, which gives me significantly more than AH exalt fodder prices--compared to the hassle of re-listing the same dragon in the AH every single day for a week or three until it sells for a higher price, leveling and exalting already has me coming out ahead. People aren't refusing to exalt because of the money, they're doing it because of emotion.
Please read this thread. It is well over a year old and has been on the front page many a-time.
Agelaius wrote on 2014-10-02 12:58:19:
Let exalted dragons keep their bios. Maybe make them un-editable, but let them have whatever story they have. A lot of my hatchlings that go to be exalted come from dragons I care about, with distinct backstories, and I'd feel a lot better about sending them off to the Windsinger if I got to make that little record of who and how they were first. FR's servers are already storing the images of every exalted dragon in the game; adding a few snippets of text cannot possibly take up that much more room. (If there's that much data overcrowding the servers already, then reducing the number of dragons born is the only feasible solution.)
No support. Take
out more data for exalts. I would much rather have that space open for new dragon bios.
Agelaius wrote on 2014-10-02 12:58:19:
Make exaltation reversable, for some kind of enormously, outrageously expensive boon in the gem marketplace. Knowing that I could potentially bring a dragon back would make me more inclined to exalt even though I probably never would. The dragon doesn't have to keep any of their stats or stones, can come back a total blank slate, just like any new hatchling.
See above. Reversing exaltation means saving bits that currently aren't saved, which means taking up more server space. No support.
Agelaius wrote on 2014-10-02 12:58:19:
Heck, give us multiple levels of exaltation, right, the dragon that's on a pilgrimage to serve the deity and the dragon that's gone and sworn to eternal service. High-level exaltation has a higher payout, isn't reversible, maybe only gets a very brief statement in their bio, and is great for all the total exalt fodder you just don't care about at all. Low-level exaltation sends away the dragons maybe forever maybe not, can be reversed at a high cost, and can maybe be bumped up to high-level exaltation later but it's more lucrative to do it all at once rather than in stages, or something.
Interesting idea, but again, exalts already take up more space than they need to. This issue also brings to question of "What if
I didn't exalt the dragon? Can I still unexalt it?" My answer would be no. If I exalt a dragon it could be for story purposes. No matter how bad someone wants it, it should stay exalted.
Agelaius wrote on 2014-10-02 12:58:19:
Since the problem systematically, consistently seems to be, too many old adult dragons to make room for new babies, maybe split up the lair into a main lair and a nursery. You can always breed more babies into your nursery, you can list the babies in your nursery on the AH, you can move babies into the main lair whenever you want, but if you don't clear out enough space for your hatchlings by the time they age up, they wander off into the world on their own to seek their fortune. (Again, you've got the emotional/story aspect, and however much you want to get sarcastic about people getting too attached to pixel dragons, we're giving them names and bios and breeding pairs, so yeah, people get attached. Imagining that the babies are wandering the world to go off and have a life even if we never get to see it, vs going up a mountain to swear themselves to a deity and never really have any more of a story, would be attractive to some people.)
Support for there being a nursery, I'd love a place to toss my EY dragons. I think you should have to buy nursery slots the same as regular lair space. I don't know about how I feel with dragons simply wandering off if you haven't got space. That would take more pondering time than I have here at work.
Agelaius wrote on 2014-10-02 12:58:19:
Aside from everything else, the main problem really does boil down to, what is the nature of Flight Rising as a game. It's set up so that if you have a cool dragon, the thing to do with that dragon is breed it. That's the only thing to do. 'Oh, I guess I ought to breed my dragon', great. There's the Coli, but once you hit L25 there's not really anywhere else to go. And there are looooots of people for whom freeform, forum-based RP is kind of confusing and intimidating. So what else could there be for dragons to do? Do we ever have any kind of game-wide events or challenges or whatever? The biggest interaction between players around here seems to be buying and trying to sell dragons. What else is an option? Aside from the question of the dragon market, the game itself loses appeal and a lot of its longevity if the only thing to do is make more and more dragons.
Game-wide events/challenges could definitely have Dominance battles under it. Coliseum is a huge part of what dragons do, as you can always level up new teams and figure out new builds. There will be more venues, but those take time. There is a crafting feature and adventure mode being built, but again. Time. Takes it. My biggest interaction with other players is my in-flight forum and FRDiscussion. Not breeding. That's a backburner for me, and I'm sure a chunk of the userbase.